Journal of Artificial Intelligence and Software Engineering (J-AISE)最新文献

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Implementasi Jaringan Hotspot Mikrotik Dengan Menggunakan Metode Queue Tree 利用奎树法实施微热点网络
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-10-28 DOI: 10.30811/jaise.v3i2.4586
Putri Nazila, Atthariq Atthariq, Fachri Yanuar Rudi
{"title":"Implementasi Jaringan Hotspot Mikrotik Dengan Menggunakan Metode Queue Tree","authors":"Putri Nazila, Atthariq Atthariq, Fachri Yanuar Rudi","doi":"10.30811/jaise.v3i2.4586","DOIUrl":"https://doi.org/10.30811/jaise.v3i2.4586","url":null,"abstract":"Pemanfaatan jaringan hotspot Mikrotik telah menjadi salah satu solusi populer dalam menyediakan akses internet nirkabel yang luas dan mudah diakses. Namun, tantangan utama dalam mengoperasikan jaringan hotspot adalah mengelola sumber daya jaringan secara efektif, memastikan kualitas layanan yang baik, serta menjaga keamanan dan keandalan jaringan. Penelitian ini bertujuan untuk mengatasi tantangan tersebut dengan mengimplementasikan metode Queue Tree dalam jaringan hotspot Mikrotik. Metode Queue Tree digunakan untuk mengendalikan alokasi bandwidth, mengatur prioritas akses, dan mengoptimalkan penggunaan jaringan. Penelitian ini mencakup langkah-langkah implementasi, konfigurasi, serta pengujian metode Queue Tree pada jaringan hotspot Mikrotik yang ada. Hasil penelitian menunjukkan bahwa penggunaan metode Queue Tree secara signifikan meningkatkan efektivitas pengendalian dalam hal pengalokasian bandwidth, kontrol akses pengguna, dan pengelolaan lalu lintas jaringan secara keseluruhan. Selain itu,implementasi ini juga membantu dalam menjaga keamanan jaringan dengan mengendalikan akses ke sumber daya yang sensitif. Implikasi praktis dari penelitian ini adalah metode Queue Tree dapat digunakan dalam lingkungan hotspot Mikrotik untuk mencapai pengendalian yang lebih efektif dalam pengelolaan jaringan nirkabel yang semakin kompleks.Kata Kunci— Hotspot, MikroTik, Queue Tree, Bandwidth, Prioritas. AbstractThe utilization of MikroTik hotspot networks has become a popular solution for providing widespread and easily accessible wireless internet access. However, a primary challenge in operating hotspot networks is the effective management of network resources, ensuring quality of service, and maintaining network security and reliability. This research aims to address these challenges by implementing the Queue Tree method in MikroTik hotspot networks. The Queue Tree method is employed to control bandwidth allocation, prioritize access, and optimize network usage. This study encompasses the steps of implementation, configuration, and testing of the Queue Tree method in existing MikroTik hotspot networks. The research results indicate that the use of the Queue Tree method significantly enhances control effectiveness in terms of bandwidth allocation, user access control, and overall network traffic management. Additionally, this implementation aids in maintaining network security by regulating access to sensitive resources. The practical implications of this research are that the Queue Tree method can be adopted in MikroTik hotspot environments to achieve more effective control in managing increasingly complex wireless networks.Keywords— Hotspot, MikroTik, Queue Tree, Bandwidth, Prioritas.","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"87 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136158999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Rancang Bangun Aplikasi Perizinan Santri Berbasis Android 设计Android的Santri授权应用程序
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-10-28 DOI: 10.30811/jaise.v3i2.4585
Hafizh Hidayat, Amri Amri, Indrawati Indrawati
