{"title":"A wearable virtual touch system for IVIS in cars","authors":"Gowdham Prabhakar, Priyam Rajkhowa, Dharmesh Harsha, Pradipta Biswas","doi":"10.1007/s12193-021-00377-9","DOIUrl":"https://doi.org/10.1007/s12193-021-00377-9","url":null,"abstract":"<p>In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems facilitate undertaking secondary tasks by reducing duration of eyes off the road, those often require remembering a set of gestures or screen sequences. In this paper, we have proposed two different modalities for drivers to virtually touch the dashboard display using a laser tracker with a mechanical switch and an eye gaze switch. We compared performances of our proposed modalities against conventional touch modality in automotive environment by comparing pointing and selection times of representative secondary task and also analysed effect on driving performance in terms of deviation from lane, average speed, variation in perceived workload and system usability. We did not find significant difference in driving and pointing performance between laser tracking system and existing touchscreen system. Our result also showed that the driving and pointing performance of the virtual touch system with eye gaze switch was significantly better than the same with mechanical switch. We evaluated the efficacy of the proposed virtual touch system with eye gaze switch inside a real car and investigated acceptance of the system by professional drivers using qualitative research. The quantitative and qualitative studies indicated importance of using multimodal system inside car and highlighted several criteria for acceptance of new automotive user interface.</p>","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"46 3","pages":""},"PeriodicalIF":2.9,"publicationDate":"2021-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138508813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Isabelle Su, Ian Hattwick, Christine Southworth, Evan Ziporyn, Ally Bisshop, R. Mühlethaler, Tomás Saraceno, M. Buehler
{"title":"Interactive exploration of a hierarchical spider web structure with sound","authors":"Isabelle Su, Ian Hattwick, Christine Southworth, Evan Ziporyn, Ally Bisshop, R. Mühlethaler, Tomás Saraceno, M. Buehler","doi":"10.1007/s12193-021-00375-x","DOIUrl":"https://doi.org/10.1007/s12193-021-00375-x","url":null,"abstract":"","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"16 1","pages":"71 - 85"},"PeriodicalIF":2.9,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s12193-021-00375-x","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"52688825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Piercarlo Dondi, Marco Porta, Angelo Donvito, Giovanni Volpe
{"title":"Correction to: A gaze-based interactive system to explore artwork imagery","authors":"Piercarlo Dondi, Marco Porta, Angelo Donvito, Giovanni Volpe","doi":"10.1007/s12193-021-00374-y","DOIUrl":"https://doi.org/10.1007/s12193-021-00374-y","url":null,"abstract":"<p>A Correction to this paper has been published: https://doi.org/10.1007/s12193-021-00373-z</p>","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"29 3","pages":""},"PeriodicalIF":2.9,"publicationDate":"2021-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138508795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Piercarlo Dondi, Marco Porta, Angelo Donvito, Giovanni Volpe
{"title":"A gaze-based interactive system to explore artwork imagery","authors":"Piercarlo Dondi, Marco Porta, Angelo Donvito, Giovanni Volpe","doi":"10.1007/s12193-021-00373-z","DOIUrl":"https://doi.org/10.1007/s12193-021-00373-z","url":null,"abstract":"<p>Interactive and immersive technologies can significantly enhance the fruition of museums and exhibits. Several studies have proved that multimedia installations can attract visitors, presenting cultural and scientific information in an appealing way. In this article, we present our workflow for achieving a gaze-based interaction with artwork imagery. We designed both a tool for creating interactive “gaze-aware” images and an eye tracking application conceived to interact with those images with the gaze. Users can display different pictures, perform pan and zoom operations, and search for regions of interest with associated multimedia content (text, image, audio, or video). Besides being an assistive technology for motor impaired people (like most gaze-based interaction applications), our solution can also be a valid alternative to the common touch screen panels present in museums, in accordance with the new safety guidelines imposed by the COVID-19 pandemic. Experiments carried out with a panel of volunteer testers have shown that the tool is usable, effective, and easy to learn.</p>","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"1 9","pages":""},"PeriodicalIF":2.9,"publicationDate":"2021-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138508829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dimosthenis Kontogiorgos, Andre Pereira, Joakim Gustafson
