Marc Thyng, Christopher Evart, Toby Jones, Aleka McAdams
{"title":"The art and technology of hair simulation in Disney's Moana","authors":"Marc Thyng, Christopher Evart, Toby Jones, Aleka McAdams","doi":"10.1145/3084363.3085072","DOIUrl":"https://doi.org/10.1145/3084363.3085072","url":null,"abstract":"Beginning with the early concept art, Moana featured characters with long curly hair interacting heavily with both the characters and their environment. This level of complexity in hair interactions and dynamics presented demanding simulation needs which led to changes throughout the hair simulation pipeline, from grooming to technical animation. In order to overcome these challenges we implemented a new hair model and data type, as well as overhauled how we handled hair collisions. We discuss the motivation and details of our hair simulation and technical animation process, as well as the implications of the new model both to artist interactions and our overall pipeline.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121413681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Masquerade: fine-scale details for head-mounted camera motion capture data","authors":"Lucio Moser, Darren Hendler, Douglas Roble","doi":"10.1145/3084363.3085086","DOIUrl":"https://doi.org/10.1145/3084363.3085086","url":null,"abstract":"We present Masquerade, a novel modular and expandable tool for adding fine-scale details to facial motion capture data from head-mounted cameras. After studying two important related works we developed a framework to reproduce the original approaches as well as to test equally promising alternatives. This framework has been vital for understanding the limitations of previous approaches and to explore ways to improve the results. Our final solution was a combination of algorithms and data representations that produced better results than previous works when tested with our evaluation data. Since then, Masquerade is being actively used in production for enhancing marker data with fine-scale details.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114760861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields","authors":"K. Museth","doi":"10.1145/3084363.3085093","DOIUrl":"https://doi.org/10.1145/3084363.3085093","url":null,"abstract":"We present a new efficient algorithm for computing signed distance fields by means of the Fast Sweeping Method. Unlike existing algorithms ours is explicitly designed to explore the benefits of sparse (vs dense) grids as well as concurrency, i.e. mutli-threading.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132114488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
George Nguyen, Peter Tieryas, Jae Hyung Kim, J. Holtsclaw
{"title":"Revving up a storm: a talk on creating Jackson storm","authors":"George Nguyen, Peter Tieryas, Jae Hyung Kim, J. Holtsclaw","doi":"10.1145/3084363.3085081","DOIUrl":"https://doi.org/10.1145/3084363.3085081","url":null,"abstract":"Cars 3's main antagonist is Jackson Storm, the first of a new breed of Next Gen racers. Lightning McQueen is definitely a classic, but Storm represents a sea change in many ways. Much of our specialized technical work on Storm reflects this progression to support his characterization on screen.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"366 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134555528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Behind the scenes of VFX in the Middle East & Syria: \"in art we trust\"","authors":"Elias Saliba, M. Barkaoui, Hind Wakil","doi":"10.1145/3084363.3101025","DOIUrl":"https://doi.org/10.1145/3084363.3101025","url":null,"abstract":"Lighthouse VFX production, and post production house is specialized in visual effects.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124071576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"LAIKA's digital big boards","authors":"Jeff Stringer, O. Nelson, Tony Aiello","doi":"10.1145/3084363.3085034","DOIUrl":"https://doi.org/10.1145/3084363.3085034","url":null,"abstract":"To manage the increased complexity in its hybrid stop-motion/CG animated features, LAIKA built a custom production scheduling system, converting the traditional tactile and laborious approach of planning a stop-motion shooting schedule on a big board into a fully digital, live and interactive experience connecting the entire crew.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125893830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Suessmuth, Sky Asay, Conor Fitzgerald, Mario Poerner, Davoud Ohadi, Detlef Mueller
{"title":"Concept through creation: establishing a 3-D design process in the footwear industry","authors":"J. Suessmuth, Sky Asay, Conor Fitzgerald, Mario Poerner, Davoud Ohadi, Detlef Mueller","doi":"10.1145/3084363.3085161","DOIUrl":"https://doi.org/10.1145/3084363.3085161","url":null,"abstract":"The aim of the adidas digital creation program is to build an industry leading system of 3-D tools that empowers creativity and connects creators digitally. Our pipeline is tailored for a product design and creation community that is non-technical. Our users benefit from better visualization and information for decision-making such as concept reviews or improved factory handovers. The brand benefits from more useful assets for sell-in, and consumers benefit from products that it ever changing trends. 3-D tools for product design that enable constant change through non-destructive behavior at a speed of workflow that is competitive with traditional 2-D methods haven't been available in the past. In this talk, we'll share how working side by side with our footwear designers, we were able to find novel workflows that inspire new tools and integrations.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129379179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ciara Moloney, James J. Haydock, M. Puchala, Miguel Perez Senent
{"title":"Rogue One: A Star Wars Story - Jedha destruction","authors":"Ciara Moloney, James J. Haydock, M. Puchala, Miguel Perez Senent","doi":"10.1145/3084363.3085068","DOIUrl":"https://doi.org/10.1145/3084363.3085068","url":null,"abstract":"The Jedha sequence involved a colossal wave of destruction emanating from the epicenter of the Death Star attack on the planet Jedha. At ILM London, our task was to carefully plan the evolution of planet scale destruction from initial impact to final escape. Tectonic sized plates of rock, earth and sand had to rise up into the sky and form a wave 30,000 feet high. To achieve this we created a wide range of elements using well established ILM workflows. The scale of the scenes and simulations also meant that new workflows needed to be developed and the setups needed to be efficiently art directable.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122355994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Nature-based hybrid computational geometry system for optimizing the interior structure of aerospace components","authors":"Danil Nagy","doi":"10.1145/3084363.3085088","DOIUrl":"https://doi.org/10.1145/3084363.3085088","url":null,"abstract":"This talk will describe a recent collaboration between our group and the aircraft manufacturer Airbus for the design of a new aerospace component which uses cutting-edge design and fabrication techniques to radically reduce the weight of the component while maintaining the same structural performance. To achieve these results, we developed a novel computational geometry system which combines a bottom-up growth strategy based on slime mold behavior from nature, with a top-down genetic algorithm framework for optimizing the final design.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126544465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The role of hand-drawn animation in Disney's Moana","authors":"Kim Keech, Rachel Bibb, B. Whited, Brett Achorn","doi":"10.1145/3084363.3085079","DOIUrl":"https://doi.org/10.1145/3084363.3085079","url":null,"abstract":"The art direction of Moana called for the use of hand-drawn animation to be intimately mixed with the primarily CG film. This direction pushed us to develop new workflows in order to not only achieve the very specific look but also allow for the direct interaction between the various CG and hand-drawn elements. Exploring these workflows has further bridged the gap between hand-drawn animation and CG animation, opening the way for continued exploration into hybrid animation.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116246660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}