Multimodality & Society最新文献

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Reflections on bodies in lockdown: The polyphony of touch 禁闭中对身体的反思:触摸的复调
Multimodality & Society Pub Date : 2021-03-01 DOI: 10.1177/2634979521992275
Marloeke van der Vlugt
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引用次数: 3
Reflections on bodies in lockdown 对被封锁的尸体的反思
Multimodality & Society Pub Date : 2021-03-01 DOI: 10.1177/2634979521996942
C. Jewitt
{"title":"Reflections on bodies in lockdown","authors":"C. Jewitt","doi":"10.1177/2634979521996942","DOIUrl":"https://doi.org/10.1177/2634979521996942","url":null,"abstract":"This collection of four short essays by four artists/academic/researchers are provocations that invite us to interrogate and reflect on bodies in ‘lockdown’ in the context of the Covid-19 pandemic. The behaviour changes, regulations and lockdowns made in response to the pandemic have served to re-shape people’s movement, proximity and touch with one another, objects and the environment at an individual level, as well as an institutional, community and national level. Each of the four authors reflects on the significance of this for spatiality and touch in Covid-19 times; drawing on practices from within choreography, dance, film making, and/or performance they engage with the impact on the aesthetics of real and imagined bodies, present and future bodies. While the four essays are stand-alone pieces founded on distinct artistic practices, collectively they extend the notion of the body, touch and the sensorial, and engage in different ways with the body as a site of, and route to, knowing. In addition to being artistic-research in their own right, these reflections provide insights or alternative starting points to multimodal scholars seeking to understand how bodily experiences are being remediated through Covid-19. Alongside a call to imagine the futures of touch, emergent themes across the essays of potential for multimodality include the role of technologies in shaping the freedom and constraints placed on movement and touch; the sociality of modal resources, notably the creation or loss of a sense of presence and connection, and the balance of collective and individual responsibilities and risk; the experiential meaning potentials of cross-modal relationships between touch and/or sound or image; and the tensions realised through the blurring and the boundaries created between human, non-human and environmental touch. Finally, these essays ask us all to engage with, and question the possibilities for modal and sensory rebalancing, recalibration or reconfiguration of modes – notably of spatiality and touch, in the context of Covid-19 and beyond.","PeriodicalId":134431,"journal":{"name":"Multimodality & Society","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129883025","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Children’s interactive storytelling in Virtual Reality 儿童在虚拟现实中的互动故事
Multimodality & Society Pub Date : 2021-03-01 DOI: 10.1177/2634979521992965
D. Yamada-Rice
{"title":"Children’s interactive storytelling in Virtual Reality","authors":"D. Yamada-Rice","doi":"10.1177/2634979521992965","DOIUrl":"https://doi.org/10.1177/2634979521992965","url":null,"abstract":"This article reports on one stage of a project that considered twenty 8–12-years-olds use of Virtual Reality (VR) for entertainment. The entire project considered this in relation to interaction and engagement, health and safety and how VR play fitted into children’s everyday home lives. The specific focus of this article is solely on children’s interaction and engagement with a range of VR content on both a low-end and high-end head mounted display (HMD). The data were analysed using novel multimodal methods that included stop-motion animation and graphic narratives to develop multimodal means for analysis within the context of VR. The data highlighted core design elements in VR content that promoted or inhibited children’s storytelling in virtual worlds. These are visual style, movement and sound which are described in relation to three core points of the user’s journey through the virtual story; (1) entering the virtual environment, (2) being in the virtual story world, and (3) affecting the story through interactive objects. The findings offer research-based design implications for the improvement of virtual content for children, specifically in relation to creating content that promotes creativity and storytelling, thereby extending the benefits that have previously been highlighted in the field of interactive storytelling with other digital media.","PeriodicalId":134431,"journal":{"name":"Multimodality & Society","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133003393","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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