Usability and User Experience最新文献

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Application Status and Progress of Analytic Hierarchy Process in Design Research: Bibliometric Analysis Based on Citespace 层次分析法在设计研究中的应用现状与进展——基于Citespace的文献计量分析
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003223
Junhui Sun
{"title":"Application Status and Progress of Analytic Hierarchy Process in Design Research: Bibliometric Analysis Based on Citespace","authors":"Junhui Sun","doi":"10.54941/ahfe1003223","DOIUrl":"https://doi.org/10.54941/ahfe1003223","url":null,"abstract":"Background:Analytical Hierarchy Process (AHP) refers to the hierarchical process of the complex decision-making system and the transformation of multi-factor decision-making into multi-level single-factor problems. In recent years, the application of AHP in Design Research (referred to as AHP-DR) has attracted more and more attention. As a result, a large amount of research literature with diverse knowledge structures and a visible interdisciplinary nature has been produced. But it is hard to reflect the actual application situation of AHP-DR only through the summary and analysis of the traditional literature review method. Based on this, this paper uses the relevant literature collected in the Web of Science database as the data source, visualizes the knowledge structure of the retrieval data through scientific bibliometrics and comprehensively analyzes the research situation and development trend of AHP-DR.Objectives:This paper mainly researches the application of AHP-DR by answering the following three questions: (1) Which countries, institutions and scholars are the application subjects of AHP-DR? (2) What are the hotspot research topics of AHP-DR? What are the future frontier trends? (3) What are the topics and paradigms of AHP-DR high-impact literature research?Methods:This paper uses the methods of bibliometrics and information visualization. To obtain more rigorous and comprehensive data indicators, VOSviewer and CiteSpace (two pieces of bibliometric visualization software) were used to draw a map of scientific knowledge such as cooperative countries co-occurrence network, keywords co-occurrence clustering network and reference co-citation clustering network so as to conduct an empirical analysis on the retrieved data. In this paper, the Web of Science database is selected to retrieve the journal and paper data related to AHP-DR. In order to ensure the authority and research value of literature data, only SCI, SSCI and A&HCI were selected as the search source, with TS=((\"Analytic Hierarchy Proces\" OR \"AHP\") AND (\"design\")) as the search criteria and an unlimited time span. Finally, 1403 retrieved papers published from 2015 to 2022 were exported as TXT files in the format of \"fully recorded and cited references\" to generate a visual knowledge map for quantitative analysis.Results:(1) The paper output related to AHP-DR shows an overall upward trend, with University Politecn Valencia, Istanbul Technical University and Islamic Azad University as the primary output institutions. In addition, cooperative research among scholars is not close, and sporadic cooperation among institutions is the main research type. This is also the current situation of AHP-DR research. (2) Nowadays, the research hotspots of AHP-DR include fuzzy ahp, selection, management, decision-making, optimization and sustainability, which are mainly applied to \"evaluation and decision-making\" problems. The combination of AHP and other methods mainly involves topsis, fuzzy tops","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115791241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Fitness Coach App Interaction Design by Using Kano-AHP-QFD Model 基于Kano-AHP-QFD模型的虚拟健身教练应用交互设计
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003232
Chang Guo, Anglu Li, Wanyue Luo
{"title":"Virtual Fitness Coach App Interaction Design by Using Kano-AHP-QFD Model","authors":"Chang Guo, Anglu Li, Wanyue Luo","doi":"10.54941/ahfe1003232","DOIUrl":"https://doi.org/10.54941/ahfe1003232","url":null,"abstract":"As people become increasingly health-conscious and their living standards improve, fitness has become an important part of daily life. However, due to limitations such as time, location, and cost, many people are unable to go to the gym for regular fitness training. Therefore, designing a virtual fitness coach mobile application that caters to the fitness community is of practical significance. The purpose of this study is to improve fitness effectiveness by determining and quantifying the demands and weights of fitness enthusiasts in the interaction of a virtual fitness coach mobile application, transforming them into design elements, and enhancing user experience and satisfaction through their appearance in the app. To this end, this study proposes a virtual fitness coach mobile application design method based on the Kano-AHP-QFD model. First, a questionnaire survey was used to obtain 20 requirements for virtual fitness coach mobile application design from the fitness community, and the Kano model was used to classify them according to attributes. Secondly, the Analytic Hierarchy Process (AHP) was used for weight analysis, revealing that user fitness instruction and user life guidance needs are the most critical design requirements for the mobile interaction design of virtual fitness coaches. Finally, Quality Function Deployment (QFD) was used to transform customer needs and expectations into product or service design characteristics, ensuring that these characteristics are met. This paper combines three classic quality management tools to design and study the mobile virtual fitness coach application, verifying the feasibility of this method in solving similar design problems. This method not only provides practical design for the fitness community but also provides reference for the design of other mobile applications.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125063417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Usability of music application interface systems 音乐应用界面系统的可用性
