ACM SIGGRAPH 2017 Talks最新文献

筛选
英文 中文
The art and technology of hair simulation in Disney's Moana 迪斯尼电影《海洋奇缘》中模拟头发的艺术和技术
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085072
Marc Thyng, Christopher Evart, Toby Jones, Aleka McAdams
{"title":"The art and technology of hair simulation in Disney's Moana","authors":"Marc Thyng, Christopher Evart, Toby Jones, Aleka McAdams","doi":"10.1145/3084363.3085072","DOIUrl":"https://doi.org/10.1145/3084363.3085072","url":null,"abstract":"Beginning with the early concept art, Moana featured characters with long curly hair interacting heavily with both the characters and their environment. This level of complexity in hair interactions and dynamics presented demanding simulation needs which led to changes throughout the hair simulation pipeline, from grooming to technical animation. In order to overcome these challenges we implemented a new hair model and data type, as well as overhauled how we handled hair collisions. We discuss the motivation and details of our hair simulation and technical animation process, as well as the implications of the new model both to artist interactions and our overall pipeline.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121413681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Masquerade: fine-scale details for head-mounted camera motion capture data 假面舞会:头戴式摄像机动作捕捉数据的精细细节
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085086
Lucio Moser, Darren Hendler, Douglas Roble
{"title":"Masquerade: fine-scale details for head-mounted camera motion capture data","authors":"Lucio Moser, Darren Hendler, Douglas Roble","doi":"10.1145/3084363.3085086","DOIUrl":"https://doi.org/10.1145/3084363.3085086","url":null,"abstract":"We present Masquerade, a novel modular and expandable tool for adding fine-scale details to facial motion capture data from head-mounted cameras. After studying two important related works we developed a framework to reproduce the original approaches as well as to test equally promising alternatives. This framework has been vital for understanding the limitations of previous approaches and to explore ways to improve the results. Our final solution was a combination of algorithms and data representations that produced better results than previous works when tested with our evaluation data. Since then, Masquerade is being actively used in production for enhancing marker data with fine-scale details.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114760861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields 稀疏并行快速扫描新算法:稀疏符号距离域的高效计算
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085093
K. Museth
{"title":"Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields","authors":"K. Museth","doi":"10.1145/3084363.3085093","DOIUrl":"https://doi.org/10.1145/3084363.3085093","url":null,"abstract":"We present a new efficient algorithm for computing signed distance fields by means of the Fast Sweeping Method. Unlike existing algorithms ours is explicitly designed to explore the benefits of sparse (vs dense) grids as well as concurrency, i.e. mutli-threading.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132114488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Revving up a storm: a talk on creating Jackson storm 加速风暴:关于制造杰克逊风暴的演讲
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085081
George Nguyen, Peter Tieryas, Jae Hyung Kim, J. Holtsclaw
{"title":"Revving up a storm: a talk on creating Jackson storm","authors":"George Nguyen, Peter Tieryas, Jae Hyung Kim, J. Holtsclaw","doi":"10.1145/3084363.3085081","DOIUrl":"https://doi.org/10.1145/3084363.3085081","url":null,"abstract":"Cars 3's main antagonist is Jackson Storm, the first of a new breed of Next Gen racers. Lightning McQueen is definitely a classic, but Storm represents a sea change in many ways. Much of our specialized technical work on Storm reflects this progression to support his characterization on screen.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"366 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134555528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Behind the scenes of VFX in the Middle East & Syria: "in art we trust" 中东和叙利亚的视觉特效幕后:“我们信任的艺术”
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3101025
Elias Saliba, M. Barkaoui, Hind Wakil
{"title":"Behind the scenes of VFX in the Middle East & Syria: \"in art we trust\"","authors":"Elias Saliba, M. Barkaoui, Hind Wakil","doi":"10.1145/3084363.3101025","DOIUrl":"https://doi.org/10.1145/3084363.3101025","url":null,"abstract":"Lighthouse VFX production, and post production house is specialized in visual effects.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124071576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
LAIKA's digital big boards 莱卡的数码大板
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085034
Jeff Stringer, O. Nelson, Tony Aiello
