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Pengintegrasian Nilai Gotong Royong Melalui Model Teams Games Tournament pada Mata Pelajaran Pendidikan Pancasila di Sekolah Menengah Pertama 在初中班查希拉教育科目中通过团队游戏比赛模式融入 "御童 "价值观
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2024-07-12 DOI: 10.21009/parameter.361.03
Giri Prasetyo, Nur Rini Tri Desvania, M. Japar
{"title":"Pengintegrasian Nilai Gotong Royong Melalui Model Teams Games Tournament pada Mata Pelajaran Pendidikan Pancasila di Sekolah Menengah Pertama","authors":"Giri Prasetyo, Nur Rini Tri Desvania, M. Japar","doi":"10.21009/parameter.361.03","DOIUrl":"https://doi.org/10.21009/parameter.361.03","url":null,"abstract":"The purpose of this study was to determine the implementation process and the cultivation of the value of gotong royong through collaborative learning type Teams Games Tournament (TGT) in the subject of Pancasila Education in junior high school. This research uses a qualitative approach with descriptive methods. Primary data sources were obtained through six student informants in class VIII, one key informant of Pancasila Education teacher. While secondary data were obtained through literature study and documentation. The data collection procedures carried out in this study were observation, interviews, and documentation. The findings in this study show that Pancasila Education teachers use Teams Games Tournament (TGT) type collaborative learning to instil the value of gotong royong to students. Then, when collaborative learning of Teams Games Tournament (TGT) type takes place, learners in their groups show: Firstly, caring for group members who have difficulties. Second, learners are aware of their abilities. Third, learners are able to interact and discuss well. Fourth, group members are able to co-operate well. Fifth, responsibility for the division of tasks obtained from the learning group. \u0000  \u0000Abstrak \u0000Tujuan penelitian ini adalah untuk mengetahui proses pelaksanaan dan penanaman nilai gotong royong melalui pembelajaran kolaboratif tipe Teams Games Tournament (TGT) pada mata pelajaran Pendidikan Pancasila di SMP. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Sumber data primer didapatkan melalui enam informan peserta didik kelas VIII, satu key informan guru Pendidikan Pancasila. Sedangkan data sekunder diperoleh melalui studi kepustakaan dan dokumentasi. Prosedur pengumpulan data yang dilakukan pada penelitian ini adalah observasi, wawancara, dan dokumentasi. Temuan dalam penelitian ini menunjukkan bahwa guru Pendidikan Pancasila menggunakan pembelajaran kolaboratif tipe Teams Games Tournament (TGT) guna menanamkan nilai gotong royong kepada peserta didik. Kemudian, ketika pembelajaran kolaboratif tipe Teams Games Tournament (TGT) berlangsung, peserta didik di dalam kelompoknya menunjukkan: Pertama, peduli terhadap anggota kelompok yang mengalami kesulitan. Kedua, peserta didik sadar akan kemampuan yang dimilikinya. Ketiga, peserta didik mampu berinteraksi dan berdiskusi dengan baik. Keempat, anggota kelompok mampu melakukan kerjasama dengan baik. Kelima, tanggung jawab terhadap pembagian tugas yang didapatkannya dari kelompok belajar.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"24 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141652704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Literasi Kesehatan Mental, Strategi Coping terhadap Perilaku Mencari Bantuan pada Remaja 青少年的心理健康知识、应对策略和求助行为
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2024-07-11 DOI: 10.21009/parameter.361.02
Mauna Ali, Ernita Zakiah, Zarina Akbar, Pramudya Ardyagarini Nugroho, Khadijah Nur Khofifah, Lulu Khoiruningrum
