2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)最新文献

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Promoting the Elicitation of Usability and Accessibility Requirements in Design Thinking: Using a Designed Object as a Boundary Object 在设计思维中促进可用性和可访问性需求的激发:将设计对象用作边界对象
M. Levy
{"title":"Promoting the Elicitation of Usability and Accessibility Requirements in Design Thinking: Using a Designed Object as a Boundary Object","authors":"M. Levy","doi":"10.1109/REW.2017.29","DOIUrl":"https://doi.org/10.1109/REW.2017.29","url":null,"abstract":"The design thinking approach places the customer up front, with an emphasis on building empathy with users, observing their behavior, and drawing conclusions about what people want and need. When manifested in multidisciplinary teams, this approach leverages design processes and promotes realization of the required user experience, including usability and accessibility requirements. In this positional paper, a new approach to the technological evolution occurring in our complex world is proposed, which requires knowledge integration and the linking of diverse disciplinary fields. Many scholars are already working on improving methodologies that enable multidisciplinary integration. People with different professional backgrounds, however, often have different value systems and professional practices, which can lead to misunderstanding and conflict. Drawing on the current body of literature in the areas of design thinking approach, agile frameworks, and creativity, this paper discusses the potential of using a design product developed in a multidisciplinary team, as a boundary object that \"glues together\" the various disciplines represented in the team. The proposal follows a study conducted during multidisciplinary learning events at Shenkar College, in which multidisciplinary teams of students from engineering, design, and art faculties created design products together. The study revealed that engineers and designers have different design practices, which at times conflict and may lead to frustration, lack of engagement, and process inefficiency. The pro-posed approach aims at overcoming the observed results and fosters enhanced processes that encompass the different perspectives. We demonstrate this approach using a design object created in a multidisciplinary team.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125108530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
CRAFT: A Crowd-Annotated Feedback Technique 工艺:群体注释反馈技术
M. Hosseini, Eduard C. Groen, A. Shahri, Raian Ali
{"title":"CRAFT: A Crowd-Annotated Feedback Technique","authors":"M. Hosseini, Eduard C. Groen, A. Shahri, Raian Ali","doi":"10.1109/REW.2017.27","DOIUrl":"https://doi.org/10.1109/REW.2017.27","url":null,"abstract":"The ever increasing accessibility of the web for the crowd offered by various electronic devices such as smartphones has facilitated the communication of the needs, ideas, and wishes of millions of stakeholders. To cater for the scale of this input and reduce the overhead of manual elicitation methods, data mining and text mining techniques have been utilised to automatically capture and categorise this stream of feedback, which is also used, amongst other things, by stakeholders to communicate their requirements to software developers. Such techniques, however, fall short of identifying some of the peculiarities and idiosyncrasies of the natural language that people use colloquially. This paper proposes CRAFT, a technique that utilises the power of the crowd to support richer, more powerful text mining by enabling the crowd to categorise and annotate feedback through a context menu. This, in turn, helps requirements engineers to better identify user requirements within such feedback. This paper presents the theoretical foundations as well as the initial evaluation of this crowd-based feedback annotation technique for requirements identification.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125409677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Requirement Patterns for Organizational Modeling 组织建模的需求模式
Henrique Prado Sousa, Julio Cesar Sampaio do Prado Leite
{"title":"Requirement Patterns for Organizational Modeling","authors":"Henrique Prado Sousa, Julio Cesar Sampaio do Prado Leite","doi":"10.1109/REW.2017.79","DOIUrl":"https://doi.org/10.1109/REW.2017.79","url":null,"abstract":"The organizational environment is defined by a complex and dynamic interaction of elements that act together to achieve goals. Organizational modeling helps stakeholders to better understand this complexity and analyze details in order to help the identification of changes that are necessary to keep the organization aligned with its strategic goals. However, it is still hard to map the many organizational perspectives into an organizational model. In our research, we are seeking to improve organizational alignment analysis using models, in special through the design of the GPI-HR language. We have identified the need to define patterns to map the concepts of human competency and context that are required in the organizational modeling to evaluate alignment over the human resources perspective. We present the patterns and how they are used in the GPI-HR language.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126083850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Evaluation of Tools for Hairy Requirements and Software Engineering Tasks 针对复杂需求和软件工程任务的工具评估
