Jurnal Inovasi Teknologi Pendidikan最新文献

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Influence of play-based learning on socio-emotional development among early childhood children in Afijio Local Government Area of Oyo State, Nigeria 游戏学习对尼日利亚奥约州阿菲吉奥地方政府地区幼儿社会情感发展的影响
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.66352
Elizabeth Olaoluwa Adubuola, Taofeek Akolade Gbadeyanka, Baniyaminu Opeyemi Hamzat, Nasimot Opeyemi Oyewumi
{"title":"Influence of play-based learning on socio-emotional development among early childhood children in Afijio Local Government Area of Oyo State, Nigeria","authors":"Elizabeth Olaoluwa Adubuola, Taofeek Akolade Gbadeyanka, Baniyaminu Opeyemi Hamzat, Nasimot Opeyemi Oyewumi","doi":"10.21831/jitp.v10i4.66352","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.66352","url":null,"abstract":"With two key objectives, this study delves into the impact of play-based learning programs on the socio-emotional development of early childhood children in Afijio Local Government Area, Oyo State, Nigeria. Firstly, it examines whether these programs affect socio-emotional development differently based on gender. Secondly, it investigates how school type, whether private or public, influences the effectiveness of play-based learning on socio-emotional development within this region. This study employs a non-randomized quasi-experimental design. The study engaged 132 early childhood children aged 3-5 years from two schools in the area. An Emotional Regulatory Skill Test (ERST) was designed and demonstrated strong reliability (α = 0.84) and content validity. Results revealed that play-based learning programs are intentionally designed for gender-neutral effectiveness, promoting inclusivity and equality. A significant effect of play-based learning programs on socio-emotional development based on school type was found, with private schools providing enriched environments and public schools leveraging diversity for growth. These findings underscore the transformative potential of play-based learning in fostering inclusive socio-emotional development among early childhood children, advocating for gender-equitable programs, and suggesting allocating additional resources to public schools for enriched play-based experiences. Ultimately, the study offers a vision of a harmonious future where socio-emotional development knows no gender boundaries, and every child thrives, regardless of school type.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135726729","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of Android application-based digital literacy media to improve the reading ability of ADHD students 开发基于Android应用的数字读写媒体,提高ADHD学生的阅读能力
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.63849
Abdul Khair, Murtadlo Pahrurrozi, Endang Purbaningrum, Ahmad Yudi Saputra
{"title":"Development of Android application-based digital literacy media to improve the reading ability of ADHD students","authors":"Abdul Khair, Murtadlo Pahrurrozi, Endang Purbaningrum, Ahmad Yudi Saputra","doi":"10.21831/jitp.v10i4.63849","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.63849","url":null,"abstract":"This study aims to help kids with Attention Hyperactivity disorder (ADHD) in inclusive classrooms become better readers. The ADDIE model, which stands for Analysis, Design, Development, Implementation, and Evaluation, is used in this study's RD (Research and Development) research. The study was conducted between 11 February and 12 April 2023. Eight kids with ADHD from 4 primary school classes at UNESA 2 Labschool participated in this study. Of these, two were in class 3, two were in fourth grade, two were in fifth grade, and two were in sixth grade. Ways for gathering data via a questionnaire. It is claimed that the outcomes of enhancing students' reading abilities with digital literacy media built on Android applications are reliable, applicable, and efficient. This study used a questionnaire as the data collection tool to assess its validity, usefulness, and efficacy. The Aiken's V validation result for digital literacy media was 0.89, deemed legitimate and highly acceptable for usage by material specialists. Experts in the media estimate Aiken's V average to be 0.93. The average percentage result for Android application-based digital literacy media is 89%, making it extremely practical. 91% of the time, it works. Media promoting digital literacy is therefore deemed effective. It is legitimate, practical, and efficient to use Android applications-based digital literacy media to help ADHD pupils with their reading abilities in inclusive schools.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135726731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Utilization of the Canva application on the Belajar.Id site as a learning media at SMK Bina Nusa Mandiri Jakarta 在Belajar上使用Canva应用程序。我的网站作为学习媒体在SMK Bina Nusa Mandiri雅加达
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.63299
Indira Putri, Jumardi Jumardi
