ACM Transactions on Graphics最新文献

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Designing triangle meshes with controlled roughness 设计具有可控粗糙度的三角形网格
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687940
Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist, Daniel Häseker, Majid Hojjat, Christian Müller, Helmut Pottmann
{"title":"Designing triangle meshes with controlled roughness","authors":"Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist, Daniel Häseker, Majid Hojjat, Christian Müller, Helmut Pottmann","doi":"10.1145/3687940","DOIUrl":"https://doi.org/10.1145/3687940","url":null,"abstract":"Motivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction between curvature and roughness is simplified by a 2D dual diagram and its generation within so-called isotropic geometry, which may be seen as a structure-preserving simplification of Euclidean geometry. Isotropic dihedral angles of the mesh are close to the Euclidean angles and appear as Euclidean edge lengths in the dual diagram, which also serves as a tool for visualization and interactive local design. We present a computational framework that includes appearance-aware remeshing, optimization-based automatic roughening, and control of dihedral angles.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"176 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142672878","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering GFFE:用于低延迟实时渲染的无 G 缓冲区帧外推法
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687923
Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Ling-Qi Yan
{"title":"GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering","authors":"Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Ling-Qi Yan","doi":"10.1145/3687923","DOIUrl":"https://doi.org/10.1145/3687923","url":null,"abstract":"Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which do not introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it is a more challenging task because of the lack of information in the disocclusion regions and complex future motions, and recent methods also have a high engine integration cost due to requiring G-buffers as input. We propose a <jats:italic>G-buffer free</jats:italic> frame extrapolation method, GFFE, with a novel heuristic framework and an efficient neural network, to plausibly generate new frames in real time without introducing additional latency. We analyze the motion of dynamic fragments and different types of disocclusions, and design the corresponding modules of the extrapolation block to handle them. After that, a light-weight shading correction network is used to correct shading and improve overall quality. GFFE achieves comparable or better results than previous interpolation and G-buffer dependent extrapolation methods, with more efficient performance and easier integration.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"99 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dense Server Design for Immersion Cooling 浸入式冷却的密集服务器设计
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687965
Milin Kodnongbua, Zachary Englhardt, Ricardo Bianchini, Rodrigo Fonseca, Alvin Lebeck, Daniel S. Berger, Vikram Iyer, Fiodar Kazhamiaka, Adriana Schulz
{"title":"Dense Server Design for Immersion Cooling","authors":"Milin Kodnongbua, Zachary Englhardt, Ricardo Bianchini, Rodrigo Fonseca, Alvin Lebeck, Daniel S. Berger, Vikram Iyer, Fiodar Kazhamiaka, Adriana Schulz","doi":"10.1145/3687965","DOIUrl":"https://doi.org/10.1145/3687965","url":null,"abstract":"The growing demands for computational power in cloud computing have led to a significant increase in the deployment of high-performance servers. The growing power consumption of servers and the heat they produce is on track to outpace the capacity of conventional air cooling systems, necessitating more efficient cooling solutions such as liquid immersion cooling. The superior heat exchange capabilities of immersion cooling both eliminates the need for bulky heat sinks, fans, and air flow channels while also unlocking the potential go beyond conventional 2D blade servers to three-dimensional designs. In this work, we present a computational framework to explore designs of servers in three-dimensional space, specifically targeting the maximization of server density within immersion cooling tanks. Our tool is designed to handle a variety of physical and electrical server design constraints. We demonstrate our optimized designs can reduce server volume by 25--52% compared to traditional flat server designs. This increased density reduces land usage as well as the amount of liquid used for immersion, with significant reduction in the carbon emissions embodied in datacenter buildings. We further create physical prototypes to simulate dense server designs and perform real-world experiments in an immersion cooling tank demonstrating they operate at safe temperatures. This approach marks a critical step forward in sustainable and efficient datacenter management.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"22 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows 模拟两相流体的脉冲幽灵流体法
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687963
Yuchen Sun, Linglai Chen, Weiyuan Zeng, Tao Du, Shiying Xiong, Bo Zhu
