Proceedings of the 22nd annual conference on Computer graphics and interactive techniques最新文献

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Computer graphics achievement award 计算机图形学成就奖
K. Akeley
{"title":"Computer graphics achievement award","authors":"K. Akeley","doi":"10.1145/218380.218386","DOIUrl":"https://doi.org/10.1145/218380.218386","url":null,"abstract":"The SIGGRAPH achicvcmcnt award is presented to Kurt Akeley in recognition of his contributions Lo the architccturc, design, and realization of high performance 3D graphics hardware systems. These architectures define not only his company, but provide the high-performance 3D graphics facilities that cnablc scientists, cnginccrs. animators. and other users to visualize. crcatc, and dream in new ways. Kurt Akclcy received a B.E.E. Prom the University of Dclawarc in 19X0. and an M .S.E.E. from Stanford in 19X2. That year hc was a mcmhcr. with previous Achicvcmcnt Awn&c Jim Clark. of the lounding team ol‘ Silicon Graphics. lncorporatcd. Ilc has hecn a key technical contributor since then wtth primary dcsipn rcsponsibillty for most of the high-end graphics architccturcs in SGI’s product history. Kurt dcvclopcd the rramc burfcrs and proccssol subsystems lor the early INS series products. and many of’ the CAD tools used to design thcsc and other products. Ilc was instrumental in dcvcloplng the graphics systems for the Power Series and Onyx systems. including the GTX. the VGX. and the Rcalltyl~n~inc. Ilc also led the dcsipn and documentation of the OpcnGI. graphics software specification. which is now supported by Silicon Graphics and many other workstation and personal computer vendors. Clearly he is a hardwarc wizard. hut one who also has a deep understanding of software and cspccially the critical interaction bctwecn hardware and softwarc. Currently. as Vice President and Chief Ilngincer at %;I. hc is rcsponsiblc for the specification of cxtcnsions to the OpcnGL graphics software interface. llc has rccclved clfhr patents and has others pending. In uddltion to his design contributions. Kurt has published papers ahout those architccturcs. and ahout graphics architectures in gcncral These publications arc seminal contributions [or the graphics community around the world It is practically impossihlc f’or a paper descrihlng IICW ideas m graphics architecture to omit. as background. cssent~al rcl’crcnccs to Kurt Akclcy‘s contributiom III addition. al the mn~al SIGGRAI’II coni‘crcnccs Kurt‘s courses on graphics architccturcs and graphics programming have cducatcd Icf~ons 01 prol’cssionalh in our Industry. llc alxo contributes on the panclh UKI program committees. In 19X4 his collcagucs at Silicon Graphics rcco~nizctl his contributions bv sclcct~ilg him a5 the rlrst overall “Splril 0r %;I” award winner. I le rccclvcd the IO01 I)lstlnguishcd Alumnus award from the I)cpartmcnl of l:lcctrlcal I:n~lncerin~ 01. lhc Ilnlvcrslt)~ 01 l>cluwurc. and vil. g~vcrl a I JnivcrxItv 01. ljclawarc I’rcsidcnlial (‘Ilallon lor Outs13nd1n; Achlcvcmcl;l 111 I’)‘).? In short. through his tangible achievements Kurt AkeIey has enabled a unique industry, and has enriched the lives of many thousands of users who are now able to break new ground in their own fields because of the power his inventions provide.?herefore. SIGGRAPH is pleased to present the SIGGRAPH Achievement Award to Kur","PeriodicalId":447770,"journal":{"name":"Proceedings of the 22nd annual conference on Computer graphics and interactive techniques","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131610368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A realistic camera model for computer graphics 一个现实的相机模型的计算机图形学
Craig E. Kolb, D. P. Mitchell, P. Hanrahan
{"title":"A realistic camera model for computer graphics","authors":"Craig E. Kolb, D. P. Mitchell, P. Hanrahan","doi":"10.1145/218380.218463","DOIUrl":"https://doi.org/10.1145/218380.218463","url":null,"abstract":"Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from light sources and other surfaces. Another key component of a rendering system is the camera model. Unfortunately, current camera models are not geometrically or radiometrically correct and thus are not sufficient for synthesizing images from physically-based rendering programs. In this paper we describe a physically-based camera model for computer graphics. More precisely, a physically-based camera model accurately computes the irradiance on the film given the incoming radiance from the scene. In our model a camera is described as a lens system and film backplane. The lens system consists of a sequence of simple lens elements, stops and apertures. The camera simulation module computes the irradiance on the backplane from the scene radiances using distributed ray tracing. This is accomplished by a detailed simulation of the geometry of ray paths through the lens system, and by sampling the lens system such that the radiometry is computed accurately and efficiently. Because even the most complicated lenses have a relatively small number of elements, the simulation only increases the total rendering time slightly. CR","PeriodicalId":447770,"journal":{"name":"Proceedings of the 22nd annual conference on Computer graphics and interactive techniques","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116885352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 263
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques 第22届计算机图形学与交互技术年会论文集
{"title":"Proceedings of the 22nd annual conference on Computer graphics and interactive techniques","authors":"","doi":"10.1145/218380","DOIUrl":"https://doi.org/10.1145/218380","url":null,"abstract":"","PeriodicalId":447770,"journal":{"name":"Proceedings of the 22nd annual conference on Computer graphics and interactive techniques","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131401482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 52
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