Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems最新文献

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Detecting anomalous elderly behaviour in ambient assisted living 环境辅助生活中老年人异常行为的检测
Marco Manca, Parvaneh Parvin, F. Paternò, C. Santoro
{"title":"Detecting anomalous elderly behaviour in ambient assisted living","authors":"Marco Manca, Parvaneh Parvin, F. Paternò, C. Santoro","doi":"10.1145/3102113.3102128","DOIUrl":"https://doi.org/10.1145/3102113.3102128","url":null,"abstract":"The increasing availability of sensors and intelligent objects enables new functionalities and services. In the Ambient Assisted Living domain such technologies can be used for monitoring the elderly behaviour, and reasoning about it to detect possible anomalous situations, which could be a sign of the next onset of chronic illness or initial physical and cognitive decline. In this paper we propose a solution that exploits task models describing expected user behaviour, and a context manager able to detect relevant contextual events and conditions determined by the actual elderly behaviour. Planned and actual behaviour are compared to detect if any deviation occurred. The resulting environment is able to generate multimodal actions such as reminders and alarms aiming to provide useful support when such anomalous behaviour is detected.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124542883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Coherence evaluation of input vocabularies to enhance usability and user experience 输入词汇的一致性评估,以提高可用性和用户体验
E. Peshkova, M. Hitz
{"title":"Coherence evaluation of input vocabularies to enhance usability and user experience","authors":"E. Peshkova, M. Hitz","doi":"10.1145/3102113.3102118","DOIUrl":"https://doi.org/10.1145/3102113.3102118","url":null,"abstract":"What is and to what end do we study coherence of an input vocabulary? How can we quantify this attribute? We define the term coherence of an input vocabulary (e.g., for gesture interaction) based on mental models associated with its entries and explain how coherence can support intuitive interaction. We define mean coherence score as an indirect measure based on guessability of vocabulary entries. As a demonstration, we report the results of a user study in which we applied the suggested method to measure coherence of five gesture input vocabularies for Unmanned Aerial Vehicle navigation. Then, we discuss the obtained results and distinguish the flaw and key vocabulary entries for a deeper understanding of the input vocabularies.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128450653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Model-based analysis of driver distraction by infotainment systems in automotive domain 基于模型的汽车领域信息娱乐系统驾驶员分心分析
Giovanna Broccia
{"title":"Model-based analysis of driver distraction by infotainment systems in automotive domain","authors":"Giovanna Broccia","doi":"10.1145/3102113.3102152","DOIUrl":"https://doi.org/10.1145/3102113.3102152","url":null,"abstract":"Nowadays cars are equipped with technologies that are getting more and more sophisticated. Due to this increase of such technologies, driver distractions have incredibly grown and they are more and more studied. In cognitive science, numerous studies show how, when a user interacts with two concurrent tasks, the cognitive load of one of them may influence negatively the interaction with the others. In this paper we consider infotainment system in the context of both human computer interaction and cognitive science, to study how an increase in the cognitive load of the infotainment systems may lead to a lack of attention to the driving task and may lead to fatal consequences. We propose a cognitive model in rewriting logic which will be used to model a case study of a user simultaneously using an infotainment system and driving.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128704256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Turning function calls into animations 将函数调用转换为动画
Thibault Raffaillac, Stéphane Huot, Stéphane Ducasse
{"title":"Turning function calls into animations","authors":"Thibault Raffaillac, Stéphane Huot, Stéphane Ducasse","doi":"10.1145/3102113.3102134","DOIUrl":"https://doi.org/10.1145/3102113.3102134","url":null,"abstract":"Animated transitions are an integral part of modern interaction frameworks. With the increasing number of animation scenarios, they have grown in range of animatable features. Yet not all transitions can be smoothed: programming systems limit the flexibility of frameworks for animating new things, and force them to expose low-level details to programmers. We present an ongoing work to provide system-wide animation of objects, by introducing a delay operator. This operator turns setter function calls into animations. It offers a coherent way to express animations across frameworks, and facilitates the animation of new properties.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132163923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The stuff of bits: exploring the materialities of information in interaction 比特的东西:在互动中探索信息的物质
P. Dourish
{"title":"The stuff of bits: exploring the materialities of information in interaction","authors":"P. Dourish","doi":"10.1145/3102113.3102115","DOIUrl":"https://doi.org/10.1145/3102113.3102115","url":null,"abstract":"Much of the language of computation is based on the idea that virtual experiences are, by definition, immaterial. On the other hand, in the context of mobile and ubiquitous computing, we have been reminded of the importance of the physical world, and many in HCI over the last decade have been intrigued by the possibilities of new interactive materials. In this talk, I will explore the range of ways that we might want to grapple with the materiality of information --- not just of information infrastructures, or of information-rich objects, but of digital information itself and particularly information representations. I will draw on research from anthropology, philosophy, and science studies to demonstrate how we might incorporate a sense of the material more deeply into the ways that we think about interaction with digital information.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122015443","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Djnn: a process oriented programming language for interactive systems 面向过程的交互式系统编程语言
