Cheng Zhang, Abdelkareem Bedri, Gabriel Reyes, Bailey Bercik, O. Inan, Thad Starner, G. Abowd
{"title":"TapSkin: Recognizing On-Skin Input for Smartwatches","authors":"Cheng Zhang, Abdelkareem Bedri, Gabriel Reyes, Bailey Bercik, O. Inan, Thad Starner, G. Abowd","doi":"10.1145/2992154.2992187","DOIUrl":"https://doi.org/10.1145/2992154.2992187","url":null,"abstract":"The touchscreen has been the dominant input surface for smartphones and smartwatches. However, its small size compared to a phone limits the richness of the input gestures that can be supported. We present TapSkin, an interaction technique that recognizes up to 11 distinct tap gestures on the skin around the watch using only the inertial sensors and microphone on a commodity smartwatch. An evaluation with 12 participants shows our system can provide classification accuracies from 90.69% to 97.32% in three gesture families -- number pad, d-pad, and corner taps. We discuss the opportunities and remaining challenges for widespread use of this technique to increase input richness on a smartwatch without requiring further on-body instrumentation.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"174 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134310838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Sigitov, E. Kruijff, Christina Trepkowski, O. Staadt, André Hinkenjann
{"title":"The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems","authors":"A. Sigitov, E. Kruijff, Christina Trepkowski, O. Staadt, André Hinkenjann","doi":"10.1145/2992154.2992165","DOIUrl":"https://doi.org/10.1145/2992154.2992165","url":null,"abstract":"Supported by their large size and high resolution, display walls suit well for different collaboration types. However, in order to foster instead of impede collaboration processes, interaction techniques need to be carefully designed, taking into regard the possibilities and limitations of the display size, and their effects on human perception and performance. In this paper we investigate the impact of visual distractors (which, for instance, might be caused by other collaborators' input) in peripheral vision on short-term memory and attention. The distractors occur frequently when multiple users collaborate in large wall display systems and may draw attention away from the main task, as such potentially affecting performance and cognitive load. Yet, the effect of these distractors is hardly understood. Gaining a better understanding thus may provide valuable input for designing more effective user interfaces. In this article, we report on two interrelated studies that investigated the effect of distractors. Depending on when the distractor is inserted in the task performance sequence, as well as the location of the distractor, user performance can be disturbed: we will show that distractors may not affect short term memory, but do have an effect on attention. We will closely look into the effects, and identify future directions to design more effective interfaces.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115039306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ERWear: Wearable System Design through the Lens of First Responders","authors":"Edwin Chan, Yuxi Wang, T. Seyed, F. Maurer","doi":"10.1145/2992154.2996880","DOIUrl":"https://doi.org/10.1145/2992154.2996880","url":null,"abstract":"We explore the design of a wearable computing solution for first responders. Wearable devices have many uses, but commercial devices are not suitable for emergency response. First responders face high risk and volatile situations, and wearables possess significant potential to keep responders safe. A lack of understanding exists when designing wearables for first responders. Existing research focuses on the physical implementation of various sensors, rather than usability. Combining literature and extensive interviews, we devise design guidelines for responder-oriented wearable systems. We propose a prototype system, and discuss early feedback from responders.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"70 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123272913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Marrinan, L. Renambot, J. Leigh, A. Forbes, Steven Jones, Andrew E. Johnson
{"title":"Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays","authors":"T. Marrinan, L. Renambot, J. Leigh, A. Forbes, Steven Jones, Andrew E. Johnson","doi":"10.1145/2992154.2996780","DOIUrl":"https://doi.org/10.1145/2992154.2996780","url":null,"abstract":"Real world group-to-group collaboration often occurs between partially distributed interdisciplinary teams, with each discipline working in a unique environment suited for its needs. Groupware must be flexible so that it can be incorporated into a variety of workspaces in order to successfully facilitate this type of mixed presence collaboration. We have developed two new techniques for sharing and synchronizing multi-user applications between heterogeneous large-scale shared displays. The first new technique partitions displays into a perfectly mirrored public space and a local private space. The second new technique enables user-controlled partial synchronization, where different attributes of an application can be synchronized or controlled independently. This paper presents two main contributions of our work: 1) identifying deficiencies in current groupware for interacting with data during mixed presence collaboration, and 2) developing two multi-user data synchronization techniques to address these deficiencies and extend current collaborative infrastructure for large-scale shared displays.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126377330","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games","authors":"Robert J. Teather, W. Stuerzlinger","doi":"10.1145/2992154.2996364","DOIUrl":"https://doi.org/10.1145/2992154.2996364","url":null,"abstract":"We propose a workshop soliciting submissions on the topics of spatial and 3D interaction in highly fidelity graphical interactive systems, especially video games and virtual reality systems. Topics will cover all aspects of interaction in these systems, including input-related issues such as efficient control mappings, spatial input device features (e.g., low latency, input noise, etc.), as well as output-related issues such as display hardware features (e.g., stereoscopic rendering, head-tracking), and information visualization (e.g., game HUDs for status information). We propose to include both position papers, as well as papers including at least preliminary studies on issues in these areas.