Huiyuan Zhou, Vinicius Ferreira, Thamara Alves, Bonnie MacKay, K. Hawkey, Derek F. Reilly
{"title":"Exploring Privacy Notification and Control Mechanisms for Proximity-Aware Tablets","authors":"Huiyuan Zhou, Vinicius Ferreira, Thamara Alves, Bonnie MacKay, K. Hawkey, Derek F. Reilly","doi":"10.4018/ijmhci.2015070101","DOIUrl":"https://doi.org/10.4018/ijmhci.2015070101","url":null,"abstract":"In hospitals, offices and other settings, professionals face the challenge of accessing and sharing sensitive content in public areas. As tablets become increasingly adopted in work environments, it is important to explore ways to support privacy that are appropriate for tablet use in dynamic, mobile workflows. In this research we consider how spatial information can be utilized to support both individual and collaborative work in a natural way while respecting data privacy. We present a proof-of-concept implementation of a proximity-aware tablet, and a range of privacy notification and control mechanisms designed for such a tablet. Results from a user study support the idea that interpersonal distance and orientation can be used to mediate privacy management for tablet interfaces. Selecting a specific design for privacy threat notification and response is highly context-dependent—for example, in health care the first priority is to not impede the fluid exchange of information.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81217320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Face-to-Face Matters: Inspirations from the Human Library","authors":"C. Jackson, Yun Huang, Abby S. Kasowitz-Scheer","doi":"10.4018/ijmhci.2015070103","DOIUrl":"https://doi.org/10.4018/ijmhci.2015070103","url":null,"abstract":"This study describes new features for a mobile application designed to initiate face-to-face communication. While many mobile applications are designed to facilitate digitally mediated relationships e.g., Facebook, Twitter between previously known parties, systems focused on initiating face-to-face communication are less popular. The authors' mobile application takes inspiration from a Human Library event where participants come together to share stories with previously unknown persons. Through survey and interviews the authors describe new features of a mobile application to mediate face-to-face meetups. In the next phase of research the authors plan to implement those features and conduct additional user studies on our mobile application with the goal of increasing adoption.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81912629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Out of Work, Out of Mind?: Smartphone Use and Work-Life Boundaries","authors":"Emily Collins, A. Cox, Ruby Wootton","doi":"10.4018/ijmhci.2015070105","DOIUrl":"https://doi.org/10.4018/ijmhci.2015070105","url":null,"abstract":"Smartphones are now ubiquitous and valuable in many professions and yet have also been blamed for creating an 'always on' culture, blurring boundaries between work and home. Research has shown that checking e-mails out-of-hours via computer makes workers feel more overloaded with work but also increases their sense of coping. A total of 94 participants completed a survey exploring whether the same pattern would emerge for accessing e-mail on smartphones, showing that those who use smartphones for work e-mail experienced lower levels of overload, but not coping, and push notifications were associated with greater use of smartphones for e-mail. However, there were no significant correlations between coping or overload and e-mail use or quantity, suggesting that lower overload is not due to the ability to processes or read more e-mails outside of work.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77297326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Participatory Design: How to Engage Older Adults in Participatory Design Activities","authors":"Lilit Hakobyan, J. Lumsden, D. O’Sullivan","doi":"10.4018/IJMHCI.2015070106","DOIUrl":"https://doi.org/10.4018/IJMHCI.2015070106","url":null,"abstract":"Ongoing advances in mobile technologies have the potential to improve independence and quality of life of older adults by supporting the delivery of personalised and ubiquitous healthcare solutions. The authors are actively engaged in participatory, user-focused research to create a mobile assistive healthcare-related intervention for persons with age-related macular degeneration AMD: the authors report here on our participatory research in which participatory design PD has been positively adopted and adapted for the design of our mobile assistive technology. The authors discuss their work as a case study in order to outline the practicalities and highlight the benefits of participatory research for the design of technology for and importantly with older adults. The authors argue it is largely impossible to achieve informed and effective design and development of healthcare-related technologies without employing participatory approaches, and outline recommendations for engaging in participatory design with older adults with impairments based on practical experience.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85419616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Roseway, Yuliya Lutchyn, Paul Johns, Elizabeth D. Mynatt, M. Czerwinski
{"title":"BioCrystal: An Ambient Tool for Emotion and Communication","authors":"A. Roseway, Yuliya Lutchyn, Paul Johns, Elizabeth D. Mynatt, M. Czerwinski","doi":"10.4018/ijmhci.2015070102","DOIUrl":"https://doi.org/10.4018/ijmhci.2015070102","url":null,"abstract":"In this paper the authors present the BioCrystal-a biofeedback device that uses physiological data to evaluate user's affective states in real-time and signals the states via an ambient display. The authors evaluated the BioCrystal during a 2-week, in situ multi-method study during which ten users collected over 115 hours of usable data. Users' comments suggested high utility of such a biofeedback device for self-awareness, stress-management and interpersonal communication. Quantitative data confirmed that the BioCrystal met the criteria of an ambient display, and significantly improved users' ability to control their stress. The authors discuss practical applications and suggest directions for future development.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83288930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Which Way is Up?: How Locative Media May Enhance Sense of Place","authors":"Glen Farrelly","doi":"10.4018/ijmhci.2015070104","DOIUrl":"https://doi.org/10.4018/ijmhci.2015070104","url":null,"abstract":"Despite the growing prominence of locative media, its potential influence on our relationships to our places has not been well understood. Based on previous studies, this paper argues that locative media can affect our spatial relationships in various ways and thereby improve our sense of place. To understand how this can be accomplished it is important to examine the features and affordances of the medium along with user practices and outcomes in relation to place. A brief history of locative media is offered to demonstrate a progression from an early focus on wayfinding to current applications that offer a variety of place-related experiences. Subsequent sections outline four qualities about locative media that combine to differentiate it from other media in regards to place, which are its interactivity, reach, mobility, and vocality. The possible user outcomes of social navigation, autobiographical insideness, defamiliarization and refamiliarlization, and spatial interaction are examined as ways in which locative media can enhance sense of place.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75003185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Katrin Wolf, Markus Schneider, John Mercouris, Christopher-Eyk Hrabia
