Proceedings of the 8th International Conference on Digital Arts最新文献

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Senses Places: soma-tech mixed-reality participatory performance installation/environment 感官场所:唆麻科技混合现实参与式行为装置/环境
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106613
Isabel Valverde, T. Cochrane
{"title":"Senses Places: soma-tech mixed-reality participatory performance installation/environment","authors":"Isabel Valverde, T. Cochrane","doi":"10.1145/3106548.3106613","DOIUrl":"https://doi.org/10.1145/3106548.3106613","url":null,"abstract":"We present the latest developments of the art-tech research project Senses Places, a somatic-technological (soma-tech) mixed-reality participatory performance installation/environment, engaging expanded modes of embodied physical-virtual interaction. This ongoing somatic-technological dance/performance collaborative trans-disciplinary approach gathers artists and developer researchers, working remotely and physically in analogical-digital intermedia interfaces and their expanded experience design and choreography. The sensorial expansion and integration sought through human-computer interaction links participants, avatars, images and physical-virtual environments. They constitute different organic-artificial sensorial-expressive channels of visual, audio, tactile, and somatic/kinesthetic shared tuning/engagement/experience. At the core of this long-term intervention lies the common urging desire for more encompassing and empathic embodied interactivity among physical and remote subjects and places. With a cross-cultural somatic and dance practices, Senses Places critically experiments with different informational, communicational and biomedical technologies available, wishing to contribute to understand the world's and humans becoming through what we have been conceiving as posthuman corporealities [1] within a posthuman condition and emerging somatic epistemology [2].","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121173710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Art installations: a study of the topology of collective co-located interactions 艺术装置:集体共址互动的拓扑研究
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106593
Oussama Mubarak, David Bihanic, P. Cubaud, Samuel Bianchini
{"title":"Art installations: a study of the topology of collective co-located interactions","authors":"Oussama Mubarak, David Bihanic, P. Cubaud, Samuel Bianchini","doi":"10.1145/3106548.3106593","DOIUrl":"https://doi.org/10.1145/3106548.3106593","url":null,"abstract":"Art installations designed for co-located collective interactions rarely call the execution of a task or a preannounced goal as a guideline for the activity. If this new configuration, which differs from those of traditional HCI, is revealed, from the perspective of aesthetic experience, to be one of the richest and most 'engaging' ones, it is by no means less complex to apprehend for both the artist and the end-user. Through a case study (with concrete examples of artistic installations), we propose in this present article to examine the topological configurations of existing co-located collective interactions by analyzing the scope of action of the systems' agents and the relations between them. To achieve this, we lay the foundations of a new graphical language (used here to describe the relations between interfaces), which we foresee to dedicate, in the near future, to the modeling, visual representation and taxonomic analysis of topologies of interaction.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121850418","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Sonification of Sleep EEG 睡眠脑电图超声
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106614
C. Fernandes, D. Migotina, A. Rosa
{"title":"Sonification of Sleep EEG","authors":"C. Fernandes, D. Migotina, A. Rosa","doi":"10.1145/3106548.3106614","DOIUrl":"https://doi.org/10.1145/3106548.3106614","url":null,"abstract":"This paper introduces a new methodology for converting sleep Electroencephalogram (EEG) signals into sound. The main goal is to investigate the possibility of encoding sleep events into sequences of notes and breaks, generating musical sound that is consistent and audible, while allowing a global appraisal of sleep dynamics.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126588385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Abstracting the Abstract: a Swarm Art Project 抽象:一个群体艺术项目
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106589
C. Fernandes
{"title":"Abstracting the Abstract: a Swarm Art Project","authors":"C. Fernandes","doi":"10.1145/3106548.3106589","DOIUrl":"https://doi.org/10.1145/3106548.3106589","url":null,"abstract":"This paper provides technical and conceptual information on the swarm art project called Abstracting the Abstract.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"109 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122409947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Scientific Images as Reality Augmentation and Perception Enhancement in Contemporary Artistic Imagery 科学影像作为当代艺术意象中的现实增强与感知增强
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106612
E. Reinhuber
{"title":"Scientific Images as Reality Augmentation and Perception Enhancement in Contemporary Artistic Imagery","authors":"E. Reinhuber","doi":"10.1145/3106548.3106612","DOIUrl":"https://doi.org/10.1145/3106548.3106612","url":null,"abstract":"With the work introduced in this artistic research, the author proposes the implementation of additional layers to our captured visible reality in an artwork. The aim is to enhance traditional imaging techniques with further information, but also to trigger certain emotions and relate to specific contexts without verbalisation. Presented as still images and video, the potential prospects, assets and drawbacks will be discussed with a range of media based on the video installation Venomenon and a preliminary stage projection related to the same narration.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121248459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mimo Steim: the artist is telepresent Mimo Steim:艺术家是远程在场的
