N. Lapierre, J. Meunier, Alain St-Arnaud, J. Rousseau
{"title":"An intelligent video-monitoring system to detect falls: a proof of concept","authors":"N. Lapierre, J. Meunier, Alain St-Arnaud, J. Rousseau","doi":"10.1108/JET-04-2018-0022","DOIUrl":"https://doi.org/10.1108/JET-04-2018-0022","url":null,"abstract":"\u0000Purpose\u0000To face the challenges raised by the high incidence of falls among older adults, the intelligent video-monitoring system (IVS), a fall detection system that respects privacy, was developed. Most fall detection systems are tested only in laboratories. The purpose of this paper is to test the IVS in a simulation context (apartment-laboratory), then at home.\u0000\u0000\u0000Design/methodology/approach\u0000This study is a proof of concept including two phases: a simulation study to test the IVS in an apartment-laboratory (29 scenarios of activities including falls); and a 28-day pre-test at home with two young occupants. The IVS’s sensitivity (Se), specificity (Sp), accuracy (A) and error rate (E) in the apartment-laboratory were calculated, and functioning at home was documented in a logbook.\u0000\u0000\u0000Findings\u0000For phase 1, results are: Se =91.67 per cent, Sp =99.02 per cent, A=98.25 per cent, E=1.75. For phase 2, the IVS triggered four false alarms and some technical dysfunctions appeared (e.g. computer screen never turning off) that are easily overcome.\u0000\u0000\u0000Practical implications\u0000Results show the IVS’s efficacy at automatically detecting falls at home. Potential issues related to future installation in older adults’ homes were identified. This proof of concept led to recommendations about the installation and calibration of a camera-based fall detection system.\u0000\u0000\u0000Originality/value\u0000This paper highlights the potentialities of a camera-based fall detection system in real-world contexts and supports the use of the IVS to help older adults age in place.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-04-2018-0022","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45379591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital Technologies and Generational Identity ICT Usage Across the Life Course","authors":"Catherine Pemble","doi":"10.1108/JET-09-2018-057","DOIUrl":"https://doi.org/10.1108/JET-09-2018-057","url":null,"abstract":"","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-09-2018-057","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48745910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How groups of nursing home residents respond to “the CRDL”: a pilot study","authors":"Tom Luyten, S. Braun, Susan van Hooren, L. Witte","doi":"10.1108/JET-05-2018-0025","DOIUrl":"https://doi.org/10.1108/JET-05-2018-0025","url":null,"abstract":"\u0000Purpose\u0000The purpose of this paper is to describe whether and how groups of nursing home residents respond to the interactive device “the CRDL”. The CRDL can translate touches between people into sounds. It recognises the type of touch and adjusts the produced sound accordingly.\u0000\u0000\u0000Design/methodology/approach\u0000This was as an observational explorative study. Responses were coded and analysed using an existing theoretical framework.\u0000\u0000\u0000Findings\u0000The CRDL creates an atmosphere of playfulness and curiosity. It lowers the threshold to touch, provides an incentive to touch and encourages experimentation with different types of touches on arms and hands. The sounds the CRDL produces sometimes trigger memories and provide themes to start and support conversation. Involving a (large) group of nursing home residents to interact with the CRDL is challenging.\u0000\u0000\u0000Research limitations/implications\u0000In order to more fully understand the potential of the CRDL, its use should be studied in different group and individual sessions and the effects of tailored content, adjusted to individual preferences and/or stages of cognition should be explored. Finally, the effects of using the CRDL on the general wellbeing of nursing home residents should be studied.\u0000\u0000\u0000Practical implications\u0000The CRDL can help caregivers to use touch to make contact with (groups of their) residents. A session should be guided by an experienced caregiver. Some familiarisation and practice with the CRDL are recommended and a quiet environment is advised.\u0000\u0000\u0000Originality/value\u0000This paper demonstrates the potential of interactive objects, such as the CRDL, in the nursing home.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-05-2018-0025","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47722816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jean D. Hallewell Haslwanter, G. Fitzpatrick, K. Miesenberger
