S. Kodama, Shuzo Matsuno, Ryutaro Ogawa, K. Inokuchi, Toshiki Sato, Takahiro Shida, Y. Takeno, Eitetsu Komiyama
{"title":"A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play","authors":"S. Kodama, Shuzo Matsuno, Ryutaro Ogawa, K. Inokuchi, Toshiki Sato, Takahiro Shida, Y. Takeno, Eitetsu Komiyama","doi":"10.1145/2818466.2818497","DOIUrl":"https://doi.org/10.1145/2818466.2818497","url":null,"abstract":"We developed a new entertainment platform for digital sports, composed of a shock resistant rubber ball (M-digital ball) which comprises electronic sensors, a BLE wireless module, a communication program between the ball and a computer, and real-time computer graphics/sound contents. Six sensors and a BLE module are incorporated into a substrate which attached to a rubber structure inside the ball, which was designed to protect electronic parts and electrical connections so as elasticity of rubber and layer of the air in the ball protect circuit against strong shocks. Our system can specify the state of the ball through the wireless communication, getting value of sensors in real-time. Several computer graphics and sound contents were created using the system. We realized hands free sport platform which enable ball player to organize computer graphics and sound linked to player's dynamic body actions in real-time.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122460762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ballumiere: real-time tracking and projection system for high-speed flying balls","authors":"Shio Miyafuji, H. Koike","doi":"10.1145/2818466.2818492","DOIUrl":"https://doi.org/10.1145/2818466.2818492","url":null,"abstract":"We present Ballumiere, a novel projection system for the balls moving in the air. Recently projection mapping has attracted much attention. \"Shader Lamps\" [Raskar et al. 2001] enable to render computer graphics to real objects in three dimensional space using projectors. However, almost all the projection mapping techniques only allow projecting to static objects or projection targets that move slowly. When we try to track and project to moving objects, the conventional method of projection mapping is unsatisfactory due to the delay between tracking and projection. \"Lumipen\" [Okumura et al. 2013] tracks and projects to a small object in real-time using a high-speed vision sensor and a projector combination using a high-speed optical gaze controller. This system successfully projects to an object moving quickly, but only allows for one object to be a projection target due to restrictions of the optical axis of the vision sensors and the projector being the same. To solve these problems, we present Ballumiere as a new real-time tracking and projection system that can project to the multiple fast moving airborne balls using a motion capture camera and a standard off the shelf projector. We overcome the delay problem using prediction algorithms using Kalman filters and kinetic models. In this demo, we project images and movies onto juggling balls and soccer balls.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"165 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132984640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sticky projection mapping: 450-fps tracking projection onto a moving planar surface","authors":"S. Kagami, K. Hashimoto","doi":"10.1145/2818466.2818485","DOIUrl":"https://doi.org/10.1145/2818466.2818485","url":null,"abstract":"We present a fast tracking projection system with an uncalibrated high-speed camera-projector pair. To enable fast projection, we have developed a homography-warping hardware embedded in a projector. The camera-projector pair runs at 450 fps and offers quick adaptation of a projected image to a planar surface.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130649537","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Peeling museum","authors":"Tomoki Kamiya, Daisuke Oishi, Y. Yanagida","doi":"10.1145/2818466.2818471","DOIUrl":"https://doi.org/10.1145/2818466.2818471","url":null,"abstract":"The Peeling Museum is an interactive system that allows users to peel virtual objects. Users can peel virtual objects on screen with our unique device, named the \"Peeling Interface.\" The sensation of peeling, which involves experiencing the deformed shapes of objects, sound, vibration, and the resistance to peeling, is presented when users manipulate the Peeling Interface. The Peeling Museum gives user a unique insight that occurs when the object is being peeled and imparts knowledge gained from the experience of peeling objects that are usually impossible to peel.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130835993","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive volumetric fog display","authors":"Miu-Ling Lam, Yaozhun Huang, Bin Chen","doi":"10.1145/2818466.2818488","DOIUrl":"https://doi.org/10.1145/2818466.2818488","url":null,"abstract":"Traditional fog screens are 2D. We propose a new design of fog screen that can generate fog at different depth positions and at only where necessary. Our approach applies projection mapping onto a non-planar and reconfigurable fog screen, thus enabling interactive visual contents to be displayed at multiple depth levels. Viewers can perceive the three-dimensionality naturally, and interact with the unencumbered images by touching them directly in mid-air. The display can be used in mixed reality settings where physical objects co-exist and interact with the 3D imagery in physical space.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121095508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yusuke Ujitoko, Yuki Ban, Takuji Narumi, T. Tanikawa, K. Hirota, M. Hirose
