Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris最新文献

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SYDNEY CARTON AS A SUBJECT AND OBJECT IN A TALE OF TWO CITIES NOVEL 在《双城记》小说中,悉尼·卡登既是主体又是客体
Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris Pub Date : 2018-08-14 DOI: 10.34010/apollo.v7i2.2090
J. Juanda
{"title":"SYDNEY CARTON AS A SUBJECT AND OBJECT IN A TALE OF TWO CITIES NOVEL","authors":"J. Juanda","doi":"10.34010/apollo.v7i2.2090","DOIUrl":"https://doi.org/10.34010/apollo.v7i2.2090","url":null,"abstract":"The article entitled “Sydney Carton character’s as a Subject and Object in A Tale of Two Cities novel” analyzes a character named Sydney Carton who has important role in a story who is becoming subject and object during events in a story and they occur in the same time. This research uses narratology by Mieke Bal (2009) and focused on subject and object in actors element of element of fabula. This research is purposed to analyze Carton’s role for other characters in the story. To analyze those issues, qualitative method and descriptive analysis are used. This research shows that Carton’s position is significant when he plays the role. This research is significant because Carton has double position in one moment, as a subject that oppress object and as an object that oppressed by the subject.","PeriodicalId":416593,"journal":{"name":"Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122077315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
DURATION IN HARRY POTTER AND THE DEATHLY HALLOWS 《哈利·波特与死亡圣器》中的时长
Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris Pub Date : 2018-08-14 DOI: 10.34010/APOLLO.V7I2.2102
Wisnu Wardana
{"title":"DURATION IN HARRY POTTER AND THE DEATHLY HALLOWS","authors":"Wisnu Wardana","doi":"10.34010/APOLLO.V7I2.2102","DOIUrl":"https://doi.org/10.34010/APOLLO.V7I2.2102","url":null,"abstract":"This research is regarding narrative in Harry Potter and The Deathly Hallows. Narrative has many ways to develop the narrative. One of them is duration. There are five possibilities, which suggest themselves. They are summary, ellipsis, scene, stretch and pause. In each possibility, they have different use of time. Qualitative method and descriptive analysis are used to analyze the data. The data are taken from Harry Potter and The Deathly Hallows. The theory used in this research is from Seymour Chatman (1978). Summary occurs when the time is cut short in story-time, complemented with durative verb and adverb. Ellipsis is happened when the discourse in the story is stopped yet the story-time keeps on going, abridging the story-time to the period which is already determined. Scene happens when the story-time and discourse-time run together using dialogue and overt physical actions of relatively short duration. Stretch is happened when discourse-time runs longer than story-time, using imagination to cut short the story-time and enter the discourse time. Pause is occurred when the story-time stops completely and discourse-time takes over, describing the event or characters.","PeriodicalId":416593,"journal":{"name":"Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132954576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
INDIRECT SPEECH ACTS OF QUESTIONING IN GONE GIRL MOVIE SCRIPT: A STUDY OF PRAGMATICS 《消失的爱人》电影剧本中的间接言语提问行为:语用学研究
Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris Pub Date : 2018-08-14 DOI: 10.34010/apollo.v7i2.2097
J. Juanda
{"title":"INDIRECT SPEECH ACTS OF QUESTIONING IN GONE GIRL MOVIE SCRIPT: A STUDY OF PRAGMATICS","authors":"J. Juanda","doi":"10.34010/apollo.v7i2.2097","DOIUrl":"https://doi.org/10.34010/apollo.v7i2.2097","url":null,"abstract":"The research entitled “Indirect Speech Acts of Questioning in Gone Girl Movie Script: A Study of Pragmatics” analyses kinds of speech acts that is used to convey question. However, this research only focuses on indirect speech acts that speaker used to convey their question. In the research, the writer uses the theory of Speech acts and speech event in Pragmatics and The Study of Language written by George Yule (1996, 2010). Yule reveals that based on the relationship between grammatical structure and the communicative function, sentence can be direct and indirect. Moreover, it also influences by context where the conversation takes place. The research uses descriptive method. The writer collected the data found in