{"title":"Smartphones and interactive story development workshop","authors":"Lorene Shyba","doi":"10.1109/GEM.2015.7377258","DOIUrl":"https://doi.org/10.1109/GEM.2015.7377258","url":null,"abstract":"The aim of this half-day workshop is to showcase and make use of smartphones as a new tool for designing games; notably smartphone cameras and filmmaking apps. The expected outcome of this session is the collaborative creation of a story for a serious game that incorporates elements of role-playing and adventure. The theme and characters of the gameplay will be determined by the participants at the workshop but will deal with a current social or political issue, enabling conference attendees to propose a variety of solutions to pressing national or international matters. The take-away for game developers is a new tool to tap into the smartphone camera's ubiquity and portability to document real life conflicts and to use this footage, or dramatizations, to construct storyboards or even fully fledged interactive movies and games.","PeriodicalId":376362,"journal":{"name":"2015 IEEE Games Entertainment Media Conference (GEM)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121844527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laura Lenz, A. Richert, Katharina Schuster, S. Jeschke
{"title":"Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators","authors":"Laura Lenz, A. Richert, Katharina Schuster, S. Jeschke","doi":"10.1109/GEM.2015.7377205","DOIUrl":"https://doi.org/10.1109/GEM.2015.7377205","url":null,"abstract":"In Germany, there are more than four million people (almost 6% of Germany's entire population) living with dyscalculia, a disorder which alludes numbers as well as general arithmetic and is closely related to dyslexia [1]. The estimated number of unreported cases is probably even higher. Medical researchers talk about a \"forestalled elite\" since these people are commonly not less intelligent than non-handicapped individuals. Still, they rarely make it to a university-entrance diploma; they get lost on the way because of missing standby facilities offered in primary and continuative schools [2]. They require special needs and attention in order to learn and show their de facto potential. This paper deals with the dyscalculic-friendliness of learning environments provided by mixed-reality simulators. After a presentation of the scientific state of the art on the specific needs of affected students, it will be elaborated in how far virtual environments used in the education of mechanical engineering students can sufficiently not only meet those needs but support them in their study.","PeriodicalId":376362,"journal":{"name":"2015 IEEE Games Entertainment Media Conference (GEM)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123604424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}