{"title":"An Impulse Ghost Fluid Method for Simulating Two-Phase Flows","authors":"Yuchen Sun, Linglai Chen, Weiyuan Zeng, Tao Du, Shiying Xiong, Bo Zhu","doi":"10.1145/3687963","DOIUrl":"https://doi.org/10.1145/3687963","url":null,"abstract":"This paper introduces a two-phase interfacial fluid model based on the impulse variable to capture complex vorticity-interface interactions. Our key idea is to leverage bidirectional flow map theory to enhance the transport accuracy of both vorticity and interfaces simultaneously and address their coupling within a unified Eulerian framework. At the heart of our framework is an impulse ghost fluid method to solve the two-phase incompressible fluid characterized by its interfacial dynamics. To deal with the history-dependent jump of gauge variables across a dynamic interface, we develop a novel path integral formula empowered by spatiotemporal buffers to convert the history-dependent jump condition into a geometry-dependent jump condition when projecting impulse to velocity. We demonstrate the efficacy of our approach in simulating and visualizing several interface-vorticity interaction problems with cross-phase vortical evolution, including interfacial whirlpool, vortex ring reflection, and leapfrogging bubble rings.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"66 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Computational Biomimetics of Winged Seeds 有翼种子的计算仿生学
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687899
Qiqin Le, Jiamu Bu, Yanke Qu, Bo Zhu, Tao Du
{"title":"Computational Biomimetics of Winged Seeds","authors":"Qiqin Le, Jiamu Bu, Yanke Qu, Bo Zhu, Tao Du","doi":"10.1145/3687899","DOIUrl":"https://doi.org/10.1145/3687899","url":null,"abstract":"We develop a computational pipeline to facilitate the biomimetic design of winged seeds. Our approach leverages 3D scans of natural winged seeds to construct a bio-inspired design space by interpolating them with geodesic coordinates in the 3D diffeomorphism group. We formulate aerodynamic design tasks with probabilistic performance objectives and adapt a gradient-free optimizer to explore the design space and minimize the expectation of performance objectives efficiently and effectively. Our pipeline discovers novel winged seed designs that outperform natural counterparts in aerodynamic tasks, including long-distance dispersal and guided flight. We validate the physical fidelity of our pipeline by showcasing paper models of selected winged seeds in the design space and reporting their similar aerodynamic behaviors in simulation and reality.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"14 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Online Neural Denoising with Cross-Regression for Interactive Rendering 用于交互式渲染的交叉回归在线去噪神经技术
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687938
Hajin Choi, Seokpyo Hong, Inwoo Ha, Nahyup Kang, Bochang Moon
{"title":"Online Neural Denoising with Cross-Regression for Interactive Rendering","authors":"Hajin Choi, Seokpyo Hong, Inwoo Ha, Nahyup Kang, Bochang Moon","doi":"10.1145/3687938","DOIUrl":"https://doi.org/10.1145/3687938","url":null,"abstract":"Generating a rendered image sequence through Monte Carlo ray tracing is an appealing option when one aims to accurately simulate various lighting effects. Unfortunately, interactive rendering scenarios limit the allowable sample size for such sampling-based light transport algorithms, resulting in an unbiased but noisy image sequence. Image denoising has been widely adopted as a post-sampling process to convert such noisy image sequences into biased but temporally stable ones. The state-of-the-art strategy for interactive image denoising involves devising a deep neural network and training this network via supervised learning, i.e., optimizing the network parameters using training datasets that include an extensive set of image pairs (noisy and ground truth images). This paper adopts the prevalent approach for interactive image denoising, which relies on a neural network. However, instead of supervised learning, we propose a different learning strategy that trains our network parameters on the fly, i.e., updating them online using runtime image sequences. To achieve our denoising objective with online learning, we tailor local regression to a cross-regression form that can guide robust training of our denoising neural network. We demonstrate that our denoising framework effectively reduces noise in input image sequences while robustly preserving both geometric and non-geometric edges, without requiring the manual effort involved in preparing an external dataset.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"18 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting 3DGSR: 利用三维高斯拼接进行隐式曲面重构
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687952
Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, Xiaojuan Qi
{"title":"3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting","authors":"Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, Xiaojuan Qi","doi":"10.1145/3687952","DOIUrl":"https://doi.org/10.1145/3687952","url":null,"abstract":"In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is to incorporate an implicit signed distance field (SDF) within 3D Gaussians for surface modeling, and to enable the alignment and joint optimization of both SDF and 3D Gaussians. To achieve this, we design coupling strategies that align and associate the SDF with 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. With alignment, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only offers sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with that derived from 3DGS. In sum, these two designs allow SDF and 3DGS to be aligned, jointly optimized, and mutually boosted. Our extensive experimental results demonstrate that our 3DGSR enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"176 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142672827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Volume Scattering Probability Guiding 体积散射概率引导