{"title":"Literasi Kesehatan Mental, Strategi Coping terhadap Perilaku Mencari Bantuan pada Remaja","authors":"Mauna Ali, Ernita Zakiah, Zarina Akbar, Pramudya Ardyagarini Nugroho, Khadijah Nur Khofifah, Lulu Khoiruningrum","doi":"10.21009/parameter.361.02","DOIUrl":"https://doi.org/10.21009/parameter.361.02","url":null,"abstract":"There are many problems that adolescents experience with mental health, but unfortunately these are foten not addressed by professionals. This is due to adolescents' lack of mental health literacy, fear of stigma, and feeling that professional help is not important. The prupose of this study is to examine the influence of mental health literacy, Coping  srategies, and help-seeking behavior in adolescents. Several previous studies have examined that the relationship between mental health literacy with help-seeking behavior and Coping  strategies with help-seeking behavior. The result explain that there is a relationship between mental health literacy with help-seeking behavior and Coping  strategies with help seeking behavior. No research has been found that examines the role of mental health literacy and Coping  strategies on help-seeking behavior in adolescents. This study used a quantitative method with a questionnaire for a data collection. The measuring instruments used were the Mental Health Knowledge Questionnaire (MHKQ) by Jung et al., (2016), the Coping  Stress Scale developed by Akhtar and Helmi (2014), and the Help Seeking Behavior Scale created by Mackenzie, et al. (2004). All three measuring instruments have been adapted and pilot tested. The findings showed that mental health literacy and Coping  strategies have a positive and significant effect on adolescent help-seeking behavior. \u0000  \u0000Abstrak \u0000Banyaknya permasalahan yang dialami remaja terkait kesehatan mental, namun sayangnya hal ini sering tidak mendapatkan penanganan oleh professional. Hal ini terjadi karena kurangnya literasi kesehatan mental yang dimiliki remaja, kekhawatiran akan stigma dan perasaan bahwa bantuan professional tidak penting. Tujuan dari penelitian ini adalah melihat pengaruh literasi kesehatan mental, strategi Coping  terhadap perilaku mencari bantuan pada remaja. Beberapa penelitian terdahulu telah mengkaji hubungan antara literasi kesehatan mental dengan perilaku mencari bantuan serta strategi Coping  dengan perilaku mencari bantuan. Hasilnya menjelaskan bahwa terdapat hubungan antara literasi kesehatan mental dengan perilaku mencari bantuan dan strategi Coping  dengan perilaku mencari bantuan. Belum ditemukan penelitian yang mengkaji peran literasi kesehatan mental dan strategi Coping  terhadap perilaku mencari bantuan pada remaja. Penelitian ini menggunakan metode kuantitatif dengan kuesioner untuk pengambilan data. Alat ukur yang digunakan adalah Mental Health Knowledge Questionnaire (MHKQ) oleh Jung dkk. (2016), Coping  Stress Scale yang dikembangkan oleh Akhtar dan Helmi (2014), dan Help Seeking Behavior Scale yang dibuat oleh Mackenzie, dkk. (2004). Ketiga alat ukur telah diadaptasi dan diuji coba. Temuan penelitian menunjukkan bahwa literasi kesehatan mental dan strategi Coping  berpengaruh positif dan signifikan terhadap perilaku mencari bantuan pada remaja.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"131 19","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141656535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengembangan E-Modul Interaktif pada Materi Gelombang Bunyi Berbasis Problem Based Learning 基于问题式学习开发声波互动电子模块
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2024-06-06 DOI: 10.21009/parameter.352.05
U. R. Fitri, Sunaryo, Salsabila Khairun Nisa, Mira Ziveria
{"title":"Pengembangan E-Modul Interaktif pada Materi Gelombang Bunyi Berbasis Problem Based Learning","authors":"U. R. Fitri, Sunaryo, Salsabila Khairun Nisa, Mira Ziveria","doi":"10.21009/parameter.352.05","DOIUrl":"https://doi.org/10.21009/parameter.352.05","url":null,"abstract":"This study aims to develop an interactive e-module based on problem-based learning for teaching physics, specifically focusing on sound waves. The research method employed is Research and Development (R&D) utilizing a modified 4D development model, consisting of three stages: Define, Design, and Develop. This e-module is equipped