First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference最新文献

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"A/sup 4/": a technique to improve perception of contacts with under-actuated haptic devices in virtual reality “A/sup 4/”:一种在虚拟现实中改善与欠驱动触觉设备接触感知的技术
A. Lécuyer, Jean-Marie Burkhardt, Jildaz Le Biller, M. Congedo
{"title":"\"A/sup 4/\": a technique to improve perception of contacts with under-actuated haptic devices in virtual reality","authors":"A. Lécuyer, Jean-Marie Burkhardt, Jildaz Le Biller, M. Congedo","doi":"10.1109/WHC.2005.1","DOIUrl":"https://doi.org/10.1109/WHC.2005.1","url":null,"abstract":"The objective of this paper is twofold. First, it aims at positioning the performance of under-actuated haptic devices as compared to fully-actuated haptic devices and unactuated devices (i.e. input devices) in virtual reality. Second, it proposes a technique - called \"A/sup 4/\" - to improve the perception of contacts when using an under-actuated haptic device in virtual reality. This technique focuses on point-based haptic exploration. When a contact occurs in the simulation, we suggest to rotate the virtual scene in order to align the contact normal with the direction of the actuated axis (or axes) of the haptic device. With this technique, the virtual scene moves itself automatically to provide a more \"realistic\" sensation of contact. An experimental evaluation showed first that the performance of under-actuated force-feedback was located between the no-haptic condition (worst performance) and the full-haptic condition (best performance). Second, the use of the A/sup 4/ technique decreased strongly the \"penetration\" inside virtual objects, and thus globally improved the performance of the participants in situation of under-actuation.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114294868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Perceptual cues for orientation in a two finger haptic grasp task 两指触觉抓握任务中方向的知觉线索
S. Mcknight, N. Melder, A. Barrow, W. Harwin, J. Wann
{"title":"Perceptual cues for orientation in a two finger haptic grasp task","authors":"S. Mcknight, N. Melder, A. Barrow, W. Harwin, J. Wann","doi":"10.1109/WHC.2005.107","DOIUrl":"https://doi.org/10.1109/WHC.2005.107","url":null,"abstract":"Single-point interaction haptic devices do not provide the natural grasp and manipulations found in the real world, as afforded by multi-fingered haptics. The present study investigates a two-fingered grasp manipulation involving rotation with and without force feedback. There were three visual cue conditions: monocular, binocular and projective lighting. Performance metrics of time and positional accuracy were assessed. The results indicate that adding haptics to an object manipulation task increases the positional accuracy but slightly increases the overall time taken.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114339057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Delayed visual and haptic feedback in a reciprocal tapping task 在相互敲击任务中的延迟视觉和触觉反馈
C. Jay, R. Hubbold
{"title":"Delayed visual and haptic feedback in a reciprocal tapping task","authors":"C. Jay, R. Hubbold","doi":"10.1109/WHC.2005.29","DOIUrl":"https://doi.org/10.1109/WHC.2005.29","url":null,"abstract":"To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects of latency on user performance. The current study investigates whether delaying haptic, and/or visual feedback in a reciprocal tapping task impairs performance or makes the task appear more difficult to the user. Results show haptic latency has a small effect on performance, but is considerably less disruptive than visual lag.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124345829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 49
Stable and responsive six-degree-of-freedom haptic manipulation using implicit integration 使用隐式集成的稳定和响应的六自由度触觉操作
M. Otaduy, M. Lin
{"title":"Stable and responsive six-degree-of-freedom haptic manipulation using implicit integration","authors":"M. Otaduy, M. Lin","doi":"10.1109/WHC.2005.120","DOIUrl":"https://doi.org/10.1109/WHC.2005.120","url":null,"abstract":"In this paper we present a novel approach for simulating the rigid body dynamics of a haptically manipulated object using implicit integration. Our formulation requires the linearization of contact and manipulation forces, and it provides higher stability and responsiveness than previous methods. The linearization of contact forces, coupled with fast, perceptually based collision detection algorithms, enables us to perform highly stable and responsive 6-degree-of-freedom haptic rendering of complex polygonal models.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124865194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 68
Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback 具有力反馈的三维虚拟环境中,自由度分离对弹性导航装置的影响
Géry Casiez, C. Chaillou
{"title":"Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback","authors":"Géry Casiez, C. Chaillou","doi":"10.1109/WHC.2005.47","DOIUrl":"https://doi.org/10.1109/WHC.2005.47","url":null,"abstract":"We investigated the use of a new haptic device called DigiHaptic in a 3D navigation task. Unlike other devices intended to interact in 3D with one end-effector, the DigiHaptic has three levers that the user may handle simultaneously or not in elastic mode to rate control objects. We compared it to the SpaceMouse-another elastic device - to evaluate the influence that degrees of freedom (DOF) separation and force feedback have in terms of accuracy (errors) and speed (time) in a 3D navigation task. We found that users performed the task with the same amount of time on both devices but that DOF separation increases the control accuracy of the camera.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115745386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Virtual force display: direction guidance using asymmetric acceleration via periodic translational motion 虚拟力显示:方向引导使用不对称加速度通过周期性平移运动
