D. Busse, H. Fraser, C. Thompson, Lesley Allan, Patricia Hallstein, C. MacAulay, B. Dalal
{"title":"Fault lines of user experience: the intersection of business and design","authors":"D. Busse, H. Fraser, C. Thompson, Lesley Allan, Patricia Hallstein, C. MacAulay, B. Dalal","doi":"10.1145/1520340.1520475","DOIUrl":"https://doi.org/10.1145/1520340.1520475","url":null,"abstract":"One of the central challenges of the User Experience discipline has always been how early in the development cycle it can exert any degree of influence. The challenge that our field is facing today more pronounced than ever is how to influence the decision makers that give directions guiding individual product development. And vice versa, this early decision making process can benefit from user experience approaches that help ground its direction in user research, and inform its decisions creatively through concepts and design thinking -- see for example the concept of Business Design (as taught by the Rotman school of management, with similar approaches being the foundation of successes such as design consultancies like IDEO). The goal of the panel will be to draw together a community of experts and interested audience members in this topic and initiate a discourse on its key issues and opportunities.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126419003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Can an ARG run automatically?","authors":"J. Hart, Josephine Reid","doi":"10.1145/1520340.1520544","DOIUrl":"https://doi.org/10.1145/1520340.1520544","url":null,"abstract":"Alternative Reality Games (ARGs) provide an interesting platform to explore the nature of game play as they combine fictional and real world elements to create a unique gaming experience. A typical ARG plays over a set time span and players collaborate via an ongoing narrative orchestrated by 'puppet masters'. This paper presents a six week study based around an ARG which was designed to be repeatable, allowing players to enter the game at anytime. Through the use of temporal trajectories we analyse player's interactions and unveil a number of problems that hindered game play. The players lifestyle, pace and gameplay traits all impacted on the game and raises the question of whether a repeatable ARG can really work. We close with some design pointers that might make it feasible.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122185168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Richard I. Anderson, K. Evers, James E. Nieters, Laurie Pattison, Craig Peters
{"title":"Figuring out the \"one thing\" that will move UX into a position of strategic relevance","authors":"Richard I. Anderson, K. Evers, James E. Nieters, Laurie Pattison, Craig Peters","doi":"10.1145/1520340.1520474","DOIUrl":"https://doi.org/10.1145/1520340.1520474","url":null,"abstract":"A common question asked of successful User eXperience (UX) leaders is what \"one thing\" they needed to do in order to move their organizations into a position of strategic relevance. However, the answers often vary, posing a challenge to those struggling to figure out how to achieve the same goal where they work. In this interactive session, a subset of answers will be highlighted, then real-world scenarios from around the globe -- most presented by recruited conference attendees -- will be evaluated to determine which \"one thing\" should be attempted in each case. The process of figuring that out will be explicitly addressed so that session attendees can leave better able to do so themselves for their own situations.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114139422","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Javier San Agustin, J. P. Hansen, D. Hansen, H. Skovsgaard
{"title":"Low-cost gaze pointing and EMG clicking","authors":"Javier San Agustin, J. P. Hansen, D. Hansen, H. Skovsgaard","doi":"10.1145/1520340.1520466","DOIUrl":"https://doi.org/10.1145/1520340.1520466","url":null,"abstract":"Some severely disabled people are excluded from using gaze interaction because gaze trackers are usually expensive (above $10.000). In this paper we present a low-cost gaze pointer, which we have tested in combination with a desktop monitor and a wearable display. It is not as accurate as commercial gaze trackers, and walking while pointing with gaze on a wearable display turned out to be particularly difficult. However, in front of a desktop monitor it is precise enough to support communication. Supplemented with a commercial EMG switch it offers a complete hands-free, gaze-and-click control for less than $200.