with text, images, videos, animations, and interactive features such as quizzes, exercises, and navigation to facilitate user interaction with the learning materials. The problem-based learning model is applied to focus learning on problem-solving. Needs analysis conducted with 40 eleventh-grade students revealed that 60 percent chose sound waves as the preferred topic, hence it was selected as the research focus. Small and large-scale trials showed increased average scores, and students' response to this e-module was excellent. Validation by four experts yielded an average percentage of 91.5 percent, indicating that this problem-based learning interactive e-module is appropriate for use as a physics learning tool. \u0000  \u0000Abstrak \u0000Penelitian ini bertujuan untuk mengembangkan e-modul interaktif berbasis problem-based learning pada materi gelombang bunyi yang layak digunakan dalam pembelajaran fisika. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4D yang dimodifikasi menjadi tiga tahapan: Define (Pendefinisian), Design (Perancangan), dan Develop (Pengembangan). E-modul ini dilengkapi dengan teks, gambar, video, animasi, serta fitur interaktif seperti kuis, latihan soal, dan navigasi untuk memudahkan interaksi pengguna dengan materi pembelajaran. Model pembelajaran problem-based learning diterapkan untuk memfokuskan pembelajaran pada pemecahan masalah. Analisis kebutuhan dilakukan terhadap 40 peserta didik kelas XI, menunjukkan bahwa 60 persen memilih materi gelombang bunyi, sehingga dipilih sebagai fokus penelitian. Uji coba skala kecil dan skala besar menunjukkan peningkatan skor rata-rata, dan respon peserta didik terhadap e-modul ini adalah sangat baik. Validasi oleh empat ahli memberikan persentase rata-rata sebesar 91,5 persen, yang mengindikasikan bahwa e-modul interaktif berbasis problem-based learning ini layak digunakan sebagai media pembelajaran fisika.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"133 6‐8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141381389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengaruh Media Pembelajaran 3 Dimensi Diorama Terhadap Hasil Belajar Siswa Kelas 3 Materi Perubahan Cuaca SDN Ranuklindungan II Kabupaten Pasuruan 三维立体模型学习媒体对天气变化材料 SDN Ranuklindungan II Pasuruan Regency 三年级学生学习成果的影响
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2024-05-22 DOI: 10.21009/parameter.352.04
T. Lestari, Ribut Prastiwi Sriwijayanti, Shofia Hattarina
{"title":"Pengaruh Media Pembelajaran 3 Dimensi Diorama Terhadap Hasil Belajar Siswa Kelas 3 Materi Perubahan Cuaca SDN Ranuklindungan II Kabupaten Pasuruan","authors":"T. Lestari, Ribut Prastiwi Sriwijayanti, Shofia Hattarina","doi":"10.21009/parameter.352.04","DOIUrl":"https://doi.org/10.21009/parameter.352.04","url":null,"abstract":"This research is caused by the large number of teachers who still rely on oral communication learning methods between teachers and students who only focus on book material. The aim of this research is to determine the effect of 3-dimensional diorama learning media on the learning outcomes of grade 3 students. This research uses quantitative research methods. For this type of research, it is pre-experimental, with the design used being One Group Pretest-Posttest Design. The subjects used in this research were grade 3 students at SDN Ranuklindungan II, Pasuruan Regency. The instrument used in this research is the test. The results of the research carried out obtained the results of the hypothesis which was tested using the t statistical test (t test) in both groups, with the result t count 17.077 while the t table value with degrees of freedom (df) 29 at a significance level of 0.05 is 1.6991. In this context, t_count > t_table (17.077  1.6991) which means the alternative hypothesis (H) in this study is acceptable. This is proven by the average value of the posttest learning results (86.23) which is higher than the pretest results (53.30), so that the results of hypothesis testing with