SIGGRAPH ASIA Art Gallery/Art Papers最新文献

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Numb 麻木了
SIGGRAPH ASIA Art Gallery/Art Papers Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366356
Taeil Lee
{"title":"Numb","authors":"Taeil Lee","doi":"10.1145/3354918.3366356","DOIUrl":"https://doi.org/10.1145/3354918.3366356","url":null,"abstract":"Numb, shaped as an exaggerated eyeball, follows you and reflects the blinks of yours. It makes you become aware of your own blinking and sensitive to your own sensation. Numb illustrates how we build relationship with technology through senses, and how we become sensitive to ourselves by and with technology.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114603346","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bridging knowledge between craftsman and learner in Chinese intangible cultural heritage through WebAR 通过WebAR在中国非物质文化遗产的工匠和学习者之间架起一座桥梁
SIGGRAPH ASIA Art Gallery/Art Papers Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361900
Peng Tan, Yi Ji, Damian Hills, Tieming Fu
{"title":"Bridging knowledge between craftsman and learner in Chinese intangible cultural heritage through WebAR","authors":"Peng Tan, Yi Ji, Damian Hills, Tieming Fu","doi":"10.1145/3354918.3361900","DOIUrl":"https://doi.org/10.1145/3354918.3361900","url":null,"abstract":"The purpose of this paper is to explore new perspectives to learning Intangible Cultural Heritage (ICH) through embodied interaction with focus on learning and experience with traditional Cantonese Porcelain crafting. This research developed a WebAR application where various processes are presented through the tangible interaction of virtual porcelain represented by physical objects. The learner is able to directly interact with the plate that bridges the tangible materials and making processes of ICH utilizing WebAR. Empirical studies found that the WebAR and embodied interaction can enhance student's tangible learning experience to transfer knowledge between craftsman and student.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127834236","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
CharActor 特征
SIGGRAPH ASIA Art Gallery/Art Papers Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366358
Masaru Mizuochi
{"title":"CharActor","authors":"Masaru Mizuochi","doi":"10.1145/3354918.3366358","DOIUrl":"https://doi.org/10.1145/3354918.3366358","url":null,"abstract":"The personality of living things is beautiful. Is it possible to have a personality in the digital world? CharActor is a video work that produces animation by recognizing shader programs as genes and by changing the mathematical expression itself using evolutionary computation.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122445549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Hybrid animation production and the dream of flight 混合动画制作和飞行的梦想
SIGGRAPH ASIA Art Gallery/Art Papers Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361906
S. Rippingale, Andrew Johnston, Andrew Bluff
{"title":"Hybrid animation production and the dream of flight","authors":"S. Rippingale, Andrew Johnston, Andrew Bluff","doi":"10.1145/3354918.3361906","DOIUrl":"https://doi.org/10.1145/3354918.3361906","url":null,"abstract":"Through a detailed account of a recent practice-based research project - a short animation project called Jasper, this paper explores how a hybrid analogue/digital production approach can generate a unique and engaging visual style - one that sits between the tangible, handcrafted feel of miniatures and the cleanness, fluidity and flexibility of computer-generated animation. The author examines the new creative possibilities and challenges that a hybrid animation production approach presents and also outlines various technical platforms encountered during the production of Jasper, including motion-controlled camera systems, 3D printing, game engines, point cloud scans and augmented reality.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128475997","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Smile 微笑
SIGGRAPH ASIA Art Gallery/Art Papers Pub Date : 2019-02-01 DOI: 10.1145/3354918.3366367
Tomás Laurenzo
{"title":"Smile","authors":"Tomás Laurenzo","doi":"10.1145/3354918.3366367","DOIUrl":"https://doi.org/10.1145/3354918.3366367","url":null,"abstract":"Smile is a mixed-media installation consisting of a screen in a black box, mounted on the wall. When an interactor smiles, drone-footage of the ruins of Gaza fades in. If the interactor stops smiling, the video stops. It only plays when the interactor widely smiles at it.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115306887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
SIGGRAPH ASIA Art Gallery/Art Papers SIGGRAPH亚洲画廊/艺术论文
SIGGRAPH ASIA Art Gallery/Art Papers Pub Date : 1900-01-01 DOI: 10.1145/3354918
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引用次数: 0
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