{"title":"LAIKA's digital big boards","authors":"Jeff Stringer, O. Nelson, Tony Aiello","doi":"10.1145/3084363.3085034","DOIUrl":"https://doi.org/10.1145/3084363.3085034","url":null,"abstract":"To manage the increased complexity in its hybrid stop-motion/CG animated features, LAIKA built a custom production scheduling system, converting the traditional tactile and laborious approach of planning a stop-motion shooting schedule on a big board into a fully digital, live and interactive experience connecting the entire crew.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125893830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Concept through creation: establishing a 3-D design process in the footwear industry 创意理念:在鞋业中建立三维设计流程
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085161
J. Suessmuth, Sky Asay, Conor Fitzgerald, Mario Poerner, Davoud Ohadi, Detlef Mueller
{"title":"Concept through creation: establishing a 3-D design process in the footwear industry","authors":"J. Suessmuth, Sky Asay, Conor Fitzgerald, Mario Poerner, Davoud Ohadi, Detlef Mueller","doi":"10.1145/3084363.3085161","DOIUrl":"https://doi.org/10.1145/3084363.3085161","url":null,"abstract":"The aim of the adidas digital creation program is to build an industry leading system of 3-D tools that empowers creativity and connects creators digitally. Our pipeline is tailored for a product design and creation community that is non-technical. Our users benefit from better visualization and information for decision-making such as concept reviews or improved factory handovers. The brand benefits from more useful assets for sell-in, and consumers benefit from products that it ever changing trends. 3-D tools for product design that enable constant change through non-destructive behavior at a speed of workflow that is competitive with traditional 2-D methods haven't been available in the past. In this talk, we'll share how working side by side with our footwear designers, we were able to find novel workflows that inspire new tools and integrations.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129379179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Rogue One: A Star Wars Story - Jedha destruction 侠盗一号:星球大战外传——吉达毁灭
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085068
Ciara Moloney, James J. Haydock, M. Puchala, Miguel Perez Senent
{"title":"Rogue One: A Star Wars Story - Jedha destruction","authors":"Ciara Moloney, James J. Haydock, M. Puchala, Miguel Perez Senent","doi":"10.1145/3084363.3085068","DOIUrl":"https://doi.org/10.1145/3084363.3085068","url":null,"abstract":"The Jedha sequence involved a colossal wave of destruction emanating from the epicenter of the Death Star attack on the planet Jedha. At ILM London, our task was to carefully plan the evolution of planet scale destruction from initial impact to final escape. Tectonic sized plates of rock, earth and sand had to rise up into the sky and form a wave 30,000 feet high. To achieve this we created a wide range of elements using well established ILM workflows. The scale of the scenes and simulations also meant that new workflows needed to be developed and the setups needed to be efficiently art directable.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122355994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Nature-based hybrid computational geometry system for optimizing the interior structure of aerospace components 航空航天部件内部结构优化的基于自然的混合计算几何系统
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085088
Danil Nagy
{"title":"Nature-based hybrid computational geometry system for optimizing the interior structure of aerospace components","authors":"Danil Nagy","doi":"10.1145/3084363.3085088","DOIUrl":"https://doi.org/10.1145/3084363.3085088","url":null,"abstract":"This talk will describe a recent collaboration between our group and the aircraft manufacturer Airbus for the design of a new aerospace component which uses cutting-edge design and fabrication techniques to radically reduce the weight of the component while maintaining the same structural performance. To achieve these results, we developed a novel computational geometry system which combines a bottom-up growth strategy based on slime mold behavior from nature, with a top-down genetic algorithm framework for optimizing the final design.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126544465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
The role of hand-drawn animation in Disney's Moana 迪斯尼电影《海洋奇缘》中手绘动画的角色
ACM SIGGRAPH 2017 Talks Pub Date : 2017-07-30 DOI: 10.1145/3084363.3085079
Kim Keech, Rachel Bibb, B. Whited, Brett Achorn
{"title":"The role of hand-drawn animation in Disney's Moana","authors":"Kim Keech, Rachel Bibb, B. Whited, Brett Achorn","doi":"10.1145/3084363.3085079","DOIUrl":"https://doi.org/10.1145/3084363.3085079","url":null,"abstract":"The art direction of Moana called for the use of hand-drawn animation to be intimately mixed with the primarily CG film. This direction pushed us to develop new workflows in order to not only achieve the very specific look but also allow for the direct interaction between the various CG and hand-drawn elements. Exploring these workflows has further bridged the gap between hand-drawn animation and CG animation, opening the way for continued exploration into hybrid animation.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116246660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信