Suzana Matos França de Oliveira, C. Vidal, J. B. C. Neto, Laise Lima De Carvalho, J. G. R. Maia
{"title":"Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity","authors":"Suzana Matos França de Oliveira, C. Vidal, J. B. C. Neto, Laise Lima De Carvalho, J. G. R. Maia","doi":"10.1109/SVR.2013.25","DOIUrl":"https://doi.org/10.1109/SVR.2013.25","url":null,"abstract":"In the last decades, cloth animation has been the focus of much research, due to demands from the entertainment industry and from e-commerce. That type of animation is most often the result of a physics-based simulation and has a high computational cost. The fabric model consists of a triangular mesh and uses a spring-mass-damper system to compute the forces among the particles, which are located at the mesh's vertices. However, this work's main objective is to study the dynamic behavior of cloth, using a remeshing procedure in order to adapt the mesh.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122519604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vitor Reus, Marcio Mello, L. Nedel, Anderson Maciel
{"title":"Correcting User's Head and Body Orientation Using a Comfort Pose Function","authors":"Vitor Reus, Marcio Mello, L. Nedel, Anderson Maciel","doi":"10.1109/SVR.2013.33","DOIUrl":"https://doi.org/10.1109/SVR.2013.33","url":null,"abstract":"The use of inertial sensors for tracking is becoming common in the development of VR applications due to their low-cost, high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most important is that head tracking both in head mounted displays (HMD) and other systems based on inertial sensors suffer from drifting. In this paper we present some important limitations that still prevent the wide use of sensors like a single Kinect for full body tracking in immersive VR systems. Inevitably, to compensate for the drifting, the user moves away from the suitable pose in front of the Kinect, being a restrictive limitation for this kind of tracking. In this work we introduce a software solution for this problem and evaluate it experimentally. Results show that our comfortable pose function is effective on eliminating drifting. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128841905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Walking in a Synthetic World through an Low-Cost Interaction Device","authors":"Carina da Cruz Teixeira, M. Kulberg, J. Oliveira","doi":"10.1109/SVR.2013.30","DOIUrl":"https://doi.org/10.1109/SVR.2013.30","url":null,"abstract":"Those who work in risky areas need to have proper training which may allow them to know how to behave in case of need. The training needs to mimic risk scenarios, where the individuals may exercise proper procedures. It is also necessary that such individuals get to know the surrounding of their specific work place, so that they can be able to use proper escape routes, even under stress. Virtual Reality, and the related Virtual Environments, have been shown to be quite effective in training applications. Good examples range from Flight Simulators to more recent efforts in various training scenarios. This work introduces a low-cost offshore oil platform training simulation, which allows a user to exploit the synthetic environment through free walking in the environment. The system uses a Nintendo Wii Fit Plus Balance Board to allow a user to walk in the system using natural leg movements. The 3D models of the offshore oil platform are presented in a low-cost CAVE setup in a Collaborative Virtual Environments, which includes avatars that represent other users of the system, both bots and those representing other real users.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126903723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Approach for Using Augmented Reality to PSEN","authors":"Guilherme Augusto Ferreira, Melise M. V. Paula","doi":"10.1109/SVR.2013.24","DOIUrl":"https://doi.org/10.1109/SVR.2013.24","url":null,"abstract":"The augmented reality, as an educational tool, does not represent an innovation, but, for PSEN (Pupils with Special Educational Needs) it must be built for does not represent an obstacle, but an inclusive resource and catalyst for the learning process. This paper will describe the strategy used for develop an application based in augmented reality for PSEN.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126848700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ellen S. Correa, Thiago Eustaquio Alves de Oliveira, P. R. Trenhago, J. Oliveira
{"title":"Performance Analysis of the xSight 3120 HMD in a Pleural Puncture Medical Simulation","authors":"Ellen S. Correa, Thiago Eustaquio Alves de Oliveira, P. R. Trenhago, J. Oliveira","doi":"10.1109/SVR.2013.28","DOIUrl":"https://doi.org/10.1109/SVR.2013.28","url":null,"abstract":"This paper describes the development of a system for medical training of the pleural puncture protocol, built based on virtual reality techniques and performance analysis of the head mounted display (HMD) in this system. The system includes 3D geometric models for a virtual operating room and the virtual patient's anatomy, and the modules required to promote the training of users. One of the contributions of this work is to analyze the impact of the use of HMD, model xSight 3120, and conventional monitors in learning the procedure of pleural puncture through simulations, considering the items: visual discomfort, time to perform tasks and success and error rates.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125755502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rodrigo Santos, Bernardo Reis, J. M. Teixeira, J. Kelner
