{"title":"From school strikes to webinars: Mapping the forced digitalization of Fridays for Future's activism during the COVID-19 pandemic.","authors":"Giuliana Sorce, Delia Dumitrica","doi":"10.1177/13548565221148112","DOIUrl":"10.1177/13548565221148112","url":null,"abstract":"<p><p>This paper discusses the forced digitalization of activism brought about by the COVID-19 pandemic in the case of the transnational environmental youth movement Fridays for Future (FFF). Theoretically, we engage with social movement action repertoires to study the shifts in protest tactics associated with the social restrictions during the early stages of the pandemic. A qualitative content analysis of 781 posts across all 27 national FFF Facebook pages in the European Union reveals four clusters of digital action types: digital contentious actions; online information and education; digital community engagement and online partnership development. While digital media were part of FFF's action repertoire in pre-pandemic times, our findings yield that the shift from the movement's iconic street protests to exclusively digital tactics privileges community-building and education over contentious actions, potentially softening the political impact of the movement's landmark 'school strike'. Furthermore, although timely tactical flexibility kept the movement going during country lockdowns, the forced digitalization in the early stages of the pandemic primarily recombined existing action tactics rather than innovating them.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9791069/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87381652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hugh Davies, L. Hjorth, M. Andrejevic, I. Richardson, R. DeSouza
{"title":"QR codes during the pandemic: Seamful quotidian placemaking","authors":"Hugh Davies, L. Hjorth, M. Andrejevic, I. Richardson, R. DeSouza","doi":"10.1177/13548565231160623","DOIUrl":"https://doi.org/10.1177/13548565231160623","url":null,"abstract":"During the COVID-19 pandemic, one technology for contact tracing has come to dominate – QR codes. As a technology pioneered in Japan two decades ago and mainstreamed in China, QR codes have quickly become part of quotidian placemaking. While locations such as China have fully incorporated QR code technology into everyday contexts including public transport and mobile wallet applications, QR codes in the West were relatively overlooked. That was, until the pandemic. In this article, we examine some of the ways QR codes are being imagined and reimagined as part of public placemaking practices. In order to do so, we begin with a short history of QR codes – emerging in Japan, becoming mainstream in China and their consequent uptake globally. We then discuss the methods of our Australian study conducted during the pandemic and the seamful/seamless findings from our study.","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81439787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mapping an online production network: The field of 'actual play' media.","authors":"Alex Chalk","doi":"10.1177/13548565221103987","DOIUrl":"https://doi.org/10.1177/13548565221103987","url":null,"abstract":"<p><p>This article maps out and analyzes relationships shaping production in a growing cultural field of online gaming media production called 'Actual Play' (AP). AP occupies an ambiguous economic space between fan production and professional media and is marked by widespread monetization. Drawing on qualitative semi-structured interviews with 24 AP producers, this article uses actor-network theory and the concept of cultural fields to understand that space through an account of the actors constituting it. This maps the how AP producers develop their practices through complex relational networks. The analysis identifies 'key actor types' - the varieties of technological, human and corporate actors whose activities give shape to producers' practices. The article concludes that despite pervasive pressures to professionalize, the field offers limited pathways to vocational sustainability.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/8a/b6/10.1177_13548565221103987.PMC10061609.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9240906","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Through the digits, through the fingers\": Variations on the string figure as imaginary digital medium.","authors":"Henry Adam Svec","doi":"10.1177/13548565221122912","DOIUrl":"https://doi.org/10.1177/13548565221122912","url":null,"abstract":"<p><p>This article considers artistic engagements with string figure performance and collection as 'imaginary' articulations of digital media. As an object of anthropological inquiry, the string figure emerges in 1888 with a short paper by Franz Boas. Encouraged by more mainstream publications by Caroline Furness Jansen (2008) and Kathleen Haddon (1930), over the course of the 20th century the string figure would become a model through which largely western writers and artists have explored both the anxieties and dreams of ideal, embodied and networked communication technologies. The present article explores, specifically, the collecting projects and films of Harry Smith in the 1960s and 1970s; the video-performance piece of 1974, titled <i>String Games: Improvisations for Inter-City Video</i>, by the interdisciplinary artist Vera Frenkel; and the string figure exhibit at David Wilson's Museum of Jurassic Technology in Culver City, California. Through a media-archeological lens, the history of string figure fascination takes shape as a repository of dreams about (digital) communication, which, it is additionally suggested in a final section, might yet allow for the expansion and enlargement of conceptions of both digitality and media.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/d3/c8/10.1177_13548565221122912.PMC10061615.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9288739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How to play in slow time: Embodying creativity literacies in digital learning environments.","authors":"Bryoni Trezise, Alexandra Tálamo, Maria White","doi":"10.1177/13548565221148106","DOIUrl":"10.1177/13548565221148106","url":null,"abstract":"<p><p>This article considers how the emergent digital pedagogies used in a new creativity course run at the Univeristy of New South Wales contribute to the building of <i>sensed</i>, <i>intuitive</i> and <i>embodied</i> creativity literacies. In doing so, it addresses questions around the function of tertiary education within an accelerated, digitised and COVID-19-saturated globe. For while creativity is being touted as what every student needs - and what every employer wants - there is little understanding of how this most mystifying of skills can be taught to students in broad disciplines. There is even less understanding of how full-bodied modalities of creative cognition can be leveraged as moments of deep insight in the socially distanced realm of the digital. Drawing on hands-on methods from ground-breaking musicians, performers, dancers and writers, this article shows how the neuroscience and psychology of taking 'beautiful risks', committing to uncertainty and paying attention can be harnessed in digital learning. These dynamic digital pedagogies are principled in embodied liveness, playful interactivity and generative curiosity. They support students with practical strategies to take risks with imagination, discover through collaboration and work responsively in relation to diverse situations.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9806665/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87208726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital pedagogies post-COVID-19: The future of teaching with/in new technologies.","authors":"Jernej Markelj, Scott Sundvall","doi":"10.1177/13548565231155077","DOIUrl":"10.1177/13548565231155077","url":null,"abstract":"","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9899669/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89167889","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Eric Filice, Corey W Johnson, Diana C Parry, Harrison Oakes
