{"title":"Saving Lives with Generative Design and Agent-based Modeling","authors":"Sofia Sousa, Inês Caetano, A. Leitão","doi":"10.52842/conf.ecaade.2017.2.147","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.147","url":null,"abstract":"","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130376644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Soft Human Computer Interfaces - Towards Soft Robotics in Architecture","authors":"Martina Decker","doi":"10.52842/conf.ecaade.2017.2.739","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.739","url":null,"abstract":"The emergence of media infused facades and new human computer interfaces have been of great interest in architecture in the recent decades. Most of the emerging examples are geared towards a multi-dimensional graphical output and most commonly stimulate our sense of sight. This paper explores recent developments in soft robotics and material sciences, developed at the Material Dynamics Lab at NJIT, that will allow the human computer interfaces to engage its users by captivating a multitude of senses simultaneously. Furthermore, this paper will contemplate future trajectories for the novel material strategies to improve human-computer or human-robot interaction, that one day may lead to truly robotic architectures.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126636046","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D Spatial Analysis Method with First-Person Viewpoint by Deep Convolutional Neural Network with Omnidirectional RGB and Depth Images","authors":"A. Takizawa","doi":"10.52842/conf.ecaade.2017.2.693","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.693","url":null,"abstract":"The fields of architecture and urban planning widely apply spatial analysis based on images. However, many features can influence the spatial conditions, not all of which can be explicitly defined. In this research, we propose a new deep learning framework for extracting spatial features without explicitly specifying them and use these features for spatial analysis and prediction. As a first step, we establish a deep convolution neural network (DCNN) learning problem with omnidirectional images that include depth images as well as ordinary RGB images. We then use these images as explanatory variables in a game engine to predict a subjects' preference regarding a virtual urban space. DCNNs learn the relationship between the evaluation result and the omnidirectional camera images and we confirm the prediction accuracy of the verification data.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125369767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Collective Construction Modeling and Machine Learning: Potential for Architectural Design","authors":"Taro Narahara","doi":"10.52842/conf.ecaade.2017.2.341","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.341","url":null,"abstract":"Recently, there are significant developments in artificial intelligence using advanced machine learning algorithms such as deep neural networks. These new methods can defeat human expert players in strategy-based board games such as Go and video games such as Breakout. This paper suggests a way to incorporate such advanced computing methods into architectural design through introducing a simple conceptual design project inspired by computational interpretations of wasps' collective constructions. At this stage, the paper's intent is not to introduce a practical and fully finished tool directly useful for architectural design. Instead, the paper proposes an example of a program that can potentially become a conceptual framework for incorporating such advanced methods into architectural design.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116881195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"From Envelope to Layout - Buildings Massing and Layout Generation for Solar Access in Urban Environments","authors":"Francesco De Luca","doi":"10.52842/conf.ecaade.2017.2.431","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.431","url":null,"abstract":"","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122249404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tangible Computing - Manufacturing of Intertwined Logics","authors":"Andrea Quartara, A. Figliola","doi":"10.52842/conf.ecaade.2017.2.115","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.115","url":null,"abstract":"This paper explores the process of digital materialization through robotic fabrication techniques by presenting three wooden projects. The analysis of the case studies is oriented to underline the impact that computation had on architectural construction due to its methodological and instrumental innovations over the last decades. The absorption of computing and digital fabrication logics within the discipline is explored from either an architectural point of view and from the improvements related to automation of the constructive process. On the one hand the case studies are caught because of the desire to expand material complexity and, on the other hand because of the integration with other technological systems. The narrative allows gathering pros and cons in three different investigative macro areas: material culture, methodological oversights, and operative setbacks coming from digital machine and communicational constraints. This analytical investigation helps the definition of a new pathway for future researches, looking forward the assimilation of digital materiality learning in building construction.