{"title":"Dynamic QR Codes for Augmented Reality","authors":"Rodrigo Santos, Bernardo Reis, J. M. Teixeira, J. Kelner","doi":"10.1109/SVR.2013.56","DOIUrl":"https://doi.org/10.1109/SVR.2013.56","url":null,"abstract":"This work proposes the use of Quick Response (QR) codes as a mechanism of simultaneous data transmission and also 2D-3D registration for marker-based augmented reality (AR) systems. The decisions regarding the chosen 2D barcode were based on an analysis of the relationship between data size and available transmission time. The developed case study showed to be successful both at the detection of QR codes under perspective distortion and at the transmission of 3D models over the codes for further rendering.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"251 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117285508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"New Technologies to Integrate Haptics on Web: Expanding the Museu3I","authors":"Marcilio O. O. Lemos, L. Machado","doi":"10.1109/SVR.2013.21","DOIUrl":"https://doi.org/10.1109/SVR.2013.21","url":null,"abstract":"The emergence of low cost haptic devices and the evolution of technologies for developing virtual reality environments for web have motivated the development of tools that allow the use of haptic systems together with applications and web browsers. The availability of web haptic systems results on the possibility of multisensory experiences for internet users. This paper analyzes technologies for integrating haptic and web systems, exposing the features of each tool in order to find the best strategy to incorporate virtual touch in Museu3l by using the haptic technology, so that it becomes one of the first virtual museums that makes haptic interaction with a work of art in a web visit possible.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"2007 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120847768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. C. C. D. Santos, M. Delamaro, Fátima L. S. Nunes
{"title":"The Relationship between Requirements Engineering and Virtual Reality Systems: A Systematic Literature Review","authors":"A. C. C. D. Santos, M. Delamaro, Fátima L. S. Nunes","doi":"10.1109/SVR.2013.52","DOIUrl":"https://doi.org/10.1109/SVR.2013.52","url":null,"abstract":"The development of Virtual Reality (VR) is a difficult task, requiring knowledge and understanding of different areas. Furthermore, the Requirements Engineering (RE) has a key role in the development of VR systems, because the requirements of these systems are imposed directly by human senses and abstracted by the ability of the developers to represent the physical and kinematic models of these environments. The aim of this paper is to present the results of a Systematic Literature Review to consolidate existing evidence regarding the use of RE for VR systems and VR contributions to the RE process. We have analyzed 12 primary studies published between 1998 and 2011. The results indicate mainly the deficiency of studies that show the use of the RE process for VR systems, because it is necessary that this process occur in accordance with the technological peculiarities of VR systems.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"336 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124725824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Model for the Evaluation of Sensory-Motor Skills Acquisition in Three-Dimensional Virtual Environments","authors":"A. M. D. Anjos, R. Tori, Fátima L. S. Nunes","doi":"10.1109/SVR.2013.51","DOIUrl":"https://doi.org/10.1109/SVR.2013.51","url":null,"abstract":"The evolution of computational techniques currently used in the multimedia and virtual reality fields enables new educational applications in various domains of human knowledge. One of the challenges presented by this new context is the setting of efficient methods for the evaluation of sensory-motor skills acquisition in three-dimensional virtual environments in medical training. A concept model was defined after the conduction of a systematic review process which showed parameters and evaluation methods used in related work. Initial experimental studies were also conducted proving that data from learners' human trajectories can be captured within a framework of medical training. These studies can also contribute with a conceptual model to be used in the development of an evaluation method for sensory-motor skills acquisition in three-dimensional virtual environments.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124743987","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation of Collaborative Activities in Medical Simulators Based on Virtual Reality","authors":"L. S. Machado, R. Moraes","doi":"10.1109/SVR.2013.31","DOIUrl":"https://doi.org/10.1109/SVR.2013.31","url":null,"abstract":"Training with simulators based on virtual reality has been the focus of several projects in the last years. In this context, collaborative activities require the use of networks and approaches to join users in a single environment. However, some questions still remain open as a challenge for the design of simulators for teams in medicine: what are the requirements of these simulators? and how to evaluate team activities? These questions are discussed in this paper to provide an architecture for evaluation of teams in collaborative trainings based on virtual reality.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133544006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}