Proceedings of the 12th annual conference on Computer graphics and interactive techniques最新文献

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A two-and-a-half-D motion-blur algorithm 一个二维半运动模糊算法
N. Max, D. M. Lerner
{"title":"A two-and-a-half-D motion-blur algorithm","authors":"N. Max, D. M. Lerner","doi":"10.1145/325334.325188","DOIUrl":"https://doi.org/10.1145/325334.325188","url":null,"abstract":"Algorithms are presented for raster and vector motion blur, which produce images and masks suitable for combination by the 21/2-D compositing process. The raster algorithm is based on a \"skew, blur, unskew\" scheme, using a very efficient one-dimensional blurring algorithm. The vector algorithm extends the ideas of anti-aliased scan conversion to motion blur.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122427082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 72
Perspective—computer graphics in Europe and Japan (panel session) 透视-欧洲和日本的计算机图形学(小组讨论)
J. Encarnação, T. Kunii, B. Herzog, F. Lillehagen, Xavier Nicolas, Y. Shirota, W. Straßer, Shunichiro Tsurumi, T. Wachi
{"title":"Perspective—computer graphics in Europe and Japan (panel session)","authors":"J. Encarnação, T. Kunii, B. Herzog, F. Lillehagen, Xavier Nicolas, Y. Shirota, W. Straßer, Shunichiro Tsurumi, T. Wachi","doi":"10.1145/325334.325251","DOIUrl":"https://doi.org/10.1145/325334.325251","url":null,"abstract":"This panel will present noteworthy activities from Europe and Japan. The panelists will emphasize important and recent work from their respective regions. The topics will include general computer graphics, CAD/CAM and art.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"156 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130661329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Anisotropic reflection models 各向异性反射模型
J. Kajiya
{"title":"Anisotropic reflection models","authors":"J. Kajiya","doi":"10.1145/325334.325167","DOIUrl":"https://doi.org/10.1145/325334.325167","url":null,"abstract":"We present a new set of lighting models derived from the questions of electromagnetism. These models describe the reflection and refraction of light from surfaces which exhibit anisotropy---surfaces with preferred directions. The model allows a new mapping technique, which we call frame mapping. We also discuss the general relationship between geometric models, surface mapping of all types, and lighting models in the context of rendering images with extreme complexity.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115385951","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 237
Computational modeling for the computer animation of legged figures 腿部图形计算机动画的计算建模
M. Girard, A. A. Maciejewski
{"title":"Computational modeling for the computer animation of legged figures","authors":"M. Girard, A. A. Maciejewski","doi":"10.1145/325334.325244","DOIUrl":"https://doi.org/10.1145/325334.325244","url":null,"abstract":"Modeling techniques for animating legged figures are described which are used in the PODA animation system. PODA utilizes pseudoinverse control in order to solve the problems associated with manipulating kinematically redundant limbs. PODA builds on this capability to synthesize a kinematic model of legged locomotion which allows animators to control the complex relationships between the motion of the body of a figure and the coordination of its legs. Finally, PODA provides for the integration of a simple model of legged locomotion dynamics which insures that the accelerations of a figure's body are synchronized with the timing of the forces applied by its legs.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"180 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121125043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 364
Sizing the market (panel session): where do all those numbers come from? 市场评估(小组讨论):所有这些数字来自哪里?
C. Machover, Charles Foundyller, R. H. Katzive, Neil Kleinman, Christopher M. Saleh, Beth Tucker
{"title":"Sizing the market (panel session): where do all those numbers come from?","authors":"C. Machover, Charles Foundyller, R. H. Katzive, Neil Kleinman, Christopher M. Saleh, Beth Tucker","doi":"10.1145/325334.325254","DOIUrl":"https://doi.org/10.1145/325334.325254","url":null,"abstract":"Beginning with Sketchpad and continuing to Macintosh and beyond, designers and users of interactive graphics systems and applications have refined the nature of the working graphical, interface between a person and a computer. The panel will trace the changing uses of graphical symbols and icons; address the evolution of concurrency in windows, menus and task activation; examine mechanisms for gaining attention and prompting for reactions; and focus on reducing visual, physical and psychological stress via improved screen design and applied principles of graphical presentation.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128845067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Solid texturing of complex surfaces 复杂表面的实体纹理
D. Peachey
{"title":"Solid texturing of complex surfaces","authors":"D. Peachey","doi":"10.1145/325334.325246","DOIUrl":"https://doi.org/10.1145/325334.325246","url":null,"abstract":"Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of \"solid texturing\". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129330741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 417
Proceedings of the 12th annual conference on Computer graphics and interactive techniques 第12届计算机图形学与交互技术年会论文集
{"title":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","authors":"","doi":"10.1145/325334","DOIUrl":"https://doi.org/10.1145/325334","url":null,"abstract":"","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133348554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 39
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