{"title":"Distributed real-time multimedia object modeling","authors":"S. Kung, D. Kim","doi":"10.1109/MMSE.1998.722940","DOIUrl":"https://doi.org/10.1109/MMSE.1998.722940","url":null,"abstract":"This paper describes a multimedia data processing model that supports a wide variety of applications based on a multimedia production model. This model is designed to realize network-transparent access to stored multimedia data, real-time multimedia input devices, and multimedia processing. The model addresses real-time data switching and delivery, as well as acquisition, processing, and output, and it also integrates translation, compression and synchronization services. The model consists of three layers, such as: stream layer, multimedia presentation layer, and hyper-presentation layer. The paper describes the data abstractions associated with each layer, and describes the object-oriented mechanisms that provide these services in a very efficient and modular way. The client server architecture and implementation issues, and future directions are also discussed.","PeriodicalId":181660,"journal":{"name":"Proceedings International Workshop on Multimedia Software Engineering (Cat. No.98EX222)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121597435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An EFSM-based formal model for providing VCR-like functions in multimedia systems","authors":"Chung-Ming Huang, Chih-Hao Lin, Chian Wang","doi":"10.1109/MMSE.1998.722921","DOIUrl":"https://doi.org/10.1109/MMSE.1998.722921","url":null,"abstract":"We propose a Dynamic Extended Finite State Machine (DEFSM) to achieve software modeling of interactive multimedia presentations. Using the DEFSM-based approach, each medium's behavior, i.e., intra-medium synchronization, is specified in an Actor DEFSM; inter-media's relationship, i.e., intermedia synchronization, is specified in a Synchronizer DEFSM. In order to re-synchronize media displaying when presentations are resumed, some control schemes are adopted during the processing of each user interaction.","PeriodicalId":181660,"journal":{"name":"Proceedings International Workshop on Multimedia Software Engineering (Cat. No.98EX222)","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125326852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Audio-visual software requirements specification","authors":"A. Ohnoshi","doi":"10.1109/MMSE.1998.722934","DOIUrl":"https://doi.org/10.1109/MMSE.1998.722934","url":null,"abstract":"The author proposes an audio-visual software requirements definition method including an audio-visual software requirements specification (AVSRS) with an audio-visual requirements language and executing SRSs. The method proposed provides a describer for defining both the shape and semantics of icons to specify the requirements. The method also provides for describing icon movements as a scenario description and for specifying sounds in the icon movements. This scenario enables an execution of the SRS with animation. The describer can confirm his requirements by checking the animation. Furthermore, the author describes a supporting method of visual software requirements definition by multiple developers via a network system. A visual requirements language named VRDL and tools are illustrated with examples. The audio-visual requirements specification method improves the understandability of an SRS, the ease of writing the SRS and the correctness of the SRS. This method also supports a co-operative software requirements definition.","PeriodicalId":181660,"journal":{"name":"Proceedings International Workshop on Multimedia Software Engineering (Cat. No.98EX222)","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124348772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Engineering multimedia user interfaces with objects and patterns","authors":"F. Lyardet, G. Rossi, D. Schwabe","doi":"10.1109/MMSE.1998.722942","DOIUrl":"https://doi.org/10.1109/MMSE.1998.722942","url":null,"abstract":"We discuss the use of an object-oriented design model to describe multimedia user interfaces. Our approach is complemented with a set of design patterns aimed at capturing recurrent interface design problems together with good solutions to those problems. We first introduce the problem of designing usable multimedia interfaces, we then present the Object-Oriented Hypermedia Design Method to contextualize our work. We discuss in depth the ADV object model and its feasibility for describing static and dynamic aspects of multimedia user interfaces. We finally introduce design patterns and present some simple patterns together with real examples taken from well-known multimedia applications, including Web applications. Some further work is also discussed.","PeriodicalId":181660,"journal":{"name":"Proceedings International Workshop on Multimedia Software Engineering (Cat. No.98EX222)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116700703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Content development for the Internet as a mass medium","authors":"M. Muhlhauser","doi":"10.1109/MMSE.1998.722920","DOIUrl":"https://doi.org/10.1109/MMSE.1998.722920","url":null,"abstract":"The Internet is about to become the fourth mass medium, besides press, radio, and TV. Personalized news and video-on-demand are just the initial content types: like the other media, the Internet will bring forth more specific new content types. This article identifies important characteristics of these future content types. It shows that content creation for the new medium involves software engineering to a large extent; requirements for its support are derived. The claimed characteristics and requirements are backed with experiences from experimental development of new contents, software engineering aids, and exploration tools for the new mass medium.","PeriodicalId":181660,"journal":{"name":"Proceedings International Workshop on Multimedia Software Engineering (Cat. No.98EX222)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115881312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}