IEEE Transactions on Visualization and Computer Graphics最新文献

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DrawingInStyles: Portrait Image Generation and Editing with Spatially Conditioned StyleGAN drawinginstyle:肖像图像生成和编辑与空间条件的风格
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2022-03-05 DOI: 10.48550/arXiv.2203.02762
Wanchao Su, Hui Ye, Shu-Yu Chen, Lin Gao, Hongbo Fu
{"title":"DrawingInStyles: Portrait Image Generation and Editing with Spatially Conditioned StyleGAN","authors":"Wanchao Su, Hui Ye, Shu-Yu Chen, Lin Gao, Hongbo Fu","doi":"10.48550/arXiv.2203.02762","DOIUrl":"https://doi.org/10.48550/arXiv.2203.02762","url":null,"abstract":"The research topic of sketch-to-portrait generation has witnessed a boost of progress with deep learning techniques. The recently proposed StyleGAN architectures achieve state-of-the-art generation ability but the original StyleGAN is not friendly for sketch-based creation due to its unconditional generation nature. To address this issue, we propose a direct conditioning strategy to better preserve the spatial information under the StyleGAN framework. Specifically, we introduce Spatially Conditioned StyleGAN (SC-StyleGAN for short), which explicitly injects spatial constraints to the original StyleGAN generation process. We explore two input modalities, sketches and semantic maps, which together allow users to express desired generation results more precisely and easily. Based on SC-StyleGAN, we present DrawingInStyles, a novel drawing interface for non-professional users to easily produce high-quality, photo-realistic face images with precise control, either from scratch or editing existing ones. Qualitative and quantitative evaluations show the superior generation ability of our method to existing and alternative solutions. The usability and expressiveness of our system are confirmed by a user study.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":" ","pages":"1-1"},"PeriodicalIF":5.2,"publicationDate":"2022-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47627988","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics. 虚拟现实中的距离感知:头戴式显示器特性影响的元分析。
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2022-02-12 DOI: 10.31234/osf.io/6fps2
Jonathan W. Kelly
{"title":"Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics.","authors":"Jonathan W. Kelly","doi":"10.31234/osf.io/6fps2","DOIUrl":"https://doi.org/10.31234/osf.io/6fps2","url":null,"abstract":"Distances are commonly underperceived in virtual reality (VR), and this finding has been documented repeatedly over more than two decades of research. Yet, there is evidence that perceived distance is more accurate in modern compared to older head-mounted displays (HMDs). This meta-analysis of 131 studies describes egocentric distance perception across 20 HMDs, and also examines the relationship between perceived distance and technical HMD characteristics. Judged distance was positively associated with HMD field of view (FOV), positively associated with HMD resolution, and negatively associated with HMD weight. The effects of FOV and resolution were more pronounced among heavier HMDs. These findings suggest that future improvements in these technical characteristics may be central to resolving the problem of distance underperception in VR.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":" ","pages":""},"PeriodicalIF":5.2,"publicationDate":"2022-02-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49640191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
How Does Automation Shape the Process of Narrative Visualization: A Survey on Tools 自动化如何塑造叙事可视化的过程:对工具的调查
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2022-01-01 DOI: 10.48550/arXiv.2206.12118
Qing Chen, Shixiong Cao, Jiazhe Wang, Nan Cao
{"title":"How Does Automation Shape the Process of Narrative Visualization: A Survey on Tools","authors":"Qing Chen, Shixiong Cao, Jiazhe Wang, Nan Cao","doi":"10.48550/arXiv.2206.12118","DOIUrl":"https://doi.org/10.48550/arXiv.2206.12118","url":null,"abstract":"—In recent years, narrative visualization has gained a lot of attention. Researchers have proposed different design spaces for various narrative visualization types and scenarios to facilitate the creation process. As users’ needs grow and automation technologies advance, more and more tools have been designed and developed. In this paper, we surveyed 122 papers and tools to study how automation can progressively engage in the visualization design and narrative process. By investigating the narrative strengths and the drawing efforts of various visualizations, we created a two-dimensional coordinate to map different visualization types. Our resulting taxonomy is organized by the seven types of narrative visualization on the +x-axis of the coordinate and the four automation levels (i.e., design space, authoring tool, AI-supported tool, and AI-generator tool) we identified from the collected work. The taxonomy aims to provide an overview of current research and development in the automation involvement of narrative visualization tools. We discuss key research problems in each category and suggest new opportunities to encourage further research in the related domain.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"8 1 1","pages":""},"PeriodicalIF":5.2,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70568051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