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003199
Jiacheng Wang, Liangming Jia
{"title":"Usability of music application interface systems","authors":"Jiacheng Wang, Liangming Jia","doi":"10.54941/ahfe1003199","DOIUrl":"https://doi.org/10.54941/ahfe1003199","url":null,"abstract":"The mobile digitalization of music has been a part of people's lives for a few decades. As people enter the stage of transformation from Web 2.0 to 3.0, traditional Internet carriers and other major companies' apps are facing a change. In addition to the quality of the digital products that come with the apps themselves, the visual matching of the user interface, the logic of the operating framework and the adhesion of the user community have all become key factors. Purpose: This study aimed to examine the preferences, behaviors, and ease of use of music apps by students in tertiary institutions, the mainstream group of internet users, in order to provide reference suggestions for the future development of music apps in the Web 3.0 stage.Methods: In this study, the top three apps downloaded (Sample 1 \"Spotify\"; Sample 2 \"QQ music,\" and Sample 3 \"NetEase Cloud Music\") were selected from the existing apps in China and Taiwan for the experimental design. The experiment consisted of five task steps: (A) bookmarking songs; (B) sharing songs with friends; (C) creating a new song list with a specific name; (D) searching for a specific song; and (E) changing personal information. Thirty subjects were recruited (purposive sampling), with 10 participants operating each app. Data were collected on task performance time and from the System Usability Scale (SUS), Post-Study System Usability Questionnaire (PSSUQ) and semi-structured interview results. The collected data were tested by one-way ANOVA and LSD post-hoc tests to confirm the significance between variables and specific analyses.Results: The results showed that (1) among the five operational tasks, Task A (p = 0.01 < 0.05) showed a significant difference in operational performance; then, according to the LSD post-hoc test results, the operational time of Sample 1 (M = 15.30, SD = 8.98) was significantly lower than that of Sample 3 (M = 33.67, SD = 16.77), which was not significantly different from that of Sample 2 (M = 23.11, SD = 9.89). There was no significant difference with Sample 2 (M = 23.11, SD = 9.89). (2) According to the SUS scale results, there was a significant difference in the participants' evaluation of the ease of use of the three apps (p = 0.01 < 0.05). According to the LSD post-hoc test results, Sample 1 (M = 85, SD = 8.82) was significantly higher than Sample 2 (M = 66.25, SD = 17.05) and Sample 3 (M = 69.75, SD = 13.15), with no significant difference between Samples 2 and 3. (3) According to the PSSUQ results, there was a significant difference in the interface quality profile, as seen in the LSD post-hoc test results, where Sample 2 (M = 2.93, SD = 0.72) scored significantly lower than Sample 1 (M = 3.9, SD = 0.85) and Sample 3 (M = 3.9, SD = 0.61).Discussions: The three apps are all music players, and the underlying logic of operation is the same, so there is little noticeable performance difference. Sample 1 is the only one of the three apps that has black as the primary visual","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131501405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Comparing the impact of two common information architectures on the operational performance of mission planning systems 比较两种常用信息架构对任务规划系统运行性能的影响
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003177
Xiaodong Gong, Shihang He, Qian Gong, Yushun Liu
{"title":"Comparing the impact of two common information architectures on the operational performance of mission planning systems","authors":"Xiaodong Gong, Shihang He, Qian Gong, Yushun Liu","doi":"10.54941/ahfe1003177","DOIUrl":"https://doi.org/10.54941/ahfe1003177","url":null,"abstract":"To explore the impact of information architecture design on task planning performance with the aim of improving the operational performance of task planning processes and reducing operator cognitive load. Methods: Two types of most commonly used linear and tree structures were used to design an interactive low-fidelity prototype of the two architectures based on the same planning task, 20 subjects were recruited, testers randomly selected the two scenarios, usability tests and NASA-TLX questionnaires were used to measure the differences in task planning operational performance and cognitive load of the two information architectures, and finally ANOVA methods were used to data processing and analysis. Conclusion: In the prototype design task with a tree structure, the subjects' performance was generally higher than that of the task designed with a linear structure, and the former subjects' cognitive load index values of self-performance, mental demand, time demand, frustration level, and effort level scores were lower than those of the latter, except for physical demand. After analysis, it was concluded that probably in complex task planning scenarios with many subtasks, the tree structure enables users to have a more holistic control of task branching and reduces the path return hierarchy, which in turn reduces the consumption of cognitive resources.Keywords: task planning, information architecture, interaction flow design, linear structure, tree structure","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133400155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The evaluation of worker satisfaction on usability of manual material handling equipment among manufacturing warehouse workers in Malaysia 马来西亚制造业仓库工人对人工物料搬运设备可用性的满意度评价
