虚拟/增强现实和游戏中的空间交互

Robert J. Teather, W. Stuerzlinger
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引用次数: 1

摘要

我们建议举办一个研讨会,征集关于高保真图形交互系统中的空间和3D交互的主题,特别是视频游戏和虚拟现实系统。主题将涵盖这些系统中交互的所有方面,包括输入相关问题,如有效的控制映射,空间输入设备功能(例如,低延迟,输入噪声等),以及输出相关问题,如显示硬件功能(例如,立体渲染,头部跟踪)和信息可视化(例如,用于状态信息的游戏hud)。我们建议包括两份立场文件,以及至少包括对这些领域的问题进行初步研究的文件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games
We propose a workshop soliciting submissions on the topics of spatial and 3D interaction in highly fidelity graphical interactive systems, especially video games and virtual reality systems. Topics will cover all aspects of interaction in these systems, including input-related issues such as efficient control mappings, spatial input device features (e.g., low latency, input noise, etc.), as well as output-related issues such as display hardware features (e.g., stereoscopic rendering, head-tracking), and information visualization (e.g., game HUDs for status information). We propose to include both position papers, as well as papers including at least preliminary studies on issues in these areas.
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