D. Berry
{"title":"Evaluation of Tools for Hairy Requirements and Software Engineering Tasks","authors":"D. Berry","doi":"10.1109/REW.2017.25","DOIUrl":"https://doi.org/10.1109/REW.2017.25","url":null,"abstract":"Context and Motivation A hairy requirements or software engineering task involving natural language (NL) documents is one that is not inherently difficult for NL-understanding humans on a small scale but becomes unmanageable in the large scale. A hairy task demands tool assistance. Because humans need help in carrying out a hairy task completely, a tool for a hairy task should have as close to 100% recall as possible. A hairy task tool that falls short of close to 100% recall that is applied to the development of a high-dependability system may even be useless, because to find the missing information, a human has to do the entire task manually anyway. For a such a tool to have recall acceptably close to 100%, a human working with the tool on the task must achieve better recall than a human working on the task entirely manually. Problem Traditionally, many hairy requirements and software engineering tools have been evaluated mainly by how high their precision is, possibly leading to incorrect conclusions about how effective they are. Principal Ideas This paper describes using recall, a properly weighted F-measure, and a new measure called summarization to evaluate tools for hairy requirements and software engineering tasks and applies some of these measures to several tools reported in the literature. Contribution The finding is that some of these tools are actually better than they were thought to be when they were evaluated using mainly precision or an unweighted F-measure.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"28 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125692465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 51
WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills WAYZ:一款为有特殊需要的儿童设计的可触摸游戏,用于评估和提高视觉感知技能
Alexis Rougnant, M. Gelsomini, F. Garzotto
{"title":"WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills","authors":"Alexis Rougnant, M. Gelsomini, F. Garzotto","doi":"10.1109/REW.2017.40","DOIUrl":"https://doi.org/10.1109/REW.2017.40","url":null,"abstract":"It is sometimes a challenge to access to specific skills assessments and training programs for children with special needs. In the case of visual perception, and more specifically eye-motor coordination, methods like the Frostig one are not adapted to all children. In this paper, we present a two steps co-design process with therapists and children in order to come up with an alternative solution. The first prototype that came out of the first step is a touch-ready game on tablets called WAYZ and based on a specific type of exercise from the Frostig program. It is highly customisable and comes with innovative features. It could improve the learning process and, as such, it is the subject of an upcoming study which will take place as a second step within the design process.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126002328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Task Analysis-Based User Event Logging for Mobile Applications 基于任务分析的移动应用用户事件日志
Rafael Duran-Saez, X. Ferré, Hongming Zhu, Qin Liu
{"title":"Task Analysis-Based User Event Logging for Mobile Applications","authors":"Rafael Duran-Saez, X. Ferré, Hongming Zhu, Qin Liu","doi":"10.1109/REW.2017.45","DOIUrl":"https://doi.org/10.1109/REW.2017.45","url":null,"abstract":"Task analysis defines the user-centered tasks that users will carry out to use a system, and it serves as the basis for the definition of usability requirements related to efficiency and effectiveness. Usability and UX (User eXperience) are especially important for mobile application development. We aim to provide support to task modelling for Android application development, and to specify user events to be logged for further analysis. Selection of the task modelling technique has been carried out in a two steps approach, allowing, for the next step of developing, a tool to support task modelling and annotation.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128539585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Variability Aspects at a Textual Requirements Specification Level 文本需求规范级别的可变性方面
A. Silva, J. Fernandes, Sofia Azevedo