{"title":"Rancang Bangun Aplikasi Perizinan Santri Berbasis Android","authors":"Hafizh Hidayat, Amri Amri, Indrawati Indrawati","doi":"10.30811/jaise.v3i2.4585","DOIUrl":"https://doi.org/10.30811/jaise.v3i2.4585","url":null,"abstract":"Sistem perizinan pesantren di Aceh masih banyak dikelola secara manual. Hal ini menyebabkan pengelolaan izin yang dilakukan menjadi kurang efektif, sehingga memungkinkan untuk dimanipulasi. Hal ini sering menjadi masalah di pesantren dalam hal perizinan. Karena permasalahan tersebut dibuatlah sebuah sistem informasi perizinan santri berbasis android. Sistem perizinan yang dibuat agar orang tua dan ustad dapat memantau perizinan santri dengan lebih baik dan berbasis mobile. Metode yang digunakan pada penelitian ini adalah metode perancangan waterfall. Pengujian sistem menggunakan metode load testing. Didapatkan hasil respons web server sistem jika diakses 40 pengguna adalah 1,09 detik, dan jika diakses oleh 140 pengguna respons web serever adalah 1,57 detik. Kata kunci— Perizinan, Pesantren, Android, Santri, Load testing.AbstractThe Islamic boarding school licensing system in Aceh is still largely managed manually. This causes the management of permits to be less effective, making it possible for them to be manipulated. This often becomes a problem in Islamic boarding schools in terms of licensing. Because of these problems, an Android-based student licensing information system was created. The licensing system was created so that parents and ustads can better monitor student permits and is mobile-based. The method used in this research is the waterfall design method. System testing uses the load testing method. It was found that the system web server response if accessed by 40 users was 1.09 seconds, and if accessed by 140 users the web server response was 1.57 seconds.Keywords— Licensing, Islamic Boarding School, Android, Santri, Load testing.","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"40 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136159003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementasi Socket Programming Pada Aplikasi Chat Uloen Messenger Berbasis Android 在基于 Android 的 Uloen Messenger 聊天应用程序上实现套接字编程
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-10-28 DOI: 10.30811/jaise.v3i2.4587
Reza Riski, Husaini Husaini, Muhammad Nasir
{"title":"Implementasi Socket Programming Pada Aplikasi Chat Uloen Messenger Berbasis Android","authors":"Reza Riski, Husaini Husaini, Muhammad Nasir","doi":"10.30811/jaise.v3i2.4587","DOIUrl":"https://doi.org/10.30811/jaise.v3i2.4587","url":null,"abstract":"Dalam era perkembangan Teknologi yang pesat, Aplikasi Chatting telah menjadi salah satu cara Komunikasi yang paling populer di kalangan pengguna Internet, Salah satu Aplikasi Komunikasi yang terdapat pada layanan Internet adalah Chatting. Aplikasi ini memungkinkan dua orang pengguna atau lebih untuk berinteraksi secara online, Aplikasi Chatting dibuat dengan cara mengimplementasikan teknologi Socket Programming (Socket.io). Teknologi Socket Programming Socket.io dapat digunakan untuk membangun aplikasi chatting berbasis real-time di Android. Berdasarkan latar belakang tersebut dibuatlah Aplikasi Chatting yang Bernama Aplikasi Chat-Uloen Messenger dengan cara Meng-Implementasikan Socket Programming (Socket.io) Pada Aplikasi ini dilakukan pengujian web service untuk melihat nilai throughput dari performa server pada aplikasi dengan cara membandingkan dengan menggunakan socket.io dan tanpa menggunakan socket.io. Pengujian sistem menggunakan metode blackbox untuk mengetahui tingkat keberhasilan aplikasi dan kepuasan pengguna. Hasil dari pengujian web service yang didapatkan untuk nilai throughput dengan menggunakan socket.io mendapat hasil cukup bagus dengan nilai rata rata mencapai 447 kbps sedangkan tanpa menggunakan socket.io mencapai 47 kbps, sedangkan pengujian blackbox mendapatkan 97,5% keberhasilan aplikasi.Kata kunci— Socket Programming, Aplikasi Chat Uloen Messenger, Real-timeAbstract In the era of rapid technological development, chat applications have become one of the most popular ways of communication among Internet users, One of the Communication Applications found on Internet services is Chatting. This