SIGGRAPH Asia 2018 Virtual & Augmented Reality最新文献

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Art plunge: experiencing the inner worlds of famous artworks 艺术之旅:体验名画的内心世界
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275510
Martin Eklund, Martin Christensen
{"title":"Art plunge: experiencing the inner worlds of famous artworks","authors":"Martin Eklund, Martin Christensen","doi":"10.1145/3275495.3275510","DOIUrl":"https://doi.org/10.1145/3275495.3275510","url":null,"abstract":"Art Plunge is a virtual reality experience where you can get the feeling of being transported to the inner worlds of famous paintings. We have created VR-interpretations of works like Mona Lisa, Starry Night and the Birth of Venus. (Figure 1) We explore the concept of what a painting could be in virtual reality, and how different boundaries are blurred in the process: Boundaries between our interpretation and the original painting, between technology and artistry and between now and then.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"9 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116865054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Trajectile command 被抛射物命令
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275506
Adam Twite
{"title":"Trajectile command","authors":"Adam Twite","doi":"10.1145/3275495.3275506","DOIUrl":"https://doi.org/10.1145/3275495.3275506","url":null,"abstract":"This is a quick overview of Trajectile Command: A free virtual reality arcade game that runs in a web browser.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126715022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Rapture of the deep 深渊的狂喜
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275499
E. Probst, Vincent Suttner, Monja Dietrich, Theres Buehler
{"title":"Rapture of the deep","authors":"E. Probst, Vincent Suttner, Monja Dietrich, Theres Buehler","doi":"10.1145/3275495.3275499","DOIUrl":"https://doi.org/10.1145/3275495.3275499","url":null,"abstract":"Rapture of the Deep is an interactive Virtual Reality experience with eye tracking. The Experience is set in an underwater scenario using eye tracking as the main mechanism which allows the environment to react to the player's gaze and attention. In this project we worked with a retrofitted version of the HTC Vive headset with a complete Eye Tracking integration by Tobii1 Pro and the Tobii Pro SDK for the Unity3D2 Engine. Rapture of the Deep seeks to test how eye tracking technology can be employed as an attentive and invisible user interface allowing people to use reflexive and emotional behavior as a game controller.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"402 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123260165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Real-time visual representations for mobile mixed reality remote collaboration 移动混合现实远程协作的实时可视化表示
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275515
Lei Gao, Huidong Bai, Weiping He, M. Billinghurst, R. Lindeman
{"title":"Real-time visual representations for mobile mixed reality remote collaboration","authors":"Lei Gao, Huidong Bai, Weiping He, M. Billinghurst, R. Lindeman","doi":"10.1145/3275495.3275515","DOIUrl":"https://doi.org/10.1145/3275495.3275515","url":null,"abstract":"In this study we present a Mixed-Reality based mobile remote collaboration system that enables an expert providing real-time assistance over a physical distance. By using the Google ARCore position tracking, we can integrate the keyframes captured with one external depth sensor attached to the mobile phone as one single 3D point-cloud data set to present the local physical environment into the VR world. This captured local scene is then wirelessly streamed to the remote side for the expert to view while wearing a mobile VR headset (HTC VIVE Focus). In this case, the remote expert can immerse himself/herself in the VR scene and provide guidance just as sharing the same work environment with the local worker. In addition, the remote guidance is also streamed back to the local side as an AR cue overlaid on top of the local video see-through display. Our proposed mobile remote collaboration system supports a pair of participants performing as one remote expert guiding one local worker on some physical tasks in a more natural and efficient way in a large scale work space from a distance by simulating the face-to-face co-work experience using the Mixed-Reality technique.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131172500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Lotus: enhancing the immersive experience in virtual environment with mist-based olfactory display Lotus:通过雾状嗅觉显示增强虚拟环境的沉浸式体验
