{"title":"The State Machine and the Present Moment","authors":"","doi":"10.14361/9783839447130-002","DOIUrl":"https://doi.org/10.14361/9783839447130-002","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129621417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cause, Effect, and Player-Centric Time","authors":"Alvarez Igarzábal Federico","doi":"10.14361/9783839447130-004","DOIUrl":"https://doi.org/10.14361/9783839447130-004","url":null,"abstract":"INTRODUCTION A central aspect of playing video games is determining the causal connections between entities. To achieve their objectives, players need to set chains of events in motion that will yield the desired outcomes. But how do players detect these causal relations? Studies conducted by psychologist Albert Michotte in the 1940s showed that “we see causality just as directly as we see color” (Kahneman 2011: 76). Causal relations appear before us effortlessly, to the point that we are prone to perceive them where there are none—which is why statisticians insistently repeat that correlation does not imply causation.","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125864624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Frontmatter","authors":"","doi":"10.14361/9783839447130-fm","DOIUrl":"https://doi.org/10.14361/9783839447130-fm","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126698431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Predictive Thinking in Virtual Worlds","authors":"Federico Alvarez Igarzábal","doi":"10.14361/9783839447130-005","DOIUrl":"https://doi.org/10.14361/9783839447130-005","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129812833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Hybrid Narrator","authors":"","doi":"10.14361/9783839447130-007","DOIUrl":"https://doi.org/10.14361/9783839447130-007","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126483991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Chekhov’s BFG","authors":"","doi":"10.14361/9783839447130-010","DOIUrl":"https://doi.org/10.14361/9783839447130-010","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121401562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conclusion","authors":"","doi":"10.14361/9783839447130-011","DOIUrl":"https://doi.org/10.14361/9783839447130-011","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134242916","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Groundhog Day Effect","authors":"Federico Alvarez Igarzábal","doi":"10.14361/9783839447130-006","DOIUrl":"https://doi.org/10.14361/9783839447130-006","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123475440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Structuring Gametime","authors":"","doi":"10.14361/9783839447130-003","DOIUrl":"https://doi.org/10.14361/9783839447130-003","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128261213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conclusion","authors":"","doi":"10.1515/9783839447130-011","DOIUrl":"https://doi.org/10.1515/9783839447130-011","url":null,"abstract":"","PeriodicalId":375536,"journal":{"name":"Time and Space in Video Games","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124553023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}