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001713
I. Abdul Rahman
{"title":"The evaluation of worker satisfaction on usability of manual material handling equipment among manufacturing warehouse workers in Malaysia","authors":"I. Abdul Rahman","doi":"10.54941/ahfe1001713","DOIUrl":"https://doi.org/10.54941/ahfe1001713","url":null,"abstract":"Numerous researchers have found that heavy physical demand and improper posture when performing the tasks in various sectors such as manufacturing and warehouse might contribute to the musculoskeletal disorders (MSDs) especially when the tasks involving lifting, pushing and pulling activities. In order to reduce high risk manual handling activities, effectives and usable manual handling equipment (MHE) should be introduce to lower the physical demand of manual material handling (MMH) activities. However, most of the MHE studies previously is not really focus on usability evaluation. So, this study intends to evaluate the usability of current MHE used in manufacturing warehouse operation in term of efficiency, comfortability, energy expenditure, safety aspect, design, productivity, effectiveness and user friendliness. A usability survey was conducted among warehouse workers in manufacturing company at southern region of peninsular Malaysia. Besides that, the prevalence of back pain among the warehouse workers was measured through Modified Nordic Discomfort Assessment tools that are incorporate in the usability survey. Result for the most least agreement in user usability for pallet jack was energy expenditure (3.73), efficiency (3.96) and comfortability (3.99); for load carrying cart was energy expenditure (3.62), design (3.74) and comfortability (3.90); for forklift was comfortability (3.87), design (3.93) and safety (4.08); for pallet stackers was energy expenditure (3.79), design (3.82) and user friendliness (3.82); for conveyor system was productivity (3.50), comfortability (4.00) and safety (4.00). It was also found that the highest prevalence of MSDs among warehouse workers was lower back, followed by legs (left and right) and shoulders (left and right). In conclusion, most MHE available in manufacturing warehouse operation lacking in term of energy expenditure, efficiency, comfortability, design and user friendliness. It is clear that the first stage in design criteria for MHE should be developing an understanding of the user usability requirement to ensure the aids are suitable for the tasks.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124833693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating preferred listening levels when using noise-canceling headphones among male graduate students 调查男性研究生在使用降噪耳机时的首选听力水平
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001705
Xiyan Dai, Lee Yu-Chi
{"title":"Investigating preferred listening levels when using noise-canceling headphones among male graduate students","authors":"Xiyan Dai, Lee Yu-Chi","doi":"10.54941/ahfe1001705","DOIUrl":"https://doi.org/10.54941/ahfe1001705","url":null,"abstract":"Many pieces of the literature showed that the potential risk of hearing loss was increasing among the general public, especially in adolescents and young adults, caused by prolonged exposure to loud music. Users tended to listen to music with a higher volume in noisy environments (e.g., intersections and subways) than in quiet ones. According to the WHO-ITU standard level for adults (80 dBA for 40 hours a week), the listening habits worse than the recommended standard might cause hearing damage. At present, the increasingly popular Noise-canceling headphones (NCHs) can reduce environmental noise to a certain extent. Whether users would lower the volume of music when using an NCH is a concern of the research. NCHs have different listening modes for dealing with ambient noise. Hence, the primary purpose of this study was to investigate the effect of different NCHs modes on pedestrians’ preferred listening levels (PLLs) in a noisy environment and to evaluate whether their listening levels were in a safe range.Methods: Fifteen male graduate students with normal-hearing ability participated in the study. The independent variable was the modes of NCHs, including Noise Cancellation (NC), Off, and Transparency modes. The PLLs were determined by each participant and recorded as the dependent variable. Before the experiments, participants were asked to report their headphone-use habits for assessing whether they exceeded a safe listening level. During the experiments, the ambient noise of heavy traffic intersections was played through two speakers. Participants were asked to put on the headphone with a specific mode by random orders. Subsequently, each participant was requested to adjust the volume of the music until it “sounded best.” The measurements were repeated twice for the three modes. A one-way repeated measure ANOVA with Bonferroni pairwise comparisons