2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)最新文献

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Lifelog sharing system for memory recollection 生活日志共享系统的记忆回忆
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031235
Shoko Kodama, Hideo Akaike, Hiroyasu Kakuda
{"title":"Lifelog sharing system for memory recollection","authors":"Shoko Kodama, Hideo Akaike, Hiroyasu Kakuda","doi":"10.1109/GCCE.2014.7031235","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031235","url":null,"abstract":"It has become easier to create a lifelog by using smart phones. Lifelogs can be used in several ways. However, some problems exist in memory recollection; as many lifelogs owned by a person are partial information, it is impractical to remember days themselves. Therefore, a lifelog sharing system for memory recollection is proposed. The system elicits related information from other people's lifelogs to complete the system user's lifelog. In this paper, the definition of the lifelog used and operations for it are shown. Then, the effect between lifelogs and memory recollection is shown. Finally, system implementation is mentioned.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114352029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Tailor made device driver design system based on Petri nets 基于Petri网的定制设备驱动设计系统
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031141
Mohd Anuaruddin Bin Ahmadon, S. Yamaguchi
{"title":"Tailor made device driver design system based on Petri nets","authors":"Mohd Anuaruddin Bin Ahmadon, S. Yamaguchi","doi":"10.1109/GCCE.2014.7031141","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031141","url":null,"abstract":"In this paper, we propose a tailor made design system for device drivers based on the concept of software product line development. The system helps users to construct a device driver from components corresponding to required features. Each component is represented as a Petri net. The advantage of the system is to reduce the number of specifying composition order based on the properties of Petri nets.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114552081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A method for dance motion recognition and scoring using two-layer classifier based on conditional random field and stochastic error-correcting context-free grammar 基于条件随机场和随机纠错上下文无关语法的两层分类器的舞蹈动作识别和评分方法
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031294
Y. Heryadi, M. I. Fanany, A. M. Arymurthy
{"title":"A method for dance motion recognition and scoring using two-layer classifier based on conditional random field and stochastic error-correcting context-free grammar","authors":"Y. Heryadi, M. I. Fanany, A. M. Arymurthy","doi":"10.1109/GCCE.2014.7031294","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031294","url":null,"abstract":"This paper presents a unified framework for recognizing and scoring dance motion using 2-layer classifier so that computation complexity is distributed into two layers. This research examines the performance of sliding window, hidden Markov Model (HMM) and conditional random field (CRF) as the first layer classifier to segment the input video into a sequence of motion primitive label. The second layer classifier is stochastic error-correcting context-free grammar, built based on dance master knowledge, to parse the sequence of labels, builds a parse tree, and computes the accumulated dance score. The dataset for this research is captured using one Kinect camera. The training dataset is: 212 samples of 12 motion primitive samples and seven videos of Pendet dance performance. From 5-fold cross-validation, accuracy of sliding window, HMM, and CRF are 0.63, 0.79, and 0.86 respectively. This result shows that CRF achieves higher performance as a dance motion primitive recognizer than HMM as proposed by [1]. The CRF model achieves 0.88 of accuracy when motion feature is all skeleton joint angular coordinates as proposed by [2] but increases to 0.93 if the motion feature is only upper-body joint coordinates. Stochastic error-correcting context-free grammar is chosen as dance choreography model. The experiment using synthetic sequence label with cost factor ci=1 and error-sequence labels up to 50 percent shows the grammar can tolerate the input label sequence error up to 25 percent. The experiment using Pendet dance performances show that the average dance score is 79.3. The low dance score is due to several factors including: dance skill variation, unstable basic gesture repetition, high cost contributed by replacing deletion and substitution of local error by insertion operation, duration variation due the absence of timing guideline of body part motions, and limited training dataset to capture possible basic gesture variations.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115438183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Effect of acute light aerobic exercise and rest on electroencephalogram after mental tasks 急性轻有氧运动和休息对脑力劳动后脑电图的影响
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031215
A. Nishizawa, S. Nishifuji
{"title":"Effect of acute light aerobic exercise and rest on electroencephalogram after mental tasks","authors":"A. Nishizawa, S. Nishifuji","doi":"10.1109/GCCE.2014.7031215","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031215","url":null,"abstract":"The aim of the present study is to clarify the effect of mental tasks, light aerobic exercise and sustained rest on electroencephalogram in terms of the amplitude and frequency for developing a method for measuring human stresses using electroencephalogram. The present study investigated response of electroencephalogram to acute aerobic exercise with low intensity after performing mental tasks and compared with that to sustained rest for the same duration. The mean amplitude of the alpha wave in the low frequency band (8-10 Hz, low-alpha wave) showed significant decrease between the mental arithmetic and the resting state prior to the mental tasks over the entre scalp with a focus on the occipital lobe, while that of the alpha wave in the high frequency band (10-13 Hz, high-alpha wave) did not show such reduction. The weighted mean frequency with amplitude of the alpha wave (8-13 Hz) was increased at the occipital lobe during the mental tasks due to the increase of the weighted mean frequency of the low-alpha wave. The amplitudes of the alpha, low-alpha and high-alpha waves were beginning to be increased after the onset of an acute exercise; significant difference in the high-alpha wave was seen between the entire duration of the exercise and the resting state prior to the tasks. Moreover, the weighted mean frequency of the high-alpha wave showed the increase during the most of the duration of exercise, whereas that of the low-alpha wave almost stayed during the exercise. Such modulation in amplitude and frequency was immediately deteriorated after the end of the exercise and became comparable to the modulation by the sustained rest in 10 minutes after the exercise. The observation obtained suggests that the mental calculation mainly reduced the amplitude and increased the frequency of the low-alpha wave, while the aerobic exercise increased the amplitude and frequency of the high-alpha wave. Increase of the high-alpha wave during the exercise may reflect an activation of serotonergic system.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125618932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Formal concepts and methods fostering creative thinking in digital game design 在数字游戏设计中培养创造性思维的正式概念和方法
