Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)最新文献

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Wouldn't you like to have your own studio in Croquet? 你不想在槌球区有自己的工作室吗?
C. Langer, Andreas Raab, C. Strothotte, Carola Zwick
{"title":"Wouldn't you like to have your own studio in Croquet?","authors":"C. Langer, Andreas Raab, C. Strothotte, Carola Zwick","doi":"10.1109/C5.2006.44","DOIUrl":"https://doi.org/10.1109/C5.2006.44","url":null,"abstract":"We present the Greenhouse, a new concept for a studio-like metaphor supporting content creation within Croquet (Smith et al. 2003). The Greenhouse is a scalable working environment enabling people to either carry out their work in private or share their progress with a community of users. The metaphor of a greenhouse is ideally suited to build upon since it is known as a shelter for the young and innocent. In the process of creation, new ideas need similar protection, here represented by semi-transparent walls: they serve as an almost invisible barrier between private and public space and can be dynamically adjusted, thereby enabling both active and passive participation in the work process. The greenhouse as a 3D object within the 3D world allows to structure infinite virtual space. By creating a greenhouse the user becomes the \"landlord\" of this virtual property and may define appropriate \"house rules\" for this subset of space including what and with whom to share both process and the results of the work","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116827965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
New Collaborative Tools 新的协作工具
R. Bajcsy, Sang-Hack Yung, Orion Elenzil, Bradford Wilson
{"title":"New Collaborative Tools","authors":"R. Bajcsy, Sang-Hack Yung, Orion Elenzil, Bradford Wilson","doi":"10.1109/C5.2006.26","DOIUrl":"https://doi.org/10.1109/C5.2006.26","url":null,"abstract":"In this paper we shall present two different yet complementary technologies toward collaboration. The first technology is based on interactive distributed and shared environment, that enables the users to access, modify/manipulate and view virtual objects being music, two or three dimensional images or video records. This software, called Virtual gallery is built on the system: Croquet originally developed by the group led by Alan Kay and supported by HP research. We have built a tool that enables by simple clicking to access files, bring them into the 3D environment, display them and manipulate them. The second collaborative technology is based on the capability of imaging in semi-real time physical activity of two or three people. We have built a laboratory equipped with 48 cameras at UC Berkeley and 10 cameras at U of I in Urbana Champaign. The software accompanying these images reconstruct and display complete 3D data representing the physical activities of the people in the laboratory. The display is stereo display so that viewed through stereo glasses the viewer gets trough 3D impression. We are exploring the connectivity through long distance and planning to examine what it means to meet in cyberspace","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128694282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
User Evaluation of Information Presentation System for Nature Observation 自然观测信息呈现系统的用户评价
N. Yasukawa, Keishi Nishihara, M. Abe, K. Moriya, T. Sakai
{"title":"User Evaluation of Information Presentation System for Nature Observation","authors":"N. Yasukawa, Keishi Nishihara, M. Abe, K. Moriya, T. Sakai","doi":"10.1109/C5.2006.42","DOIUrl":"https://doi.org/10.1109/C5.2006.42","url":null,"abstract":"Hand-held computing with positioning technologies has enormous potential in many fields. We have previously developed a support system for forest education using PDA and GPS. In this study, we carried out large-scale field experiments on a location-based information presentation system for nature observation at EXPO 2005, in Aichi, Japan. Through field experiments, we positively evaluated the program using this system. Therefore, we concluded that the information presentation system for nature observation supported the needs of visitors","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"261 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115976070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Object Deputy Database Language 对象代理数据库语言
Boxuan Zhai, Yuan Shi, Zhiyong Peng
{"title":"Object Deputy Database Language","authors":"Boxuan Zhai, Yuan Shi, Zhiyong Peng","doi":"10.1109/C5.2006.27","DOIUrl":"https://doi.org/10.1109/C5.2006.27","url":null,"abstract":"Object deputy model can provide more flexibility than traditional object-oriented data model. Based on it, we have developed a database management system called TOTEM. In this paper, we introduce the object deputy database languages including object deputy definition language, object deputy manipulation language and object deputy query language, which are designed in the style of SQL","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114768349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
3D Environments Utilization Effects in Development Processes of Embedded IT Devices 嵌入式IT设备开发过程中的三维环境利用效果
M. Sakai, Y. Ishizaki, A. Togawa, Tsuyoshi Yamamoto
{"title":"3D Environments Utilization Effects in Development Processes of Embedded IT Devices","authors":"M. Sakai, Y. Ishizaki, A. Togawa, Tsuyoshi Yamamoto","doi":"10.1109/C5.2006.1","DOIUrl":"https://doi.org/10.1109/C5.2006.1","url":null,"abstract":"Since there is a considerable amount of history regarding development processes of embedded IT devices, a lot of advanced applications exist. However, it is often the case that the attempts to consistently integrate each process in order to process information smoothly are limited to products offered by a single software vender. Accordingly, we have experimentally produced information that is able to be processed by a variety of legacy applications on an OS and its circumstances based on 3D environments using the embedded UML technique. Consequently, we researched the environments and effects in which users could easily handle the information necessary for the development of embedded IT devices","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114631663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
System LSI distributed collaborative design environment for both designers and CAD developers/engineers 系统LSI分布式协同设计环境,为设计师和CAD开发人员/工程师
M. Fujita, Tasuku Nishihara, Daisuke Ando
