African Journal of Information Systems最新文献

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The Effect of Power Type within Supply Chain on the Information Capability: Perspective of CSV Value Creation 供应链权力类型对信息能力的影响:基于CSV价值创造的视角
IF 0.7
African Journal of Information Systems Pub Date : 2018-01-01 DOI: 10.5859/KAIS.2018.27.3.1
Kwang O. Park, Chang Hwal-sik, Jung Dae Hyun
{"title":"The Effect of Power Type within Supply Chain on the Information Capability: Perspective of CSV Value Creation","authors":"Kwang O. Park, Chang Hwal-sik, Jung Dae Hyun","doi":"10.5859/KAIS.2018.27.3.1","DOIUrl":"https://doi.org/10.5859/KAIS.2018.27.3.1","url":null,"abstract":"","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80649800","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The impact of motivation of using the corporate Facebook on consumer-brand relationship : Focused on a Self-Determination Motivation Theory 企业使用Facebook的动机对消费者-品牌关系的影响:基于自我决定动机理论
IF 0.7
African Journal of Information Systems Pub Date : 2018-01-01 DOI: 10.5859/KAIS.2018.27.1.67
Eun-ji Lee, Koo Chulmo
{"title":"The impact of motivation of using the corporate Facebook on consumer-brand relationship : Focused on a Self-Determination Motivation Theory","authors":"Eun-ji Lee, Koo Chulmo","doi":"10.5859/KAIS.2018.27.1.67","DOIUrl":"https://doi.org/10.5859/KAIS.2018.27.1.67","url":null,"abstract":"","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90627794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Collaborative Consumption Motivation Factor Model under the Sharing Economy 共享经济下的协同消费激励因素模型
IF 0.7
African Journal of Information Systems Pub Date : 2018-01-01 DOI: 10.5859/KAIS.2018.27.2.197
T. Roh, C. Yeol
{"title":"Collaborative Consumption Motivation Factor Model under the Sharing Economy","authors":"T. Roh, C. Yeol","doi":"10.5859/KAIS.2018.27.2.197","DOIUrl":"https://doi.org/10.5859/KAIS.2018.27.2.197","url":null,"abstract":"","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73632637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Game As Major Introducing Media To OPT For College 游戏作为专业介绍媒体选择大学
IF 0.7
African Journal of Information Systems Pub Date : 2017-10-19 DOI: 10.24167/SISFORMA.V4I1.1043
Inggrit Swastini Dewi, Ridwan Sanjaya, Hendra Prasetya
{"title":"Game As Major Introducing Media To OPT For College","authors":"Inggrit Swastini Dewi, Ridwan Sanjaya, Hendra Prasetya","doi":"10.24167/SISFORMA.V4I1.1043","DOIUrl":"https://doi.org/10.24167/SISFORMA.V4I1.1043","url":null,"abstract":"Today's development requires people to have higher education and expertise in a particular field. Because of th at , many universities or colleges are beginning to open new majors to suit the increasingly growing and diverse interests. However, the increasing number of majors could make it difficult for many high school students in determining the university or colleges and department they should take . A lack of understanding of their own personal interests and talents, as well as information about said universities or colleges and majors also add to the difficulty of choosing. Therefore, an interesting and simple media to help students to know their potential, provide information about the majors according to their interests, and help them determine the right path is needed . The concept of this major introducing game is based on sources such as interviews with interviewees and questionnaires . In the game, players can find out their interests , talents and appropriate majors, as well as courses and professions related to those majors. Aptitude test in this game is based on Holland’s Theory.","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74800438","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Game Utilization as a Media to Train the Balance of Left and Right Brain 利用游戏训练左右脑平衡的媒介
IF 0.7
African Journal of Information Systems Pub Date : 2017-10-19 DOI: 10.24167/SISFORMA.V4I1.1042
E. Wijaya