application allows two or more users to interact online, Chat Application is made by implementing Socket Programming technology (Socket.io). Socket Programming Socket.io technology can be used to build real-time based chat applications on Android. Based on this background, a Chat Application named Chat-Uloen Messenger Application was created by Implementing Socket Programming (Socket.io) In this application, web service testing was carried out to see the throughput value of server performance in the application by comparing using socket.io and without using socket.io. System testing uses the blackbox method to determine the level of application success and user satisfaction. The results of web service testing obtained for throughput values using socket.io got pretty good results with an average value of 447 kbps while without using socket.io reached 47 kbps, while blackbox testing got 97.5% application success.Keywords - Socket Programming, Chat Uloen Messenger Application, Real-time","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"12 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136158665","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementasi Sistem Load Balancing Web Server Pada Jaringan public Cloud Computing Menggunakan Least Connection 实现系统负载均衡Web服务器paadjaringan公共云计算最小连接
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-10-28 DOI: 10.30811/jaise.v3i2.4578
Aina Fadila, Muhammad Nasir, Safriadi Safriadi
{"title":"Implementasi Sistem Load Balancing Web Server Pada Jaringan public Cloud Computing Menggunakan Least Connection","authors":"Aina Fadila, Muhammad Nasir, Safriadi Safriadi","doi":"10.30811/jaise.v3i2.4578","DOIUrl":"https://doi.org/10.30811/jaise.v3i2.4578","url":null,"abstract":"Web adalah sebuah perangkat lunak dengan berbasis data yang berfungsi untuk menerima permintaan dari client dan tanggapan permintaan dengan mentranfer melalui browser yang merupakan halaman situs web. Dibalik kemudahan pengaksesan segala informasi terdapat permasalahan yang terjadi pada trafik yang menuju web server yaitu dengan meningkatnya permintaan informasi akan dapat menjadikan trafik menuju web server menjadi overload dan akhirnya menjadi down karena tidak mampu menjalankan permintaan yang berlebihan. Untuk mengatasi permasalahan tersebut adalah dengan menggunakan load balancing yang bertugas untuk mendistribusikan beban trafik kebanyak server. Rumusan masalah yang terdapat adalah Bagaimana sitem monitoring jalanya trafik secara real time dan Bagaimana performa web server yang menggunakan load balancing dan web server tidak menggunakan load balancing. Tujuannya untuk melihat system monitoring secara real time dan mengetahui performa web server menggunakan load balancing dan tidak menggunakan load balancing.Pada penelitian ini diselesaikan dengan menerapkan load balancing pada jaringan public dan menerapkan load balancing Haproxy pada server serta didukung algoritma least connetion. Bedasarkan analisis, dapat diperoleh hasil bahwa keberhasilan system jalannya traffic secara real time yaitu 90 % dan hasil uji performa dari web server menggunakan aplikasi jmeter dengan jumlah traffic 1000 permintaan dalam satu waktu dengan looping 1,10,50 dan 100 pada load balancing nilai rata-rata throughput 630.2/sec dan tidak menggunakan load balancing nilai rata-rata throughput 354.5/sec.Kata Kunci : Load balancing, Web Server, Apache, JMeter, DockerAbstractWeb is a software with data-based that functions to receive requests from clients and respond to requests by transferring through a browser which is a website page. Behind the ease of accessing all information, there are problems that occur in traffic to the web server, namely with the increase in requests for information, it will be able to make traffic to the web server become overloaded and eventually down because it is unable to carry out excessive requests. To overcome this problem is to use load balancing which is in charge of distributing traffic loads to