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031153
J. Winter, K. Jantke
{"title":"Formal concepts and methods fostering creative thinking in digital game design","authors":"J. Winter, K. Jantke","doi":"10.1109/GCCE.2014.7031153","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031153","url":null,"abstract":"Serious design of digital games is aiming at impact. Humans players may be affected by experiences in virtual worlds. Game designers anticipate potential experiences. Storyboarding is the technology of setting up conditions of future experience. Structural properties of storyboards correlate with potential human player experience. Those properties are named patterns. What shows when game play unfolds are instances of patterns. Patterns are formal concepts and relating patterns and instances requires formal methods. But how to arrive at new creative ideas? Patterns make design ideas explicit. The potential opportunities of modifying a certain pattern or of replacing it by another one determine ways of introducing novel variations of game play and related players' experiences-an issue of creative game design.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126246216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Reflected wave reproduction using the Co-Variance Method 用协方差法再现反射波
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031255
Hiroki Hagiwara, Yoshinori Takahashi, Kazunori Miyoshi
{"title":"Reflected wave reproduction using the Co-Variance Method","authors":"Hiroki Hagiwara, Yoshinori Takahashi, Kazunori Miyoshi","doi":"10.1109/GCCE.2014.7031255","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031255","url":null,"abstract":"The Co-Variance Method (CVM) has been proposed to reproduce spatial sound field for practical use. Sound waves and a spatial covariance matrix of the original sound field are reproduced using the CVM. This paper discusses reproduction of reflected waves using the CVM.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124459386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tactile sensibility presentation service for Smart TV 智能电视触觉感知呈现服务
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031287
K. Ariyasu, H. Kawakita, Takuya Handa, H. Kaneko
{"title":"Tactile sensibility presentation service for Smart TV","authors":"K. Ariyasu, H. Kawakita, Takuya Handa, H. Kaneko","doi":"10.1109/GCCE.2014.7031287","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031287","url":null,"abstract":"The synchronized presentation of tactile information along with audio and visual content can enhance viewing experience. In this paper, we propose two requirements of a Smart TV service: feasibility and flexibility. We then develop a tactile sensibility presentation service for a Smart TV that can synchronize tactile information transmitted through the Internet with a TV program broadcast digitally. An experiment of our proposed system shows that it realistically enhances viewing experience.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122593837","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Augmented pasting with indirect pointing 间接指向的增强粘贴
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031101
T. Takashina, H. Sasaki, Yuji Kokumai, Yutaka Iwasaki
{"title":"Augmented pasting with indirect pointing","authors":"T. Takashina, H. Sasaki, Yuji Kokumai, Yutaka Iwasaki","doi":"10.1109/GCCE.2014.7031101","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031101","url":null,"abstract":"Copy-and-paste (or cut-and-paste) have been a representative metaphor of segmented data exchange between electrical documents in a personal computer. Computing environment is now spreading over life space. Data exchange between mobile phones, tablet devices, and home electric appliances is expected to be intuitive and copy-and-paste is one effective metaphor for such a purpose. In this case, copy-and-paste should be used across device boundaries through real space. In this paper, we focus on realizing `paste' of copy-and-paste through real space. We call such an interface for pasting digital objects through real space as `augmented pasting'. As for the approaches of `augmented pasting', there are direct pointing and indirect pointing. The latter is preferable because it needs fewer requirements on the environment, but it is anticipated to be less intuitive. We introduced prototype to explore the design space of augmented pasting and confirmed the disadvantage can be overcome by some visual effects and auxiliary mechanism.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126283394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Decreasing computational times for solving static elevator operation problems by assuming maximum waiting times 通过假设最大等待时间来减少静态电梯运行问题的计算时间
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031178
T. Inamoto, Y. Higami, Shin-ya Kobayashi
{"title":"Decreasing computational times for solving static elevator operation problems by assuming maximum waiting times","authors":"T. Inamoto, Y. Higami, Shin-ya Kobayashi","doi":"10.1109/GCCE.2014.7031178","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031178","url":null,"abstract":"In this paper, we propose a technique to decrease computational times for solving static elevator operation problems which are formalized as trip-based integer linear programming models. The technique is comprised of two parts: (i) to give equations which constrain the search space on the assumption that the maximum waiting time over passengers of an optimal solution is known, and (ii) to estimate such time as longest round-trip times. Computational results indicate that the technique can basically decrease computational times without degrading objective function values when maximum waiting times are less than estimated values and the number of equipped elevators is 1.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122293371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Physiological bases for image safety of stereoscopic viewing 立体视觉图像安全的生理基础
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031286
T. Bando, A. Iijima
{"title":"Physiological bases for image safety of stereoscopic viewing","authors":"T. Bando, A. Iijima","doi":"10.1109/GCCE.2014.7031286","DOIUrl":"https://doi.org/10.1109/GCCE.2014.7031286","url":null,"abstract":"Factors to understand properly the biological influences caused by 3D images are discussed based on the physiological background, especially focused on the conflict between lens accommodation and vergence eye movement.","PeriodicalId":145771,"journal":{"name":"2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129860469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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