用虚拟社会互动训练公开演讲:实时反馈和延迟反馈的有效性

IF 2.2 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Mathieu Chollet, Stacy Marsella, Stefan Scherer
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引用次数: 7

摘要

社会信号处理和虚拟社会互动技术使社交技能培训应用程序的创建成为可能,初步研究表明,这些解决方案可以产生积极的培训结果,并可以通过提供廉价、方便、安全的社交技能培训工具来补充传统的教学方法。然而,这些研究将社会技能培训系统作为一个整体进行评估,并且不清楚哪些组成部分在多大程度上促成了积极的结果。在本文中,我们描述了一项实验研究,我们比较了实时互动反馈和事后反馈在公共演讲培训应用程序中的相对效果。我们观察到,这两个组成部分对整体培训都有好处:实时交互式反馈使体验更加沉浸,提高了参与者使用系统的动机,而行动后反馈则在包含个性化反馈元素时导致了积极的培训结果。综上所述,这些结果证实了社交信号处理技术和虚拟社交互动都有助于提高社交技能培训系统的效率。此外,我们还观察到几个个体因素,即被试的公共演讲焦虑的初始水平、个性和沉浸倾向对训练体验有显著影响。这一发现表明,社交技能培训系统可以根据参与者的特定个人情况量身定制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Training public speaking with virtual social interactions: effectiveness of real-time feedback and delayed feedback

Social signal processing and virtual social interaction technologies have allowed the creation of social skills training applications, and initial studies have shown that such solutions can lead to positive training outcomes and could complement traditional teaching methods by providing cheap, accessible, safe tools for training social skills. However, these studies evaluated social skills training systems as a whole and it is unclear to what extent which components contributed to positive outcomes. In this paper, we describe an experimental study where we compared the relative efficacy of real-time interactive feedback and after-action feedback in the context of a public speaking training application. We observed that both components provide benefits to the overall training: the real-time interactive feedback made the experience more immersive and improved participants’ motivation in using the system, while the after-action feedback led to positive training outcomes when it contained personalized feedback elements. Taken in combination, these results confirm that both social signal processing technologies and virtual social interactions are both contributing to social skills training systems’ efficiency. Additionally, we observed that several individual factors, here the subjects’ initial level of public speaking anxiety, personality and tendency to immersion significantly influenced the training experience. This finding suggests that social skills training systems could benefit from being tailored to participants’ particular individual circumstances.

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来源期刊
Journal on Multimodal User Interfaces
Journal on Multimodal User Interfaces COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
6.90
自引率
3.40%
发文量
12
审稿时长
>12 weeks
期刊介绍: The Journal of Multimodal User Interfaces publishes work in the design, implementation and evaluation of multimodal interfaces. Research in the domain of multimodal interaction is by its very essence a multidisciplinary area involving several fields including signal processing, human-machine interaction, computer science, cognitive science and ergonomics. This journal focuses on multimodal interfaces involving advanced modalities, several modalities and their fusion, user-centric design, usability and architectural considerations. Use cases and descriptions of specific application areas are welcome including for example e-learning, assistance, serious games, affective and social computing, interaction with avatars and robots.
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