many servers. The formulation of the problem is how the system monitors traffic in real time and how the performance of web servers that use load balancing and web servers do not use load balancing. The goal is to see the monitoring system in real time and find out the performance of the web server using load balancing and not using load balancing. This research was completed by applying load balancing on public networks and applying Haproxy load balancing on servers and supported by least connetion algorithms. Based on the analysis, and the results of performance tests from the web server using the JMet application with the number of traffic 1000 requests at one time with looping 1, 10, 50 and 100 on load balancing average throughput value of ","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"7 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136233345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengenalan Jenis Ikan Cupang Menggunakan Metode YOLO 用YOLO方法引入斗鱼种类
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-10-28 DOI: 10.30811/jaise.v3i2.4588
Munawarah Nasution, Mahdi Mahdi, Amirullah Amirullah
{"title":"Pengenalan Jenis Ikan Cupang Menggunakan Metode YOLO","authors":"Munawarah Nasution, Mahdi Mahdi, Amirullah Amirullah","doi":"10.30811/jaise.v3i2.4588","DOIUrl":"https://doi.org/10.30811/jaise.v3i2.4588","url":null,"abstract":"Ikan cupang merupakan salah satu ikan hias yang menarik, warna dan motifnya yang beragam membuat ikan ini banyak diburu penggemar untuk menghiasi keindahan rumah ataupun hanya sekedar kesenangan. Banyaknya jenis saat ini juga menjadi masalah baru bagi orang awam untuk mengenali jenis Ikan cupang. Berdasarkan permasalahan tersebut maka peneliti merancang Sistem Deteksi pengenalan jenis ikan cupang dengan menerapkan Metode You Only Look Once (YOLO) ini bisa dijadikan solusi. Penerapan sistem ini memungkinkan untuk mendeteksi jenis ikan cupang. Perancangan sistem dilakukan melalui perancangan Use Case Diagram, activity diagram dan flowchart. Sistem ini dibangun dengan menggunakan bahasa pemograman python dengan menggunakan algoritma YOLO, library Tensorflow dan library PyQT5. Dataset menggunakan 200 data yang di ambil dari google.dengan pembagian 150% untuk data training dan 50% untuk data uji .Hasil output dari sistem ini berupa perhitungan objek sesuai dengan jenisnya dan divisualisasikan. Akurasi yang dihasilkan untuk pendeteksian jenis ikan cupang menggunakan data uji berupa foto adalah ikan cupang halfmoon 29%, ikan cupang double tail 44%, ikan cupang plakat 55%, dan ikan cupang crown tail 38%. Hasil keseluruhan pengenalan jenis ikan cupang menggunakan metode yolo 85%.Kata kunci— Jenis, Ikan, Cupang, YOLOAbstractThe betta fish are is of the interesting ornamental fish, the various colours and motifs make the fish is hunted by many people to decorate the beauty of their home or just for fun. The large number of types is also a new problem for ordinary people now to recognize the types of betta fish. Based on these problems, the researchers designed a Detection System for recognizing betta fish species by applying the You Only Look Once (YOLO) method which could be used as a solution. The application of this system makes it possible to detect the type of betta fish. System design is carried out through designing Use Case Diagrams, activity diagrams and flowcharts. This system was built using the Python programming language using the YOLO algorithm, Tensorflow library and PyQT5 library. The dataset uses 200 data taken from Google, with a division of 150% for training data and 50% for test data. The output results from this system are in the form of object calculations according to their type and visualized. The resulting accuracy for detecting betta fish types using test data in the form of photos is 29% for halfmoon betta fish, 44% for double tail betta fish, 55% for plaque betta fish, and 38% for crown tail betta fish. The overall result of recognizing Betta fish species using the Yolo method was 85%.Keywords— Type, Fish, Betta, YOLO","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"14 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136158754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementasi Cloud Computing Untuk Media Pembelajaran Interaktif Bahasa Inggris Berbasis Android Android语言的互动学习媒体云计算实施