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275503
Yang-Sheng Chen, Ping-Hsuan Han, Kong-Chang Lee, Chiao-En Hsieh, Jui-Chun Hsiao, Che-Ju Hsu, Kuan-Wen Chen, C. Chou, Y. Hung
{"title":"Lotus: enhancing the immersive experience in virtual environment with mist-based olfactory display","authors":"Yang-Sheng Chen, Ping-Hsuan Han, Kong-Chang Lee, Chiao-En Hsieh, Jui-Chun Hsiao, Che-Ju Hsu, Kuan-Wen Chen, C. Chou, Y. Hung","doi":"10.1145/3275495.3275503","DOIUrl":"https://doi.org/10.1145/3275495.3275503","url":null,"abstract":"With the advance of virtual reality (VR) headset and haptic technologies, users can have a great experience when they are immersed in the virtual environment (VE). A fewer of research allow users to perceive the odor from the VE simultaneously. Based on the five senses, olfaction is one of the human sense that can perceive chemical information from the environment, which is also important for recreating the VE. In the past, some research groups have shown the techniques of olfactory display. However, to create the olfactory feedback for immersive VR when the user moving around in the tracking area, where a moveable display or a lightweight portable device is required, due to the user's nose is the only human receptor for perceiving the scent. We present Lotus, a steerable mist-based olfactory display with an airflow guiding module for simulating environments with olfaction. It can provide two kinds of VEs simultaneously for enhancing the immersive experience without carrying the weighty liquid.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132752464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
"The player is the star": futuristic vision for mixed reality world developing mixed reality game - PAC IN TOWN “玩家是明星”:混合现实世界的未来愿景开发混合现实游戏- PAC IN TOWN
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275511
Hirofumi Motoyama
{"title":"\"The player is the star\": futuristic vision for mixed reality world developing mixed reality game - PAC IN TOWN","authors":"Hirofumi Motoyama","doi":"10.1145/3275495.3275511","DOIUrl":"https://doi.org/10.1145/3275495.3275511","url":null,"abstract":"\"The player is the star\" - Futuristic vision for Mixed Reality World is our (BANDAI NAMCO Studios Inc.) [Bandai Namco 2018] achievement and showing future vision for mixed reality entertainment. We developed a mixed reality game called \"PAC IN TOWN\" for mixed reality device - Microsoft HoloLens. [Microsoft HoloLens 2018]","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123272030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
FiveStar VR: shareable travel experience through multisensory stimulation to the whole body 五星VR:通过对全身的多感官刺激,共享旅行体验
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275502
Koichi Shimizu, Gaku Sueta, Kentaro Yamaoka, K. Sawamura, Yujin Suzuki, Keisuke Yoshida, Vibol Yem, Y. Ikei, Tomohiro Amemiya, Makoto Sato, K. Hirota, M. Kitazaki
{"title":"FiveStar VR: shareable travel experience through multisensory stimulation to the whole body","authors":"Koichi Shimizu, Gaku Sueta, Kentaro Yamaoka, K. Sawamura, Yujin Suzuki, Keisuke Yoshida, Vibol Yem, Y. Ikei, Tomohiro Amemiya, Makoto Sato, K. Hirota, M. Kitazaki","doi":"10.1145/3275495.3275502","DOIUrl":"https://doi.org/10.1145/3275495.3275502","url":null,"abstract":"We have developed a multisensory virtual reality system, FiveStar VR (five senses theater for VR), that enables participants to relive or share other's behavior through well-designed simultaneous stimulation to multiple modalities. FiveStar VR consists of somatosensory displays in addition to the conventional audiovisual VR setup. In the FiveStar VR, the body parts of the participant are forced to move, which is synchronized with those of an avatar in the VR space, resulting in inducing a strong perception of presence at the past walk behavior of someone else. By taking advantage of the cyclic nature of walking, the arms, the lower limbs, and the body are synchronously moved to simulate the sensation of real walking. These motion profiles do not completely follow the measured data of real walking but each gain of magnitude of the modalities is adjusted on the basis of the subjective intensity of motion impression, mainly due to the lack of the sensory suppression from the motor command of the participant. The demonstration of our exhibition booth presents a virtual trip to a tourist site, Toronto and Niagara Falls, Canada. A short-time experience of walking around the area is relived/shared by the attendee.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115347627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Islands/Seom: the creating of extended existence through AR and world simulation 岛屿/Seom:通过AR和世界模拟创造延伸存在
