Vikram Mehta, A. Bandara, B. Price, B. Nuseibeh, D. Gooch
{"title":"Up Close & Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control","authors":"Vikram Mehta, A. Bandara, B. Price, B. Nuseibeh, D. Gooch","doi":"10.1145/3430524.3440626","DOIUrl":"https://doi.org/10.1145/3430524.3440626","url":null,"abstract":"Effective end-user privacy management in everyday ubiquitous computing environments requires giving users complex, contextual information about potential privacy breaches and enabling management of these breaches in a timely, engaging and intuitive manner. In this paper, we propose using empirically grounded image schema-based metaphors to help design these interactions. Results from our exploratory user study (N=22) demonstrate end users’ preferences for changes in physical attributes and spatial properties of objects for privacy awareness. For privacy control, end users prefer to exert force and create spatial movement. The study also explores user preferences for wearable vs. ambient form-factors for managing privacy and concludes that a hybrid solution would work for more users across more contexts. We thus provide a combination of form factor preferences, and a focused set of image schemas for designers to use when designing metaphor-based tangible privacy management tools.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"32 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126123475","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Decoraction: a Catalogue for Interactive Home Decor of the Nearest-Future","authors":"Sara Nabil, David S. Kirk","doi":"10.1145/3430524.3446074","DOIUrl":"https://doi.org/10.1145/3430524.3446074","url":null,"abstract":"Home decor defines how people experience and share spaces, with the decorative elements forming the ‘interface’ to the home. Despite the opportunities of embedding technology within these elements, research to date has not explored this fully. This paper brings home decor to interaction design utilizing decorative elements as a vehicle to incorporate tangible interaction in domestic spaces. In an IKEA-like format, we designed a product catalogue of our own prototypes that illustrate the possibilities of the nearest future. These design illustrations should offer inspiration to those who wish to work with interactive materials (e.g. appearance-changing and soft-sensing), particularly in the context of interactive spaces. Through making, situating, and speculating, we show how designing interactive decor can be a promising area in Research-though-Design.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123302626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Raising People’s Awareness of Hearing Health with Pleasant and Interactive Hearing Test Designs Installed in Public Spaces","authors":"Y. Chuang, Tomas Gecevicius","doi":"10.1145/3430524.3442465","DOIUrl":"https://doi.org/10.1145/3430524.3442465","url":null,"abstract":"Hearing loss is an emerging health challenge, but very few people check their hearing periodically. Unidentified hearing loss can lead to depression and social isolation. To improve public awareness of hearing health, we design an interactive testing system for being used in public spaces. It aims to create unexpected encounters with users and engage them in examining their hearing health regularly. We conducted two evaluations and reported the results in this paper. Firstly, we compared the hearing test results of our design and the conventional audiometry testing. The correlation is 0.78 on average. Secondly, we evaluated the user experience with 12 visitors in an art museum. The nature sounds and interactive design provided users a feeling of calm and made the testing an engaging experience. Meanwhile, the visualization triggered users’ discussions and reflections on the testing results. Overall, our design shows the potentials in raising people’s awareness of hearing health.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114245732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Roth, Jan Ehlers, Christopher Getschmann, Florian Echtler
{"title":"TempoWatch: a Wearable Music Control Interface for Dance Instructors","authors":"J. Roth, Jan Ehlers, Christopher Getschmann, Florian Echtler","doi":"10.1145/3430524.3442461","DOIUrl":"https://doi.org/10.1145/3430524.3442461","url":null,"abstract":"We present TempoWatch, a wearable smartwatch-based interface designed to allow dance instructors to control music playback and tempo directly on their wrist via touch gestures using a circular watch display. Dance instructors have unique requirements with respect to music playback in their classes, in particular the ability to stay in position while controlling the playback, and to change speed via time-stretching. However, common stereo decks and mobile music player apps do not support these requirements well. We present the design and architecture of our system, and a qualitative evaluation performed with 9 semi-professional instructors in their own dance classes. Dance instructors were involved in this project from the very beginning to match the system and interface design to its prospective use cases. Results show that instructors are able to use TempoWatch productively after only a short learning phase.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128678873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Polymerized Tape","authors":"Narjes Pourjafarian, P. Strohmeier","doi":"10.1145/3430524.3444706","DOIUrl":"https://doi.org/10.1145/3430524.3444706","url":null,"abstract":"We present polymerized sports tape as a general purpose prototyping and sensor-design resource. We use it in a somewhat similar manner to how conductive copper tape is often used for fast production of lo-fi electrical prototypes. However, copper tape has a number of drawbacks if one is prototyping with soft materials, textiles, or even directly on the human body. Because it is not elastic, it does not adhere well to such materials. Sports tape, however, has the desired elastic qualities, and additionally is designed to adhere not only to arbitrary objects, but also to human skin. We polymerize sports tape to make it conductive. The resulting conductive tape has a series of electrical properties which make it an exciting sensor-material. It is piezo-resistive. This means its resistance changes with applied forces. It can also be used to create a voltage gradient, which enables simple and precise position sensing. This unique combination of mechanical and electrical properties makes it an exciting and unique prototyping resource.