{"title":"Game Utilization as a Media to Train the Balance of Left and Right Brain","authors":"E. Wijaya","doi":"10.24167/SISFORMA.V4I1.1042","DOIUrl":"https://doi.org/10.24167/SISFORMA.V4I1.1042","url":null,"abstract":"Human have two brain hemispheres, left hemisphere and right hemisphere. Left hemisphere is used for processing language, words, numbers, equations, etc. Right hemisphere is used for processing creativity, imagination, music, color, etc. Every human should have balance between left and right hemisphere. One method that could be used for balancing brain hemispheres is to use left and right hands for using tools, writing, or typing. “Typing Rhythm” is a game for PC platform, the purpose of this game is for brain balancing exercise by typing lyric of a song while the song is played.","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73641998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
CLICHE: Education Games for Climate Change Countermeasures 陈词滥调:应对气候变化的教育游戏
IF 0.7
African Journal of Information Systems Pub Date : 2017-10-19 DOI: 10.24167/SISFORMA.V4I1.1046
Fajar As’ari, Viena Patrisiane
{"title":"CLICHE: Education Games for Climate Change Countermeasures","authors":"Fajar As’ari, Viena Patrisiane","doi":"10.24167/SISFORMA.V4I1.1046","DOIUrl":"https://doi.org/10.24167/SISFORMA.V4I1.1046","url":null,"abstract":"Game as media education to introduced, delivering and teaching about knowledge by presenting the information that contains education materials through digital game. Many education field has been adapted into game as media educations, like history, arithmetic, etc. Social and environmental issues also can be adapted into a game to overcome the issues. Climate change, an issues that being world concern. Not only the impacts that being concern, the causes of climate change as important as the impacts. Minimizing behavior that can worsen climate change it also means minimizing climate change effect. One of education games has been created to educate people about climate change, inform about climate change itself and the way to minimizing the effects. In this paper will discuss about education games: CLICHE. Game which explain concisely the cause and some action to minimizing climate change cause through digital game play that will has impact to lessening the climate change effects.","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84700734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Introduction of Classic Batik Motif to the Community Through Game 通过游戏将经典蜡染图案引入社区
IF 0.7
African Journal of Information Systems Pub Date : 2017-10-19 DOI: 10.24167/SISFORMA.V4I1.1039
E. Purnamasari, Erdhi Widyarto, Albertus Dwiyoga Widiantoro
{"title":"The Introduction of Classic Batik Motif to the Community Through Game","authors":"E. Purnamasari, Erdhi Widyarto, Albertus Dwiyoga Widiantoro","doi":"10.24167/SISFORMA.V4I1.1039","DOIUrl":"https://doi.org/10.24167/SISFORMA.V4I1.1039","url":null,"abstract":"Batik is a wealth of Indonesian nation that became a cultural heritage and has been registered in the Representative of the Masterpiece of the Oral and Intangible Heritage of Humanity by UNESCO in 2009 [1]. The appearance of a variety of batik would be a pleasure for batik lovers so often used as clothing, furniture, or other equipment in everyday life. But the lack of knowledge of meaning and philosophy in batik itself so that batik is often being used indiscriminately without knowing the intentions contained in the batik itself and being a mistake in its use [2], especially classic batik is a batik that is still thick with tradition and custom philosophy in it [3]. This report contains about the introduction of classic batik motifs and philosophies that are packaged in interactive educational games. This game is made by entering the element of trivia quiz as an evaluation material and equipped with batik information that can be read repeatedly outside the gameplay so as to enrich and give better understanding of the information in the game. From the results of a survey of 50 respondents from the age range between 13 - 30 years old located in Central Java and outside Central Java, shows that this educational game about batik can make respondents become richer with knowledge about the meaning and philosophy of classical batik. In addition, respondents also want to preserve batik as a nation's wealth.","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87638265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
WANA WARRIOR GAME AS ANIMAL RESCUE CAMPAIGN MEDIA 娃战士游戏作为动物救援运动的媒体
IF 0.7
