中小学数字化教学Pub Date : 2021-01-01DOI: 10.5040/9781350129924.ch-013
Victoria Pugh
{"title":"R(S)HE: More than just the sex bit!","authors":"Victoria Pugh","doi":"10.5040/9781350129924.ch-013","DOIUrl":"https://doi.org/10.5040/9781350129924.ch-013","url":null,"abstract":"","PeriodicalId":60260,"journal":{"name":"中小学数字化教学","volume":"70 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78387685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
中小学数字化教学Pub Date : 2021-01-01DOI: 10.5040/9781350129924.ch-007
Karen Bubb
{"title":"There’s More to RE","authors":"Karen Bubb","doi":"10.5040/9781350129924.ch-007","DOIUrl":"https://doi.org/10.5040/9781350129924.ch-007","url":null,"abstract":"","PeriodicalId":60260,"journal":{"name":"中小学数字化教学","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87356215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
中小学数字化教学Pub Date : 2021-01-01DOI: 10.5040/9781350129924.ch-002
Richard Woolley
{"title":"Controversial Issues in PSHE and R(S)HE","authors":"Richard Woolley","doi":"10.5040/9781350129924.ch-002","DOIUrl":"https://doi.org/10.5040/9781350129924.ch-002","url":null,"abstract":"","PeriodicalId":60260,"journal":{"name":"中小学数字化教学","volume":"89 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82409640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
中小学数字化教学Pub Date : 2021-01-01DOI: 10.5040/9781350129924.ch-008
D. Hughes
{"title":"Tackling PSHE and R(S)HE through PE","authors":"D. Hughes","doi":"10.5040/9781350129924.ch-008","DOIUrl":"https://doi.org/10.5040/9781350129924.ch-008","url":null,"abstract":"","PeriodicalId":60260,"journal":{"name":"中小学数字化教学","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81969271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How to be a ‘Good’ Anglo-Saxon : Designing and Using Historical Video Games in Primary Schools","authors":"Juan Hiriart","doi":"10.5334/bch.k","DOIUrl":"https://doi.org/10.5334/bch.k","url":null,"abstract":"In the last decades, digital games based on historical themes or settings have become an important form of historical engagement, with a great potential to influence popular conceptions about the past (Uricchio, 2005; Chapman, 2012). In spite of the growing interest in harnessing this power for the teaching of history in formal educational contexts, still many questions in regard to the representational appropriateness, educational effectiveness, and practical implementation of historical computer games in school classrooms remain unclear. In this chapter, I would like to give an overview of a Ph.D. research set to analyse the potential of digital games for historical education. Adopting a practice-based approach, this research was led by the iterative development of a series of historical game prototypes, designed to explore everyday life in early Anglo-Saxon Britain. At different stages of design, the prototypes were evaluated by historians, archaeologists, and educators, moving at a later stage to their implementation and testing within the history curriculum of a Key stage 2 school classroom (8 - 11 years old). In this phase, qualitative and quantitative data were collected following a pre-post test methodology. This methodology provided valuable insights into children’s previous assumptions and naive theories about the past, which were interrogated and in many instances challenged by their experiences within the game. Drawing from this process, this research has contributed to gain a better understanding of the theoretical issues involved in the design and implementation of historical game based learning methodologies, making empirical connections between educational theory, historical learning, and game design.","PeriodicalId":60260,"journal":{"name":"中小学数字化教学","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-02-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72816214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}