The TCEC16 computer chess superfinal: A perspective

M. Sadler
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引用次数: 1

Abstract

In past years, I have paid only cursory attention to DivP, experiencing it as the necessary but pallid taster before the anticipated main course! However, this year’s DivP was extremely entertaining and captivated my attention from beginning to end. The format was slightly odd as – in order to save costs on the hiring of the GPU server – all CPU machines games were played first. The downside was that the exact ranking order was shrouded in mystery until the very end due to the differing numbers of games played by CPU and GPU engines. On the other hand, organising the games in this fashion did reveal some interesting trends and contrasts.
TCEC16计算机国际象棋超级决赛:一个视角
在过去的几年里,我只对DivP有过粗略的关注,在期待的主菜之前,我把它当作必要的品尝者,但却苍白无力!然而,今年的DivP非常有趣,从头到尾都吸引了我的注意力。这种形式有点奇怪,因为为了节省GPU服务器的租用成本,所有CPU机器的游戏都是先玩的。缺点是,由于CPU和GPU引擎玩的游戏数量不同,直到最后,确切的排名顺序都是神秘的。另一方面,以这种方式组织奥运会确实揭示了一些有趣的趋势和对比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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