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-10-28 DOI: 10.30811/jaise.v3i2.4579
Asri Nanda, Hari Toha Hidayat, Mahlil Mahlil
{"title":"Implementasi Cloud Computing Untuk Media Pembelajaran Interaktif Bahasa Inggris Berbasis Android","authors":"Asri Nanda, Hari Toha Hidayat, Mahlil Mahlil","doi":"10.30811/jaise.v3i2.4579","DOIUrl":"https://doi.org/10.30811/jaise.v3i2.4579","url":null,"abstract":"Bahasa Inggris merupakan bahasa internasional yang memiliki peran penting dalam menghubungkan berbagai masyarakat di seluruh dunia. Data dari survei EF EPI (English Proficiency Index) menunjukkan bahwa Indonesia memiliki skor kemampuan bahasa Inggris sebesar 52.12. Sebagai respons terhadap hal ini, sebuah platform media pembelajaran berbasis Android telah dikembangkan. Platform ini berkomunikasi dengan server cloud yang diatur melalui teknologi Docker. Aplikasi ini menjalani pengujian sistem menggunakan metode black box testing. Hasil dari pengujian ini menunjukkan bahwa aplikasi ini memiliki tingkat kelayakan sebesar 94% dari 50 pengguna yang berpartisipasi dalam pengujian. Selain itu, pengujian kepuasan aplikasi dengan melibatkan 50 responden menunjukkan bahwa 85% dari mereka merasa puas dengan aplikasi pembelajaran ini, sementara 15% menyatakan ketidakpuasan. Hasil dari implementasi performa cloud computing mendapatkan nilai rata-rata 8,38 permintaan per detik pada waktu respon 1 detik dengan 1/1000 permintaan. Ketika pengguna meningkat 10/1000 pengguna mendapatkan nilai rata-rata 34,19 permintaan per detik dengan waktu respon 1 detik. Cloud computing pada aplikasi berfungsi dengan baik dan aplikasi dapat diakses sampai 1000 pengguna.Kata kunci : Android, Media Pembelajaran, Cloud Computing, Blackbox Testing AbstractEnglish is an international language that plays a crucial role in connecting various societies around the world. Data from the EF EPI (English Proficiency Index) survey indicates that Indonesia has an English language proficiency score of 52.12. In response to this, an Android-based media learning platform has been developed. This platform communicates with a cloud server managed through Docker technology. The application undergoes system testing using the black box testing method. The results of this testing show that the application has a feasibility rate of 94% among the 50 users who participated in the testing. Furthermore, a satisfaction test involving 50 respondents revealed that 85% of them are satisfied with this learning application, while 15% expressed dissatisfaction. The performance implementation of cloud computing yielded an average of 8.38 requests per second with a 1-second response time at 1/1000 requests. When the user load increases to 10/1000 users, the average rate beccame 34.19 requests per second with a 1-second response time. Cloud computing in the application functions effectively, and the application can be accessed by up to 1000 users.Keywords : Android, Media Pembelajaran, Cloud Computing, Blackbox Testing","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136233501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
RANCANG BANGUN ALAT PENDETEKSI SUHU PADA PENYANGRAI BIJI KOPI BERBASIS INTERNET of THINGS 设计一个热嗅探器,基于互联网的咖啡豆悬浮物
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-08-01 DOI: 10.30811/jaise.v3i1.4136
Amri Amri, Husaini Husaini