Mathieu Magnaudet, Stéphanie Rey, Stéphane Conversy
{"title":"Djnn: a process oriented programming language for interactive systems","authors":"Mathieu Magnaudet, Stéphanie Rey, Stéphane Conversy","doi":"10.1145/3102113.3102161","DOIUrl":"https://doi.org/10.1145/3102113.3102161","url":null,"abstract":"The most popular programming languages (Java, C++, Objective-C, Python, etc.) and toolkit (Qt, JavaFX, etc.), commonly used for building interactive systems, are still based on the paradigm of sequential programming originally built for computation. In this tutorial we present djnn, a new way of programming interactive systems that takes as its primary concept coupling between processes. We will take as an example the building of a well-known component of an aircraft cockpit, the primary flight display. The first part of this tutorial will be dedicated to the presentation of the basic principles of djnn, its main concepts and how to build a simple program. Then we will introduce the various control structures and provide an overview of the existing libraries of djnn components. We will pursue by showing how to import graphical components from a SVG file, and how to connect various input modalities. Finally, we will demonstrate a rapid prototyping process through the integration of increasingly realist graphical components.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"136 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123171794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Design support for integrated evolutionary and exploratory prototyping 对集成的进化和探索性原型的设计支持
Henrik Hertel, Anke Dittmar
{"title":"Design support for integrated evolutionary and exploratory prototyping","authors":"Henrik Hertel, Anke Dittmar","doi":"10.1145/3102113.3102145","DOIUrl":"https://doi.org/10.1145/3102113.3102145","url":null,"abstract":"Prototypes in iterative design take many different forms and serve a variety of purposes. From an engineering point of view, evolutionary prototypes are the most challenging because they must be based on a sound software architecture. In the literature, there are only few design recommendations for their systematic development. The paper presents a checklist for designing integrated evolutionary and exploratory prototypes. The approach is based on the idea of underdesign and on supporting object-oriented design principles, concepts and patterns. A case study is presented that shows the applicability of the proposed checklist at the example of a multi-touch editor.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115000840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A multi-touch-recognizer for gesturecards 手势卡的多点触摸识别器
M. Hesenius, Simon Sternal, V. Gruhn
{"title":"A multi-touch-recognizer for gesturecards","authors":"M. Hesenius, Simon Sternal, V. Gruhn","doi":"10.1145/3102113.3102132","DOIUrl":"https://doi.org/10.1145/3102113.3102132","url":null,"abstract":"Software engineers and testers have to understand what requirements engineers and UI designers created during early development phases to implement a suitable software system and adequate testing environments. Interaction matters however are often implicitly defined in low-fidelity prototypes without proper specification and documentation. Especially gestures are becoming a powerful interaction channel used with various devices ranging from small mobile phones to large wall-sized displays. Consequently, a need specification and documentation methods arises. Common gesture notations focus on pure textual or graphical approaches, but we argue that hybrid solutions have various advantages, especially in early prototyping phases with cross-functional teams. We present GestureCards, a hybrid gesture notation, and an accompanying gesture recognizer.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"241 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116141552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Generation of information systems from process models to support intentional forgetting of work habits 从过程模型生成信息系统,以支持有意忘记工作习惯
Yuen C. Law, Wilken Wehrt, S. Sonnentag, B. Weyers
{"title":"Generation of information systems from process models to support intentional forgetting of work habits","authors":"Yuen C. Law, Wilken Wehrt, S. Sonnentag, B. Weyers","doi":"10.1145/3102113.3102121","DOIUrl":"https://doi.org/10.1145/3102113.3102121","url":null,"abstract":"Habitual behavior at work can be beneficial because it allows people to perform their tasks more automatically and with less cognitive load. On the downside, habitual work behavior can foster inefficient work strategies as it is executed with lower levels of awareness and relatively rigidly. We propose the development of an interactive system that can help users to develop beneficial habits and change unwanted ones to reach a target workflow. To achieve this goal, first, we must collect specific information of the users' current and target habits. We do this with the help of BPMN diagrams, which are then transformed to reference nets for analysis. In this form, the current and target diagrams are compared to find similarities and differences, which will guide the interactive system. The workflows, described as reference nets, can then be easily embedded into the proposed interactive system, as such description is formally described and is executable.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129817431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Supporting interactive system testing with interaction sequences 支持具有交互序列的交互系统测试
Jessica Turner, Judy Bowen, S. Reeves
{"title":"Supporting interactive system testing with interaction sequences","authors":"Jessica Turner, Judy Bowen, S. Reeves","doi":"10.1145/3102113.3102149","DOIUrl":"https://doi.org/10.1145/3102113.3102149","url":null,"abstract":"In software engineering testing is an important part of the development process. In interactive systems human input introduces the possibility of human error, which increases the testing requirements. In safety-critical systems user or system error can result in injury or death to a user. We propose using interaction sequences as a way of supporting interactive system testing to help address these issues.","PeriodicalId":185267,"journal":{"name":"Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130875140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
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