was used for statistical analysis. Results: The results indicated that the headphone modes significantly impacted the PLLs (p<0.001). Based on the Bonferroni pairwise comparisons, participants selected the highest PLLs with the Transparency mode (67.21 dBA), followed by the Off mode (60.77 dBA), and NC mode (55.83 dBA). Besides, the self-reported results showed that the usage of headphones was five days per week and three hours per day on average. From the results, the PLLs selected by the subjects were all lower than 80 dBA, and the average listening time did not exceed 40 hours per week. It implied that the participants' listening habits were at safe listening levels. Conclusion: In a noisy environment, different headphone modes have impacted on PLLs adjustment. The PLLs selected with the NC mode are significantly lower than those with Off mode and Transparency mode. The findings of this study suggested that using NC mode in a noisy environment could reduce the risk of hearing loss compared to the other headphone modes.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124225537","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
User Interface Evaluation of Wireless Ultrasound Solution for Point-of-Care Applications 点护理应用无线超声解决方案的用户界面评估
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001750
Yourim Kim, Sangeun Park, Wonseuk Jang
{"title":"User Interface Evaluation of Wireless Ultrasound Solution for Point-of-Care Applications","authors":"Yourim Kim, Sangeun Park, Wonseuk Jang","doi":"10.54941/ahfe1001750","DOIUrl":"https://doi.org/10.54941/ahfe1001750","url":null,"abstract":"Recently, interest in a point-of-care diagnosis using portable ultrasound images that can provide information in real time at the patient's bedside is increasing. Especially, as interest expands to POC applications out-of-hospital emergencies and in-hospital rounds, usability and safety are required, and the application of mobile devices such as smartphones and tablet PCs to increase accessibility is also required. This study aims to develop a wireless ultrasound solution that obtains images from wireless ultrasound probes and communicates wirelessly with ultrasound scanners and smart IT devices, and to improve the usability and safety of medical devices through UI evaluation from the initial design stage by applying the Human Factors Engineering Process based on the IEC62366-1 standard. We designed a user interface (UI concept, design sketch) for smart IT devices, wireless ultrasound scanners and probes reflecting user requirements collected from advisory panels of five clinical departments. The UI concept was evaluated through two focus group interviews, and the revised UI concept was additionally evaluated through a survey afterwards. In addition, user preferences of design sketch were surveyed among 22 experts in the echocardiography room and 8 members of the emergency imaging society. User requirements of advisory panel included sterilization possibility, small space occupancy, equipment durability, and smart phone linkage. Through the focus group interviews, opinions were collected on the menu structure, unnecessary functions. In the survey, most of the GUI designs were satisfied except for pictograms and font sizes. In the preference survey, the wireless ultrasound scanner type B with easy access to the operation buttons and the streamline design probe design type B had the highest preference.Through iterative UI evaluation, the user requirements were derived and the user interface was designed reflecting this. Future research should continue the usability engineering process, developing the actual software and performing usability test.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129282331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital technologies in museums: Critical issues and opportunities for equal access to cultural heritage 博物馆中的数字技术:平等获取文化遗产的关键问题和机会
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003175
Alessia Brischetto, Ester Iacono, Claudia Becchimanzi
{"title":"Digital technologies in museums: Critical issues and opportunities for equal access to cultural heritage","authors":"Alessia Brischetto, Ester Iacono, Claudia Becchimanzi","doi":"10.54941/ahfe1003175","DOIUrl":"https://doi.org/10.54941/ahfe1003175","url":null,"abstract":"The museum experience is characterized by interaction with many different artifacts, including tablets and smartphones, which support the visit by providing access to purpose-built audio guides, site-specific apps designed for the particular museum to visit, etc. They may integrate Augmented Reality (AR) or Virtual Reality (VR) to enrich the visit or otherwise provide for different levels of interaction with the aim of engaging (engagement) people. In terms of inclusivity, major operating systems include built-in Assistive Technologies by default, which are becoming increasingly advanced. In fact, Assistive Technologies now feature most smartphones and have also become pervasive due to the optimization of Vocal User Interfaces and Artificial Intelligence. In particular, in terms of pervasiveness, features such as IOS's \"Accessibility settings\" (Android also offers similar functionality) in recent years enhanced the modality of access and enjoyment of technology and actually enable millions of people to communicate and practice their right to autonomy as never before (these kinds of features required the installation of accessory plug-ins or the purchase of external peripherals until a few years ago). Audio-guides, although a popular tool, still make