{"title":"RANCANG BANGUN ALAT PENDETEKSI SUHU PADA PENYANGRAI BIJI KOPI BERBASIS INTERNET of THINGS","authors":"Amri Amri, Husaini Husaini","doi":"10.30811/jaise.v3i1.4136","DOIUrl":"https://doi.org/10.30811/jaise.v3i1.4136","url":null,"abstract":"Abstrak — Salah satu proses pegolahan biji kopi pasca panen yaitu dengan melakukan penyangraian. Penyangraian kopi ini sendiri dilakukan dengan cara pemanasan kembali pada biji kopi. Pemanasan ini dapat dilakukan dengan tiga tingkatan suhu yang berbeda. Proses sangrai membutuhkan sistem pengontrol dan sistem monitor suhu agar mendapatkan biji kopi sesuai dengan standar yang ada. Oleh karena itu telah dibuat sebuah alat pengontrolan suhu pada penyangraian biji kopi. Penelitian ini bertujuan untuk mengetahui suhu dan waktu yang tepat untuk penyangrai kopi. Penelitian ini di bangun menggunakan arduino, sensor thermocople, kompor listrik dan motor DC. Sistem kontrol yang digunakan pada alat ini berupa mikrokontroler arduino dan juga android. Data penelitian telah diperoleh dengan cara mengukur selisih pengukuran serta respon sensor dan alat yang tersedia. Berdasarkan analisis data, diperoleh hasil dari pengujian pada penyangraian kopi dengan berat 500 gram, kopi matang pada suhu 112 oc dengan waktu sangrai 26-30 menit. Kecepatan respon motor pada sistem penyangrai 9.6 detik. Kecepantan respon kompor pada sistem penyangraian 9.6 detik. Kecepatan proses untuk pengolahan data dari sensor Thermocople menjadi informasi dalam bentuk tingkat suhu 26 detik karna tergantung pada kecepatan sinyal internet.Kata kunci — arduino uno, sensor thermocople,kompor listrik,motor DC,android.","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135056154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sistem Pakar Diagnosa Penyakit Tuberkulosis Dengan Metode Certainty 用确定性方法诊断结核病的专家系统
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-08-01 DOI: 10.30811/jaise.v3i1.3901
Adzra Afiifah Nabila, Anita Desiani
{"title":"Sistem Pakar Diagnosa Penyakit Tuberkulosis Dengan Metode Certainty","authors":"Adzra Afiifah Nabila, Anita Desiani","doi":"10.30811/jaise.v3i1.3901","DOIUrl":"https://doi.org/10.30811/jaise.v3i1.3901","url":null,"abstract":"Tuberkulosis atau TBC adalah penyakit infeksi yang disebabkan oleh bakteri Mycobacterium tuberculosis. Penyakit ini paling sering menyerang paru-paru walaupun pada sepertiga kasus menyerang organ tubuh lain dan ditularkan orang ke orang. Ini juga salah satu penyakit tertua yang diketahui menyerang manusia. Dalam hal ini, akan dilakukan pengecekan diagnosa mengenai penyakit tuberkulosis (TBC) dengan menggunakan sistem pakar supaya dapat dideteksi dini penyakit yang didiagnosa. Penelitian ini menggunakan metode certainty factor, sebuah pendekatan sistem pakar untuk membantu mendiagnosa penyakit Tuberkulosis pada otak yang digunakan dan diaplikasikan untuk mendiagnosa penyakit Tuberkulosis. Tujuan utama dari sistem pakar ialah untuk memasyarakatkan pengetahuan dan pengalaman dari para pakar melalui sebuah sistem. Penerapan metode certainty factor pada sistem pakar menghasilkan akurasi prediksi yang sesuai sehingga sistem pakar yang dirancang efektif untuk mengukur kepastian dalam diagnosis dan dapat menjadi alternatif deteksi dini terhadap beberapa jenis penyakit TBC.","PeriodicalId":474401,"journal":{"name":"Journal of Artificial Intelligence and Software Engineering (J-AISE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135054100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Aplikasi Pengamanan Data Menggunakan Algoritma Modular Multiplication Based Block Chiper (MMB) 使用基于模块乘法的块奇普算法(MMB)的数据安全应用
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-06-08 DOI: 10.30811/jaise.v2i1.3997
Safriadi, S.T., M.Kom.
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引用次数: 0
Perbandingan Metode City Block Dan Canberra Distance Dalam Identifikasi Kematangan Buah Pepaya Madu (Callina Papaya) Berdasarkan Warna RGB 基于 RGB 颜色的城市街区法和堪培拉距离法在识别蜜木瓜(Callina Papaya)果实成熟度方面的比较
Journal of Artificial Intelligence and Software Engineering (J-AISE) Pub Date : 2023-05-31 DOI: 10.30811/jaise.v3i1.4135
Zulfan Khairil Simbolon, Baniah Baniah
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引用次数: 0
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