Human-Computer Interaction最新文献

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A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities 认知障碍者自主学习在线个性化系统综述
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-13 DOI: 10.1080/07370024.2023.2242364
Nadia Hocine, Karim Sehaba
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引用次数: 1
A survey on technological tools and systems for diagnosis and therapy of autism spectrum disorder 自闭症谱系障碍诊断与治疗的技术工具与系统综述
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-09 DOI: 10.1080/07370024.2023.2242345
Mariasole Bondioli, S. Chessa, A. Kocian, S. Pelagatti
{"title":"A survey on technological tools and systems for diagnosis and therapy of autism spectrum disorder","authors":"Mariasole Bondioli, S. Chessa, A. Kocian, S. Pelagatti","doi":"10.1080/07370024.2023.2242345","DOIUrl":"https://doi.org/10.1080/07370024.2023.2242345","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"1 1","pages":""},"PeriodicalIF":5.3,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77316452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system “我已经忘记了一半”——采访痴呆症患者,让他们共同设计一个智能系统
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-09 DOI: 10.1080/07370024.2023.2240791
S. Suijkerbuijk, H. Nap, W. Ijsselsteijn, M. Minkman, Y. D. de Kort
{"title":"‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system","authors":"S. Suijkerbuijk, H. Nap, W. Ijsselsteijn, M. Minkman, Y. D. de Kort","doi":"10.1080/07370024.2023.2240791","DOIUrl":"https://doi.org/10.1080/07370024.2023.2240791","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"2 1","pages":""},"PeriodicalIF":5.3,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81633350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Automatic planning in cognitive training: application to multiple sclerosis 认知训练中的自动规划:在多发性硬化中的应用
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-09 DOI: 10.1080/07370024.2023.2241452
M. Gaspari, F. Pinardi, Dario Signorello, F. Stablum, Sara Zuppiroli
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引用次数: 1
A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums 博物馆中从多个情感角度对故事进行分组和提示的语义生成系统
2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-09 DOI: 10.1080/07370024.2023.2242355
Antonio Lieto, Manuel Striani, Cristina Gena, Enrico Dolza, Anna Maria Marras, Gian Luca Pozzato, Rossana Damiano
{"title":"A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums","authors":"Antonio Lieto, Manuel Striani, Cristina Gena, Enrico Dolza, Anna Maria Marras, Gian Luca Pozzato, Rossana Damiano","doi":"10.1080/07370024.2023.2242355","DOIUrl":"https://doi.org/10.1080/07370024.2023.2242355","url":null,"abstract":"ABSTRACTThis article presents an affective-based sensemaking system for grouping and suggesting stories created by the users about the cultural artefacts in a museum. By relying on the TCL commonsense reasoning framework, the system exploits the spatial structure of the Plutchik’s “wheel of emotions” to organize the stories according to their extracted emotions. The process of emotion extraction, reasoning, and suggestion is triggered by an app, called GAMGame, and integrated with the sensemaking engine. Following the framework of Citizen Curation, the system allows classifying and suggesting stories encompassing cultural items able to evoke not only the very same emotions of already experienced or preferred museum objects but also novel items sharing different emotional stances and, therefore, able to break the filter bubble effect and open the users’ view toward more inclusive and empathy-based interpretations of cultural content. The system has been designed tested, in the context of the H2020EU SPICE project (Social cohesion, Participation, and Inclusion through Cultural Engagement), in cooperation with the community of the d/Deaf and on the collection of the Gallery of Modern Art (GAM) in Turin. We describe the user-centered design process of the web app and of its components and we report the results concerning the effectiveness of the diversity-seeking, affective-driven, recommendations of stories.KEYWORDS: Story-based recommendationsdiversity-seeking emotional recommendationscommonsense reasoningaffective computingrecommender systems AcknowledgmentsThe research leading this publication has been partially funded by the European Union’s Horizon 2020 research and innovation programme http://dx.doi.org/10.13039/501100007601 under grant agreement SPICE 870811. The publication reflects the author’s views. The Research Executive Agency (REA) is not liable for any use that may be made of the information contained therein. We thank the GAM Museum and the Istituto dei Sordi di Torino for their help in setting up the evaluation.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 TCL is an acronym for Typicality-based Compositional Logic: the reasoning framework driving the behavior of the sensemaking system. The framework is described in Section 4.12 https://spice-h2020.eu/3 https://www.gamtorino.it/en4 http://conventions.coe.int/Treaty/EN/Treaties/Html/199.htm5 https://icom.museum/en/resources/standards-guidelines/museum-definition/6 DEGARI is an acronym that stands for Dynamic Emotion Generator and ReclassIfier.7 https://www.who.int/news-room/fact-sheets/detail/disability-and-health8 https://www.who.int/health-topics/disability9 https://access.si.edu/10 https://universaldesign.ie/What-is-Universal-Design/The-7-Principles/11 36 stories were created using Google Forms, but they are not included in the analysis due to the differences with the prototype.12 https://www.gamtorino.it/it/archivio-catalogo/estate-lama","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135598414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Training work-related social skills in adults with Autism Spectrum Disorder using a tablet-based intervention 使用基于平板电脑的干预训练自闭症谱系障碍成人的工作相关社交技能
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-07 DOI: 10.1080/07370024.2023.2242344
S. Estival, Virginie Demulier, Julie Renaud, Jean-Claude Martin
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引用次数: 1
A serious web game for children with attentive disorders: design and experiences from two trials 专为注意力障碍儿童设计的严肃网页游戏:设计和两次试验的经验