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125655684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Let's Talk Architecture: An Introduction to Glass Buildings","authors":"Edward Tse","doi":"10.1145/2992154.2996363","DOIUrl":"https://doi.org/10.1145/2992154.2996363","url":null,"abstract":"A rise in room-sized interaction research and responsive architecture is increasing the need for collaboration between HCI researchers and architects. These two communities use language in very different ways making it difficult to maintain a common understanding of terms such as interactive architecture. As a result, there is a need for the interaction research community to become familiar with the industry-standard language used in the Architecture, Engineering, and Construction industries. To this end, we propose a tutorial to aid in the understanding of this language in the specific area of glass facades and new architecture styles. Increasingly, transparent displays and glass are used in interactions research and it is natural to expect that some of this technology will be integrated into the architecture of future buildings. This not only provides HCI researchers with a foundation for collaboration but it also reveals some of the key customer needs that concern architects and may inspire future research.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"195 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121160965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Shared Interactive Music Experiences in Public Spaces: User Engagement and Motivations","authors":"Maximilian Müller, N. Otero, M. Milrad","doi":"10.1145/2992154.2992183","DOIUrl":"https://doi.org/10.1145/2992154.2992183","url":null,"abstract":"The recent development and distribution of interactive pervasive computing systems, especially those incorporating digital public displays, facilitate a variety of new interactive scenarios in shared public spaces where people gather and spend time to enjoy a social experience. Integrating novel interaction mechanisms related to the sharing and listening of music with digital displays is a good example of the potential of using current technologies to enhance physical and social spaces. This paper explores the design and impact of shared situated interactive systems, combining public display installations with a collaborative music player. To explore the design space of these systems, we conducted two studies involving the deployment of a particular system at different venues. The analysis of our results allowed us to identify specific (group) interactions and events, which were fostered by the system under consideration. Based on these outcomes, we propose a set of features that should foster further engagement with such systems and promote new ways of social interaction.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127732742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Session 6: Large Displays","authors":"Edward Tse","doi":"10.1145/3257140","DOIUrl":"https://doi.org/10.1145/3257140","url":null,"abstract":"","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"428 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132671954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SUR40 Linux: Reanimating an Obsolete Tangible Interaction Platform","authors":"Florian Echtler, Martin Kaltenbrunner","doi":"10.1145/2992154.2996778","DOIUrl":"https://doi.org/10.1145/2992154.2996778","url":null,"abstract":"Optical sensing technologies are among the most versatile hardware solutions for interactive surfaces, as they are capable of recognizing touch as well as (limited) hover state in addition to printed tokens. One widely used system is the Pixelsense/SUR40, currently one of very few devices which provides these capabilities in the form factor of a regular table, thereby allowing working at the device in a sitting position. Unfortunately, the device has been discontinued by the manufacturer, provides only an unsupported SDK on an outdated operating system, and has a gathered a reputation for high latency as well as sensitivity to environment light. In this paper, we present our research into modernizing and extending the SUR40 system. By switching to a Linux operating system running a custom video driver, we are able to provide lower latency, support other types of optical tags and improve the system's robustness, particularly regarding external lighting conditions. We present an analysis of the device's internals, a comparison of quantitative performance measurements, and an outlook into extending the tangible interaction capabilities with an improved cross-platform development framework.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133649341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"In-Place-Ink: Toward More Direct Handwriting Interfaces","authors":"Jiseong Gu, Geehyuk Lee","doi":"10.1145/2992154.2992184","DOIUrl":"https://doi.org/10.1145/2992154.2992184","url":null,"abstract":"An indirect handwriting interface using a separate window is a de facto standard interface in most of major pen computing systems. In this paper, we study the potential of the other less explored handwriting interfaces, which we call In-Place-Ink (IPI) interfaces, where a user writes directly on a target text input area. We first conducted a preliminary experiment to determine the optimal input area dimensions for direct handwriting input, and based on the results designed two IPI interfaces: a discrete IPI (DIPI) interface and a continuous IPI (CIPI) interface. We then conducted a main experiment using form-filling tasks to evaluate their efficiencies and collect user feedback about them in comparison with a conventional indirect writing (IW) interface. The experiment results showed that CIPI required significantly lower completion time for a form-filling task than other interfaces, and was comparable to the IW interface in terms of user preference. We hope our report of designing and evaluating the two IPI interfaces may stimulate future research efforts toward more direct handwriting interfaces.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130515930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}