{"title":"Development of the Flappy Helicopter Game Using Scratch","authors":"Handry Eldo, Rizky Indah Naurah","doi":"10.29103/game.v1i3.16904","DOIUrl":"https://doi.org/10.29103/game.v1i3.16904","url":null,"abstract":"The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"8 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141705992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Development of the 3D Game \"Catch Banana\" Using Scratch 3","authors":"Nasrullah Nasrullah","doi":"10.29103/game.v1i3.16880","DOIUrl":"https://doi.org/10.29103/game.v1i3.16880","url":null,"abstract":"The game Catch Banana is designed using the Scratch 3D application as an interactive entertainment medium that educates users in the use of information technology. The game features a main character, a monkey, whose task is to catch as many bananas as possible with only one life. Each banana caught provides additional points, and players must reach a certain score to advance to the next level. This study aims to evaluate the effectiveness of the game as a medium of entertainment and learning for various age groups. The evaluation results indicate that Catch Banana provides an engaging and educational playing experience, successfully enhancing users' skills in using the Scratch 3D application.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"11 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141700959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mery Nova Marito Br Sipahutar, Rafika Sari Br Sembiring
{"title":"Development of the Basket Challenge Game Using Scratch Application","authors":"Mery Nova Marito Br Sipahutar, Rafika Sari Br Sembiring","doi":"10.29103/game.v1i3.16996","DOIUrl":"https://doi.org/10.29103/game.v1i3.16996","url":null,"abstract":"The Basketball Challenge game was created using Scratch, a visual programming platform that enables the development of educational games in an easy and interactive manner. Basketball Challenge is designed with a storyline where players must collect as many balls as possible to reach the required score to advance to the next level. If players fail to collect the balls according to the target, the game will end with a game over, and players will have to start again from the initial level. Conversely, if players manage to collect the balls to meet the target, they will proceed to the next level. This study aims to explore the development process of this game, including level design, gameplay mechanics, asset creation, as well as testing and debugging. The results indicate that Scratch is an effective tool for developing educational games that can be played by all age groups, providing an enjoyable gaming experience while also training players' cognitive and motor skills.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"84 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141700987","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Creating a Fruit Ninja Game for Kids Using SCRATCH Application","authors":"Rayendra Tawakal","doi":"10.29103/game.v1i3.16642","DOIUrl":"https://doi.org/10.29103/game.v1i3.16642","url":null,"abstract":"The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"14 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141705907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Development of the Space Shooters Game Using Pygame","authors":"Muhammad Syauqi Jazuli, Muhammad Rizki","doi":"10.29103/game.v1i3.16905","DOIUrl":"https://doi.org/10.29103/game.v1i3.16905","url":null,"abstract":"Space Shooter is a game that aims to shoot all the asteroids emerging from space while keeping the spaceship from colliding with them by maneuvering the spaceship. The main objective of this game is to accumulate as many points as possible by accurately shooting the asteroids. This game is developed using Pygame, a cross-platform Python module library designed for writing video games. Pygame includes computer graphics and sound libraries designed for use with the Python programming language. This study explores the development process of the \"Space Shooter\" game using Pygame and analyzes the effectiveness and reliability of this module in creating an interactive and engaging game. The results indicate that Pygame is an effective tool for game development, allowing easy integration of graphics and sound, and providing an intuitive interface for both novice and experienced developers.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"97 S10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141697479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Edutourism Media Based on Augmented Reality (AR) Tourism Bireuen Using Android-Based Screen","authors":"Rahmad Rahmad, Cut Fadhilah, Nunsina Nunsina","doi":"10.29103/game.v1i2.15823","DOIUrl":"https://doi.org/10.29103/game.v1i2.15823","url":null,"abstract":"Increasing innovation and creativity in a product is an obligation. One of them is tourism media innovation. The latest innovation that is expected to attract people's attention is the application of Augmented Reality (AR) Technology on tourist attraction brochures through the screen. AR technology or can also be referred to as Augmented Reality is the integration of digital elements that are added to the real world and follow the existing environment. This application can be applied to android-based mobile devices. Thus, the cellphone screen will present a description of the tourist attraction and even display sound and video. Learning media through AR-based tourist object brochures as a smart, easy, fast solution to find out tourist objects in Bireuen Regency in an interesting way. Through an AR brochure, everyone can find out the tourist attractions in Bireuen Regency in real time.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"1140 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140774228","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cherlina Helena Purnamasari Panjaitan, Sujacka Retno, N. Hasdyna
{"title":"Development of Obstacle Odyssey, an Interactive Game by Using GDevelop","authors":"Cherlina Helena Purnamasari Panjaitan, Sujacka Retno, N. Hasdyna","doi":"10.29103/game.v1i2.15882","DOIUrl":"https://doi.org/10.29103/game.v1i2.15882","url":null,"abstract":"Games are a medium that is in great demand by almost all ages, including children, teenagers and adults. As game technology develops which can be found on various platforms, games are not just mere entertainment but can also be given educational value in them. The Obstacle Odyssey game was built by applying educational values which are expected to improve the players' abilities in terms of tactical thinking. This Obstacle Odyssey game is an Arcade genre game. This game was built using Gdevelop using a no-code event system.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"42 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140783665","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Jump Hurdlers: an Adventure game based on 2D using Gdevelop 5","authors":"Rayendra Tawakal, Handry Eldo, Rifqi Ramadan","doi":"10.29103/game.v1i2.15886","DOIUrl":"https://doi.org/10.29103/game.v1i2.15886","url":null,"abstract":"The more advanced technological developments in this modern era are, the more new games emerge with graphic quality that is closer to real life. The newest games which make the game graphics more real are indeed increasingly interesting and make the players switch to these more modern games and start to forget. 2-dimensional games that are flat or flat are only 2 dimensions. The 2-dimensional games that used to be a favorite in the 90s are starting to be abandoned, so this 2-dimensional based adventure game has been brought back to popularize the less interesting 2-dimensional based games into 2-dimensional games with a more modern appearance and graphic design with a flat design as the base. so that games like this will develop in the modern market and can compete with 3-dimensional based games. Adventure games can also be said to be games that give players the opportunity to analyze the game arena visually. This game also does not require players to have special abilities in completing a mission, but simply by defeating enemies, avoiding obstacles, and following the storyline in a game. game.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"280 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140757735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Educational Game: Introduction to 11 Icons in Each ASEAN Member Country","authors":"Ilmi Suciani Sinambela, Yudha Avilla","doi":"10.29103/game.v1i2.15884","DOIUrl":"https://doi.org/10.29103/game.v1i2.15884","url":null,"abstract":"The use of games in learning media is an effective strategy in increasing children's knowledge. This provides a more immersive and enjoyable learning experience for children. This research aims to develop a simple game to introduce countries in the Southeast Asia region, especially those that are members of ASEAN, to children and the wider community through interesting visualizations. This game can be accessed easily on computer devices with low specifications so that it reaches a wider range of users. It is hoped that the creation of this simple game will provide motivation and inspiration for children and all groups to continue learning to broaden their horizons.","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"82 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140770277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cover, Editorial Board, Acknowledgement and Table of Contents","authors":"Game Game","doi":"10.29103/game.v1i1.14573","DOIUrl":"https://doi.org/10.29103/game.v1i1.14573","url":null,"abstract":"","PeriodicalId":516779,"journal":{"name":"Gameology and Multimedia Expert","volume":"70 S4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139640835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}