{"title":"Enhancing Motor Development of Premature Infants: A Mobile App to Support Hospital-Home Intervention Program","authors":"Oscar Boude, Angélica Ospina, Érika Pinto, Adriana Lucía Castellanos-Garrido, Carolina Sandoval-Cuéllar","doi":"10.3991/ijim.v17i15.36361","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.36361","url":null,"abstract":"The integration of mobile devices into different sectors of society is an increasingly commonprocess; however, their integration as part of medical monitoring for treatments carriedout at home is still new, especially their application to the motor development of prematurechildren. This work determines the elements that a mobile application must have to supporta hospital-home intervention program aimed at improving motor development in prematureinfants. The application is designed to work in Android and iOS platforms for mobile devicesand to support the hospital-home strategy developed at the Universidad de La Sabana. In thisstudy, an evolutionary device was created, developed and validated along with its Unity3D tool. The result is an intuitive application that allows parents to strengthen the motor developmentof their children through a series of 10 exercises designed to stimulate the baby. Itconsists of a registry of babies, fundamentals, exercise modules and follow-up procedures.The conclusions indicate that although the application is intuitive, some parents have difficultyaccessing a mobile device, so it is necessary to create a web version of the application.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84670762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mohamad Basri Nadzeri, Muzirah Musa, C. Chew, I. Ismail
{"title":"Teachers' Perspectives on the Development of Augmented Reality Application in Geometry Topic for Elementary School","authors":"Mohamad Basri Nadzeri, Muzirah Musa, C. Chew, I. Ismail","doi":"10.3991/ijim.v17i15.40097","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.40097","url":null,"abstract":"Augmented Reality (AR) is a new evolving technology that can enhance the learning experienceby making learning more engaging, has a beneficial influence on teaching and learning,and assists in comprehension, specifically when it comes to abstract concepts. Teachers playa pivotal role in accelerating the widespread use of AR in education, making it crucial toget their thoughts and perspectives. Based on the perspectives of mathematics teachers, thisresearch aims to determine the necessity for developing an augmented reality learning applicationin the geometry topic for elementary school students through a questionnaire that hasbeen answered by 52 elementary mathematics teachers from Northern State Malaysia. Thefindings of this study were analyzed using descriptive analysis with a value of Cronbach alpha(α = 0.98). The findings of the study indicate three main elements that need to be emphasizedfor the AR development process, namely learning strategy design, presentation design, andinteractivity design. Based on the mean of the research conducted, the findings of the threeelements indicate a significant necessity. The development of AR applications must incorporatethese three elements in order to assist elementary school mathematics teachers in designingAR learning applications that maximize student achievement.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88137036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bibliometric Analysis Examining the Adoption of Augmented Reality in Tourism Research","authors":"Tinesa Fara Prihandini, M. B. Triyono, Priyanto","doi":"10.3991/ijim.v17i15.40171","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.40171","url":null,"abstract":"This study aims to identify the use of Augmented Reality technology and the trend of usingAR in tourism with time limitation from 2013 until 2022. It also aims to determine the valuablecontributions of documents, sources, authors, countries, and institutions worldwide intourism. The qualitative method using bibliometric analysis is suitable for this study becauseit can provide an overview and classify. Data was collected from the Scopus database andthen analyzed using VOSviewer software. The results show that (1) museum, (2) sustainabletourism, and (3) heritage tourism are the keywords most often used in research. The potentialresearch of AR in tourism is directed at the development of underwater tourism, the applicationof virtual museums, ecotourism, culture heritage tourism, digital heritage and destinationimage. Sustainability (Switzerland), Current Issues in Tourism, and The International Journalof Human-Computer are the journals with the most publications. Tom Dieck M. C.M.C, JungT, and Chung N are authors with a high degree of collaboration with other authors. UnitedKingdom, Spain, and Italy became the countries with the highest publications. Researchtrends and advances in augmented reality in tourism have been discussed in more detail inthis paper.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74103112","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Sureephong, S. Chernbumroong, S. Sangamuang, Orasa Sirasakamol, K. Intawong, Kitti Puritat
{"title":"Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups","authors":"P. Sureephong, S. Chernbumroong, S. Sangamuang, Orasa Sirasakamol, K. Intawong, Kitti Puritat","doi":"10.3991/ijim.v17i15.40865","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.40865","url":null,"abstract":"With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72629509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Khadija El Azhari, Imane Hilal, N. Daoudi, R. Ajhoun
