Time and Space in Video Games最新文献

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The State Machine and the Present Moment 状态机和当下时刻
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-002
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引用次数: 0
Cause, Effect, and Player-Centric Time 原因、结果和以玩家为中心的时间
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-004
Alvarez Igarzábal Federico
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引用次数: 0
Frontmatter
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-fm
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引用次数: 0
Predictive Thinking in Virtual Worlds 虚拟世界中的预测性思维
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-005
Federico Alvarez Igarzábal
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引用次数: 0
The Hybrid Narrator 混合叙述者
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-007
{"title":"The Hybrid Narrator","authors":"","doi":"10.14361/9783839447130-007","DOIUrl":"https://doi.org/10.14361/9783839447130-007","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126483991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Chekhov’s BFG 契诃夫的高炉煤气
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-010
{"title":"Chekhov’s BFG","authors":"","doi":"10.14361/9783839447130-010","DOIUrl":"https://doi.org/10.14361/9783839447130-010","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121401562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Conclusion 结论
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-011
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引用次数: 0
The Groundhog Day Effect 土拨鼠日效应
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-006
Federico Alvarez Igarzábal
{"title":"The Groundhog Day Effect","authors":"Federico Alvarez Igarzábal","doi":"10.14361/9783839447130-006","DOIUrl":"https://doi.org/10.14361/9783839447130-006","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123475440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Structuring Gametime 构建Gametime
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.14361/9783839447130-003
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引用次数: 0
Conclusion 结论
Time and Space in Video Games Pub Date : 2019-12-31 DOI: 10.1515/9783839447130-011
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引用次数: 0
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