分布式实时多媒体对象建模

S. Kung, D. Kim
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引用次数: 0

摘要

本文在多媒体生产模型的基础上,提出了一种支持多种应用的多媒体数据处理模型。该模型旨在实现对存储的多媒体数据的网络透明访问、实时多媒体输入设备和多媒体处理。该模型处理实时数据交换和交付,以及获取、处理和输出,它还集成了转换、压缩和同步服务。该模型由三层组成:流层、多媒体表示层和超表示层。本文描述了与每一层相关的数据抽象,并描述了以非常有效和模块化的方式提供这些服务的面向对象机制。讨论了客户端和服务器的体系结构和实现问题,以及未来的发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed real-time multimedia object modeling
This paper describes a multimedia data processing model that supports a wide variety of applications based on a multimedia production model. This model is designed to realize network-transparent access to stored multimedia data, real-time multimedia input devices, and multimedia processing. The model addresses real-time data switching and delivery, as well as acquisition, processing, and output, and it also integrates translation, compression and synchronization services. The model consists of three layers, such as: stream layer, multimedia presentation layer, and hyper-presentation layer. The paper describes the data abstractions associated with each layer, and describes the object-oriented mechanisms that provide these services in a very efficient and modular way. The client server architecture and implementation issues, and future directions are also discussed.
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