Proceedings of the 2019 on Creativity and Cognition最新文献

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collabdraw collabdraw
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326578
Judith E. Fan, Monica Dinculescu, David R Ha
{"title":"collabdraw","authors":"Judith E. Fan, Monica Dinculescu, David R Ha","doi":"10.1145/3325480.3326578","DOIUrl":"https://doi.org/10.1145/3325480.3326578","url":null,"abstract":"Sketching is one of the most accessible techniques for communicating our ideas quickly and for collaborating in real time. Here we present a web-based environment for collaborative sketching of everyday visual concepts. We explore the integration of an artificial agent, instantiated as a recurrent neural network, who is both cooperative and responsive to actions performed by its human collaborator. To evaluate the quality of the sketches produced in this environment, we conducted an experimental user study and found that sketches produced collaboratively carried as much semantically relevant information as those produced by humans on their own. Further control analyses suggest that the semantic information in these sketches were indeed the product of collaboration, rather than attributable to the contributions of the human or the artificial agent alone. Taken together, our findings attest to the potential of systems enabling real-time collaboration between humans and machines to create novel and meaningful content.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127259003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
Mutation 突变
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325508
Nour M Hammad, Elaheh Sanoubari, Patrick Finn, Sowmya Somanath, J. Young, E. Sharlin
{"title":"Mutation","authors":"Nour M Hammad, Elaheh Sanoubari, Patrick Finn, Sowmya Somanath, J. Young, E. Sharlin","doi":"10.1145/3325480.3325508","DOIUrl":"https://doi.org/10.1145/3325480.3325508","url":null,"abstract":"We present Mutation: performing arts based approach that can help decrease the cognitive load associated with cyborg transitioning. Cyborgs are human-machine hybrids with organic and mechatronic body parts that can be implanted or worn. The transition into and out of experiencing additional body parts is not fully understood. Our goal is to draw from performing arts techniques in order to help decrease the cognitive load associated with becoming and unbecoming a cyborg. Actors constantly shift between states, whether from one character to another, or from pre- to post- performance. We contribute a straightforward adaptation of classic performing art practices to cyborg transitioning, and a study where actors used these protocols in order to enter a cyborg state, perform as a cyborg, and then exit the cyborg state. Our work on Mutation suggests that classic performing art practices can be useful in cyborg transitioning, as well as in other technology augmented experiences.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123640758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
DrawMyPhoto DrawMyPhoto
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325507
Blake Williford, A. Doke, M. Pahud, Ken Hinckley, T. Hammond
{"title":"DrawMyPhoto","authors":"Blake Williford, A. Doke, M. Pahud, Ken Hinckley, T. Hammond","doi":"10.1145/3325480.3325507","DOIUrl":"https://doi.org/10.1145/3325480.3325507","url":null,"abstract":"We present DrawMyPhoto, an interactive system that can assist a drawing novice in producing a quality drawing by automatically parsing a photograph in to a step-by-step drawing tutorial. The system utilizes image processing to produce distinct line work and shading steps from the photograph, and offers novel real-time feedback on pressure and tilt, along with grip suggestions as the user completes the tutorial. Our evaluation showed that the generated steps and real-time assistance allowed novices to produce significantly better drawings than with a more traditional grid-based approach, particularly with respect to accuracy, shading, and details. This was confirmed by domain experts who blindly rated the drawings. The participants responded well to the real-time feedback, and believed it helped them learn proper shading techniques and the order in which a drawing should be approached. We saw promising potential in the tool to boost the confidence of novices and lower the barrier to artistic creation.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"145 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122412073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
DRUMBALL DRUMBALL
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326544
P. Tchetgen
{"title":"DRUMBALL","authors":"P. Tchetgen","doi":"10.1145/3325480.3326544","DOIUrl":"https://doi.org/10.1145/3325480.3326544","url":null,"abstract":"In this demonstration, I present an interactive prototype of the Drumball system, an embodied learning environment that allows for drum patterns to be turned into and used as letters, words or phrases. The system acts as a transducer of rhythmic input into multimodal output, and was designed to investigate the affordances of this embodied learning approach on the early literacy skills acquisition of children. The project follows a design thinking process (empathize, define, ideate, prototype, test) to explore cultural systems as a grounding for learning technologies design. The session provides a space to think beyond the traditional keypad interface and its reliance on alphabetic input, to explore how the application of the talking drum cultural system in the domain of human-computer interaction can be used to transform children's early experiences with literacy. I will demonstrate creating sequences of letters and words using the system by playing drum tones of varying pitches (tone, slap and bass).","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"29 Suppl 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117272770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ICARUS 伊卡洛斯
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329180
Christos Michalakos
{"title":"ICARUS","authors":"Christos Michalakos","doi":"10.1145/3325480.3329180","DOIUrl":"https://doi.org/10.1145/3325480.3329180","url":null,"abstract":"ICARUS is a game/performance for drum-kit and live electronics. The work explores improvised musical structures within a game setting, where the player navigates between five musical chapters. Each of these levels defines a particular set of musical interactions, sonorities, and performance possibilities through distinct mappings and level design. The performer is free to improvise, fail, explore, and through trial and error understand what the game rules are and complete each chapter. This results into a dynamic audio-visual performance, where while the rules are fixed, each level can be completed in multitude of ways. The game is designed specifically for the augmented drum-kit and the instrument's affordances; performance minutiae, digital electronics and musical parameters are analyzed and used as control input to the game. As the musical instrument offers a much wider range of expressive possibilities compared to a conventional game controller, the result is a musically expressive game play performance where the game acts as the mediator to the improvised drum-kit performance, while the music becomes the live soundtrack of the game.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127113256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