SPSS 25 for Windows have proven that there is a significant influence between 3-dimensional diorama learning media on Class 3 students learning outcomes on weather changes at SDN Ranuklindungan II, Pasuruan Regency. \u0000  \u0000Abstrak \u0000Penelitian ini dipicu oleh banyaknya guru yang masih mengandalkan metode pembelajaran komunikasi lisan antara guru dengan anak didik yang hanya memusatkan perhatian pada materi buku saja. Tujuan penelitian ini adalah mengetahui pengaruh media pembelajaran 3 dimensi diorama terhadap hasil belajar siswa kelas 3. Penelitian ini menggunakan metode penelitian kuantitatif. Untuk jenis penelitiannya pre-eksperimen dengan desain yang digunakan adalah One Grup Pretest-Posttest Design.  Subjek yang digunakan pada penelitian ini adalah siswa kelas 3 SDN Ranuklindungan II Kabupaten Pasuruan. Instrumen yang digunakan pada penelitian ini yaitu tesHasil penelitian yang dilakukan memperoleh hasil hipotesis yang diuji menggunakan uji statistik t (uji t) pada kedua kelompok, dengan hasil  17,077 sedangkan nilai  dengan derajat kebebasan (df) 29 pada tingkat signifikansi 0.05 adalah 1.6991. Dalam konteks ini,    (17.077 lebih dari 1.6991) yang berarti hipotesis alternatif  dalam penelitian ini dapat diterima. Hal ini dibuktikan dengan nilai rata-rata hasil belajar posttest (86.23) yang lebih tinggi daripada hasil pretest (53.30), sehingga hasil pengujian hipotesis dengan SPSS 25 for windows telah membuktikan terdapat pengaruh yang signifikan antara media pembelajaran 3 dimensi diorama terhadap hasil belajar siswa kelas 3 materi perubahan cuaca di SDN Ranuklindungan II Kabupaten Pasuruan.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"3 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141110056","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ading Development of School Principals Strategic Planning in Realizing Performance Productive School 实现绩效生产型学校的战略规划
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2024-05-22 DOI: 10.21009/parameter.361.01
Asep Saepul Hidayat, Maman Herman, Ading Rahman Sukmara
{"title":"Ading Development of School Principals Strategic Planning in Realizing Performance Productive School","authors":"Asep Saepul Hidayat, Maman Herman, Ading Rahman Sukmara","doi":"10.21009/parameter.361.01","DOIUrl":"https://doi.org/10.21009/parameter.361.01","url":null,"abstract":"The development of strategic planning in the education system is important in realizing productive school performance, namely schools that have work processes that are consistent with planning elements, achieving optimal work according to its goals. Strategic planning is planning that focuses on achieving the school's vision, mission and goals. In an effort to optimize strategic planning, a management system is needed that is sensitive to needs, changes and challenges, and respects work risks, has a solid, creative, proactive work team, responds to problem solving creatively and innovatively, and has high dedication to achieving goals. This research was carried out using a qualitative approach and exploratory descriptive methods to reveal the required data phenomena, through interview, observation and documentation techniques, which were then analyzed data through phenomenological analysis. Based on the focus of the study in this research, a strategic model of the strategic planning development process was produced which includes 5 components that must be considered in school management, namely: (a) Strategy for achieving vision, mission and goals; (b) Strength of planning consistency; (c) Strengthening team collaboration; (4) Risk Management; and (5) the effectiveness of monitoring and evaluating the achievement of goals and the realization of productive schools.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"47 20","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141108700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENERAPAN MEDIA TEKA-TEKI PINTAR (TTP) UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA PADA PERKALIAN DAN PEMBAGIAN KELAS 3 SD NEGERI DRINGU 智能谜题媒体(TTP)的应用,以增加德林古州三年级乘法和划分的数学活动和学习结果