{"title":"Utilization of the Canva application on the Belajar.Id site as a learning media at SMK Bina Nusa Mandiri Jakarta","authors":"Indira Putri, Jumardi Jumardi","doi":"10.21831/jitp.v10i4.63299","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.63299","url":null,"abstract":"This study aims to discover the use of the Canva Education Application as a learning medium accessed through web learning. id for teachers at SMK Bina Nusa Mandiri Jakarta. This research is a type of qualitative research with a literature study approach. Literature study qualitative research consists of 4 stages: making interview instruments, looking for reading material, recording, and analyzing research material obtained. The results of interviews conducted with teachers at SMK Bina Nusa Mandiri show that the Canva Education application is handy because it can help teachers create engaging learning media for students. The Canva Education application has various features teachers can use to create learning media, such as PPTs, learning videos, infographics, etc. The research results show that the Education Canva Application facilitated by the Ministry of Education and Culture allows teachers at Bina N`usa Mandiri Vocational School to create learning media using only the learn quickly. Id website and can already get the Canva Application for free. The meaning of using the Canva application on learning.id website for history teachers at Bina Nusa Mandiri Vocational School is to be an exciting learning medium because history lessons are famous for lessons that only focus on books. The Canva application learning media has various templates and can also be used to make history-learning videos look interesting. The Canva App can vary in history lessons.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 12","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135725634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Validity of interactive learning media in computer basics course 交互式学习媒体在计算机基础课程中的有效性
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.60376
Muh. Putra Pratama, Simon Ruruk, Perdy Karuru
{"title":"Validity of interactive learning media in computer basics course","authors":"Muh. Putra Pratama, Simon Ruruk, Perdy Karuru","doi":"10.21831/jitp.v10i4.60376","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.60376","url":null,"abstract":"This study aims to determine the validity and practicality of interactive media in computer basics courses in the educational technology study program at Universitas Kristen Indonesia Toraja. This type of development research uses the ADDIE research model (Analysis, Design, Development, Implementation, and Evaluation). The results of the validity and practicality tests can be used as a reference for assessing the media that has been developed. This research has conducted a content validity test; the quality of interactive media based on the assessment by teaching material expert lecturers shows an average of 3.77 from a maximum average score of 4.00. Thus, interactive media shows criteria worth using. The results of the media validity test that the quality of interactive media based on the assessment by media expert lecturers shows an average of 3.58 from a maximum average score of 4.00; thus, the module indicates very feasible criteria. The interactive media practicality test results showed that the interactive media developed an average of 3.46 from an average score of 4.00. Thus, the module showed efficient criteria.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135725636","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Developing augmented reality novel games as English learning media for reading narrative texts 开发增强现实小说游戏作为阅读叙事文本的英语学习媒介
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.65246
Hajar Khoirunisa, Tri Wahyuni Floriasti
{"title":"Developing augmented reality novel games as English learning media for reading narrative texts","authors":"Hajar Khoirunisa, Tri Wahyuni Floriasti","doi":"10.21831/jitp.v10i4.65246","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.65246","url":null,"abstract":"Incorporating augmented reality (AR) into education is increasingly vital for fostering engagement and interactivity, particularly in language learning, where narrative text plays a central role. The objectives of this study were to (1) ascertain the participants' target demands, (2) analyze their English-language learning needs, and (3) create an augmented reality novel game as a teaching tool for narrative text. This research and development project (RD) was conducted. Junior high schoolers were the subjects; they were 15 males and 17 females. This study was done using a 4-D model. Participants were given questionnaires to complete, and an English teacher was interviewed as part of the need analysis. The instruments used to collect the data were the needs analysis questionnaire, interview guidelines, expert judgment rating scale, and student review questionnaire. The result of this study is an augmented reality novel game as English learning media, which was created after taking into account the findings of the needs analysis, professional opinion, and student evaluation. It consists of narrative texts in general and augmented reality books that serve as instances of narrative texts. The developed media's overall average score was 3.65. The created interactive learning multimedia was therefore categorized as suitable. According to the students' review findings, most augmented reality novel games are excellent and appropriate.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135726728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The implementation of graphic motion-based communication technology material learning videos for 3rd grade elementary students 基于图形运动的通信技术的小学三年级教材学习视频的实现