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115972590","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Choosing the right knob","authors":"Joseph P. Wherton, A. Monk","doi":"10.1145/1520340.1520546","DOIUrl":"https://doi.org/10.1145/1520340.1520546","url":null,"abstract":"People with dementia have problems carrying out multi-step tasks such as making a hot drink. Intelligent systems are being built to prompt people through such tasks. However, the prompts used by these systems are likely to be viewed as novel. As people with dementia are known to be sensitive to novelty this could be a problem. An experiment was performed to determine how to prompt people with dementia with which knob controls which burner on a cooking range. A highly novel implicit attentional cue using fluorescent wire was found to provide comparable or better results than more conventional alternatives. It is concluded that design in this area does not need to be constrained by the need to avoid novelty. The experiment is also of interest because of the way that it was embedded in a natural cooking task suitable for people of varied cognitive capacity.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116750365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DisplayObjects: functional prototyping on real objects","authors":"Eric Akaoka, Roel Vertegaal","doi":"10.1145/1520340.1520515","DOIUrl":"https://doi.org/10.1145/1520340.1520515","url":null,"abstract":"This video introduces DisplayObjects, a rapid prototyping workbench that allows functional displays to be projected on real 3D physical prototypes. DisplayObjects uses a Vicon motion capture system to track the location of physical models. 3D software renditions of the 3D physical model are then texture-mapped with interactive behavior and projected back onto the physical model to allow real-time interactions with the object. This simulates the functionality of future 3D interactive OLED display skins for product designs. We show a selection of interaction techniques used to design a number of DisplayObjects.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116782271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ptz control with head tracking for video chat","authors":"Kota Yamaguchi, T. Komuro, M. Ishikawa","doi":"10.1145/1520340.1520594","DOIUrl":"https://doi.org/10.1145/1520340.1520594","url":null,"abstract":"This paper describes a user interface for video chat that is capable of panning, tilting, and zooming (PTZ) operation using head tracking. The approach is to map a captured 3D position from head tracker to PTZ parameters of a remote camera so that a user can intuitively change the view just as people change their sight by moving their head. The preliminary user study gave encouraging results and clarified the point for further improvement.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125203508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automatic storytelling in comics: a case study on World of Warcraft","authors":"Chia-Jung Chan, R. Thawonmas, Kuan-Ta Chen","doi":"10.1145/1520340.1520539","DOIUrl":"https://doi.org/10.1145/1520340.1520539","url":null,"abstract":"This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The feature of the system is that it analyzes the log and screenshots of a game, decides which events are important and memorable, and then generates comics in a fully automatic manner. Also, the interface of our system allows users to customize their own comics. As a result, users can easily use the system to share their stories and create individual comics for archival purposes or storytelling.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125673398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards new metrics for multitasking behavior","authors":"R. Benbunan-Fich, R. Adler, Tamilla Mavlanova","doi":"10.1145/1520340.1520614","DOIUrl":"https://doi.org/10.1145/1520340.1520614","url":null,"abstract":"In this paper we propose new metrics to investigate computer-based multitasking behavior. These metrics range from a very lean dichotomous variable to a very rich measure based on switches that combines user, task and technology considerations. We demonstrate how to calculate these measures with an exploratory study based on self-reported user logs. The development of new metrics to research multitasking behavior lays the foundation to incorporate this variable in future studies of human-computer interaction.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"248 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113997830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social mediating technologies: developing the research agenda","authors":"A. Sutcliffe, Víctor M. González, R. Kraut","doi":"10.1145/1520340.1520738","DOIUrl":"https://doi.org/10.1145/1520340.1520738","url":null,"abstract":"Social Mediating Technologies (SMTs) range from e-mail to social networking sites and community websites. The popularity of these technologies is increasing rapidly, yet we have little understanding about how and why people find these technologies so appealing. The research challenge is to try to understand the causal drivers for usage of social technologies, and theory-based understanding of how the affordances of such technologies meet with people's cognitive and social needs. This workshop will provide a forum for researchers to synthesise current knowledge on SMTs and map out future research directions.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122481861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}