knowledge inaccessible to the deaf public. In fact, audio-guides, unlike video-guides, allow visitors only access to audio and exclude other forms of communication support such as text, graphics, route maps, and/or video. To overcome this issue and guarantee access to the widest possible number of people, many museums are adopting customized solutions for the specific category of disability. For example, they use LIS audio guide and video guide on their own tablet devices or provide for their integration within museum apps. This research aims to contribute to inclusive access to culture for all people in museums. This goal is being achieved through the analysis of critical issues and the identification of implementation opportunities for the artifacts with which visitors interact and through which the very experience of visiting is shaped.This paper presents a state-of-the-art study of the main artifacts that are part of the museum visit, with a focus on accessibility. The study includes museum Apps at international level, web accessibility plugins, and the different standard accessibility features offered by the main operating systems (iOS and Android). The results of the research show a lack of tools that provide museum accessibility in terms of full inclusion, i.e., taking into account several disabilities at the same time, including long-term physical, mental, cognitive or sensory impairments, which are often unseen. In fact, apps and artifacts for museum tours have a tendency to divide functions according to disability category (focusing, for example, only on the deaf or only on the blind), thus accentuating the stigmatizing and divisive effect. Moreover, the research highlights that only a few v","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128242467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive design based on five senses solution for the externalization of pain sensation 基于五感的交互设计解决痛觉外化问题
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001727
Zizhong Hua, Jing Luo
{"title":"Interactive design based on five senses solution for the externalization of pain sensation","authors":"Zizhong Hua, Jing Luo","doi":"10.54941/ahfe1001727","DOIUrl":"https://doi.org/10.54941/ahfe1001727","url":null,"abstract":"Pain is the most common cause of the elderly entering the medical system, and according to the survey, the elderly who visit the clinic due to chronic pain account for 44% (Tao et al., 2017). So the pain assessment for the elderly has become particularly important, but with the aging of the cognitive ability and behavior of the elderly, it has become difficult to communicate with doctors. This paper is based on the existing tools of pain assessment, starting from the interaction design based on the five senses, using questionnaire survey and in-depth interview, combining the cognitive thinking and behavior characteristics of the elderly. The design of tools of pain assessment suitable for the elderly was concluded, and finally the design scheme is proposed based on the conclusion. Keywords: Doctor-patient Communication, Pain Feelings, Interaction Design, Five Senses, The Elderly, Pain Assessment","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130868318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effectiveness of Group Stacks and Funnel Filter for Mobile Online Shopping Application 群栈和漏斗过滤器在移动网上购物应用中的有效性
Usability and User Experience Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001747
Pattarapong Bhongjan, S. Teeravarunyou
{"title":"The Effectiveness of Group Stacks and Funnel Filter for Mobile Online Shopping Application","authors":"Pattarapong Bhongjan, S. Teeravarunyou","doi":"10.54941/ahfe1001747","DOIUrl":"https://doi.org/10.54941/ahfe1001747","url":null,"abstract":"The experience of using the existing mobile shopping applications is time-consuming because repeated images on the shopping lists are overwhelming information. New technologies such as image recognition, a subcategory of computer vision and artificial intelligence, can detect and analyze similar images of shopping products. In this study, the researcher wanted to investigate how image grouping could enhance the shopping experience. Besides the image grouping, the problem of redundant tasks on the filter feature was another investigation. A funnel filter is a design that can help users reduce information and task steps. For this study, subjects were asked to test the shopping application of consumer products. Thirty-one participants tested the grouped images versus random items in terms of time and satisfaction. They searched for a specific type of product for grouping. For the second experiment, subjects used the funnel filter to do the multiple layer filters for variables such as price range, users’ rating, and shipping cost. The funnel filter was also compared with the existing searching filter. The results from the experiment showed that subjects preferred the group of stacks over the existing searching items since it helped reduce the amount of information when they were searching. This technique followed the principle of Hick's laws. In the second experiment, the participants preferred the funnel filter to the existing searching filter. Because it was an accumulation of filtering layers, the decision-making was easier. The results of this study will benefit mobile shopping that can enhance the users’ experience in future.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124038997","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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