2021 VGTC Visualization Significant New Researcher Award—Michelle Borkin, Northeastern University and Benjamin Bach, University of Edinburgh 2021年VGTC可视化重要新研究员奖-东北大学的michelle Borkin和爱丁堡大学的Benjamin Bach
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2022-01-01 DOI: 10.1109/tvcg.2021.3114605
{"title":"2021 VGTC Visualization Significant New Researcher Award—Michelle Borkin, Northeastern University and Benjamin Bach, University of Edinburgh","authors":"","doi":"10.1109/tvcg.2021.3114605","DOIUrl":"https://doi.org/10.1109/tvcg.2021.3114605","url":null,"abstract":"","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"1 1","pages":""},"PeriodicalIF":5.2,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62600291","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages. Kine附件:通过虚拟附件的转换来增强徒手VR交互。
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-12-13 DOI: 10.36227/techrxiv.17152460.v1
Hualong Bai, Yang Tian, Shengdong Zhao, Chi-Wing Fu, Qiong Wang, P. Heng
{"title":"Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages.","authors":"Hualong Bai, Yang Tian, Shengdong Zhao, Chi-Wing Fu, Qiong Wang, P. Heng","doi":"10.36227/techrxiv.17152460.v1","DOIUrl":"https://doi.org/10.36227/techrxiv.17152460.v1","url":null,"abstract":"Kinesthetic feedback, the feeling of restriction or resistance when hands contact objects, is essential for natural freehand interaction in VR. However, inducing kinesthetic feedback using mechanical hardware can be cumbersome and hard to control in commodity VR systems. We propose the kine-appendage concept to compensate for the loss of kinesthetic feedback in virtual environments, i.e., a virtual appendage is added to the user's avatar hand; when the appendage contacts a virtual object, it exhibits transformations (rotation and deformation); when it disengages from the contact, it recovers its original appearance. A proof-of-concept kine-appendage technique, BrittleStylus, was designed to enhance isomorphic typing. Our empirical evaluations demonstrated that (i) BrittleStylus significantly reduced the uncorrected error rate of naive isomorphic typing from 6.53% to 1.92% without compromising the typing speed; (ii) BrittleStylus could induce the sense of kinesthetic feedback, the degree of which was parity with that induced by pseudo-haptic (+ visual cue) methods; and (iii) participants preferred BrittleStylus over pseudo-haptic (+ visual cue) methods because of not only good performance but also fluent hand movements.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":" ","pages":""},"PeriodicalIF":5.2,"publicationDate":"2021-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47985780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces 虚拟现实中移动接口的远程研究:基于实验室的远程传输接口研究的复制
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-12-03 DOI: 10.31234/osf.io/wqcuf
Jonathan W. Kelly, Melynda Hoover, Taylor A. Doty, A. Renner, L. Cherep, Stephen B Gilbert
{"title":"Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces","authors":"Jonathan W. Kelly, Melynda Hoover, Taylor A. Doty, A. Renner, L. Cherep, Stephen B Gilbert","doi":"10.31234/osf.io/wqcuf","DOIUrl":"https://doi.org/10.31234/osf.io/wqcuf","url":null,"abstract":"The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"13 4","pages":"2037-2046"},"PeriodicalIF":5.2,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41306297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Multicriteria Scalable Graph Drawing via Stochastic Gradient Descent, $(SGD)^{2}$(SGD)2 基于随机梯度下降的多准则可伸缩图形绘制,$(SGD)^{2}$(SGD)2</
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-12-02 DOI: 10.1109/TVCG.2022.3155564
R. Ahmed, Felice De Luca, S. Devkota, S. Kobourov, Mingwei Li
{"title":"Multicriteria Scalable Graph Drawing via Stochastic Gradient Descent, $(SGD)^{2}$(SGD)2","authors":"R. Ahmed, Felice De Luca, S. Devkota, S. Kobourov, Mingwei Li","doi":"10.1109/TVCG.2022.3155564","DOIUrl":"https://doi.org/10.1109/TVCG.2022.3155564","url":null,"abstract":"Readability criteria, such as distance or neighborhood preservation, are often used to optimize node-link representations of graphs to enable the comprehension of the underlying data. With few exceptions, graph drawing algorithms typically optimize one such criterion, usually at the expense of others. We propose a layout approach, Multicriteria Scalable Graph Drawing via Stochastic Gradient Descent, <inline-formula><tex-math notation=\"LaTeX\">$(SGD)^{2}$</tex-math><alternatives><mml:math><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>S</mml:mi><mml:mi>G</mml:mi><mml:mi>D</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup></mml:math><inline-graphic xlink:href=\"ahmed-ieq2-3155564.gif\"/></alternatives></inline-formula>, that can handle multiple readability criteria. <inline-formula><tex-math