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106609
F. Nunes
{"title":"Mimo Steim: the artist is telepresent","authors":"F. Nunes","doi":"10.1145/3106548.3106609","DOIUrl":"https://doi.org/10.1145/3106548.3106609","url":null,"abstract":"Mimo Steim presents himself as a young technological artist. This artist decides to suspend all \"direct\" personal contact through the proposition of a \"teleperformance\" in which he would stay uninterruptedly online chatting with interlocutors through a chat room present on his personal website, called The artist is telepresent (2013). Mimo, in fact, is a chatbot who pretends to be an artist. This is a proposal to exhibit the fake \"teleperformance\" as an installation with digital projection.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130583161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Alchimia: an Inexplicable or Mysterious Transmutation, a Seemingly Magical Process of Transformation, Creation, or Combination 阿尔奇米亚:一种无法解释的或神秘的转化,一种看似神奇的转化、创造或结合过程
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106590
P. Veiga
{"title":"Alchimia: an Inexplicable or Mysterious Transmutation, a Seemingly Magical Process of Transformation, Creation, or Combination","authors":"P. Veiga","doi":"10.1145/3106548.3106590","DOIUrl":"https://doi.org/10.1145/3106548.3106590","url":null,"abstract":"Alchimia is an interactive installation that relies on a single spectator/interactor standing in front of a screen/webcam. It has been coded in Processing 3 and is calculation intensive, using the webcam to perform facial detection, while simultaneously processing pre-prepared images and sounds, thus creating a virtual space of constant audio-visual movement to deliberately interfere with real-time self-perception and self-recognition. Alchimia questions and changes our relationship with our own representation through the (ever present) camera and screen by focusing on the spectator's face, altering the expression, gender, assigning masks, making the facial traits diffuse, mixed, funny or scary, always mysterious, in a search for another \"self\", oblivious of the \"selfie\" pose and atitude, while allowing for self discovery and playfulness -- or intimidation. Trough the interaction the spectator/interactor is absorbed in the transmutation process, unaware of the fact that they also have become part of a performance: unique, unrepeatable, transformed.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122491124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D Printing Objects as Installation Art: Standing Humanity: 3D Yan Character 作为装置艺术的3D打印对象:站立的人性:3D颜值
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106588
Gerald Estadieu, Filipa Martins de Abreu, Á. Barbosa
{"title":"3D Printing Objects as Installation Art: Standing Humanity: 3D Yan Character","authors":"Gerald Estadieu, Filipa Martins de Abreu, Á. Barbosa","doi":"10.1145/3106548.3106588","DOIUrl":"https://doi.org/10.1145/3106548.3106588","url":null,"abstract":"3D printing technologies have been known for several decades and have been already used in arts, most often as accessories rather than as core material of a tangible installation art. We describe \"Standing Humanity: 3D Yan Character\" a collaborative and participative installation art based on 3D printing objects and we are analyzing participants' engagement and the playability of the installation. We analyze different types of interaction and conclude that 3D printing objects have a high potential to engage curiosity and open to interactions between visitors and the objects themselves. We finally suggest further investigations to explore 3D printing within the context of collaborative and interactive installation.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126000730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Toque (Touch)
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106619
M. Sogabe, F. Fogliano, Carolina Peres, Cleber Gazana, F. Nunes, Mirian Steinberg, Rodrigo Dorta Marques, S. B. Nunes, Daniel Malva
{"title":"Toque (Touch)","authors":"M. Sogabe, F. Fogliano, Carolina Peres, Cleber Gazana, F. Nunes, Mirian Steinberg, Rodrigo Dorta Marques, S. B. Nunes, Daniel Malva","doi":"10.1145/3106548.3106619","DOIUrl":"https://doi.org/10.1145/3106548.3106619","url":null,"abstract":"The work of art \"Toque\" (2017), from the research group cAt, works with a poetic around issues such as sustainability and generation of clean energy, through the use of \"simple\" technical devices that generate the necessary electric energy for the interactive dynamics of the work. In this proposal, the heat of the hands of the public when in contact with peltier pellets produce an electric current capable of activating vibrating engines that vivify the work.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125715873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Generative Face from Random Data, on 'How Computers Imagine Humans' 从随机数据生成人脸,关于“计算机如何想象人类”
Proceedings of the 8th International Conference on Digital Arts Pub Date : 2017-09-06 DOI: 10.1145/3106548.3106605
J. M. Moura, Paulo Ferreira-Lopes
{"title":"Generative Face from Random Data, on 'How Computers Imagine Humans'","authors":"J. M. Moura, Paulo Ferreira-Lopes","doi":"10.1145/3106548.3106605","DOIUrl":"https://doi.org/10.1145/3106548.3106605","url":null,"abstract":"In the recent years, face detection technologies have been widely used by artists to create digital art. Face detection provides new forms of interaction, and allows digital artefacts to detect the presence of human beings, through video capture and facial detection, in real-time. In this paper we explore the algorithm proposed by Paul Viola and Michael Jones, presented in 2001, in order to generate imagined faces from visual randomness.","PeriodicalId":141342,"journal":{"name":"Proceedings of the 8th International Conference on Digital Arts","volume":"45 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133870243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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