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2023-04-30 DOI: 10.21009/parameter.351.02
Komaria Aziza, Didit Yulian Kasdriyanto2, Faridahtul Jannah
{"title":"PENERAPAN MEDIA TEKA-TEKI PINTAR (TTP) UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA PADA PERKALIAN DAN PEMBAGIAN KELAS 3 SD NEGERI DRINGU","authors":"Komaria Aziza, Didit Yulian Kasdriyanto2, Faridahtul Jannah","doi":"10.21009/parameter.351.02","DOIUrl":"https://doi.org/10.21009/parameter.351.02","url":null,"abstract":"This study aims to determine the Increase in Activity and Learning Outcomes of Grade 3 Students of Dringu Public Elementary School in learning Mathematics in multiplication and division by using the Smart Puzzle (TTP) media. The number of grade 3 students consisted of 25 students with details of 10 male students and 15 female students. This type of research was Classroom Action Research which was carried out in 2 cycles while the stages in conducting this research included the planning stage, implementation, observation, and reflection. Data collection was obtained through interviews, observation, tests and documentation techniques. The data obtained in the Student Learning Outcomes study increased after applying the Smart Puzzle (TTP) media, which can be seen from the results of the students' pre-action, namely only 6 students (24%) got a complete score and 19 students (76%) got an incomplete score. In cycle 1 there was a slight increase, that is, 15 students (60%) got a complete score and 10 students (40%) got an incomplete score. The results of observations of teacher activities in cycle I obtained a value of 83.3 while the results of observations of student activities obtained a value of 79.5. In cycle 2 there was also an increase in learning outcomes, namely there were 22 students (88%) getting a complete score and 3 students (12%) getting an incomplete score. The results of observations of teacher activities in cycle II obtained a value of 97 while the results of observations of student activities obtained a value of 88.6. Thus it can be concluded that the Application of Smart Puzzle Media (TTP) can Increase the Activity and Learning Outcomes of Mathematics in the multiplication and division of Class 3 Students of SD Negeri Dringu. \u0000  \u0000  \u0000Abstrak \u0000  \u0000Penelitian ini bertujuan untuk mengetahui Peningkatan Aktivitas dan Hasil Belajar Siswa Kelas 3 SD Negeri Dringu dalam pembelajaran Matematika pada perkalian dan pembagian dengan menggunakan media Teka-Teki Pintar (TTP). Adapun jumlah siswa kelas 3 terdiri dari 25 siswa dengan rincian siswa laki-laki berjumlah 10 dan siswi perempuan berjumlah 15. Jenis penelitian ini adalah Penelitian Tindakan Kelas (Classroom Action Research) yang dilaksanakan dalam 2 siklus adapun tahapan dalam melakukan penelitian ini meliputi tahap perencanaan, pelaksanaaan, observasi, dan refleksi. Pengumpulan data diperoleh melalui teknik wawancara, observasi, tes, dan dokumentasi. Data yang diperoleh pada penelitian Hasil Belajar Siswa setelah diterapkan media Teka-Teki Pintar (TTP) meningkat yaitu dapat dilihat dari hasil pratindakan siswa yaitu hanya 6 siswa (24%) mendapat nilai tuntas dan 19 siswa (76%) mendapat nilai belum tuntas. Pada siklus 1 mengalami sedikit peningkatan yaitu terdapat 15 siswa (60%) mendapat nilai tuntas dan 10 siswa (40%) mendapat nilai belum tuntas. Untuk hasil observasi aktivitas Guru pada siklus I memperoleh nilai sebesar 83,3 sedangkan hasil observasi aktivitas siswa memperoleh nilai sebesar","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128650643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN KOMIK BAHASA INDONESIA (KOMINDO) UNTUKMENINGKATKAN KEMAMPUAN LITERASI SISWA KELAS IV SDI AINUR RAHMAH PROBOLINGGO 印度尼西亚漫画(KOMINDO)旨在提高四年级学生的识字能力:AINUR RAHMAH PROBOLINGGO
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2023-04-30 DOI: 10.21009/parameter.351.01