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124212909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"LayerPump: Rapid Prototyping of Functional 3D Objects with Built-in Electrohydrodynamics Pumps Based on Layered Plates","authors":"Juri Fujii, Satoshi Nakamaru, Y. Kakehi","doi":"10.1145/3430524.3442453","DOIUrl":"https://doi.org/10.1145/3430524.3442453","url":null,"abstract":"The development and widespread use of digital fabrication techniques has accelerated the fabrication of three-dimensional (3D) objects, enabling not only to design their shapes but also to customize their internal structures and materials to realize various functions. In this research we propose a novel design method to embed internal pumps and liquid paths inside 3D objects. We utilized a pump driven by electrohydrodynamics (EHD) of fluid migrating in response to an applied electric field. To arrange the EHD pumps and fluid paths in appropriate positions inside 3D objects, we stacked layered acrylic plates cut with digital fabrication tools such as laser cutters and cutting plotters. Using these embedded pumps, we can control the flow of fluid to change color, shape, and motion of the objects. In this paper, we detailed our fabrication techniques named LayerPump, and demonstrated its design space and application scenarios.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127753457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"StringTouch - From String Instruments towards new Interface Morphologies","authors":"Beat Rossmy, Sonja Rümelin, A. Wiethoff","doi":"10.1145/3430524.3440628","DOIUrl":"https://doi.org/10.1145/3430524.3440628","url":null,"abstract":"We present StringTouch, a user interface design exploration translating the expressive resource of string instruments to a new interface morphology. StringTouch transfers the string as a tactile element of interaction to the touch surface, resulting in a tactilely experienceable interface. In this paper we discuss our research through design centered approach, which focused on the exploration of musical string instruments and their translation to the UI context. To investigate this specific design space, we analyzed the systematic and handling of string instruments as well as common HCI principles to develop the interaction concept. The resulting experience prototype demonstrates the idea’s potential for haptic UI design and provides insights into the prototyping process. We present: (1) the investigation of string instruments as a resource for TUI design and (2) the transfer to a generic UI context to inform new hybrid interface morphologies that combine features of tangible, touch, and flexible interaction.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131095209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, Ali Mazalek
{"title":"Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative","authors":"Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, Ali Mazalek","doi":"10.1145/3430524.3440635","DOIUrl":"https://doi.org/10.1145/3430524.3440635","url":null,"abstract":"We present two proof-of-concept narrative VR experiences with a focus on sound-based physical interactions. Responding to a call to expand upon current design conceptualizations, we draw on tangible sound-based design in order to develop considerations for the body and physical environments within VR narratives. We propose that a focus on the actions the player is asked to perform (e.g., touch, stand, kneel, grasp, walk, listen, reach, dance) can contribute to an understanding of VR as a sensory, embodied medium that offers ways to playfully engage with physical reality rather than simulate it entirely.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133584471","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts","authors":"L. Jones, Sara Nabil, A. Girouard","doi":"10.1145/3430524.3442464","DOIUrl":"https://doi.org/10.1145/3430524.3442464","url":null,"abstract":"Participatory design with wearable users entails engaging people in the design process from the early ideation phases. However, user-generated wearable concepts are often limited by the narrow design space of commercially available wearables. This paper presents an ideation scaffolding method we developed for eliciting wearable concepts, called Wearable Crazy Eights, where participants used an ideation deck and sketched up to 8 concepts in 8 minutes. Herein, we discuss the artifacts produced from our ideation method in a study with 46 participants comparing 3 groups. By comparing the 3 groups we were able to parse the effects of each activity on the resulting ideas. Our contribution is a replicable and customizable ideation method for encouraging outside-the-box thinking in wearable studies.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133280760","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Cochrane, L. Loke, Matthew Leete, Andrew J. Campbell, N. Ahmadpour
{"title":"Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape","authors":"K. Cochrane, L. Loke, Matthew Leete, Andrew J. Campbell, N. Ahmadpour","doi":"10.1145/3430524.3440637","DOIUrl":"https://doi.org/10.1145/3430524.3440637","url":null,"abstract":"Walking meditation is a form of mindfulness training, where the act of walking provides a rhythmic meter for attentional focus. Whilst digital technologies to support sitting meditation and walking practices exist, less explored is the first person in-the-moment experience of technology-mediated walking meditation. We present a study of group walking meditation, with and without an interactive rhythmic soundscape modulated by one practitioner’s brainwave data. Six workshops were conducted with novice and advanced practitioners, involving a guided walking meditation with body scan, writing and drawing exercises and a group interview. The analysis yielded themes of shifting state, attention, self-regulation strategy, and immersion and reflection, and insights into how practitioners use sound to synchronize both walking and breathing. We contribute a method for eliciting, and a novel description of, the first person experience of walking meditation, as resources for the design of interactive technologies to support mindfulness practices of walking meditation.","PeriodicalId":412755,"journal":{"name":"Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115364462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}