notation=\"LaTeX\">$(SGD)^{2}$</tex-math><alternatives><mml:math><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>S</mml:mi><mml:mi>G</mml:mi><mml:mi>D</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup></mml:math><inline-graphic xlink:href=\"ahmed-ieq3-3155564.gif\"/></alternatives></inline-formula> can optimize any criterion that can be described by a differentiable function. Our approach is flexible and can be used to optimize several criteria that have already been considered earlier (e.g., obtaining ideal edge lengths, stress, neighborhood preservation) as well as other criteria which have not yet been explicitly optimized in such fashion (e.g., node resolution, angular resolution, aspect ratio). The approach is scalable and can handle large graphs. A variation of the underlying approach can also be used to optimize many desirable properties in planar graphs, while maintaining planarity. Finally, we provide quantitative and qualitative evidence of the effectiveness of <inline-formula><tex-math notation=\"LaTeX\">$(SGD)^{2}$</tex-math><alternatives><mml:math><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>S</mml:mi><mml:mi>G</mml:mi><mml:mi>D</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup></mml:math><inline-graphic xlink:href=\"ahmed-ieq4-3155564.gif\"/></alternatives></inline-formula>: we analyze the interactions between criteria, measure the quality of layouts generated from <inline-formula><tex-math notation=\"LaTeX\">$(SGD)^{2}$</tex-math><alternatives><mml:math><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>S</mml:mi><mml:mi>G</mml:mi><mml:mi>D</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup></mml:math><inline-graphic xlink:href=\"ahmed-ieq5-3155564.gif\"/></alternatives></inline-formula> as well as the runtime behavior, and analyze the impact of sample sizes. The source code is available on github and we also provide an interactive demo for small graphs.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"28 1","pages":"2388-2399"},"PeriodicalIF":5.2,"publicationDate":"2021-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62600458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content 基于自然语言描述的可访问可视化:语义内容的四级模型
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-09-30 DOI: 10.1109/TVCG.2021.3114770/
Alan Lundgard, Arvind Satyanarayan
{"title":"Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content","authors":"Alan Lundgard, Arvind Satyanarayan","doi":"10.1109/TVCG.2021.3114770/","DOIUrl":"https://doi.org/10.1109/TVCG.2021.3114770/","url":null,"abstract":"Natural language descriptions sometimes accompany visualizations to better communicate and contextualize their insights, and to improve their accessibility for readers with disabilities. However, it is difficult to evaluate the usefulness of these descriptions, and how effectively they improve access to meaningful information, because we have little understanding of the semantic content they convey, and how different readers receive this content. In response, we introduce a conceptual model for the semantic content conveyed by natural language descriptions of visualizations. Developed through a grounded theory analysis of 2,147 sentences, our model spans four levels of semantic content: enumerating visualization construction properties (e.g., marks and encodings); reporting statistical concepts and relations (e.g., extrema and correlations); identifying perceptual and cognitive phenomena (e.g., complex trends and patterns); and elucidating domain-specific insights (e.g., social and political context). To demonstrate how our model can be applied to evaluate the effectiveness of visualization descriptions, we conduct a mixed-methods evaluation with 30 blind and 90 sighted readers, and find that these reader groups differ significantly on which semantic content they rank as most useful. Together, our model and findings suggest that access to meaningful information is strongly reader-specific, and that research in automatic visualization captioning should orient toward descriptions that more richly communicate overall trends and statistics, sensitive to reader preferences. Our work further opens a space of research on natural language as a data interface coequal with visualization.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"PP 1","pages":"1-1"},"PeriodicalIF":5.2,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42824618","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 63
LoopGrafter: Visual Support for the Grafting Workflow of Protein Loops. LoopGrafter:为蛋白质环的嫁接工作流程提供可视化支持。
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-09-29 DOI: 10.1109/TVCG.2021.3114755
Filip Opaleny, Pavol Ulbrich, Joan Planas-Iglesias, Jan Byska, Gaspar P Pinto, David Bednar, Katarina FurmanovA, Barbora KozlikovA