Muhimma Yatun Nisa'ul Ulya, Didit Yulian Kasdriyanto, Faridahtul Jannah
{"title":"PENGEMBANGAN KOMIK BAHASA INDONESIA (KOMINDO) UNTUKMENINGKATKAN KEMAMPUAN LITERASI SISWA KELAS IV SDI AINUR RAHMAH PROBOLINGGO","authors":"Muhimma Yatun Nisa'ul Ulya, Didit Yulian Kasdriyanto, Faridahtul Jannah","doi":"10.21009/parameter.351.01","DOIUrl":"https://doi.org/10.21009/parameter.351.01","url":null,"abstract":"This study aims to develop Indonesian Language Comics (KOMINDO) media for Improving Students' Literacy abilities, as assessed through validation by experts and assessment through student response questionnaires. The type of research used is the Research and Development (R&D) ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research was carried out at SDI Ainur Rahmah in class IV A as the experimental class and class IV B as the control class. The instruments used in this study were interviews, material expert validation questionnaires, media experts, and literacy skills tests. The results of this research and development indicate that Indonesian comics are categorized as very feasible through validation by material experts, who obtained a score of 68, and media experts, who obtained a score of 71 with revisions according to suggestions, while the results of the literacy test show an increase of 21% in the control class and the experimental class. It can be concluded that Indonesian comics to improve students' literacy skills are stated to be very suitable for use in the learning process in class. \u0000  \u0000Abstrak \u0000Penelitian ini bertujuan untuk mengembangkan media Komik Bahasa Indonesia (KOMINDO) dalam Meningkatkan Kemampuan Literasi Siswa dinilai melalui validasi oleh para ahli dan penilaian melalui angket respon siswa. Jenis penelitian yang digunakan yaitu Research and Development (R&D) model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SDI Ainur Rahmah pada kelas IV A sebagai kelas eksperimen dan kelas IV B kelas Kontrol. Instrumen yang digunakan pada penelitian ini yaitu wawancara, angket validasi ahli materi, dan ahli media serta tes kemampuan literasi. Hasil penelitian dan pengembangan ini menunjukkan bahwa komik bahasa Indonesia dikategorikan sangat layak melalui validasi oleh ahli materi memperoleh skor 68 dan ahli media memperoleh skor 71 dengan revisi sesuai saran, sedangkan hasil tes kemampuan literasi terjadi peningkatan 21% pada kelas kontrol dan kelas eksperimen. Dapat disimpulkan bahwa komik bahasa Indonesia untuk meningkatkan kemampuan literasi siswa dinyatakan sangat layak digunakan pada proses pembelajaran di kelas.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116231747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGARUH MEDIA ULAR TANGGA PINTAR (UTAR) TERHADAP HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN IPS TEMA KERAGAMAN BUDAYA DI SDN DRINGU TAHUN AJARAN 2022/2023 智能蛇、梯子媒体对五年级学生的研究成果的影响,对象是本学年2022/2023年DRINGU的IPS主题文化多样性
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2023-04-30 DOI: 10.21009/parameter.351.03
Dwi Agustin, Ribut Prastiwi Sriwijayanti, Ryzca Siti Qomariyah
{"title":"PENGARUH MEDIA ULAR TANGGA PINTAR (UTAR) TERHADAP HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN IPS TEMA KERAGAMAN BUDAYA DI SDN DRINGU TAHUN AJARAN 2022/2023","authors":"Dwi Agustin, Ribut Prastiwi Sriwijayanti, Ryzca Siti Qomariyah","doi":"10.21009/parameter.351.03","DOIUrl":"https://doi.org/10.21009/parameter.351.03","url":null,"abstract":"This study aims to find out empirical answers regarding the effect of using the Smart Ladder Snake (UTAR) media on the learning outcomes of fifth grade students in the social studies subject on the theme of cultural diversity at SDN Dringu in the 2022/2023 academic year. This study used a pre-experimental type of experimental method with the One Group Pretest-Posttest Design. The population in the study were all 21 students of class V, totaling 21 students. The instrument that the researcher used was in