{"title":"Key factors in the engineering process for systems for aging in place contributing to low usability and success","authors":"Jean D. Hallewell Haslwanter, G. Fitzpatrick, K. Miesenberger","doi":"10.1108/JET-12-2017-0053","DOIUrl":"https://doi.org/10.1108/JET-12-2017-0053","url":null,"abstract":"\u0000Purpose\u0000Digital systems for independent aging, support and care are not being adopted as hoped. The purpose of this paper is to examine the results of three studies to derive key factors during the development and engineering process of care and support systems for older people that can impact acceptance and uptake to provide support to future projects.\u0000\u0000\u0000Design/methodology/approach\u0000The paper analyzed the results of three qualitative studies, including two detailed case studies and a further study with 35 participants, to derive key factors. Methods for deriving factors are based on thematic analysis to identify common factors across cases and participants.\u0000\u0000\u0000Findings\u0000The findings point to a broad set of interconnected factors that give developers of these types of systems specific recommendations. These highlight what makes these projects complex and identify implications for the development process. Furthermore, they show way the needed user-centered and iterative methods may be in conflict with funding processes.\u0000\u0000\u0000Originality/value\u0000While others have reported on single projects or looked at acceptance, these studies were the first to explore aspects of the development process that may contribute to the lack of success to date of these types of systems. The results here support more successful outcomes in the future, both by helping people involved in the development of these systems to avoid some of the issues others face and providing input to improve the performance of the engineering process.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-12-2017-0053","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45895491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. Morales, Stéphanie Gamache, F. Routhier, J. Rousseau, O. Doyle
{"title":"Pilot study to measure wheelchair users’ space requirements in the bathroom","authors":"E. Morales, Stéphanie Gamache, F. Routhier, J. Rousseau, O. Doyle","doi":"10.1108/JET-02-2018-0007","DOIUrl":"https://doi.org/10.1108/JET-02-2018-0007","url":null,"abstract":"\u0000Purpose\u0000The purpose of this paper is to describe a methodology to measure the circulation area required by a manual or powered wheelchair within a toilet stall and present the range of possible results that can be collected when used in an experimental bathroom setup.\u0000\u0000\u0000Design/methodology/approach\u0000A bathroom environment containing a toilet, grab bars and two transparent acrylic panels suspended on rails to simulate walls was built. Three setups were experimented: 1,500 mm from the walls, 1,500 mm diagonally from the toilet and 1,700 mm from the walls. For each of the participants, markers were placed on the back and on the rear of the wheelchair and one on the toes of the participants. The Vicon® optical motion capture system was used to register the markers’ position in the 3D space.\u0000\u0000\u0000Findings\u0000The methodology proved to be relatively easy to install, efficient and easy to interpret in terms of results. It provides specific points from which it is possible to measure the trajectories of markers and calculate the polygonal projection of the area covered by each participant. The results showed that manual and powered wheelchair users required, respectively, 100 and 300 mm more than the minimum 1,500 mm wall-to-wall area to complete a rotation task in front of the toilet.\u0000\u0000\u0000Originality/value\u0000These results showed that the 1,500 mm gyration area proposed in the Canadian Code of Construction is not sufficient for manual and powered wheelchair users to circulate easily in toilet stalls. The methodology can provide evidence to support the improvement of construction norms in terms of accessible circulation areas.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-02-2018-0007","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42704526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Screen navigation system for visually impaired people","authors":"J. Ohene-Djan, S. Fernando","doi":"10.1108/JET-04-2018-0019","DOIUrl":"https://doi.org/10.1108/JET-04-2018-0019","url":null,"abstract":"\u0000Purpose\u0000The SETUP09 system consists of both navigation and a computer-aided drawing technique for people who are blind and visually impaired (BVI). The purpose of this paper is to address the need for a screen navigation technique, which can facilitate a user’s ability to produce art, and scientific diagrams electronically, by introducing a compass-based screen navigation method.\u0000\u0000\u0000Design/methodology/approach\u0000BVI computer users were tested using different screen navigation tasks to assess the accuracy and efficiency of this compass-based navigation technique by using a prototype (SETUP09) and tactile paper grid maps.\u0000\u0000\u0000Findings\u0000The results confirmed that the compass-based navigation facilitates higher accuracy in screen-based moving and location recognition with a noticeable reduction in time and effort.\u0000\u0000\u0000Research limitations/implications\u0000Improvements such as the addition of a sound layer to the interface, use of hotkeys, braille and user speech inputs are yet to be tested.