{"title":"LoopGrafter: Visual Support for the Grafting Workflow of Protein Loops.","authors":"Filip Opaleny, Pavol Ulbrich, Joan Planas-Iglesias, Jan Byska, Gaspar P Pinto, David Bednar, Katarina FurmanovA, Barbora KozlikovA","doi":"10.1109/TVCG.2021.3114755","DOIUrl":"10.1109/TVCG.2021.3114755","url":null,"abstract":"<p><p>In the process of understanding and redesigning the function of proteins in modern biochemistry, protein engineers are increasingly focusing on the exploration of regions in proteins called loops. Analyzing various characteristics of these regions helps the experts to design the transfer of the desired function from one protein to another. This process is denoted as loop grafting. As this process requires extensive manual treatment and currently there is no proper visual support for it, we designed LoopGrafter: a web-based tool that provides experts with visual support through all the loop grafting pipeline steps. The tool is logically divided into several phases, starting with the definition of two input proteins and ending with a set of grafted proteins. Each phase is supported by a specific set of abstracted 2D visual representations of loaded proteins and their loops that are interactively linked with the 3D view onto proteins. By sequentially passing through the individual phases, the user is shaping the list of loops that are potential candidates for loop grafting. In the end, the actual in-silico insertion of the loop candidates from one protein to the other is performed and the results are visually presented to the user. In this way, the fully computational rational design of proteins and their loops results in newly designed protein structures that can be further assembled and tested through in-vitro experiments. LoopGrafter was designed in tight collaboration with protein engineers, and its final appearance reflects many testing iterations. We showcase the contribution of LoopGrafter on a real case scenario and provide the readers with the experts' feedback, confirming the usefulness of our tool.</p>","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"PP ","pages":""},"PeriodicalIF":5.2,"publicationDate":"2021-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"39468468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Examining Effort in 1D Uncertainty Communication Using Individual Differences in Working Memory and NASA-TLX 使用工作记忆和NASA-TLX的个体差异研究一维不确定性沟通的努力
IF 5.2 1区 计算机科学
IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-08-10 DOI: 10.31234/osf.io/wpz8b
Spencer C. Castro, P. S. Quinan, Helia Hosseinpour, Lace M. K. Padilla
{"title":"Examining Effort in 1D Uncertainty Communication Using Individual Differences in Working Memory and NASA-TLX","authors":"Spencer C. Castro, P. S. Quinan, Helia Hosseinpour, Lace M. K. Padilla","doi":"10.31234/osf.io/wpz8b","DOIUrl":"https://doi.org/10.31234/osf.io/wpz8b","url":null,"abstract":"As uncertainty visualizations for general audiences become increasingly common, designers must understand the full impact of uncertainty communication techniques on viewers' decision processes. Prior work demonstrates mixed performance outcomes with respect to how individuals make decisions using various visual and textual depictions of uncertainty. Part of the inconsistency across findings may be due to an over-reliance on task accuracy, which cannot, on its own, provide a comprehensive understanding of how uncertainty visualization techniques support reasoning processes. In this work, we advance the debate surrounding the efficacy of modern 1D uncertainty visualizations by conducting converging quantitative and qualitative analyses of both the effort and strategies used by individuals when provided with quantile dotplots, density plots, interval plots, mean plots, and textual descriptions of uncertainty. We utilize two approaches for examining effort across uncertainty communication techniques: a measure of individual differences in working-memory capacity known as an operation span (OSPAN) task and self-reports of perceived workload via the NASA-TLX. The results reveal that both visualization methods and working-memory capacity impact participants' decisions. Specifically, quantile dotplots and density plots (i.e., distributional annotations) result in more accurate judgments than interval plots, textual descriptions of uncertainty, and mean plots (i.e., summary annotations). Additionally, participants' open-ended responses suggest that individuals viewing distributional annotations are more likely to employ a strategy that explicitly incorporates uncertainty into their judgments than those viewing summary annotations. When comparing quantile dotplots to density plots, this work finds that both methods are equally effective for low-working-memory individuals. However, for individuals with high-working-memory capacity, quantile dotplots evoke more accurate responses with less perceived effort. Given these results, we advocate for the inclusion of converging behavioral and subjective workload metrics in addition to accuracy performance to further disambiguate meaningful differences among visualization techniques.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":" ","pages":"1-1"},"PeriodicalIF":5.2,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44762862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
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