J. Int. Comput. Games Assoc.最新文献

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WCSC 2019: The 9th World Chess Software Championship WCSC 2019:第九届世界象棋软件锦标赛
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190126
Jan Krabbenbos, H. J. Herik, G. Haworth
{"title":"WCSC 2019: The 9th World Chess Software Championship","authors":"Jan Krabbenbos, H. J. Herik, G. Haworth","doi":"10.3233/icg-190126","DOIUrl":"https://doi.org/10.3233/icg-190126","url":null,"abstract":"The 'WCSC 2019' World Chess Software Championship was the ICGA's ninth experimental test of computer chess software in a neutral hardware environment. Held in Macau, this event was won by KOMODO with JONNY and CHIRON scarcely separable in second and third.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"35 1","pages":"222-236"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86558845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The TCEC16 computer chess superfinal: A perspective TCEC16计算机国际象棋超级决赛:一个视角
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190123
M. Sadler
{"title":"The TCEC16 computer chess superfinal: A perspective","authors":"M. Sadler","doi":"10.3233/icg-190123","DOIUrl":"https://doi.org/10.3233/icg-190123","url":null,"abstract":"In past years, I have paid only cursory attention to DivP, experiencing it as the necessary but pallid taster before the anticipated main course! However, this year’s DivP was extremely entertaining and captivated my attention from beginning to end. The format was slightly odd as – in order to save costs on the hiring of the GPU server – all CPU machines games were played first. The downside was that the exact ranking order was shrouded in mystery until the very end due to the differing numbers of games played by CPU and GPU engines. On the other hand, organising the games in this fashion did reveal some interesting trends and contrasts.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"107 1","pages":"253-258"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81733660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The 16th Top Chess Engine Championship, TCEC16 第16届顶级国际象棋引擎锦标赛,TCEC16
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190122
G. Haworth, Nelson Hernandez
{"title":"The 16th Top Chess Engine Championship, TCEC16","authors":"G. Haworth, Nelson Hernandez","doi":"10.3233/icg-190122","DOIUrl":"https://doi.org/10.3233/icg-190122","url":null,"abstract":"TCEC16 was the 16th season of the Top Chess Engine Championship and ran from July 14th to October 13th, 2019. TCEC has become the largest Open Computer Chess Championship. It attracts the best engines in the field and provides an opportunity for a comparative analysis of the Shannon-AB and the new Neural-Network engines’ styles of play. STOCKFISH regained the title of Grand Champion by beating ALLIESTEIN in the Superfinal. The defending Grand Champion, LEELA CHESS ZERO was third. The attached files at http://centaur.reading.ac.uk/86830 provide the 950 games with engine PVs, the detail on them and some summary statistics.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"210 1","pages":"241-252"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76141866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Are Armageddon chess games implemented fairly? 世界末日象棋游戏的执行是否公平?
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190134
Vladimir Vargas-Calderón
{"title":"Are Armageddon chess games implemented fairly?","authors":"Vladimir Vargas-Calderón","doi":"10.3233/icg-190134","DOIUrl":"https://doi.org/10.3233/icg-190134","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"5 1","pages":"180-190"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90671392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An ICGA evaluation function 一个ICGA评价函数
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190129
J. Schaeffer
{"title":"An ICGA evaluation function","authors":"J. Schaeffer","doi":"10.3233/icg-190129","DOIUrl":"https://doi.org/10.3233/icg-190129","url":null,"abstract":"The survey was sent to 206 individuals/organizations, including all current ICGA members as well as recent former ICGA members for whom we had an email address. Some of these addresses were invalid, resulting in 194 requests for which we might get a response. In the end, 41 submissions were received via the online survey form, and an additional 4 by email. Of the 45 responses, 75% were from current members, and 25% from former members. Thus the response rate was 45/194 = 23%, quite good by the usual survey standards. Thank you to everyone who responded.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"20 1","pages":"200-205"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86476123","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Special Issue on Computer Chess Tournaments: The 50-Year Experiment 计算机国际象棋比赛特刊:50年的实验
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190121
J. Schaeffer
{"title":"Special Issue on Computer Chess Tournaments: The 50-Year Experiment","authors":"J. Schaeffer","doi":"10.3233/icg-190121","DOIUrl":"https://doi.org/10.3233/icg-190121","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"21 1","pages":"264-265"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80781249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
TCEC Cup 4
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190124
G. Haworth, Nelson Hernandez
{"title":"TCEC Cup 4","authors":"G. Haworth, Nelson Hernandez","doi":"10.3233/icg-190124","DOIUrl":"https://doi.org/10.3233/icg-190124","url":null,"abstract":"This is a report of the 'TCEC Cup 4' computational experiment, the 4th TCEC knockout event and the second major part of TCEC’s 16th season. It started on 16th October 2019 and featured the best 32 engines of the ‘TCEC 16’ league event and the games were held at Blitz tempo, The different format called for different optimal settings in the engines, thereby enabling a comparison with performance at slower tempi. STOCKFISH retrieved the title from LEELA CHESS ZERO, defeating it when their perspectives diverted on move forty of game eight. All decisive games in the supplementary data have been played out by FRITZ17 at search depth 24 to enable and benchmark endgame practice.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"127 1","pages":"259-263"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75816085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Stalemate and 'DTS' depth to stalemate endgame tables 僵局和“DTS”深度到僵局终局表
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190133
Karsten Müller, G. Haworth
{"title":"Stalemate and 'DTS' depth to stalemate endgame tables","authors":"Karsten Müller, G. Haworth","doi":"10.3233/icg-190133","DOIUrl":"https://doi.org/10.3233/icg-190133","url":null,"abstract":"Stalemating the opponent in chess has given rise to various opinions as to the nature of that result and the reward it should properly receive. Here, following Lasker and Reti, we propose that ‘stalemate’ is a secondary goal, superior to a draw by agreement or rule – but inferior to mate. We report the work of ‘Aloril’ who has created endgame tables holding both ‘DTM’ depth to mate and ‘DTS’ depth to stalemate data, and who should be regarded as the prime author of this paper. Further, we look at the classification of ‘Chess Stalemate Studies’ in the context of a ‘Lasker Chess’ which recognises the stalemate goal.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"1 1","pages":"191-199"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88950773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
WCCC 2019: The 25th World Computer Chess Championship WCCC 2019:第25届世界计算机象棋锦标赛
J. Int. Comput. Games Assoc. Pub Date : 2020-02-06 DOI: 10.3233/icg-190125
Jan Krabbenbos, H. J. Herik, G. Haworth
{"title":"WCCC 2019: The 25th World Computer Chess Championship","authors":"Jan Krabbenbos, H. J. Herik, G. Haworth","doi":"10.3233/icg-190125","DOIUrl":"https://doi.org/10.3233/icg-190125","url":null,"abstract":"WCCC 2019, the 25th World Computer Chess Championship, continued the ICGA's longitudinal computer chess experiment begun in 1974. This event was held in Macau, featured six chess engines and was won by KOMODO which thereby retained its title of World Champion. CHIRON and SHREDDER were respectively second and third.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"51 1","pages":"206-221"},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89315129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Computers and Games 2020 (CG 2020) 电脑与游戏2020 (CG 2020)
J. Int. Comput. Games Assoc. Pub Date : 2020-02-05 DOI: 10.3233/icg-190135
T. Cazenave
{"title":"Computers and Games 2020 (CG 2020)","authors":"T. Cazenave","doi":"10.3233/icg-190135","DOIUrl":"https://doi.org/10.3233/icg-190135","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"31 1","pages":"68"},"PeriodicalIF":0.0,"publicationDate":"2020-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75609631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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