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VIDEO GAMES AS TECHNOLOGICAL RUINS OF A RECENT PAST 电子游戏是最近的技术废墟
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25904
R. Metzitakos, Dimitrios Panagiotakopoulos, Marina Christodoulou
{"title":"VIDEO GAMES AS TECHNOLOGICAL RUINS OF A RECENT PAST","authors":"R. Metzitakos, Dimitrios Panagiotakopoulos, Marina Christodoulou","doi":"10.12681/DAC.25904","DOIUrl":"https://doi.org/10.12681/DAC.25904","url":null,"abstract":"The aesthetic cultivation of societal recollection is inextricably linked to the approach and preservation of the objects and the mnemonics that accompany them. This perception in modern society includes in its dormitories the historical evolution and retrospect of technology whose origins are pervasive in the realization of social impulses. Nostalgia and memories are no longer moved only through traditional ruins that reflect the aesthetics and sense of social development. In this context, it is important to examine whether video games nowadays can classify the early technological structures into the cradle of modern ruins, the evolutionary course of social memory. This article scrutinizes the multi-dimensional aspects of video games, approaching them as historical and technological achievements and identifying their aesthetic value as objects of the recent past that further stimulate quests lurking in this pixelated romanticism.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133764063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FROM EUCLID TO THE AGE OF THE IMAGE 从欧几里得时代到图像时代
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25909
N. Kourniatis
{"title":"FROM EUCLID TO THE AGE OF THE IMAGE","authors":"N. Kourniatis","doi":"10.12681/DAC.25909","DOIUrl":"https://doi.org/10.12681/DAC.25909","url":null,"abstract":"This paper attempts to give an interpretation of the importance of the role of geometry and in particular the courses of perspective in the formation of the perception of space, in the architectural education. A role that seems to focus both on understanding methods of handling space and its objects, as well as on redefining the real-imaginary relationship; physical – virtual, collective - subjective. This inquiry begins with the axioms of Euclid's Optics, from the period of Girard Desargues to the modern era, placing three different phases in the evolution of the formation of the perception of space, through the sense of vision. In the last part of the work, an application of perspective image remodeling is presented, through mirrors that are placed in an existing space. (fig.1) Geometry plays a dual role in the educational process of architects. On the one hand it aims to interpret the association between the different elements of space by frequently questioning established stimulus-response relations. The pattern of geometric thinking starts with observation and through analysis and questioning - which is a stage defined by its intense illusory nature; it ends up formulating rules and eventually leads to new interpretations of disciplines and relationships that are already known.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"20 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132531870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
RUIN THROUGH PHOTOGRAPH THE CASE OF KAZARMA: KAIAFAS, ILIA 卡扎尔玛案的照片:卡亚法斯,伊利亚
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25969
Ioanna Kolaiti
{"title":"RUIN THROUGH PHOTOGRAPH THE CASE OF KAZARMA: KAIAFAS, ILIA","authors":"Ioanna Kolaiti","doi":"10.12681/DAC.25969","DOIUrl":"https://doi.org/10.12681/DAC.25969","url":null,"abstract":"This paper deals with the concept of ruin and abandonment through the accompanying photographic material as through also through the understanding of the reality of the photograph itself. Each ruin has its testimonies, traces, findings, photographic evidence, and more. All these unfold before us its history. The research along with the photographic material, compile the narration of the ruin. The main purpose its recognition in the world. Initially, the research site is located in the wider landscape of Lake Kaiaphas in the Gulf of Kyparissia. The events that contributed to the abandonment are recorded. The ruin of Kazarma on Kaiapha beach, in Ilia, is chosen as the main focus of the research. Then, are analyzed the aspects related with the meaning of the ruin and its value through the borrowing of its traces in the area. The photographic material is proposed as a methodology for understanding the ruins, so we can compose a narrative. Finally, as a result of the above, is presented the progression of the research, revealing facts and findings which… have a story to tell.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126973888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
GRAPHIC DESIGN IN FILM: BUILDING CHARACTER IDENTITY AND VISUAL STYLE IN THE GREAT GATSBY (2013) 电影中的平面设计:在《了不起的盖茨比》中塑造人物形象与视觉风格(2013)