{"title":"Grounding behaviours with conversational interfaces: effects of embodiment and failures","authors":"Dimosthenis Kontogiorgos, Andre Pereira, Joakim Gustafson","doi":"10.1007/s12193-021-00366-y","DOIUrl":"https://doi.org/10.1007/s12193-021-00366-y","url":null,"abstract":"<p>Conversational interfaces that interact with humans need to continuously establish, maintain and repair common ground in task-oriented dialogues. Uncertainty, repairs and acknowledgements are expressed in user behaviour in the continuous efforts of the conversational partners to maintain mutual understanding. Users change their behaviour when interacting with systems in different forms of embodiment, which affects the abilities of these interfaces to observe users’ recurrent social signals. Additionally, humans are intellectually biased towards social activity when facing anthropomorphic agents or when presented with subtle social cues. Two studies are presented in this paper examining how humans interact in a referential communication task with wizarded interfaces in different forms of embodiment. In study 1 (N = 30), we test whether humans respond the same way to agents, in different forms of embodiment and social behaviour. In study 2 (N = 44), we replicate the same task and agents but introduce conversational failures disrupting the process of grounding. Findings indicate that it is not always favourable for agents to be anthropomorphised or to communicate with non-verbal cues, as human grounding behaviours change when embodiment and failures are manipulated.</p>","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"32 3","pages":""},"PeriodicalIF":2.9,"publicationDate":"2021-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138508790","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Walid Merrad, A. Héloir, C. Kolski, Antonio Krüger
{"title":"RFID-based tangible and touch tabletop for dual reality in crisis management context","authors":"Walid Merrad, A. Héloir, C. Kolski, Antonio Krüger","doi":"10.1007/s12193-021-00370-2","DOIUrl":"https://doi.org/10.1007/s12193-021-00370-2","url":null,"abstract":"","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"16 1","pages":"31 - 53"},"PeriodicalIF":2.9,"publicationDate":"2021-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s12193-021-00370-2","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"52688649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hamdi Dibeklioğlu, Elif Surer, A. A. Salah, T. Dutoit
{"title":"Behavior and usability analysis for multimodal user interfaces","authors":"Hamdi Dibeklioğlu, Elif Surer, A. A. Salah, T. Dutoit","doi":"10.1007/s12193-021-00372-0","DOIUrl":"https://doi.org/10.1007/s12193-021-00372-0","url":null,"abstract":"","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"15 1","pages":"335 - 336"},"PeriodicalIF":2.9,"publicationDate":"2021-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s12193-021-00372-0","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43329247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Identifying and evaluating conceptual representations for auditory-enhanced interactive physics simulations","authors":"Brianna J. Tomlinson, B. Walker, Emily B. Moore","doi":"10.1007/s12193-021-00365-z","DOIUrl":"https://doi.org/10.1007/s12193-021-00365-z","url":null,"abstract":"","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"15 1","pages":"323 - 334"},"PeriodicalIF":2.9,"publicationDate":"2021-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s12193-021-00365-z","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42301305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
David Obremski, Jean-Luc Lugrin, Philipp Schaper, Birgit Lugrin
{"title":"Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes","authors":"David Obremski, Jean-Luc Lugrin, Philipp Schaper, Birgit Lugrin","doi":"10.1007/s12193-021-00369-9","DOIUrl":"https://doi.org/10.1007/s12193-021-00369-9","url":null,"abstract":"","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"15 1","pages":"229 - 238"},"PeriodicalIF":2.9,"publicationDate":"2021-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s12193-021-00369-9","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46878000","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Training public speaking with virtual social interactions: effectiveness of real-time feedback and delayed feedback","authors":"Mathieu Chollet, Stacy Marsella, Stefan Scherer","doi":"10.1007/s12193-021-00371-1","DOIUrl":"https://doi.org/10.1007/s12193-021-00371-1","url":null,"abstract":"<p>Social signal processing and virtual social interaction technologies have allowed the creation of social skills training applications, and initial studies have shown that such solutions can lead to positive training outcomes and could complement traditional teaching methods by providing cheap, accessible, safe tools for training social skills. However, these studies evaluated social skills training systems as a whole and it is unclear to what extent which components contributed to positive outcomes. In this paper, we describe an experimental study where we compared the relative efficacy of real-time interactive feedback and after-action feedback in the context of a public speaking training application. We observed that both components provide benefits to the overall training: the real-time interactive feedback made the experience more immersive and improved participants’ motivation in using the system, while the after-action feedback led to positive training outcomes when it contained personalized feedback elements. Taken in combination, these results confirm that both social signal processing technologies and virtual social interactions are both contributing to social skills training systems’ efficiency. Additionally, we observed that several individual factors, here the subjects’ initial level of public speaking anxiety, personality and tendency to immersion significantly influenced the training experience. This finding suggests that social skills training systems could benefit from being tailored to participants’ particular individual circumstances.\u0000</p>","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"31 1","pages":""},"PeriodicalIF":2.9,"publicationDate":"2021-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138508792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}