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134482539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Square tessellation patterns on curved surfaces:In search of a parametric design method","authors":"K. Liapi, A. Papantoniou, C. Nousias","doi":"10.52842/conf.ecaade.2017.2.371","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.371","url":null,"abstract":"Methods for Tessellating a flat surface with regular or semi-regular patterns of polygons have already been addressed in literature and can be easily parameterized. For the tessellation of curved surfaces using patterns of one or more regular polygons there is not a uniquely defined approach to the problem within the context of architectural research and applications. This paper is focused on the tessellation of curved surfaces with square tiles, where the tessellation pattern consists of four squares with partly overlapping sides. In this study double curvature surfaces were considered first, and subsequently surfaces of more complex geometry such as minimal surfaces. Specifically, a method for the square tessellation of two types of doubly curved surfaces, the spherical and the ellipsoidal, is discussed and presented in the paper. In addition, the square tessellation of two types of minimal surfaces, the catenoid and the helicoid, have also been examined and presented. For each one of the surfaces that have been considered, an algorithm that generates the distribution of the planar square surfaces on the surface and renders possible the parametric description of the problem, was developed and presented in the paper. A discussion on boundary conditions for each developed method is also included. The Grasshopper visual programming language has been used for the parametric description and display of the results in a graphic environment. The research discussed in this paper can find application in several real world problems including surface paneling, or space packing of polyhedral structural units on a curved surface.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132895838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Moloney, S. Twose, Ross Jenner, A. Globa, Rui Wang
{"title":"Lines from the Past - Non-photorealistic immersive virtual environments for the historical interpretation of unbuilt architectural drawings","authors":"J. Moloney, S. Twose, Ross Jenner, A. Globa, Rui Wang","doi":"10.52842/conf.ecaade.2017.2.711","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.711","url":null,"abstract":"The trajectory of virtual reality for architecture is towards photo-realism. While this may be effective for some contexts, we propose that abstraction is more appropriate for the purposes of a historian interpreting drawings of unbuilt works of architecture. The case study we are using to explore this proposition is the Palazzo Littorio competition set in 1934 Rome. We present two prototype immersive virtual reality (iVR) applications developed in Unity for Oculus Rift: the first uses an etching aesthetic to produce a quasi-realistic site context and an interface that enables the comparative evaluation of competition entries from key viewing positions; the second application takes an even more abstract approach, where the aim is to immerse the historian within a 3D drawing, along with other historical material (drawings, photos, paintings, narrations of texts) and uses spatialized sound to evoke the ambience of the period.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124824448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Daniotti, S. L. Spagnolo, C. Mirarchi, D. Pasini, A. Pavan
{"title":"An Italian BIM-based portal to support collaborative design and construction - A case study on an enhanced use of information relying on a classification system and computational technical datasheets","authors":"B. Daniotti, S. L. Spagnolo, C. Mirarchi, D. Pasini, A. Pavan","doi":"10.52842/conf.ecaade.2017.2.067","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.067","url":null,"abstract":"A great amount of information needs to be managed along the building life cycle in order to fulfil building codes, standards and regulations, client and user requirements. However, a lack of transparency in the information management and a lack of communication between stakeholders often bring to the adoption of solutions in the design process that do not meet the original requirements. Therefore, an ordered structure for information improves its storage, enhancing its visibility, traceability, usability and re-usability. In addition, for public works contracts and design contests, the use of specific electronic tools, such as building information electronic modelling tools, is often required for the information management. The paper presents the efforts devoted within the Italian building sector for proposing a standardized structure and developing tools for collecting, sharing and exchanging information between stakeholders involved in different stages of the building process. An enhanced use of information relying on the adoption of the standardized structure of information is presented, proposing dedicated applications for automating the process of information fruition.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132137306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Ostrowska-Wawryniuk, Jacek Markusiewicz, J. Słyk
{"title":"Descriptive Geometry 2.0 - Define vs. design","authors":"K. Ostrowska-Wawryniuk, Jacek Markusiewicz, J. Słyk","doi":"10.52842/conf.ecaade.2017.2.425","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2017.2.425","url":null,"abstract":"The article presents the 'Digital Geometry Techniques' course taught at the second year of the undergraduate course at the Faculty of Architecture in the Warsaw University of Technology WUT. The course introduces mathematical theory and generative modeling in order to prepare the students to consciously plan their creative process and to choose the set of tools according to an initial analysis of modeling constraints. The students gain knowledge on advanced CAAD techniques through learning functions of a particular program, and also by tackling geometry-related problems derived from real-world architectural projects. They are able to develop individual solutions using adequate techniques. We present three different students' semester works as examples to reflect on the significance of mathematics and algorithmization in the process of problem solving and form creation in architecture and urban design.","PeriodicalId":111460,"journal":{"name":"Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127454261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}