{"title":"SMART Chatbots in the E-learning Domain: A Systematic Literature Review","authors":"Khadija El Azhari, Imane Hilal, N. Daoudi, R. Ajhoun","doi":"10.3991/ijim.v17i15.40315","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.40315","url":null,"abstract":"Integrating Artificial Intelligence (AI) technologies implied significant growth in variousdomains. Furthermore, many companies integrate AI technologies into their products toenhance the quality of their services. Chatbots are among the AI technologies widely used inseveral areas, especially E-learning. Chatbots support learners in their learning processes byhelping them to find the appropriate answers to their questions. We aim to conduct a systematicliterature review (SLR) to uncover the use of AI chatbots to offload teachers from repetitive andmassive tasks. This article surveys the literature over the period 2016–2022 on the use of AIchatbots in the E-learning domain as they automatically answer learners’ questions. Thus, weidentify, collect, and synthesize multiple research studies on the application of AI chatbots in theE-learning field. Based on the renowned frameworks, PRISMA and PICO, we have succeeded in(1) Developing our research questions and (2) Automatically implementing a solution based onPython language to analyze selected papers, highlighting research gaps, and opening new windowsto guide our future works. Our study shows that chatbots effectively interact with learners.However, there are some drawbacks: (1) Educational chatbots are still limited in their localKnowledge Base (KB), which makes them unable to answer students’ questions correctly. Thus,Chatbot’s KB needs to be extended through external sources, enabling the chatbot to update itsKB over time, making it rich and saving time. (2) Lack of reliable external sources to enrich thechatbot’s KB and make it up to date. (3) Lack of educational chatbots with smart services suchas speech recognition and sentiment analysis to boost the user experience and make learningeasier. In our SLR, we discuss these limitations and propose some solutions to fill the gap.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87386947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cynthia Milton, Aruna Subramaniam, Shanmugam Sridevi, S. G. Kumar
{"title":"Development and Testing of Mobile Assisted Language Learning Application to Improve Oral Clinical Case Presentation of Student Nurses","authors":"Cynthia Milton, Aruna Subramaniam, Shanmugam Sridevi, S. G. Kumar","doi":"10.3991/ijim.v17i15.41675","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.41675","url":null,"abstract":"Background: Nurses’ oral case presentation is a core clinical communication skill with distinctivelinguistic qualities that require specific language training. The present paper is auser feedback analysis of a start-up Mobile Assisted Language Learning application (MALLapp) developed and implemented to provide English language training to improve OralCase Presentation (OCP) of student nurses pursuing baccalaureate degrees from a nursingcollege in South India. Objective: The aim was to develop and test an Android based OCPMALLapplication for user acceptability and effectiveness in improving OCP performanceand decreasing the perceived language difficulty. Methodology: Sixty-two student nursesfrom a reputed nursing college in Chennai, South India, using Android mobile phonesparticipated in the study. All the participants were given access and instructions on theuse of OCP-MALL app. A comparison of pre and post-test of perceived level of languagedifficulty and OCP pre and post score along with users’ acceptance were collected. Results:The users’ acceptability showed that all participants rated the clarity in reading the textwith highest mean score of 8.29 and std of 1.276, simplicity in navigation – moving to nextpage with next highest mean score of 8.19 and std of 1.526, clarity in text application layoutwith a mean score of 8.14 and std of 1.497 and user friendliness of the application witha mean score of 8.13 and std of 1.393. Conclusion: This startup OCP-MALL app user satisfactionfeedback proves that","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90859971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Difficulties in Treating Ethnic Minority Children with ADHD and the Role of Mobile Applications","authors":"Aikaterini Doulou, A. Drigas, C. Skianis","doi":"10.3991/ijim.v17i15.39553","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.39553","url":null,"abstract":"There is proof that kids and teens from ethnic minorities get less health care than theirnon-minority peers, despite the fact that Attention Deficit Hyperactivity Disorder (ADHD) ismore common in these populations. Minority children might not receive timely, adequateADHD intervention because of the low socioeconomic position of minority parents, their lackof awareness regarding ADHD, and the available remedial techniques. People are looking tothe digital world for answers to challenges in their daily lives as the number of mobile applicationsgrows. People with impairments now have equal access to learning opportunitiesbecause to technological advancements. The majority of their time is now spent on mobiledevices by kids. As a result, using mobile applications to solve their problems would be quitesuccessful. Mobile learning, also known as e-learning programs that utilize mobile devices,can be employed as a form of therapy to enhance both executive functioning and generalwell-being. Also, by practicing cognitive and metacognitive task abilities more frequently, theyincrease motivation in kids and teenagers. Also, the understanding and retention of the presentedinformation might be aided by the audiovisual stimuli offered through smartphoneapplications. They may therefore serve as crucial learning aids for kids with ADHD. The currentstudy examines the function and efficacy of mobile applications in enhancing the qualityof life of children from ethnic minorities who have Attention Deficit Hyperactivity Disorder(ADHD), as well as the barriers that may impede or delay their access to treatment services.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77047699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. M. Hassan, A. Gumaei, Abed Alanazi, Samah M. Alzanin