{"title":"System LSI distributed collaborative design environment for both designers and CAD developers/engineers","authors":"M. Fujita, Tasuku Nishihara, Daisuke Ando","doi":"10.1109/C5.2006.36","DOIUrl":"https://doi.org/10.1109/C5.2006.36","url":null,"abstract":"In this paper we propose a distributed system LSI design environment where both LSI designers and CAD tool developers/engineering can collaboratively work for higher performance designs. What we propose is a framework where not only design issues but also CAD tool related problems can be simultaneously taken care of by both designers and CAD engineers. Traditional design tools and flows are assuming to use CAD tools which have been fully developed and cannot be modified or enhanced when designing LSI chips. In order to use the most advanced LSI technology, however, it is essential to use the most advanced CAD tools which may not be fully debugged and tuned yet. This means that CAD tools must be enhanced when designing a new advanced LSI chip. Also we briefly discuss about implementation issues of the proposal on top of Croquet type distributed environments by showing a debugging process of hardware logic designs. We define consistency conditions on the use of CAD tools for the target LSI design flows including interface issues among various CAD tools used in the design flow and analyze them with a method similar to model checking type approaches used in formal analysis. We define virtual shared screens for both LSI designers and CAD developers/engineers collaboration and monitors activities on them, which are the base of our model checking type analysis. We examine various issues including interface checking among CAD tools, interface checking among design blocks, and tool performance enhancement/design modifications","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"40 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120852274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Language Supporting Direct Manipulation of Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces 支持在协同槌球空间中直接操作基于组件的对象构造和解构的语言
Howard Stearns, Joshua Gargus, Martin Schuetze
{"title":"A Language Supporting Direct Manipulation of Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces","authors":"Howard Stearns, Joshua Gargus, Martin Schuetze","doi":"10.1109/C5.2006.5","DOIUrl":"https://doi.org/10.1109/C5.2006.5","url":null,"abstract":"We describe the language architecture of Brie, a framework for authoring 3D spaces and user interfaces. Brie is designed to take advantage of the unique social characteristics of the Croquet collaboration architecture, in particular by lowering the bar for content creation, thus greatly expanding the community of content developers. This is achieved through a 3D direct-manipulation interface to objects. To support this, the Brie architecture consists of a prototype-based language extension to Squeak with flexible inheritance, demand-driven evaluation, dependency-directed backtracking, and a special copy algorithm that conditionally copies dependent references","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"187 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115270825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces 支持信息可视化界面响应交互的缓冲框架
Tobias Isenberg, André Miede, Sheelagh Carpendale
{"title":"A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces","authors":"Tobias Isenberg, André Miede, Sheelagh Carpendale","doi":"10.1109/C5.2006.4","DOIUrl":"https://doi.org/10.1109/C5.2006.4","url":null,"abstract":"We present a framework that we are developing to better solve several critical issues that arise when interactive systems are extended to large displays. These issues include slow reaction times, difficulties with high numbers of concurrent interactions or user inputs, and problems that occur when combining several aspects of visualizations. In part, these issues arise from a number of complexities that are present in current approaches. This makes it important to tackle this problem directly rather simply waiting until the computing power has increased sufficiently and calls for a fundamentally new approach to computer interface foundations. Our framework combines ideas from information visualization, large displays, collaborative work, and non-photorealistic rendering (NPR). Specifically, we are employing four concepts/techniques: layered buffers, local coherence, emergent complexity, and force fields","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123155446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Proposing An Interactive Collaboration Media in P2P Settings 提出一种P2P环境下的交互式协作媒体
Hiromu Araie, Masaki Hirokawa, R. Nishide, S. Ueshima
{"title":"Proposing An Interactive Collaboration Media in P2P Settings","authors":"Hiromu Araie, Masaki Hirokawa, R. Nishide, S. Ueshima","doi":"10.1109/C5.2006.29","DOIUrl":"https://doi.org/10.1109/C5.2006.29","url":null,"abstract":"This paper proposes an interactive collaboration media in P2P settings, and discusses its behaviors using numerical simulations. Our aim is to construct this media system using locational data which avails for massive users to use in ad-hoc network environment. Users can read and write in this data sharing space to support collaborative interaction between users. We examine the system by simulation considering on the applications for school education, such as field studies or excursions. From the results, we show our system can realize load balancing of managed data to users. We believe that our system can enable scalable and dependable collaboration system holding massive users","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127608197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Idioms for Composing Games with EToys 用EToys编写游戏的习语
Markus Gälli, Oscar Nierstrasz, Serge Stinckwich
{"title":"Idioms for Composing Games with EToys","authors":"Markus Gälli, Oscar Nierstrasz, Serge Stinckwich","doi":"10.1109/C5.2006.20","DOIUrl":"https://doi.org/10.1109/C5.2006.20","url":null,"abstract":"Creating one's own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, especially if some positive results can only be expected after having manually written more than 100 lines of code. With this paper we first motivate potential users by showing that one can create classic board- and arcade games like Lights Out, TicTacToe, or Pacman within the playful and constructivist visual learning environment EToys dragging together only a few lines of code. Then we present recurring idioms which helped to develop these games","PeriodicalId":428633,"journal":{"name":"Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129267671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
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