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.51908
Azmi Fauziah Hamidah, Feri Hidayatullah Firmansyah, Fahmi Candra Permana, Ahamad Tarmizi Azizan
{"title":"The implementation of graphic motion-based communication technology material learning videos for 3rd grade elementary students","authors":"Azmi Fauziah Hamidah, Feri Hidayatullah Firmansyah, Fahmi Candra Permana, Ahamad Tarmizi Azizan","doi":"10.21831/jitp.v10i4.51908","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.51908","url":null,"abstract":"Motion graphic-based learning videos are a digital learning medium that clarifies material, increases student learning independence, can be accessed quickly, and is not limited in time. This study aimed to determine the implementation and feasibility of motion graphic-based learning videos on the material 'Communication Technology' for third-grade students of Luqmanul Hakim Integrated Islamic Elementary School, Bandung City. This research uses the Design and Development (DD) model. This research went through five stages, namely (1) problem identification, (2) Determining goals and solutions, (3) Product design and development, (4) Trials, and (5) Communication. Data collection techniques used were interviews and questionnaires. Two experts are involved in this study: material and media experts. The sampling technique used is saturated sampling. Namely, the total number of grade 3 students is 24 students. The validation results by the material experts showed a percentage of 100% with the qualification \"Very Good.\" In comparison, the results of the confirmation by the media experts showed a rate of 98%, and the effects of student assessments showed that the percentage showed 92.4% with the qualification \"Very Good.\" Based on the results of validation by experts and reviews by teachers and students, it can be concluded that motion graphic-based learning videos are appropriate for use as learning media.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 11","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135725635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effectiveness of video-assisted asynchronous learning on students' learning outcomes in the subject of akidah akhlak 视频辅助异步学习对学生akidah akhlak学科学习成果的影响
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.63607
Alvian Nur Jamil, Muhammad Thohir
{"title":"The effectiveness of video-assisted asynchronous learning on students' learning outcomes in the subject of akidah akhlak","authors":"Alvian Nur Jamil, Muhammad Thohir","doi":"10.21831/jitp.v10i4.63607","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.63607","url":null,"abstract":"The role of technology in the education sector is increasing and has impacted the realm of learning activities. Technology-integrated learning is highly needed to facilitate both teachers and students in their activities. Using asynchronous learning models provides flexibility with easy and efficient access in terms of time. The research aims to describe the implementation of the asynchronous learning model assisted by videos in the subject of akidah akhlak, as well as the learning outcomes of the experimental and control groups, and the effectiveness of the asynchronous learning model assisted by videos in improving student learning outcomes. The research method used is quantitative with a proper experimental design. The experiment takes the form of a pretest-posttest control group design, with an experimental class receiving treatment in the form of asynchronous learning assisted by videos, and a control class implementing conventional methods. The research results show that the questionnaire on video implementation obtained a TCR score of 82.95% for variable X and 81.79% for variable Y, both falling within the 81-100% interval scale, indicating a \"Very Good\" category. The post-test results of the experimental class yielded a score of 86.43, while the control class scored 76.57. The paired sample t-test showed an average difference of 15.29 for the experimental class, while the control class had an average difference of 8.71, with a n-gain value of 0.27 for the control class, indicating a \"low\" category, whereas the experimental class had a n-gain value of 0.53, falling within the \"middle\" category. The implementation of engaging video learning media creates a non-monotonous learning atmosphere, and the questionnaire on video implementation received a \"Very Good\" rating. The use of the asynchronous learning model assisted by videos effectively improves student learning outcomes in Islamic creed and ethics, as evidenced by a larger difference in the experimental class compared to the control class.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 9","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135725637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Systematic review of multiliteracies skills, multimodal tools to facilitate learning in early childhood classroom 系统回顾多种读写技能、多模式工具,促进幼儿课堂学习
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.66343
Francis Moodu Yakubu, Kayode Ezechael Obafemi