{"title":"Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad","authors":"Yusuke Ujitoko, Yuki Ban, Takuji Narumi, T. Tanikawa, K. Hirota, M. Hirose","doi":"10.1145/2818466.2818491","DOIUrl":"https://doi.org/10.1145/2818466.2818491","url":null,"abstract":"\"Yubi-Toko\" is a touchpad system in which users can walk in a snowy scene using their fingers and feel the difficulty in moving forward caused as generated by a pseudo-haptic technique (Fig. 1).","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125098030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ruimin Lyu, Haojie Hao, Wei Chen, Yuan Liu, Feng Wang, Allen C. H. Wu
{"title":"Elastylus: flexible haptic painting stylus","authors":"Ruimin Lyu, Haojie Hao, Wei Chen, Yuan Liu, Feng Wang, Allen C. H. Wu","doi":"10.1145/2818466.2818475","DOIUrl":"https://doi.org/10.1145/2818466.2818475","url":null,"abstract":"Recently, the use of digital styluses is challenged by air painting applications such as Painter Freestyle [Sutton 2013], Ethereal for Photoshop (http://drivenpixels.com/ethereal), and Fantasia Painter (https://apps.leapmotion.com/apps/fantasia-painter/windows). By utilizing the hand tracking capability of Leap Motion controller, these applications show that painting in the air using hands movement is much more flexible in artistic improvisation due to high degrees of freedom (DoFs) to control virtual brushes. Nevertheless, air painting is still premature to eliminate styluses because it lacks of some important features of modern digitizers, including 1) the tight overlap of operating and displaying planes to achieve WYSIWYG, 2) the natural analogy of physical painting brush to lower the learning curve, and 3) the possibility of complex haptic feedbacks from the canvas for intuitive fine control of brush strokes. Moreover, without holding a stylus and touching the canvas, its difficult to control brush movement accurately and steadily, which may lead to unexpected stroke jittering.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133244250","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays","authors":"S. Yoshida","doi":"10.1145/2818466.2818472","DOIUrl":"https://doi.org/10.1145/2818466.2818472","url":null,"abstract":"fVisiOn floats glasses-free 3D images on an empty, flat tabletop surface. A combination of a conical screen and circularly arranged projectors underneath the table reproduces a 3D shape light field. Multiple viewers can share the experience and enjoy full-color, 5-cm-tall characters dancing on the table.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128843231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yutaka Tokuda, Atsushi Hiyama, M. Hirose, Hirotsugu Yamamoto
{"title":"R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection","authors":"Yutaka Tokuda, Atsushi Hiyama, M. Hirose, Hirotsugu Yamamoto","doi":"10.1145/2818466.2818484","DOIUrl":"https://doi.org/10.1145/2818466.2818484","url":null,"abstract":"In the advent of a new age of natural user interaction with 3D gesture recognition cameras (e.g. Kinect, Leap Motion, Intel Real Sense, etc.), it is expected to display a floating image on top of a flat display to directly manipulate rendered objects and to utilize 3D interface with a full function. To present floating images with a conventional 2D display, researchers have studied diverse, passive re-imaging techniques to converge the displayed image in a midair. For instance, Repro3D [Yoshida et al. 2011] combined a pepper's ghost technique with a retro-reflective multi-array-projection to augment a floating, motion-parallax image with real scenes at the back of a half-mirror. Smoot et al. [Smoot et al. 2011] demonstrated a volumetric scanning mid-air display by a rim driven varifocal beam-splitter and a high-frame rate LED display. HaptoMIRAGE [Ueda et al. 2014] applied three large fresnel lens in a lateral direction to construct a wide-angle-view autostereoscopic display with a haptic feedback. Monnai [Monnai et al. 2014], Kim [Kim et al. 2014] and Maekawa [Maekawa et al. 2006] employed micro corner mirror arrays to form a clear real image with a wide range of focal points.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133049502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SkinWatch: adapting skin as a gesture surface","authors":"Masa Ogata, R. Totsuka, M. Imai","doi":"10.1145/2818466.2818496","DOIUrl":"https://doi.org/10.1145/2818466.2818496","url":null,"abstract":"Skin is soft, durable and sensitive surface of human body. Skin gesture is a new interaction modality not only for wearable applications, but also on-body interfaces. SkinWatch is an interface technique and interaction modality for skin gesture input designed for the smart watch. By using the deformation sensing techniques, SkinWatch adapts human skin as a deformable surface to enable skin gesture interaction. By preventing occlusion caused by a user's fingers, the view of the wearable display is clear and it is easy to present visual feedback. A user's gesture input is augmented from the touch screen to the skin area around the device; the user obtains feedback not only from the display but also from tactile feedback. Detecting the skin gesture is represented as skin deformation that can be measured by a photo-reflective distance sensor. By placing the sensor array under the device, the implanted sensor is invisible to the user.","PeriodicalId":437583,"journal":{"name":"SIGGRAPH Asia 2015 Emerging Technologies","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131313104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}