African Journal of Information Systems Pub Date : 2017-10-19 DOI: 10.24167/SISFORMA.V4I1.1040
Adi Putra, Erdhi Widyarto, Albertus Dwiyoga Widiantoro
{"title":"WANA WARRIOR GAME AS ANIMAL RESCUE CAMPAIGN MEDIA","authors":"Adi Putra, Erdhi Widyarto, Albertus Dwiyoga Widiantoro","doi":"10.24167/SISFORMA.V4I1.1040","DOIUrl":"https://doi.org/10.24167/SISFORMA.V4I1.1040","url":null,"abstract":"Indonesia is a nation which rich of biodiversity. Various vegetation and good supporting climate make Indonesia a comfortable homeland for some specieses. Deforestation and illegal hunting threatened some speciecess. Seeing that situation, there are many ways to avoid that , one of them is using game as the media. Wana Warrior is a game used as education media of animal saving. The concept of this game is using game as the medium for conveying the information through design and gameplay which attract the players and they can learn without they realize from the provided information. Using Agenda Setting theory, provided informations are selected important issues . S o players are focused only on provided issues. The result of the research shows “Wana Warrior” game can educate people about animal biodiversity,  especially, in Indonesia.","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89309230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Virtual Reality Game Education to Learn Traffic Regulation 交通规则学习的虚拟现实游戏教育
IF 0.7
African Journal of Information Systems Pub Date : 2017-10-19 DOI: 10.24167/SISFORMA.V4I1.1037
Andru Deva Lukito, Ridwan Sanjaya, Hendra Prasetya
{"title":"Virtual Reality Game Education to Learn Traffic Regulation","authors":"Andru Deva Lukito, Ridwan Sanjaya, Hendra Prasetya","doi":"10.24167/SISFORMA.V4I1.1037","DOIUrl":"https://doi.org/10.24167/SISFORMA.V4I1.1037","url":null,"abstract":"Abstract – Traffic accident has become number 3 of children death cause in the world according to WHO [1] . Traffic accident that involve children often caused by their own by breaking the law or regulation. Therefor education about traffic regulation and law including traffic sign and its meaning must be given to children early. Because education means process to change a person or a group attitude and behavior in order to make them mature through teaching and training [2] . One of them that can be used is digital media.  One of interactive digital media is digital game, various form of digital game start from 2D, 2.5D, 3D with many point of view and new technology. VR (Virtual Reality) as new digital media where alternate reality exist to test various theory without any real consequences, according to Greenbaum “Virtual Reality is an alternate world filled with computer-generated images that respond to human movements. These simulated environments are usually visited with the aid of an expensive data suit which features stereophonic video goggles and fiber-optic data gloves” [3] . Greenbaum statement before were make VR suitable to test traffic law and regulation and educate kid to obey the traffic sign and regulation without real consequences from real world. This Journal contain the result of using virtual reality as traffic regulation education media. Education material that arranged consisting traffic sign that appear on the road and safety riding gear. Keywords – Virtual Reality, Traffic sign , Road traffic, children, education","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73955034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Factors Affecting the Usage of Elderly People’s Smartphones: Based on UTAUT Model 老年人智能手机使用的影响因素——基于UTAUT模型
IF 0.7
African Journal of Information Systems Pub Date : 2017-03-31 DOI: 10.5859/KAIS.2017.26.1.143
Hyun-Yong Jang, Joon Koh
{"title":"Factors Affecting the Usage of Elderly People’s Smartphones: Based on UTAUT Model","authors":"Hyun-Yong Jang, Joon Koh","doi":"10.5859/KAIS.2017.26.1.143","DOIUrl":"https://doi.org/10.5859/KAIS.2017.26.1.143","url":null,"abstract":"","PeriodicalId":42112,"journal":{"name":"African Journal of Information Systems","volume":null,"pages":null},"PeriodicalIF":0.7,"publicationDate":"2017-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78154046","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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