{"title":"Systematic review of multiliteracies skills, multimodal tools to facilitate learning in early childhood classroom","authors":"Francis Moodu Yakubu, Kayode Ezechael Obafemi","doi":"10.21831/jitp.v10i4.66343","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.66343","url":null,"abstract":"This systematic review of literature investigates the use of multimodal tools and acquisition of multiliteracies skills to facilitate effective learning in early childhood educational settings. The review covered a total of 15 relevant articles obtained from databases such as ERIC, Education Full Text, PsycINFO, and Web of Science. Having analyzed and synthesized the current evidence, the review provides a significant and valuable insight into the use and acquisition of multiliteracies skills and tools to facilitate learning in early childhood settings. The sole purpose of this review is to add to the body of existing literature in multiliteracies. The study also provides answer to the only research question of the review which was what are the most effective ways to implement multiliteracies and multimodal techniques in the classroom and how early childhood education can benefit from the systematic application of multiliteracies and multimodal learning. The result of the review revealed that, teachers are facing greater challenges than ever in choosing and designing a pedagogy that can engage students in meaningful literacy practices due to the changing literacy needs in the multimedia environment, the changing lifeworld’s of the learners, and the changing dimensions of school literacies. Therefore, the review recommended that policymakers must work to incorporate all multimodal tools and technology into the curriculum, especially for early childhood education. Also, schools and learning centers should provide limitless opportunities in early childhood classrooms and environment to assist, direct, and motivate students to learn.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135726726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Meta analyzing the ease of use of e-modules in learning 元分析e-模块在学习中的易用性
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.62229
Yogi Irdes Putra, Radinal Fadli, Sundahry Dahry
{"title":"Meta analyzing the ease of use of e-modules in learning","authors":"Yogi Irdes Putra, Radinal Fadli, Sundahry Dahry","doi":"10.21831/jitp.v10i4.62229","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.62229","url":null,"abstract":"Technological innovation in education is necessary to increase the quality of learning by utilizing specialized media. One of the efforts made by educators is to use e-modules in learning. E-modules are digital media containing text, video, audio, and animation, which are combined according to the learning needs of students/students. This research was conducted to describe the practicality of using e-modules for teachers/lecturers and students/students. In this study, ten articles were sampled regarding the use of e-modules. Based on the research results, it is known that the average practical value of using e-modules for teachers is 90.63 in the convenient category, while the average practical value of students is 87.09 in the applicable category. Based on the results of a review of the use of the developed e-module, it is included in the practical category so that the e-module can be used in learning activities.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135726727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementation of flipped learning with flipbook media assistance on learning outcomes and critical thinking abilities 利用翻页书媒介实施翻转学习对学习成果和批判性思维能力的帮助
Jurnal Inovasi Teknologi Pendidikan Pub Date : 2023-11-05 DOI: 10.21831/jitp.v10i4.58191
Diah Sudiarti, Nashlul Muflihatul Ashilah, Umi Nurjanah
{"title":"Implementation of flipped learning with flipbook media assistance on learning outcomes and critical thinking abilities","authors":"Diah Sudiarti, Nashlul Muflihatul Ashilah, Umi Nurjanah","doi":"10.21831/jitp.v10i4.58191","DOIUrl":"https://doi.org/10.21831/jitp.v10i4.58191","url":null,"abstract":"This research was conducted as a sort of classroom action research with two learning cycles to examine whether flipped learning aided by flipbook media may enhance students' cognitive learning outcomes and critical thinking skills. This research's population consisted of tenth-grade Madrasah Aliyah Al Misri Curahmalang students for the academic year 2021-2022. Methods for collecting data include interviews, tests, observations, and documentation. The classical completeness of cognitive learning outcomes increased from 19% in the first cycle to 97% in the second cycle, according to the research findings. Whereas critical thinking abilities were acquired in the first cycle, just one student met critical criteria. In contrast, six students exceeded crucial criteria, and twenty students exceeded critical criteria in the second cycle. Based on the analyzed research findings, it is possible to conclude that flipped learning aided by flipbook media can enhance students' cognitive learning outcomes and critical thinking skills.","PeriodicalId":497614,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"11 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135726730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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