International Conference on Collaborative Virtual Environments最新文献

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Just how important is 3D for CVEs? 3D对cve到底有多重要?
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571893
E. Raybourn
{"title":"Just how important is 3D for CVEs?","authors":"E. Raybourn","doi":"10.1145/571878.571893","DOIUrl":"https://doi.org/10.1145/571878.571893","url":null,"abstract":"In this panel we explore both the quality and effectiveness of interactions in virtual environments, and the perceived immersion in 3D collaborative virtual environments (CVEs) for work, entertainment, and collaborative learning.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133365381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Social interactions in multiscale CVEs 多尺度cve中的社会互动
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571884
Xiaolong Zhang, G. Furnas
{"title":"Social interactions in multiscale CVEs","authors":"Xiaolong Zhang, G. Furnas","doi":"10.1145/571878.571884","DOIUrl":"https://doi.org/10.1145/571878.571884","url":null,"abstract":"A multiscale Collaborative Virtual Environment (mCVE) is a virtual world in which multiple users can independently resize themselves to work together on different sized aspects of very large and complicated structures. Interactions among users in an mCVE differ in many ways from those in traditional collaborative virtual environments. In this paper we explore collaboration-related issues affected by multiscale, such as social presence, perception of proximity, and cross-scale information sharing. We also report results of an experiment with our mCVE prototype system, which show the impact of multiscale capabilities on social interactions.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133477303","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 53
A data management System for replicated application 用于复制应用的数据管理系统
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571903
Guangxin Yang
{"title":"A data management System for replicated application","authors":"Guangxin Yang","doi":"10.1145/571878.571903","DOIUrl":"https://doi.org/10.1145/571878.571903","url":null,"abstract":"Existing groupware toolkits are always built atop a programming language or system with some enhancements or extensions to support the development of a certain category of cooperative applications. This approach restricts the areas where the toolkits could be used. We argue that an ideal toolkit should be adaptive to different cooperation modes, a wide range of applications, and different programming languages. We present a groupware toolkit for replicated applications that meets these requirements by building it from a data management point of view. The architecture and certain important runtime supports are briefly explained.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121986491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
MOVE:: component groupware foundations for collaborative virtual environments 协作虚拟环境的组件群件基础
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571887
P. López, Oriol Montalà, Carles Pairot, R. Rallo, A. Gómez-Skarmeta
{"title":"MOVE:: component groupware foundations for collaborative virtual environments","authors":"P. López, Oriol Montalà, Carles Pairot, R. Rallo, A. Gómez-Skarmeta","doi":"10.1145/571878.571887","DOIUrl":"https://doi.org/10.1145/571878.571887","url":null,"abstract":"The design of a Virtual Environment (VE) is a distributed problem of multi-user access to shared resources. Such problem requires careful design decisions in order to provide a seamless system infrastructure capable of supporting flexible interactions in the shared scenarios.The complexity of this domain has led to intricate software systems that provide ad-hoc solutions to specific problems. Furthermore, many of them have gone to a dead end, due to their non-extensible design and their lack of code and module reuse.This paper presents a VE that is constructed on top of a component groupware framework. Our major aim is to provide an extensible infrastructure offering a set of collaborative services in a seamless way. At the conceptual level, it provides essential collaborative services: shared sessions, support for synchronous and asynchronous components, security, coordination, and a server-side awareness infrastructure. At the architectural level, the framework is constructed on top of a middleware integration platform and uses high performance publish/subscribe notification services. Finally, we present the advantages and limitations of this approach.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122288580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 39
Exploring collaborative navigation:: the effect of perspectives on group performance 探索协同导航:视角对团队绩效的影响
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571899
Huahai Yang, G. Olson
{"title":"Exploring collaborative navigation:: the effect of perspectives on group performance","authors":"Huahai Yang, G. Olson","doi":"10.1145/571878.571899","DOIUrl":"https://doi.org/10.1145/571878.571899","url":null,"abstract":"In this paper, we describe a collaborative navigation task in CVE. As a work in process, we present a process model of the task and design an experiment to test hypotheses generated by this process model. Using this experimental approach, we investigated the effect of the dimension of egocentric-exocentric perspectives on collaborative navigation performance. Results favor an egocentric perspective display. We also discuss the implications of this work for the design of interaction techniques to support collaborative navigation and awareness in CVE.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116787312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 54
Verbal communication during cooperative object manipulation 合作对象操作过程中的语言交流
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571897
R. Ruddle, Justin C. D. Savage, Dylan M. Jones
{"title":"Verbal communication during cooperative object manipulation","authors":"R. Ruddle, Justin C. D. Savage, Dylan M. Jones","doi":"10.1145/571878.571897","DOIUrl":"https://doi.org/10.1145/571878.571897","url":null,"abstract":"Cooperation between multiple users in a virtual environment (VE) can take place at one of three levels, but it is only at the highest level that users can simultaneously interact with the same object. This paper describes a study in a straightforward real-world task (maneuvering a large object through a restricted space) was used to investigate object manipulation by pairs of participants in a VE, and focuses on the verbal communication that took place. This communication was analyzed using both categorizing and conversation analysis techniques. Of particular note was the sheer volume of communication that took place. One third of this was instructions from one participant to another of the locomotion and manipulation movements that they should make. Another quarter was general communication that was not directly related to performance of the experimental task, and often involved explicit statements of participants' actions or requests for clarification about what was happening. Further research is required to determine the extent to which haptic and auditory feedback reduce the need for inter-participant communication in collaborative tasks.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130393412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Encouraging task-related dialog in 2D and 3D shared narrative workspaces 鼓励在2D和3D共享叙事工作空间中进行与任务相关的对话