{"title":"Variability Aspects at a Textual Requirements Specification Level","authors":"A. Silva, J. Fernandes, Sofia Azevedo","doi":"10.1109/REW.2017.59","DOIUrl":"https://doi.org/10.1109/REW.2017.59","url":null,"abstract":"Since the advent of software product lines (SPLs), variability techniques have provided for commonality and variability modeling of functionally similar products, within a given domain. However, variability modeling proposals so far have mostly been targeted at system features, rather than its requirements, stemming from the fact that features are often closer to stakeholders' perception and understanding of variability. Given the importance that a well-defined system requirements specifica-tion (SRS) represents to the success of a project, this paper pro-poses an innovative approach for modeling and managing varia-bility at the SRS level, based on the Common Variability Lan-guage (CVL) which is the OMG proposal for a domain-independent variability modeling standard. This approach has been implemented as a core feature of the ITBox system, a Web-based collaborative platform for the management of SRSs.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126120241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Data-Driven Requirements Engineering in Agile Projects: The Q-Rapids Approach 敏捷项目中的数据驱动需求工程:Q-Rapids方法
Xavier Franch, Claudia P. Ayala, Lidia López, Silverio Martínez-Fernández, Pilar Rodríguez Marín, Cristina Gómez, Andreas Jedlitschka, M. Oivo, J. Partanen, Timo Raty, Veikko Rytivaara
{"title":"Data-Driven Requirements Engineering in Agile Projects: The Q-Rapids Approach","authors":"Xavier Franch, Claudia P. Ayala, Lidia López, Silverio Martínez-Fernández, Pilar Rodríguez Marín, Cristina Gómez, Andreas Jedlitschka, M. Oivo, J. Partanen, Timo Raty, Veikko Rytivaara","doi":"10.1109/REW.2017.85","DOIUrl":"https://doi.org/10.1109/REW.2017.85","url":null,"abstract":"Requirements identification, specification and management are key activities in the software development process. In the last years, many approaches to these activities have emerged, based on the exploitation of huge amounts of data gathered from software repositories and system usage. The Q-Rapids project proposes the collection and analysis of such data and its consolidation into a set of strategic indicators as product quality, time to market and team productivity. These indicators are visualized through a dashboard designed to support decision-makers. In this paper, we present the ongoing research undertaken in this project. We use the concept of blocking situation to exemplify the Q-Rapids approach.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125416050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
A Contemporary View on Software Quality Requirements in Agile and Software Architecture Practices 敏捷和软件架构实践中软件质量需求的当代观点
M. Kassab
{"title":"A Contemporary View on Software Quality Requirements in Agile and Software Architecture Practices","authors":"M. Kassab","doi":"10.1109/REW.2017.60","DOIUrl":"https://doi.org/10.1109/REW.2017.60","url":null,"abstract":"Quality can be a very elusive concept that can be approached from a number of perspectives dependent on once take and interest. Evidence that relates software process to quality is often anecdotal or, when data is presented, it is to some extent contradictory or clashes with opposite evidence coming from different samples. Also, the influence of quality on software architecture is mostly described in a qualitative fashion based on architects expertise. Little contemporary data exists to document the actual perception from software experts in industry towards quality requirements for software products. Therefore, a comprehensive survey of software professionals was conducted to attempt to discover these practices. In this paper, we present a view of the captured data from this survey with a focus on investigating the influence of quality requirements on the software architectural decisions in practice.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122181957","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Use Case Elicitation with FrameNet Frames 使用框架框架的用例引出
M. Kundi, R. Chitchyan
{"title":"Use Case Elicitation with FrameNet Frames","authors":"M. Kundi, R. Chitchyan","doi":"10.1109/REW.2017.53","DOIUrl":"https://doi.org/10.1109/REW.2017.53","url":null,"abstract":"Natural language-based use cases remains the main means of requirements elicitation and specification, despite the well-known problems that accompany natural language specifications, namely their incompleteness, inconsistency and ambiguity. This paper presents a novel approach for tackling the textual description problems by using FrameNet frames, which are linguistics patterns for concept description. The proposed approach is demonstrated via an explorative example. We show that use of frames in use case-based elicitation has a promise to lead to clearer understanding of the domain concepts covered in a use-case and to help acquire more complete information.","PeriodicalId":382958,"journal":{"name":"2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124757736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
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