{"title":"Shades of digital deception: Self-presentation among men seeking men on locative dating apps.","authors":"Eric Filice, Corey W Johnson, Diana C Parry, Harrison Oakes","doi":"10.1177/13548565221102714","DOIUrl":"https://doi.org/10.1177/13548565221102714","url":null,"abstract":"<p><p>In recent years, location-based real-time dating apps like Grindr and Tinder have assumed an increasingly pivotal role in brokering socio-sexual relations between men seeking men and have proven to be fertile ground for the study of identity negotiation and impression management. However, current research has given insufficient consideration to how various contextual elements of technology use interact with one another to shape self-presentation behaviour. Through analysis of interview data, we found impression construction on these apps reflects tensions between authentic depiction of the self-concept and self-enhancement via deception. Whether and the extent to which one engages in deception depends on how a number of technological affordances, platform-specific community norms and userbase characteristics interact with each other. Self-presentational choices were a result of a combination of deception facilitators, for example, belief in the normalcy of lying, and constraining determinants, for example, the expectation of brokering physical connection. Impression construction determinants also interact in ways where the influence of any one element is dependent on others. This was most plainly evidenced in the interactions between stigma management concerns, the affordances of audience visibility/control and locatability and common ground reinforcing social hierarchy.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9634332/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"40451241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cornelius Puschmann, Hevin Karakurt, Carolin Amlinger, Nicola Gess, Oliver Nachtwey
{"title":"RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online.","authors":"Cornelius Puschmann, Hevin Karakurt, Carolin Amlinger, Nicola Gess, Oliver Nachtwey","doi":"10.1177/13548565221109440","DOIUrl":"https://doi.org/10.1177/13548565221109440","url":null,"abstract":"<p><p>We describe a novel computational dictionary for the study of right-wing populist conspiracy discourse (<i>RPC</i>) on the internet, specifically in the context of contemporary German politics. After first presenting our definition of conspiracy discourse and grounding it in antecedent research on mediated rhetoric at the intersection of right-wing populism and conspiracy theory, we proceed by outlining our approach to dictionary construction, relying on a combination of manual and automated methods. We validate our dictionary via parallel manual coding of 2,500 sentences using the categories contained in the dictionary as labels and compare the consensus result with the label assigned to each sentence by the dictionary, achieving satisfactory results. We then test our approach on two different datasets composed of alternative news articles and Facebook comments that spread conspiracy theories. Finally, we summarize our observations both on the methodological premises of the approach and on the object of populist right-wing conspiracy discourse and its dynamics more broadly. We close with an outlook on the potentials and limitations of the dictionary-based approach and future directions in applications of content analysis to the study of conspiracy discourse.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9515517/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"40390536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conspiracy theories in digital environments: Moving the research field forward.","authors":"Jing Zeng, Mike S Schäfer, Thaiane M Oliveira","doi":"10.1177/13548565221117474","DOIUrl":"10.1177/13548565221117474","url":null,"abstract":"<p><p>In the past few years, the discussion of conspiracy theories has embroiled researchers, politicians and the public alike. During the COVID-19 pandemic in particular, the term 'conspiracy theory' became a buzzword in the news media, public communication and everyday discussions. The pandemic also demonstrated that conspiratorial narratives disseminated online are not benign, obscure and eventually harmless ideas, but can mislead policy making, hinder crisis relief and public health efforts, or undermine trust in institutions and science. Factors contributing to the prevalence of conspiracy theories are complex and include psychological as well as socio-political factors. This special issue focuses specifically on the role of digital media and how they shape the dissemination and mitigation of, as well as research on, conspiracy theories. The special issue includes 13 research articles by authors from 11 countries and regions, which provide timely insights into the phenomenon of conspiracy theories with cross-cultural and cross-platform advances.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/88/d3/10.1177_13548565221117474.PMC9483695.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"33477921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Streaming ambivalence: Livestreaming and indie game development.","authors":"Felan Parker, Matthew E Perks","doi":"10.1177/13548565211027809","DOIUrl":"10.1177/13548565211027809","url":null,"abstract":"<p><p>Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like <i>Fortnite</i> and <i>League of Legends</i> owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independent game developers, the costs and benefits of streaming are less clear. Based on interviews with small commercial indie developers in Toronto and Montréal, this article critically examines different discourses around streaming and commercial indie games, focusing on developer perceptions of the benefits and risks of streaming and its impacts on indie game-making practices, including production, promotion, and community-building. Contrary to persistent popular myths about streaming as the key to 'discoverability', commercial indie game development remains a precarious form of cultural work, and indie games collectively attract only a tiny fraction of the overall audience on streaming platforms. There is a high level of uncertainty about the factors that led to a given game's success, leaving many indie developers ambivalent about leveraging influencer attention and even as they commit significant time and energy trying to doing so.</p>","PeriodicalId":72707,"journal":{"name":"Convergence (London, England)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669207/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"39850989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}