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571885
Karl E. Steiner, T. Moher
{"title":"Encouraging task-related dialog in 2D and 3D shared narrative workspaces","authors":"Karl E. Steiner, T. Moher","doi":"10.1145/571878.571885","DOIUrl":"https://doi.org/10.1145/571878.571885","url":null,"abstract":"This paper describes a series of studies conducted to evaluate methods of encouraging productive dialog between young children in 2D and 3D shared narrative workspaces. These workspaces were based on the Graphic Story Writer (GSW), an interactive system that produces coherent narrative text in response to user interactions. In particular, we examine the effect of introducing \"positive interdependence\" between collaborators as a way of encouraging productive dialog.Three studies of user interactions with the GSW were performed. An initial study of collaborative storytelling using a 2D version of the GSW demonstrated the technical feasibility of creating a shared 2D workspace devoted to narrative construction The study also confirmed the difficulty of encouraging communication between children during synchronous learning activities at separate computers. The second study introduced an additional condition that created positive interdependence between users. Users in this condition had significantly more on-task communication than those in the other conditions. We go on to describe how we modified the 2D GSW model to support collaboration in a 3D shared workspace, and provide observations and insights gained from a usability study of the 3D GSW.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125069268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution 支持在增强的协作环境中进行协商的虚拟工件,用于替代争议解决
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571881
P. Dew, Aphrodite Galata, J. Maxfield, Daniela Romano
{"title":"Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution","authors":"P. Dew, Aphrodite Galata, J. Maxfield, Daniela Romano","doi":"10.1145/571878.571881","DOIUrl":"https://doi.org/10.1145/571878.571881","url":null,"abstract":"Commercial organisations that are in dispute will sometimes seek to settle their differences without resorting to legal proceedings through a process of structured and facilitated negotiation called Alternate Dispute Resolution (ADR). Traditionally ADR negotiations are conducted by co-locating the mediator, witnesses, supporting evidence and representatives of each party. This paper describes a novel experiment that has been conducted at the University of Leeds to investigate whether an augmented collaborative environment could provide a realistic alternative to co-locating individuals for ADR negotiations. The individuals that took part in the experiment included an experienced mediator and practising legal representatives. The augmented collaborative environment was based on a video conferencing system that was enhanced to enable virtual artefacts representing items of evidence to be blended directly into the video streams. This experiment sits within the framework of the Court 21 Project, that is seeking to identify how new technology can be used to improve the different aspects of the legal system [10].","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128567059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Case-based tutoring in virtual education environments 虚拟教育环境中的案例辅导
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571880
Patrick M. Regan, B. M. Slator
{"title":"Case-based tutoring in virtual education environments","authors":"Patrick M. Regan, B. M. Slator","doi":"10.1145/571878.571880","DOIUrl":"https://doi.org/10.1145/571878.571880","url":null,"abstract":"Virtual education environments are gaining popularity as tools to enhance student learning. These environments are often used to allow students to experience situations that would be difficult, costly, or impossible in the physical world. North Dakota State University (NDSU) provides students with environments to enhance their understanding of geology (Planet Oit), cellular biology (Virtual Cell), retailing (DollarBay), and history (Blackwood). In order to maximize the learning potential of each individual student, an ideal environment needs to provide customized lessons to that student based on his or her individual performance. One method to address this requirement is the use of case-based reasoning which is used to monitor student performance, track progress throughout an environment, compare the student to other students in the same environment, and create customized tutor dialogs to communicate this information to the student in the form of individual tutor lessons. An example of case-based lesson building software that meets the above requirements can be observed in the current DollarBay retailing environment at NDSU.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121228851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
A study of collaboration using jigsaw puzzles 一项利用拼图进行合作的研究
International Conference on Collaborative Virtual Environments Pub Date : 2002-09-30 DOI: 10.1145/571878.571908
L. Bulmer, P. Dew
{"title":"A study of collaboration using jigsaw puzzles","authors":"L. Bulmer, P. Dew","doi":"10.1145/571878.571908","DOIUrl":"https://doi.org/10.1145/571878.571908","url":null,"abstract":"Internet and network technologies are increasing the potential to use computers to mediate collaborations between geographically dispersed individuals. However, building such systems is complex and consequently not well understood. This paper discusses the design of an experiment to study collaborative situations arising from two people collaboratively completing jigsaw puzzles. The research contributes to a broader study being undertaken with researchers at the University of Bath towards developing a more comprehensive model collaborative situations.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124095734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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