基于三角网格的布料仿真:网格自适应研究

Suzana Matos França de Oliveira, C. Vidal, J. B. C. Neto, Laise Lima De Carvalho, J. G. R. Maia
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引用次数: 1

摘要

在过去的几十年里,由于娱乐行业和电子商务的需求,布料动画一直是许多研究的焦点。这种类型的动画通常是基于物理模拟的结果,并且具有很高的计算成本。织物模型由一个三角形网格组成,并使用弹簧-质量-阻尼系统来计算位于网格顶点的粒子之间的力。然而,这项工作的主要目标是研究布料的动态行为,使用重新网格程序,以适应网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity
In the last decades, cloth animation has been the focus of much research, due to demands from the entertainment industry and from e-commerce. That type of animation is most often the result of a physics-based simulation and has a high computational cost. The fabric model consists of a triangular mesh and uses a spring-mass-damper system to compute the forces among the particles, which are located at the mesh's vertices. However, this work's main objective is to study the dynamic behavior of cloth, using a remeshing procedure in order to adapt the mesh.
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