{"title":"Biomechanics of Front and Back-of-Tablet Pointing with Grasping Hands","authors":"Katrin Wolf, Markus Schneider, John Mercouris, Christopher-Eyk Hrabia","doi":"10.4018/ijmhci.2015040103","DOIUrl":"https://doi.org/10.4018/ijmhci.2015040103","url":null,"abstract":"Considering the kinematic model of the hand allows for deeper understanding of target selection on the front and on the back of tablets. The authors found that the position where the thumb and fingers are naturally hovering when the device is held results in shortest target selection times. The authors broaden our understanding of that ergonomic optimum by analyzing the touch data as well as 3D data. That allows us to model the entire hand pose including finger angles, thumb angles, and orientation. The authors show how target acquisition with grasping hands is realized through bending the joints of the digits. For targets located very close to the palm of the grasping hand, the digit joints have to be bent till their limit, which is a less ergonomic motion that therefore requires longer selection times than pointing at targets with relaxed digits that are further away.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76355756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Intention to Use Mobile Digital Library Technology: A Focus Group Study in the United Arab Emirates","authors":"S. Alfaresi, K. Hone","doi":"10.4018/ijmhci.2015040102","DOIUrl":"https://doi.org/10.4018/ijmhci.2015040102","url":null,"abstract":"This paper presents a qualitative study on student adoption of mobile library technology in a developing world context. The findings support the applicability of a number of existing constructs from the technology acceptance literature, such as perceived ease of use, social influence and trust. However, they also suggest the need to modify some adoption factors previously found in the literature to fit the specific context of mobile library adoption. Perceived value was found to be a more relevant overarching adoption factor than perceived usefulness for this context. Facilitating conditions were identified as important but these differed somewhat from those covered in earlier literature. The research also uncovered the importance of trialability for this type of application. The findings provide a basis for improving theory in the area of mobile library adoption and suggest a number of practical design recommendations to help designers of mobile library technology to create applications that meet user needs.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88070452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kyungsik Han, Patrick C. Shih, V. Bellotti, John Millar Carroll
{"title":"It's Time There Was an App for That Too: A Usability Study of Mobile Timebanking","authors":"Kyungsik Han, Patrick C. Shih, V. Bellotti, John Millar Carroll","doi":"10.4018/ijmhci.2015040101","DOIUrl":"https://doi.org/10.4018/ijmhci.2015040101","url":null,"abstract":"Timebanking refers to community-based volunteering in which participants provide and receive services in exchange for time credits. Although timebanking takes advantage of web technologies, the lack of flexibility in managing web-based timebanking transactions and the difficulty of attracting younger adults whose contributions would be highly valuable to the community still remain as major challenges. The authors' design research attempts to address these issues by leveraging the unique affordances of smartphones and their attractiveness to young adults. In this paper, the authors introduce a timebanking smartphone application and present a 5-week user study with 32 young adults. The results highlight the potential of timebanking for young population with an application that facilitates access to communications and transaction-management activities, and strengthens social connection and the sense of community attachment. The authors in particular present new affordances of smartphone technology on timebanking, including (1) transaction time reduction, (2) location and time-sensitive timebanking activity support, and (3) real-time coordination. The authors discuss design challenges and opportunities of smartphone-based timebanking.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89264910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Revolutionary and Evolutionary Technology Design Processes in Location-Based Interactions","authors":"E. FitzGerald, A. Adams","doi":"10.4018/ijmhci.2015010104","DOIUrl":"https://doi.org/10.4018/ijmhci.2015010104","url":null,"abstract":"Development and deployment of location-based systems is a key consideration in the design of new mobile technologies. Critical to the design process is to understand and manage the expectations of stakeholders including funders, research partners and end users for these systems. In particular, the way in which expectations impact upon technology development choices between small-scale, 'high tech' innovations or larger scalable solutions. This paper describes the differences in a revolutionary design process for 'high tech' prototypes or catwalk technologies versus an evolutionary design process for scalable or pret-a-porter systems, as exemplified in two location-based mobile interaction case studies. One case study exemplifies a revolutionary design process and resultant system, and the other an evolutionary design process and system. The use of these case studies is a clear natural progression from the paper that first described the concept of 'catwalk technologies' Adams et al, 2013, which itself drew upon research that used mobile devices for outdoor 'in the wild' locations. This paper presents a set list of fifteen heuristic guidelines based upon an analysis of these case studies. These heuristics present characteristics and key differences between the two types of design process. This paper provides a key reference point for researchers, developers and the academic community as a whole, when defining a project rationale for designing and developing technical systems. In addition, we refer to the role of the researcher/research team in terms of guiding and managing stakeholder and research team expectations and how this relates to the planning and deployment of catwalk or pret-i-porter technologies. Lastly, we state how this research has vital implications for planning and enacting interventions and sequences of interactions with stakeholders and, crucially, in the planning of future research projects.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":1.6,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72506680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}