Tomohiro Amemiya, H. Ando, T. Maeda
{"title":"Virtual force display: direction guidance using asymmetric acceleration via periodic translational motion","authors":"Tomohiro Amemiya, H. Ando, T. Maeda","doi":"10.1109/WHC.2005.146","DOIUrl":"https://doi.org/10.1109/WHC.2005.146","url":null,"abstract":"This paper describes the development of a handheld haptic display based on a new force perception method. The method uses periodic translational motion to create asymmetric acceleration leading to a virtual force vector. The method is based on the sigmoidal relationship between perception and physical quantities (tactile and proprioceptive sensations); humans more strongly feel rapid acceleration than slow acceleration. A prototype of the haptic display that generates one-directional force using a relatively simple mechanism is fabricated and evaluated. Experiments verify the feasibility of the proposed method by examining the effect of the frequency of acceleration and amplitude of the force on the perception of the virtual force vector.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126543879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 64
The design and implementation of ubiquitous haptic device 泛在触觉装置的设计与实现
Yuichiro Sekiguchi, K. Hirota, M. Hirose
{"title":"The design and implementation of ubiquitous haptic device","authors":"Yuichiro Sekiguchi, K. Hirota, M. Hirose","doi":"10.1109/WHC.2005.128","DOIUrl":"https://doi.org/10.1109/WHC.2005.128","url":null,"abstract":"In this paper, we propose a new type of haptic device named \"ubiquitous haptic device\". In this idea, several devices in ubiquitous environment have a capability of displaying haptic sensation. And user can interact these devices via sensation of touch and force. This is same as handling the ordinary tools with the feedback of haptic sensation. And we construct simple prototype of ubiquitous haptic device, which has the capability of displaying the sensation of something inside the device. We present the way to construct the ubiquitous haptic device.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116602934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
Electromechanical design of a miniature tactile shape display for minimally invasive surgery 微创手术用微型触觉形状显示器的机电设计
M. V. Ottermo, Ø. Stavdahl, T. Johansen
{"title":"Electromechanical design of a miniature tactile shape display for minimally invasive surgery","authors":"M. V. Ottermo, Ø. Stavdahl, T. Johansen","doi":"10.1109/WHC.2005.50","DOIUrl":"https://doi.org/10.1109/WHC.2005.50","url":null,"abstract":"A design of a new tactile shape display to be used in minimally invasive surgery (MIS) is presented. It consists of 32 micro brushless motors in a 4-by-8 configuration, and the total size is 27 mm*20 mm*18 mm. The main restrictive design parameter is the size of the display because it should be attached to a laparoscopic grasper. Another important design parameter is modularity, as it is desirable to do experiments with several actuator pins. Each actuator has 3 mm indentation and can provide 1.7 N at a frequency of 2 Hz at full excursion. The pin spacing is 2.7 mm with a pin diameter of up to 2.65 mm.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122677462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
A SAW tactile display using a glass substrate 使用玻璃基板的SAW触觉显示器
H. Kotani, M. Takasaki, T. Mizuno, T. Nara
{"title":"A SAW tactile display using a glass substrate","authors":"H. Kotani, M. Takasaki, T. Mizuno, T. Nara","doi":"10.1109/WHC.2005.18","DOIUrl":"https://doi.org/10.1109/WHC.2005.18","url":null,"abstract":"A surface acoustic wave (SAW) tactile display consisted of a piezoelectric substrate and a slider. Rubbing the substrate through the slider, we could feel tactile sensations under a control depending on the rubbing motion. On the other hand, the piezoelectric substrate had constraint of size and shape. In this research, to solve this issue, a method was proposed to excite and propagate a SAW on a non-piezoelectric material surface. The method was realized by combination of a LiNbO/sub 3/ plate and a glass substrate. Characteristics were measured. The effectiveness of the proposed method for the tactile display was discussed. An active type SAW tactile display using the glass transducer worked successfully.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124769854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Dynamic primitive caching for haptic rendering of large-scale models 大规模模型触觉渲染的动态原语缓存
M. Glencross, R. Hubbold, Ben Lyons
{"title":"Dynamic primitive caching for haptic rendering of large-scale models","authors":"M. Glencross, R. Hubbold, Ben Lyons","doi":"10.1109/WHC.2005.43","DOIUrl":"https://doi.org/10.1109/WHC.2005.43","url":null,"abstract":"In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct geometric primitives. A secondary client-side caching mechanism, exploiting partitioning, is used to dynamically update geometry within the locality of a user. Results show that the caching mechanism performs well, and that graphical rendering performance becomes an issue before the caching mechanism fails. The performance penalty of the caching technique was found to be dependent on the type of partitioning method employed.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127237587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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