Approaches to Videogame Discourse最新文献

筛选
英文 中文
“I Cut It and I … Well Now What?” “我把它剪断了,然后我……现在怎么样?”
Approaches to Videogame Discourse Pub Date : 2019-05-02 DOI: 10.5040/9781501338489.0015
Luke A. Rudge
{"title":"“I Cut It and I … Well Now What?”","authors":"Luke A. Rudge","doi":"10.5040/9781501338489.0015","DOIUrl":"https://doi.org/10.5040/9781501338489.0015","url":null,"abstract":"Language, in its production and reception, allows us to perform collaborative tasks. These tasks may involve language solely, such as the sentencing of a criminal by a judge, or by using language alongside physical actions. In the world of video gaming, particularly in collaborative multiplayer situations wherein a task needs to be completed within a certain amount of time, effective collaborative communication between players is critical. \u0000 \u0000This chapter presents a small-scale, preliminary study on the use of language between players cooperating to achieve a goal in a time-limited situation. Specifically, this work analyses the use of (un)collaborative language employed between players in the game Keep Talking and Nobody Explodes. Linguistic analysis is performed from two different yet complementary perspectives: via Systemic Functional Linguistics (SFL) and Conversation Analysis (CA). Both approaches have strong links regarding the use of language in context, and can analyse interactive elements of communication, but do so from different angles. This approach is taken to show, both quantitatively and qualitatively, a sample of linguistic factors that may contribute to the (un)successful completion of a collaborative task. \u0000 \u0000If it is assumed that collaborative efforts and communication are precursors to greater task success (i.e. the more people work together to complete a task, the more likely it will be performed successfully, correctly, or on-time), then it may be argued that certain factors in communication exist that correlate with instances of task success or failure. In other words, certain features in communication may be understood to be ‘collaborative’ (e.g. permitting appropriate time for turn-taking) and ‘uncollaborative’ (e.g. deliberate and frequent interruptions). Nonetheless, given the preliminary nature of such an investigation in video gaming, further study is encouraged.","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131223318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Lexical and Morphological Devices in Gamer Language in Fora 论坛游戏玩家语言的词法和形态特征
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0008
Isabel Balteiro
{"title":"Lexical and Morphological Devices in Gamer Language in Fora","authors":"Isabel Balteiro","doi":"10.5040/9781501338489.0008","DOIUrl":"https://doi.org/10.5040/9781501338489.0008","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"199 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134062509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Language Ideologies in Videogame Discourse 电子游戏话语中的语言意识形态
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0020
Tejasvi Goorimoorthee, Adrianna Csipo, Shelby Carleton, A. Ensslin
{"title":"Language Ideologies in Videogame Discourse","authors":"Tejasvi Goorimoorthee, Adrianna Csipo, Shelby Carleton, A. Ensslin","doi":"10.5040/9781501338489.0020","DOIUrl":"https://doi.org/10.5040/9781501338489.0020","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114856870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Contributors 贡献者
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0023
{"title":"Contributors","authors":"","doi":"10.5040/9781501338489.0023","DOIUrl":"https://doi.org/10.5040/9781501338489.0023","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131650914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“Shut the Fuck up Re! Plant the Bomb Fast!” “闭上你的臭嘴!”快放炸弹!”
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0014
Elisavet Kiourti
{"title":"“Shut the Fuck up Re! Plant the Bomb Fast!”","authors":"Elisavet Kiourti","doi":"10.5040/9781501338489.0014","DOIUrl":"https://doi.org/10.5040/9781501338489.0014","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134635462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Locating Videogames in Medium-specific, Multilingual Discourse Analyses 在媒介特定的多语言话语分析中定位电子游戏
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0005
A. Ensslin, I. Fernández
{"title":"Locating Videogames in Medium-specific, Multilingual Discourse Analyses","authors":"A. Ensslin, I. Fernández","doi":"10.5040/9781501338489.0005","DOIUrl":"https://doi.org/10.5040/9781501338489.0005","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121273839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Afterword 后记
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0022
James Paul Gee
{"title":"Afterword","authors":"James Paul Gee","doi":"10.5040/9781501338489.0022","DOIUrl":"https://doi.org/10.5040/9781501338489.0022","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132877892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Playing It By the Book 循规蹈矩
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0021
Michael Hancock
{"title":"Playing It By the Book","authors":"Michael Hancock","doi":"10.5040/9781501338489.0021","DOIUrl":"https://doi.org/10.5040/9781501338489.0021","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116338845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Playing with the Language of the Future 玩未来的语言
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0010
Alice Ray
{"title":"Playing with the Language of the Future","authors":"Alice Ray","doi":"10.5040/9781501338489.0010","DOIUrl":"https://doi.org/10.5040/9781501338489.0010","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130458363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Phraseology and Lexico-grammatical Patterns in Two Emergent Paragame Genres 两种新兴段落体裁的短语和词汇语法模式
Approaches to Videogame Discourse Pub Date : 1900-01-01 DOI: 10.5040/9781501338489.0009
C. Gledhill
{"title":"Phraseology and Lexico-grammatical Patterns in Two Emergent Paragame Genres","authors":"C. Gledhill","doi":"10.5040/9781501338489.0009","DOIUrl":"https://doi.org/10.5040/9781501338489.0009","url":null,"abstract":"","PeriodicalId":378410,"journal":{"name":"Approaches to Videogame Discourse","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114947511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信