Gone Girl movie script and then analyzed the sentences that has a function to make question. After doing the analyses, it can be concluded that to convey their questions, people do not only use interrogative sentence, but also declarative sentence. This is called as indirect speech acts. Indirect speech acts happens when there is an indirect relationship between grammatical structure and its communicative function.","PeriodicalId":416593,"journal":{"name":"Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121594627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ENTERTAINMENT SHOW IN TELEVISION AS AUTHORIZER’S HEGEMONY TOOL IN “MOCKINGJAY’ NOVEL 《嘲笑鸟》小说中电视娱乐节目作为授权者的霸权工具
Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris Pub Date : 2018-08-14 DOI: 10.34010/apollo.v7i2.2095
J. Juanda
{"title":"ENTERTAINMENT SHOW IN TELEVISION AS AUTHORIZER’S HEGEMONY TOOL IN “MOCKINGJAY’ NOVEL","authors":"J. Juanda","doi":"10.34010/apollo.v7i2.2095","DOIUrl":"https://doi.org/10.34010/apollo.v7i2.2095","url":null,"abstract":"This article analyzes about television as medium to do hegemony which is executed by President Alma Coin, one of authorizers in “Mockingjay” novel which is the focus of the performer of hegemony in this article. Coin is the authorizer of District 13—outcast region of a state named Panem. She wants to overthrow President Coriolanus Snow from his position as the authorizer of Panem. To do her hegemony, Coin ignites uprising movement by using Katniss Everdeen as Mockingjay—face of the uprising—and make Propos—propaganda spots—which is broadcasted to all over Panem through television. Katniss is used by Coin as puppet to deliver her government speeches because Katniss has huge influence in Panem. Coin also makes Propos which contains footage videos of Snow’s cruel authorization which will doctrine Panem subjects and lead them into their belief alteration to Coin as a purpose. This article uses qualitative descriptive method to analyze television which is used as medium of authorizer’s hegemony in “Mockingjay” novel. The result of this article shows that television certainly can be a medium of authorizer, in this case is Coin, to do hegemony. Coin makes Propos and broadcasts it in television which aims to impose her political opponent, Snow, and to earned the whole Panem subjects’ voice. In addition, Coin also uses Katniss as the main star of her Propos because of the influence that Katniss has.","PeriodicalId":416593,"journal":{"name":"Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris","volume":"68 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131521085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
NEOLOGISME MENGGUNAKAN AKRONIM DAN ABREVIASI DALAM DOTA 2 新生理学在DOTA 2中使用首字母缩写和衰减
Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris Pub Date : 2018-08-14 DOI: 10.34010/APOLLO.V7I2.2104
W. Aji
{"title":"NEOLOGISME MENGGUNAKAN AKRONIM DAN ABREVIASI DALAM DOTA 2","authors":"W. Aji","doi":"10.34010/APOLLO.V7I2.2104","DOIUrl":"https://doi.org/10.34010/APOLLO.V7I2.2104","url":null,"abstract":"Every human being in this world certainly uses a language as communication. In this modern era, there are so many media that provide the means to communicate each other. It’s through social networks such as Facebook or Twitter, or using a cell phone that at this moment there are so many softwares for chatting and SMS. With the Internet in this modern era, the development of language increase rapidly. The created of a new word and language makes the language more variety. Same is in the online games that are widespread recently, that’s easy to find a new words and languages in online games. But not least people do not understand the definition that word. In this research entitled “Neologism using acronyms and abbreviations in DOTA 2” will discusses about the formations of words or meanings using neologism theory in DOTA 2. DOTA 2 is a multiplayer online game that developed by Valve company. There are a lot of new words using the form acronym and abbreviation. This phenomenon is very interesting to discuss in this article because that new language not only used in the game but also used in daily activity by gamer. \u0000 ","PeriodicalId":416593,"journal":{"name":"Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122897571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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