2019 IEEE Conference on Graphics and Media (GAME)最新文献

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Putra BINGO : From Pen and Paper to Digital Putra BINGO:从笔和纸到数字
2019 IEEE Conference on Graphics and Media (GAME) Pub Date : 2019-11-01 DOI: 10.1109/GAME47560.2019.8980998
N. N. N. Nik Ibrahim, A. Asmawi, S. Abdul Kadir, R. Teo
{"title":"Putra BINGO : From Pen and Paper to Digital","authors":"N. N. N. Nik Ibrahim, A. Asmawi, S. Abdul Kadir, R. Teo","doi":"10.1109/GAME47560.2019.8980998","DOIUrl":"https://doi.org/10.1109/GAME47560.2019.8980998","url":null,"abstract":"Gamification is one of the trends in education that is best suited to the current learning environment. Putra BINGO is a transformative assessment tool that uses gamification techniques. This research starts by elaborating the concept of Putra BINGO and its implementation using traditional method with pen and paper. The feedbacks gathered from the implementation are analyzed and applied to develop a multiplayer educational online game using Unity Game Engine. This paper describes details of the development for its two components; the database and the digital online game. Putra Bingo is available on PC and Android devices. It required additional plugins such as Photon Networking to handle game communication between multiple players. This is crucial to accommodate its test case application as an alternative assessment for teamwork skills using Rubrics and questionnaires. Further research will be conducted to enhance its functionality and user experience after the initial development of the digital online version is completed.","PeriodicalId":186404,"journal":{"name":"2019 IEEE Conference on Graphics and Media (GAME)","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129494348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Image Features Detection and Tracking for Image Based Target Augmented Reality Application 基于图像目标增强现实应用的图像特征检测与跟踪
2019 IEEE Conference on Graphics and Media (GAME) Pub Date : 2019-11-01 DOI: 10.1109/GAME47560.2019.8980604
Mohd Khalid bin Mokhtar, F. Mohamed, M. S. Sunar, A. A. Abd Aziz, Mohd Azhar M. Arshad, Mohd Kufaisal Mohd Sidik
{"title":"Image Features Detection and Tracking for Image Based Target Augmented Reality Application","authors":"Mohd Khalid bin Mokhtar, F. Mohamed, M. S. Sunar, A. A. Abd Aziz, Mohd Azhar M. Arshad, Mohd Kufaisal Mohd Sidik","doi":"10.1109/GAME47560.2019.8980604","DOIUrl":"https://doi.org/10.1109/GAME47560.2019.8980604","url":null,"abstract":"Image based target used in augmented reality application is not the same as traditional fiducial markers, data markers code and QR-codes in detection and tracking. The available features from the image detected and tracked are naturally found in the image itself. Image target commonly used in recognizing and augmented hard copy media and product for marketing campaigns, gaming, and visualizing products in the environment where the product was targeted to be used. HOwever, for mobile-based augmented reality application, image features detection and tracking still expose many challenges. This paper aims to review previous and current keypoint detection and tracking techniques for image target and address several issues face in mobile based augmented reality application. Most traditional interest-point detection and description methods are handcrafted. These methods focus on interest points in a generic setting and lack provision to adapt toward a specific dataset. Learning-based approaches can be a new solution to real-time application such mobile-based application. This project continuity work from our previous work done for mobile-based augmented reality coloring application [1].","PeriodicalId":186404,"journal":{"name":"2019 IEEE Conference on Graphics and Media (GAME)","volume":"3 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131809493","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
GAME 2019 Organizing Committee GAME 2019组委会
2019 IEEE Conference on Graphics and Media (GAME) Pub Date : 2019-11-01 DOI: 10.1109/game47560.2019.8980834
{"title":"GAME 2019 Organizing Committee","authors":"","doi":"10.1109/game47560.2019.8980834","DOIUrl":"https://doi.org/10.1109/game47560.2019.8980834","url":null,"abstract":"","PeriodicalId":186404,"journal":{"name":"2019 IEEE Conference on Graphics and Media (GAME)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123785449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Serious Game Design for Terengganu Brassware Craft Heritage 登嘉楼铜器工艺遗产的严肃游戏设计
2019 IEEE Conference on Graphics and Media (GAME) Pub Date : 2019-11-01 DOI: 10.1109/GAME47560.2019.8980774
W. Isa, N. Zin, F. Rosdi, H. M. Sarim
{"title":"Serious Game Design for Terengganu Brassware Craft Heritage","authors":"W. Isa, N. Zin, F. Rosdi, H. M. Sarim","doi":"10.1109/GAME47560.2019.8980774","DOIUrl":"https://doi.org/10.1109/GAME47560.2019.8980774","url":null,"abstract":"Serious games are increasingly used in various fields such as cultural heritage. The Terengganu brassware craft is becoming extinct due to several factors such as lack of interest from the younger generation and lack of apprentice. The use of serious games in cultural heritage is significant to attract and engage the younger generation to preserve and conserve the cultural heritage. In order to develop an effective serious game, a good design is required. This study focused on the design phase to develop a serious game for Terengganu brassware craft cultural heritage. There are several activities involved in designing this game including the preparation of game design document, level design, character design and game interface design. The outcome of this design is a low fidelity prototype - a storyboard using sketching technique. The testing phase would be carried out on the low fidelity prototype to ensure that the design meets the requirements of the target user.","PeriodicalId":186404,"journal":{"name":"2019 IEEE Conference on Graphics and Media (GAME)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124538985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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