{"title":"Worldbuilding","authors":"J. Lapointe","doi":"10.1201/9780429328725-17","DOIUrl":null,"url":null,"abstract":"This chapter seeks to define the existential status and truth-value of fic-tional characters, with frequent appeals to multiple iterations of Sherlock Holmes as an example. It surveys two rival schools of thought, drawn from metaphysics and possible-world semantics. Alexius Meinong’s “non-existent objects”, i.e. the metaphysical approach, is shown to be qualitatively different from how we think of fictional characters. David Lewis’s “truth in fiction”, derived from counterfactual logic and possible-world semantics, fails to address the particularities of fictional characters as they are represented anew across multiple iterations. By contrast, I advance that fictional characters are best thought of as “quasi-existent”— a stipulated term that conveys how their imagined existence is neither reducible to real-world knowledge nor is the sum of their textual iterations. In conclusion, I suggest how “quasi-existent/existence”, however counterintuitive, may prove productive to future theories of fiction.","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Worldbuilding\",\"authors\":\"J. Lapointe\",\"doi\":\"10.1201/9780429328725-17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This chapter seeks to define the existential status and truth-value of fic-tional characters, with frequent appeals to multiple iterations of Sherlock Holmes as an example. It surveys two rival schools of thought, drawn from metaphysics and possible-world semantics. Alexius Meinong’s “non-existent objects”, i.e. the metaphysical approach, is shown to be qualitatively different from how we think of fictional characters. David Lewis’s “truth in fiction”, derived from counterfactual logic and possible-world semantics, fails to address the particularities of fictional characters as they are represented anew across multiple iterations. By contrast, I advance that fictional characters are best thought of as “quasi-existent”— a stipulated term that conveys how their imagined existence is neither reducible to real-world knowledge nor is the sum of their textual iterations. In conclusion, I suggest how “quasi-existent/existence”, however counterintuitive, may prove productive to future theories of fiction.\",\"PeriodicalId\":197499,\"journal\":{\"name\":\"3D Game Development with Unity\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"3D Game Development with Unity\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1201/9780429328725-17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"3D Game Development with Unity","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1201/9780429328725-17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This chapter seeks to define the existential status and truth-value of fic-tional characters, with frequent appeals to multiple iterations of Sherlock Holmes as an example. It surveys two rival schools of thought, drawn from metaphysics and possible-world semantics. Alexius Meinong’s “non-existent objects”, i.e. the metaphysical approach, is shown to be qualitatively different from how we think of fictional characters. David Lewis’s “truth in fiction”, derived from counterfactual logic and possible-world semantics, fails to address the particularities of fictional characters as they are represented anew across multiple iterations. By contrast, I advance that fictional characters are best thought of as “quasi-existent”— a stipulated term that conveys how their imagined existence is neither reducible to real-world knowledge nor is the sum of their textual iterations. In conclusion, I suggest how “quasi-existent/existence”, however counterintuitive, may prove productive to future theories of fiction.