reSpire 呼吸
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329176
Kyung Yun Choi, V. Sumini, Hiroshi Ishii
{"title":"reSpire","authors":"Kyung Yun Choi, V. Sumini, Hiroshi Ishii","doi":"10.1145/3325480.3329176","DOIUrl":"https://doi.org/10.1145/3325480.3329176","url":null,"abstract":"reSpire lets people bring tangibility to their invisible physiological state through shape-changing fabric deformed by airflow. We explore a way to support mental wellness via improving a self-interaction and interpersonal connectedness. reSpire encourages not only people to focus on their connection to inner body but also to interact with others through playful tangible interactions in the same location and develop a empathy. We created a non-machine like interface responsive to users' respiration patterns and hand gestures using a fabric and its deformation by airflow control. We also introduce a computational model to simulate the deformation of fabric by the variance of airflow pres-sure and direction. Various interaction scenarios highlight its applications not only to health but also to interactive art installation.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122698128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
BlockArt
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326585
Shruti Dhariwal
{"title":"BlockArt","authors":"Shruti Dhariwal","doi":"10.1145/3325480.3326585","DOIUrl":"https://doi.org/10.1145/3325480.3326585","url":null,"abstract":"This paper introduces BlockArt - a colorful visualization tool designed to let users discover their own unique programming patterns on Scratch, the leading block-based online creative coding platform for children. Existing tools and dashboards often utilize data about the types of blocks used in children's projects to generate a narrow quantitative assessment of a project's computational complexity. BlockArt serves both as an alternative approach and an artistic provocation that challenges this view. Rather than datafying children's creations, the tool utilizes data to reveal a hundred ways children create and express their ideas with code. For any given username, the tool dynamically generates colorful visualizations representing the diversity of blocks used in each of their shared projects over time. I discuss the design rationale and illustrate the functionality through examples. I conclude by discussing future work exploring the social potential of the tool in helping young creators connect with others in the community based on their creative computational styles.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114395402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
ZenG
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326584
Dominic Potts, Kate Loveys, HyunYoung Ha, Shao Huang, Mark Billinghurst, E. Broadbent
{"title":"ZenG","authors":"Dominic Potts, Kate Loveys, HyunYoung Ha, Shao Huang, Mark Billinghurst, E. Broadbent","doi":"10.1145/3325480.3326584","DOIUrl":"https://doi.org/10.1145/3325480.3326584","url":null,"abstract":"In this paper we present ZenG, a neurofeedback ARapplication concept based on Zen Gardening to fostercreativity, self-awareness, and relaxation through embodiedinteractions in a mixed reality environment. We developedan initial prototype which combined physiological sensingthrough EEG with AR visualisation on the Magic LeapDisplay. We evaluated the prototype through preliminaryuser testing with 12 adults. Results suggest users found theexperience to be enjoyable and relaxing, however theapplication could be improved by including more featuresand functionality. ZenG shows the potential for AR toprovide immersive and interactive environments that couldpromote creativity and relaxation, providing solid groundsfor further research.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"109 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116714825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
LeMo LeMo
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325495
Liang Men, N. Bryan-Kinns
{"title":"LeMo","authors":"Liang Men, N. Bryan-Kinns","doi":"10.1145/3325480.3325495","DOIUrl":"https://doi.org/10.1145/3325480.3325495","url":null,"abstract":"Shared Virtual Environments (SVEs) have been extensively researched for education, entertainment, work, and training, yet there has been limited research on the creative aspects of collaboration in SVEs. This raises questions about how to design virtual working spaces to support collaborative creativity in SVEs. In this paper, we outline an SVE named LeMo, which allows two people to create music collaboratively. Then we present a study of LeMo, in which 42 users composed music together using three different virtual working space configurations. Results indicate that (i) two types of territory and working configurations emerged during collaborative composing (ii) when made available to them, personal working spaces were extensively used, and were considered to be essential to successful collaborative music making and (iii) a publicly visible personal working space was preferable to a publicly invisible one. Based on these findings, three corresponding design implications for Shared Virtual Environments focusing on supporting collaborative creativity are given.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126472579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Dara 达拉
Proceedings of the 2019 on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326577
Archana Prasad, Sean Blagsvedt, Tej Pochiraju, Indrani Medhi Thies
{"title":"Dara","authors":"Archana Prasad, Sean Blagsvedt, Tej Pochiraju, Indrani Medhi Thies","doi":"10.1145/3325480.3326577","DOIUrl":"https://doi.org/10.1145/3325480.3326577","url":null,"abstract":"Many designers and artists in India, because of limited domestic patronage, are interested in international opportunities. However, they experience difficulties in discovering such opportunities. Finding relevant grants, funds, residencies, jobs, and collaborators takes significant time and effort. Typically, this is best done via a human matchmaker - someone who knows of opportunities and makes introductions. However, this person might be limited by their own social circles and knowledge. The few websites available are usually intimidating and not personalized. Our vision is to design and develop Dara, a conversational chatbot that asks a series of questions to its users and is able to suggest relevant opportunities. As a first step we built a Wizard-of-Oz prototype and interviewed 9 users about their experience. We then designed the personality, conversation flow and referral nomination system for our next-level prototype. We conducted a preliminary evaluation with 14 users in Bangalore, India. We discuss the implications for design of chatbots targeted at the creative community in the developing world.","PeriodicalId":157482,"journal":{"name":"Proceedings of the 2019 on Creativity and Cognition","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128280745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
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