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687982
Kehan Xu, Sebastian Herholz, Marco Manzi, Marios Papas, Markus Gross
{"title":"Volume Scattering Probability Guiding","authors":"Kehan Xu, Sebastian Herholz, Marco Manzi, Marios Papas, Markus Gross","doi":"10.1145/3687982","DOIUrl":"https://doi.org/10.1145/3687982","url":null,"abstract":"Simulating the light transport of volumetric effects poses significant challenges and costs, especially in the presence of heterogeneous volumes. Generating stochastic paths for volume rendering involves multiple decisions, and previous works mainly focused on directional and distance sampling, where the volume scattering probability (VSP), i.e., the probability of scattering inside a volume, is indirectly determined as a byproduct of distance sampling. We demonstrate that direct control over the VSP can significantly improve efficiency and present an unbiased volume rendering algorithm based on an existing resampling framework for precise control over the VSP. Compared to previous state-of-the-art, which can only increase the VSP without guaranteeing to reach the desired value, our method also supports decreasing the VSP. We further present a data-driven guiding framework to efficiently learn and query an approximation of the optimal VSP everywhere in the scene without the need for user control. Our approach can easily be combined with existing path-guiding methods for directional sampling at minimal overhead and shows significant improvements over the state-of-the-art in various complex volumetric lighting scenarios.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"14 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673045","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging 用于快照高光谱成像的学习型多光圈彩色编码光学器件
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687976
Zheng Shi, Xiong Dun, Haoyu Wei, Siyu Dong, Zhanshan Wang, Xinbin Cheng, Felix Heide, Yifan Peng
{"title":"Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging","authors":"Zheng Shi, Xiong Dun, Haoyu Wei, Siyu Dong, Zhanshan Wang, Xinbin Cheng, Felix Heide, Yifan Peng","doi":"10.1145/3687976","DOIUrl":"https://doi.org/10.1145/3687976","url":null,"abstract":"Learned optics, which incorporate lightweight diffractive optics, coded-aperture modulation, and specialized image-processing neural networks, have recently garnered attention in the field of snapshot hyperspectral imaging (HSI). While conventional methods typically rely on a single lens element paired with an off-the-shelf color sensor, these setups, despite their widespread availability, present inherent limitations. First, the Bayer sensor's spectral response curves are not optimized for HSI applications, limiting spectral fidelity of the reconstruction. Second, single lens designs rely on a single diffractive optical element (DOE) to simultaneously encode spectral information and maintain spatial resolution across all wavelengths, which constrains spectral encoding capabilities. This work investigates a multi-channel lens array combined with aperture-wise color filters, all co-optimized alongside an image reconstruction network. This configuration enables independent spatial encoding and spectral response for each channel, improving optical encoding across both spatial and spectral dimensions. Specifically, we validate that the method achieves over a 5dB improvement in PSNR for spectral reconstruction compared to existing single-diffractive lens and coded-aperture techniques. Experimental validation further confirmed that the method is capable of recovering up to 31 spectral bands within the 429--700 nm range in diverse indoor and outdoor environments.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"25 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bijective Volumetric Mapping via Star Decomposition 通过星形分解进行双射体积映射
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-11-19 DOI: 10.1145/3687950
Steffen Hinderink, Hendrik Brückler, Marcel Campen
{"title":"Bijective Volumetric Mapping via Star Decomposition","authors":"Steffen Hinderink, Hendrik Brückler, Marcel Campen","doi":"10.1145/3687950","DOIUrl":"https://doi.org/10.1145/3687950","url":null,"abstract":"A method for the construction of bijective volumetric maps between 3D shapes is presented. Arbitrary shapes of ball-topology are supported, overcoming restrictions of previous methods to convex or star-shaped targets. In essence, the mapping problem is decomposed into a set of simpler mapping problems, each of which can be solved with previous methods for discrete star-shaped mapping problems. Addressing the key challenges in this endeavor, algorithms are described to reliably construct structurally compatible partitions of two shapes with constraints regarding star-shapedness and to compute a parsimonious common refinement of two triangulations.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"25 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142673119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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