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-08-06 DOI: 10.1080/07370024.2023.2240797
Letizia Angileri, Marco Manca, F. Paternò, C. Santoro
{"title":"A serious web game for children with attentive disorders: design and experiences from two trials","authors":"Letizia Angileri, Marco Manca, F. Paternò, C. Santoro","doi":"10.1080/07370024.2023.2240797","DOIUrl":"https://doi.org/10.1080/07370024.2023.2240797","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"28 1","pages":""},"PeriodicalIF":5.3,"publicationDate":"2023-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74305160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Human teleoperation - a haptically enabled mixed reality system for teleultrasound 人类远程操作-触觉启用的远程超声混合现实系统
2区 工程技术
Human-Computer Interaction Pub Date : 2023-06-30 DOI: 10.1080/07370024.2023.2218355
David Black, Yas Oloumi Yazdi, Amir Hossein Hadi Hosseinabadi, Septimiu Salcudean
{"title":"Human teleoperation - a haptically enabled mixed reality system for teleultrasound","authors":"David Black, Yas Oloumi Yazdi, Amir Hossein Hadi Hosseinabadi, Septimiu Salcudean","doi":"10.1080/07370024.2023.2218355","DOIUrl":"https://doi.org/10.1080/07370024.2023.2218355","url":null,"abstract":"ABSTRACTABSTRACTCurrent teleultrasound methods include audiovisual guidance and robotic teleoperation, which constitute tradeoffs between precision and latency versus flexibility and cost. We present a novel concept of “human teleoperation” which bridges the gap between these two methods. In the concept, an expert remotely teloperates a person (the follower) wearing a mixed-reality headset by controlling a virtual ultrasound probe projected into the person’s scene. The follower matches the pose and force of the virtual device with a real probe. The pose, force, video, ultrasound images, and 3-dimensional mesh of the scene are fed back to the expert. This control framework, where the actuation is carried out by people, allows more precision and speed than verbal guidance, yet is more flexible and inexpensive than robotic teleoperation. The purpose of this paper is to introduce this concept as well as a prototype teleultrasound system with limited haptics and local communication. The system was tested to show its potential, including mean teleoperation latencies of 0.32 ± 0.05 seconds and steady-state errors of 4.4 ± 2.8 mm and 5.4 ± 2.8 ∘ in position and orientation tracking respectively. A preliminary test with an ultrasonographer and four patients was completed, showing lower measurement error and a completion time of 1:36 ± 0:23 minutes using human teleoperation compared to 4:13 ± 3:58 using audiovisual teleguidance.KEYWORDS: Teleoperationtele-ultrasoundmixed realityhapticshuman computer interaction Disclosure statementNo potential conflict of interest was reported by the authors.Supplementary materialSupplemental data for this article can be accessed online at https://doi.org/10.1080/07370024.2023.2218355Additional informationFundingThe work was supported by the Natural Sciences and Engineering Research Council of Canada [RGPIN-2016-04618]Notes on contributorsDavid BlackDavid Black completed a BASc in engineering physics at the University of British Columbia (UBC), Canada, in 2021. He is currently a Vanier Scholar and PhD candidate in electrical and computer engineering at UBC. During his studies, he has worked at A&K Robotics, Vancouver, Canada, the Robotics and Control Laboratory (RCL) at UBC, and at the BC Cancer Research Centre. From 2018 to 2019 he worked as a systems engineer in Advanced Development at Carl Zeiss Meditec AG, Oberkochen, Germany, and has continued as a consultant and collaborator since 2019.Yas Oloumi YazdiYas Oloumi Yazdi completed a BASc in engineering physics at the University of British Columbia (UBC), Canada, in 2022. She is currently a PhD student in biomedical engineering at UBC. She has completed internships at the Michael Smith Genome Sciences Centre, BC Cancer Research Centre, and UBC BioMEMS lab.Amir Hossein Hadi HosseinabadiAmir Hossein Hadi Hosseinabadi received BSc and MASc degrees in mechanical engineering in 2011 and 2013 from the Sharif University of Technology, Tehran, Iran, and the University of British","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136016774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and field trial of EmotionFrame: exploring self-journaling experiences in homes for archiving personal feelings about daily events EmotionFrame的设计和现场试验:探索在家庭中记录个人对日常事件的感受的自我日志体验
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-06-06 DOI: 10.1080/07370024.2023.2219259
Sangsu Jang, Kyung-Ryong Lee, Geon-il Goh, Dohee Kim, Gahui Yun, N. Kim, Byeol Kim Lux, Choong-Wan Woo, Hyungsook Kim, Y. Park
{"title":"Design and field trial of EmotionFrame: exploring self-journaling experiences in homes for archiving personal feelings about daily events","authors":"Sangsu Jang, Kyung-Ryong Lee, Geon-il Goh, Dohee Kim, Gahui Yun, N. Kim, Byeol Kim Lux, Choong-Wan Woo, Hyungsook Kim, Y. Park","doi":"10.1080/07370024.2023.2219259","DOIUrl":"https://doi.org/10.1080/07370024.2023.2219259","url":null,"abstract":",","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"6 1","pages":""},"PeriodicalIF":5.3,"publicationDate":"2023-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72741841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks 基于自愿眨眼的眼控人机交互系统触发运动及界面优化
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2023-04-24 DOI: 10.1080/07370024.2023.2195850
Guo-Rui Ma, Jia-Xin He, Chun-Hsien Chen, Yaming Niu, Lan Zhang, Tian-Yu Zhou
{"title":"Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks","authors":"Guo-Rui Ma, Jia-Xin He, Chun-Hsien Chen, Yaming Niu, Lan Zhang, Tian-Yu Zhou","doi":"10.1080/07370024.2023.2195850","DOIUrl":"https://doi.org/10.1080/07370024.2023.2195850","url":null,"abstract":"","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"17 1","pages":""},"PeriodicalIF":5.3,"publicationDate":"2023-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85050391","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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