\u0000\u0000\u0000Social implications\u0000The current lack of suitable and efficient screen navigation technology is a limiting factor for BVI students and computer users in producing diagrams and drawings. This may place limitations on their career progression and life contentment. It is challenging for a BVI person to draw diagrams and art, which are commonly taught in education or used in industry. The compass-based screen navigation system was developed to address BVI users’ need to be able to create such content.\u0000\u0000\u0000Originality/value\u0000A compass-based navigation method enables screen navigation through a formal command language and enables intuitive movement to a screen location using matrix-style compass directions with zoom-in and zoom-out capabilities.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-04-2018-0019","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47551068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Autism and virtual reality head-mounted displays: a state of the art systematic review","authors":"Ryan Bradley, N. Newbutt","doi":"10.1108/JET-01-2018-0004","DOIUrl":"https://doi.org/10.1108/JET-01-2018-0004","url":null,"abstract":"\u0000Purpose\u0000The use of virtual reality (VR) technologies in the education of autistic children has been a focus of research for over two decades. It is argued that this form of technology can provide authentic “real world” contexts that target social and life skills training in safe, controllable and repeatable virtual environments. The development of affordable VR head-mounted displays (HMD), such as Google cardboard and Oculus Rift, has seen a renewed interest in their use for a wide range of applications, including the education of autistic individuals. The paper aims to discuss these issues.\u0000\u0000\u0000Design/methodology/approach\u0000A systematic search of electronic databases focussing on empirical studies on the use of VR-HMD for children and adults on the autism spectrum was undertaken.\u0000\u0000\u0000Findings\u0000A review of the literature identified a limited number of studies in this field characterised by differences in the type of application, technology used and participant characteristics.\u0000\u0000\u0000Research limitations/implications\u0000Whilst there are some grounds for optimism, more research is needed on the use of this technology within educational settings to ensure robust recommendations can be made on the implementation, use and sustainability of this approach.\u0000\u0000\u0000Originality/value\u0000This paper is the first to consider the evidence base for the use of VR-HMD technology to support the needs of the autistic population.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-01-2018-0004","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62085253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Verkerk, J. van Hoof, S. Aarts, S. J. de Koning, J. J. van der Plaats
{"title":"A neurological and philosophical perspective on the design of environments and technology for older people with dementia","authors":"M. Verkerk, J. van Hoof, S. Aarts, S. J. de Koning, J. J. van der Plaats","doi":"10.1108/JET-11-2017-0043","DOIUrl":"https://doi.org/10.1108/JET-11-2017-0043","url":null,"abstract":"\u0000Purpose\u0000Older people with dementia (OPD) have specific housing and technology-related needs, for which various design principles exist. A model for designing environments and its constituting items for people with dementia that has a firm foundation in neurology may help guide designers in making design choices. The paper aims to discuss these issues.\u0000\u0000\u0000Design/methodology/approach\u0000A general design model is presented consisting of three principles for OPD, namely designing for ageing people; designing for a favourable state and designing for beautiful moments. The neurosciences as a whole give shape to an eminent framework explaining the behaviour of OPD. One of the objectives of this paper is to translate the design principles into design specifications and to show that these specifications can be translated in a design.\u0000\u0000\u0000Findings\u0000Philosophical concepts are introduced which are required to understand design for OPD. Four case studies from Dutch nursing homes are presented that show how the theory of modal aspects of the philosopher Dooyeweerd can be used to map design specifications in a systematic way.\u0000\u0000\u0000Research limitations/implications\u0000These examples of design solutions illustrate the applicability of the model developed in this article. It emphasises the importance of the environment for supporting the daily life of OPD.\u0000\u0000\u0000Originality/value\u0000There is a need for a design model for OPD. The environment and technology should initiate positive behaviours and meaningful experiences. In this paper, a general model for the designing of environments for OPD was developed that has a firm foundation in neurology and behavioural sciences. This model consists of six distinct steps and each step can be investigated empirically. In other words, this model may lay the foundation for an evidence-based design.\u0000","PeriodicalId":42168,"journal":{"name":"Journal of Enabling Technologies","volume":null,"pages":null},"PeriodicalIF":2.2,"publicationDate":"2018-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JET-11-2017-0043","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47814625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}