the form of multiple choice questions, namely pretest and pretest. The instrument that the researcher used was in the form of multiple choice questions, namely pretest and pretest. Data collection techniques: 1) observation, 2) questionnaire, 3) pretest-posttest results, 4) documentation. The data analysis technique in this research used descriptive data analysis techniques to find out the highest to lowest student scores, and the inferential data analysis technique used to test the hypothesis is the t-test. The results of the study show that: 1) UTAR as a teaching medium is designed according to the development and characteristics of students so that it can motivate fifth grade students in understanding cultural diversity material in social studies subjects. Judging from the scores obtained by students who were initially categorized as low after using teaching media, they were categorized as high, 2) The Smart Snakes and Ladders Media (UTAR) is very influential on student results seen through a questionnaire that has been filled in by students. \u0000  \u0000Abstrak \u0000Penelitian ini bertujuan untuk mengetahui jawaban yang empiris mengenai pengaruh penggunaaan media Ular Tangga Pintar (UTAR) terhadap hasil belajar siswa kelas V pada mata pelajaran IPS tema keragaman budaya di SDN Dringu tahun ajaran 2022/2023. Penelitian ini menggunakan metode eksperimen jenis pre-eksperimental dengan bentuk desain One Group Pretest-Posttest Design. Populasi dalam penelitian adalah semua siswa kelas V yang berjumlah 21 siswa. Instrumen yang dilakukan peneliti gunakan adalah dalam bentuk soal pilihan ganda yaitu pretest dan pretest. Teknik pengumpulan data: 1) observasi, 2) angket, 3) hasil pretest-posttest, 4) dokumentasi. Teknik analisis data pada penilitian ini menggunakan tehnik analisis data deskriptif untuk mengetahui hasil tertinggi hingga terendah nilai siswa, dan tehnik analisis data inferensial dengan menggunakan untuk menguji hipotesis adalah Uji-t. Hasil penelitian menunjukkan bahwa: 1) UTAR sebagai media ajar yang dirancang sesuai perkembangan dan karakteristik siwa sehingga dapat memotivasi siswa kelas V dalam memahami materi keragaman budaya pada mata pelajaran IPS dilihat dari nilai yang diperoleh siswa yang mulanya dikatagorikan rendah setelah menggunakan media ajar dikatagorikan tinggi, 2) Media Ular Tangga Pintar (UTAR) sangat berpengaruh terhadap hasil siswa dilihat melalui angket yang telah diisi siswa.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121598252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENERAPAN METODE PROBLEM BASED INSTRUCTION (PBI ) DALAM UPAYA MENINGKATKAN PRESTASI BELAJAR IPA PADA MATERI PEWARISAN SIFAT MAKHLUK HIDUP SISWA KELAS IX DI UPT SMP NEGERI 22 GRESIK 应用基于工具的问题方法(PBI),以提高UPT NEGERI 22 GRESIK的IX级学生在遗产材料上的科学学习成绩
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2023-04-30 DOI: 10.21009/parameter.351.04
Moerniningsih
{"title":"PENERAPAN METODE PROBLEM BASED INSTRUCTION (PBI ) DALAM UPAYA MENINGKATKAN PRESTASI BELAJAR IPA PADA MATERI PEWARISAN SIFAT MAKHLUK HIDUP SISWA KELAS IX DI UPT SMP NEGERI 22 GRESIK","authors":"Moerniningsih","doi":"10.21009/parameter.351.04","DOIUrl":"https://doi.org/10.21009/parameter.351.04","url":null,"abstract":"The purpose of this study was to improve the learning outcomes of fifth-grade students through the  Problem Based Instruction (PBI). The research used was classroom action research (PTK) with a type of collaborative research and carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection and carried out in 3 meetings. The subjects in the study consisted of  17 students consisting of 15 male students and 11 female students. The data analysis technique used is the data analysis of the observation sheet used to determine the feasibility of the learning model and student learning outcomes in science learning. Based on the results of this study, the results of the implementation of the learning model increased in each cycle I by  75,05% in the sufficient category to be 84,86 % in the second cycle in the good category. While the percentage of completeness of student learning outcomes in the first cycle amounted to 85 % and in the second cycle the percentage of student learning completeness increased by 90 %. It can be concluded that by applying the model PBI for students at UPT SMP Negeri 22 Gresik \u0000  \u0000Abstrak \u0000Tujuan penelitian ini untuk meningkatkan prestasi  belajar siswa melalui penerapan model Problem Based Instruction (PBI) pada mata pelajaran IPA di UPT SMP Negeri 22 Gresik. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan jenis penelitian kolaborasi dan dilaksanakan sebanyak dua siklus. Setiap siklusnya terdiri dari 4 tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi dan dilaksankan dalam 3 pertemuan. Subjek dalam penelitian terdiri dari 32 siswa yang terdiri dari 17 siswa laki-laki dan 15 siswa perempuan. Teknik analisis data yang digunakan yaitu analisis data lembar observasi dan tes yang digunakan untuk mengetahui keterlaksanaan model pembelajaran dan hasil belajar siswa dalam pembelajaran IPA. Berdasarkan hasil penelitian ini, diperoleh hasil keterlaksanaan model pembelajaran mengalami peningkatan di setiap siklus I sebesar 75,05 % dalam kategori cukup menjadi 84,86% pada siklus II dalam kategori baik, sedangkan persentase ketuntasan hasil belajar siswa pada siklus I sebesar 85 % dan pada siklus II persentase kentuntasan belajar siswa meningkat sebesar 90 %. Hal ini dapat disimpulkan bahwa dengan menerapkan model PBI dapat meningkatkan hasil belajar IPA untuk siswa di UPT SMP Negeri 22 Gresik","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127625387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A SYSTEMATIC LITERATURE REVIEW ON MEDIA TECHNOLOGY IN CREATIVE THINKING FOR ELEMENTARY SCHOOL STUDENTS 媒体技术在小学生创造性思维中的系统文献综述
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Pub Date : 2023-04-03 DOI: 10.21009/parameter.342.03
I. Lestari, Meli Nurbaeti, Endang Wahyudiana
{"title":"A SYSTEMATIC LITERATURE REVIEW ON MEDIA TECHNOLOGY IN CREATIVE THINKING FOR ELEMENTARY SCHOOL STUDENTS","authors":"I. Lestari, Meli Nurbaeti, Endang Wahyudiana","doi":"10.21009/parameter.342.03","DOIUrl":"https://doi.org/10.21009/parameter.342.03","url":null,"abstract":"Berpikir kreatif salah satu kemampuan berpikir siswa dalam menyelesaikan masalah didalam proses kegiatan belajar. Penelitian ini bertujuan 1) mengidentifikasi keterampilan berpikir kreatif yang dilakukan oleh siswa sekolah dasar; 2) mengidentifikasi faktor-faktor yang berpengaruh kemampuan berpikir kreatif di sekolah dasar pada era digital; 3) untuk menganalisis pelaksanaan dari metode atau teknik kemampuan berpikirkreatif yang diberikan ke siswa sekolah dasar; 4) menganalisis artikel publikasi (tujuan, metode, dan hasil penelitian) dalam jurnal ilmiah tahun 2010-2022 berkaitan dengan kemampuan berpikir kreatif siswa sekolah dasar. Penenlitian ini menggunakan metode systematic literature review dengan seluruh artikel yang ditemukan dan diolah berdasarkan kriteria inklusi, eksklusi, quality assesment yang kemudian ditemukan sebanyak 25 artikel dianalisis sesuai dengan pertanyaan yang telah ditetapkan. Hasil penelitian berupa gambaran berupa berpikir kreatif yang selama ini banyak dibahas oleh penelitian terdahulu termasuk faktor-faktor yang berpengaruh dalam berpikir kreatif, metode atau teknik yang digunakan dan kecenderungan penelitian selama kurun waktu tahun 2010-2022. Penenlitian ini berimpilkasi pada ditemukannya penelitian berikutnya yang dapat dijadikan sebagai pijakan awal para peneliti berikutnya yang memiliki ketertarikan dalam tema penelitian tentang kemampuan berpikir kreatif pada siswa.","PeriodicalId":368154,"journal":{"name":"PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta","volume":"241 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132275025","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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