{"title":"Blortasia: a virtual reality art experience","authors":"K. Mack","doi":"10.1145/3089269.3089275","DOIUrl":"https://doi.org/10.1145/3089269.3089275","url":null,"abstract":"Blortasia is an abstract art world in the sky where you fly freely through a surreal maze of evolving sculptures. Blortasia combines art and flying in virtual reality to engage the imagination and inspire wonder through shape, color, motion, sound, and spatial presence. Instead of recreating art from the real world, Blortasia explores virtual reality as an aesthetic medium in and of itself. Blortasia transports you into an art installation unconstrained by the limits of ordinary reality. Blortasia exploits a variety of methods and perceptual mechanisms to inspire transcendent states.","PeriodicalId":426114,"journal":{"name":"ACM SIGGRAPH 2017 VR Village","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125141331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Maggie Kosek, Babis Koniaris, David Sinclair, Desislava Markova, Fraser Rothnie, L. Smoot, Kenny Mitchell
{"title":"IRIDiuM+: deep media storytelling with non-linear light field video","authors":"Maggie Kosek, Babis Koniaris, David Sinclair, Desislava Markova, Fraser Rothnie, L. Smoot, Kenny Mitchell","doi":"10.1145/3089269.3089277","DOIUrl":"https://doi.org/10.1145/3089269.3089277","url":null,"abstract":"We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media [Rose 2012] aim is to allow for guests to physically enter rendered movies with novel non-linear storytelling capability. With the ability to change the outcome of the story through touch and physical movement, we enable the agency of guests to make choices with consequences in immersive movies. We extend, IRIDiuM [Koniaris et al. 2016, 2017] to allow branching streams of full-motion light field video depending on user actions in real time. The interactive narrative guides guests through the immersive story with lighting and spatial audio design and integrates both walkable and air haptic actuators.","PeriodicalId":426114,"journal":{"name":"ACM SIGGRAPH 2017 VR Village","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134388731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"HEROES: a duet in mixed reality","authors":"Melissa C. Painter","doi":"10.1145/3089269.3089286","DOIUrl":"https://doi.org/10.1145/3089269.3089286","url":null,"abstract":"Using 2-D, virtual reality, and augmented reality headsets, Heroes crafts a multidimensional experience that lets you chase dancers around a pool and on stage, scale through a labyrinth of stunning architecture, and even reach out and hold the dancers in the palm of your hand. Set to David Bowie's iconic track Heroes, and filmed at the historic Theater at Ace Hotel in Los Angeles, Heroes is experienced by users in three ways: as a linear narrative, from within an Oculus Gear VR headset, and using the Microsoft HoloLens AR headset. Built with Unity in collaboration with MPC VR, the project utilizes the 360-degree Nokia OZO camera, photogrammetry, rapid avatar creation, as well as traditional 2D film, Oculus Gear VR, Microsoft HoloLens, painting, animation, dance and even the users' voice and body.","PeriodicalId":426114,"journal":{"name":"ACM SIGGRAPH 2017 VR Village","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128872647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital playgroundz","authors":"D. Gregor, Ondrej Prucha, J. Rocek, Josef Kortan","doi":"10.1145/3089269.3089288","DOIUrl":"https://doi.org/10.1145/3089269.3089288","url":null,"abstract":"Digital Playgroundz is augmented reality platform for large scale applications on flat surfaces (walls). It was developed while trying to connect projection mapping and games, but it can be used for other applications, too. The size or count of interactive surfaces is scalable and the applications are capable of handling input of multiple users simultaneously.","PeriodicalId":426114,"journal":{"name":"ACM SIGGRAPH 2017 VR Village","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114041394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}