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25968
Helena Tude, Marta Varzim
{"title":"GRAPHIC DESIGN IN FILM: BUILDING CHARACTER IDENTITY AND VISUAL STYLE IN THE GREAT GATSBY (2013)","authors":"Helena Tude, Marta Varzim","doi":"10.12681/DAC.25968","DOIUrl":"https://doi.org/10.12681/DAC.25968","url":null,"abstract":"Graphic design and cinema have worked together since the early days of filmmaking, driven by the effort to develop autonomous visual narratives in silent films, in much through the use of intertitles. It is meaningful to recognize how graphic design elements have invariably been a part of cinema’s hybrid language, as a material of expression manifested through the visual channel together with the filmed image. The different technological milestones that shaped cinema’s development also directly influenced the use of graphic language in movies, which became more complex with time. These graphic elements are present throughout an entire film narrative, from the choice of verbal, pictorial and schematic elements in titles and animations, to the creation (and curation) of printed or handmade graphic props, signage and logos filmed by the camera. Together, they form a movie’s graphic identity, which helps to convey meaning to the narrative as well as to bring a more dynamic and authentic storytelling. Through a case study of Hollywood’s 2013 movie adaptation of the literary masterpiece The Great Gatsby, this paper intends on exemplifying the strategic use of graphic design elements throughout the movie – in the physical and virtual formal natures – aiding in the construction of characters’ identities, contextualized into the roaring 1920’s aesthetics, as well as defining a clear visual style that is consistent with director Baz Luhrmann’s unique vision for the movie. In this way, the objective is to bring awareness to the potential of graphic design in building cinematic worlds that are historically accurate, aesthetically rich, and emotionally identifiable.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128705575","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
IMAGES FROM A LAND DISCOVERED 来自发现的土地的图像
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25973
Ioannis Lassithiotakis
{"title":"IMAGES FROM A LAND DISCOVERED","authors":"Ioannis Lassithiotakis","doi":"10.12681/DAC.25973","DOIUrl":"https://doi.org/10.12681/DAC.25973","url":null,"abstract":"The memory of a ship sailing at night, leaving behind a lighted harbor; a deserted house; the empty corner of a cheap seaside restaurant with its white plastic chairs; interiors of ruins; a concrete staircase leading from the earth to infinity; the bow of a ship crossing an empty sea…Images hovering between dream and reality. Images that come nostalgically to remind of a past still alive, often as vivid as the present.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"194 9","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131923265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
BOOK REVIEW ON PALIMPSEST 关于重写本的书评
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25974
Christos Varvantakis, Penelope Petsini, Nikos Panayotopoulos
{"title":"BOOK REVIEW ON PALIMPSEST","authors":"Christos Varvantakis, Penelope Petsini, Nikos Panayotopoulos","doi":"10.12681/DAC.25974","DOIUrl":"https://doi.org/10.12681/DAC.25974","url":null,"abstract":"The photographs of Petsini and Panayotopoulos in “Palimpsest” trace the remnants of the Berlin Wall and of the world that it had both embraced and been embraced by: traces of the time when the Wall was a concrete, material entity, and of the trail this era has left.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121636110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A COLLECTIVE MEMORY OF A CITY IRIS CULTURAL CENTER IN ELEUSINA 一个城市的集体记忆虹膜文化中心在伊琉西纳
Design/Arts/Culture Pub Date : 2020-06-11 DOI: 10.12681/DAC.25971
Con Bouras
{"title":"A COLLECTIVE MEMORY OF A CITY IRIS CULTURAL CENTER IN ELEUSINA","authors":"Con Bouras","doi":"10.12681/DAC.25971","DOIUrl":"https://doi.org/10.12681/DAC.25971","url":null,"abstract":"The project is about the conversion of two listed buildings of the former paint factory IRIS in Eleusina into a multipurpose cultural center. Like all abandoned industrial relics in the area, the two listed buildings manifest strong ties with the industrial past of Eleusina and the collective memory of its inhabitants. The repurposing of the buildings by architect Constantine Bouras produces a space for theater, cinema, music, congresses, art exhibitions and other cultural activities, while part of it is home to the Aeschylus Museum.","PeriodicalId":103857,"journal":{"name":"Design/Arts/Culture","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129756937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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