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275497
Shihchieh Yen, A. Grossman, Jeffrey Huang, Jungwoo Kim, Gahyae Ryu, Ji-Yeon Her, Ji-Hye Sung, Peiyu Lai
{"title":"Islands/Seom: the creating of extended existence through AR and world simulation","authors":"Shihchieh Yen, A. Grossman, Jeffrey Huang, Jungwoo Kim, Gahyae Ryu, Ji-Yeon Her, Ji-Hye Sung, Peiyu Lai","doi":"10.1145/3275495.3275497","DOIUrl":"https://doi.org/10.1145/3275495.3275497","url":null,"abstract":"Islands/Seom is an interactive AR archive about creating the extended existence of the people that we admire and care for. The audience enters a room of floating cube sculptures called Islands. Each cube encapsulates the perspective, voice, and beliefs of one of the artists. Together, we preserve their ghost and transform it into a landscape. View the sculptures through our custom-made mobile app. The avatar of the artist will reanimate on top. Listen to their manifesto. Send them to a virtual world called Lacus, where they grow organically into unique ecosystems. Through a game of world-simulation, we catalyze collaboration with their persona, against the odds of distance, personalities, and culture.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123811793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
HapTwist: creating interactive haptic proxies in virtual reality using low-cost twistable artefacts HapTwist:在虚拟现实中使用低成本可扭曲的人工制品创建交互式触觉代理
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275504
Kening Zhu, Taizhou Chen, Shaoyu Cai, Feng Han, Yi-Shiun Wu
{"title":"HapTwist: creating interactive haptic proxies in virtual reality using low-cost twistable artefacts","authors":"Kening Zhu, Taizhou Chen, Shaoyu Cai, Feng Han, Yi-Shiun Wu","doi":"10.1145/3275495.3275504","DOIUrl":"https://doi.org/10.1145/3275495.3275504","url":null,"abstract":"In recent years, virtual reality (VR) with head-mounted displays is gaining an increasing amount of attention in the consumer market, with highly realistic visual and audio contents. However, it is still challenging to use these VR devices with pre-fabricated shapes of controllers to simulate realistic haptic/kinesthetic information (i.e. the shape, the size, and the weight) of the virtual objects.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"162 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116162431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
MR360 interactive: playing with digital creatures in 360° videos MR360互动:在360°视频中与数字生物一起玩耍
SIGGRAPH Asia 2018 Virtual & Augmented Reality Pub Date : 2018-12-04 DOI: 10.1145/3275495.3275501
Taehyun Rhee, Andrew Chalmers, Matthew Hicks, Kazuki Kumagai, Benjamin Allen, Ian Loh, Lohit Petikam, K. Anjyo
{"title":"MR360 interactive: playing with digital creatures in 360° videos","authors":"Taehyun Rhee, Andrew Chalmers, Matthew Hicks, Kazuki Kumagai, Benjamin Allen, Ian Loh, Lohit Petikam, K. Anjyo","doi":"10.1145/3275495.3275501","DOIUrl":"https://doi.org/10.1145/3275495.3275501","url":null,"abstract":"We present \"MR360 Interactive\", interactive mixed reality (MR) experiences using pre-recorded and live streaming 360° videos (360-video) shown in head mounted displays. We developed the MR360 toolkit, an interface to create interactive MR content using 360-video. The toolkit detects salient lights in the 360-video and casts realistic shadows. Image based lighting is perceptually optimized to provide fast results. Real-time differential rendering obtains a composition between the virtual objects and the real-world background. We present two applications of our toolkit: a VR experience using pre-recorded 360-video, and the MR Stage, an MR experience using live streaming 360-video. In both applications, participants are interacting with digital creatures with high presence in 360-video.","PeriodicalId":432889,"journal":{"name":"SIGGRAPH Asia 2018 Virtual & Augmented Reality","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132257943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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