{"title":"A Network Intrusion Detection Approach Using Extreme Gradient Boosting with Max-Depth Optimization and Feature Selection","authors":"G. M. Hassan, A. Gumaei, Abed Alanazi, Samah M. Alzanin","doi":"10.3991/ijim.v17i15.37969","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.37969","url":null,"abstract":"Network intrusion detection system (NIDS) has become a vital tool to protect information anddetect attacks in computer networks. The performance of NIDSs can be evaluated by the numberof detected attacks and false alarm rates. Machine learning (ML) methods are commonly usedfor developing intrusion detection systems and combating the rapid evolution in the pattern ofattacks. Although there are several methods proposed in the state-of-the-art, the development ofthe most effective method is still of research interest and needs to be developed. In this paper,we develop an optimized approach using an extreme gradient boosting (XGB) classifier withcorrelation-based feature selection for accurate intrusion detection systems. We adopt the XGBclassifier in the proposed approach because it can bring down both variance and bias and hasseveral advantages such as parallelization, regularization, sparsity awareness hardware optimization,and tree pruning. The XGB uses the max-depth parameter as a specified criterion toprune the trees and improve the performance significantly. The proposed approach selects thebest value of the max-depth parameter through an exhaustive search optimization algorithm.We evaluate the approach on the UNSW-NB15 dataset that imitates the modern-day attacks ofnetwork traffic. The experimental results show the ability of the proposed approach to classifyingthe type of attacks and normal traffic with high accuracy results compared with the currentstate-of-the-art work on the same dataset with the same partitioning ratio of the test set.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83822255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation of a Mobile Application for Cognitive Training in Healthy Adults","authors":"Panagiota Giannopoulou, P. Vlamos, M. Papalaskari","doi":"10.3991/ijim.v17i15.38929","DOIUrl":"https://doi.org/10.3991/ijim.v17i15.38929","url":null,"abstract":"In the face of the increasing prevalence of neurodegenerative disorders and the lack ofeffective treatments, there is growing interest in non-pharmacological approaches forcognitive decline. Mobile applications have emerged as a promising tool for detecting cognitivedisorders, providing patient training, and enhancing cognitive performance. However,the availability of applications that integrate comprehensive cognitive training, memorydeficit analysis, and cognitive status monitoring across various domains for the adult populationremains limited. To address this gap, the Rodi application was developed and piloted with24 adults. The usability, usefulness, viability, and efficacy of the app were evaluated, alongwith its preliminary effectiveness. The results indicated high ratings for usability (4.53/5.00),usefulness (4.63/5.00), viability (4.5/5.00), and efficacy (4.08/5.00). Moreover, aligned withprevious research, the present study yielded findings indicating that younger participantsachieved significantly higher scores and completed cognitive tasks in shorter times as comparedto their older counterparts. Finally, the results of the current study findings underscorethe potential of the RODI application to enhance cognitive abilities in a user-friendly andfamiliar setting. However, further large-scale evaluations are necessary to validate the app’seffectiveness and assess its broader impact.40865:With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78956218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Ramadhan, Mundilarto Mundilarto, A. Ariswan, I. Irwanto, B. Bahtiar, S. Gummah
{"title":"The Effect of Interface Instrumentation Experiments-Supported Blended Learning on Students' Critical Thinking Skills and Academic Achievement","authors":"M. Ramadhan, Mundilarto Mundilarto, A. Ariswan, I. Irwanto, B. Bahtiar, S. Gummah","doi":"10.3991/ijim.v17i14.38611","DOIUrl":"https://doi.org/10.3991/ijim.v17i14.38611","url":null,"abstract":"This study aims to promote students’ critical thinking skills and academic achievement using Interface Instrumentation Experiments-supported Blended Learning (IIE-BL). In this quasi-experimental study, 40 undergraduate students who took the Basic Physics II course from the Department of Physics Education at two private universities in Indonesia were assigned randomly as experimental and control groups. Experimental group students were taught using blended learning based on interface instrumentation technology, while the control group students were taught using conventional learning by the same lecturer. To collect data, the Critical Thinking Test (CTT) and Physics Achievement Test (PAT) were administered, which data were then analyzed in independent and paired t-tests, as well as the d-effect sizes test on SPSS 26 at a significance level of 0.05. The results showed that students in the experimental group obtained significantly higher critical thinking skills and achievement scores than students in the control group. It can be concluded that IIE-BL is effective in improving students’ critical thinking skills and achievement in the Basic Physics II course. Educators are suggested to apply IIE-BL to promote student performance and catalyze their learning.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76760580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}